This team has been quite decent, getting me to 1600 on PS. While Trick Room is helpful to this team, it still can function without it. It would be a challenge to make a Trick Room team without being swept by Entei / walled by Slowking, but this is my best shot so far.
AT A GLANCE
IN DETAIL
Druddigon @ Choice Band
Trait: Rough Skin
EVs: 232 HP / 252 Atk / 24 Spd
Adamant Nature
- Outrage (STAB of choice, wreck through anything that doesn't resist, blah blah blah)
- Superpower (Dents Cryogonal and Kabutops, also f you Clefable)
- Fire Punch (Thought you could wall me with that Ferroseed of yours?)
- Dragon Claw (Safety STAB.)
Handy resistances, plus a lot of power. Usually switches in on a resisted move and starts its rampage, taking out Grass-types, Manectric, Magmortar, Cinccino, Entei, and if I'm lucky enough, Slowking.
Slowking @ Leftovers
Trait: Regenerator
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature
IVs: 0 Atk / 0 Spd
- Trick Room (Makes most Pokemon here even more dangerous.)
- Surf (STAB)
- Fire Blast (Hits Ferroseed, Sceptile, and Rotom-C.)
- Psyshock (Used for Qwilfish and any Cryogonal switch-in.)
I need something bulky to help set up Trick Room, and Slowking is the answer. It can use Pokemon like Steelix as setup fodder for Trick Room, then either sweep or help the others sweep.
Rotom-Mow @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Volt Switch (Scouting move.)
- Leaf Storm (STAB used for Rhydon and Shitslash.)
- Thunderbolt (Alternate STAB for Substitutes.)
- Trick (f you Clefable.)
Originally a Glaceon, I eventually found out that Escavalier was doing all the Druddigon KOs. I switched to Rotom-C to scout, beat Water-types, Aerodactyl, and RP Aggron, and to cripple walls. One of my leads.
Escavalier @ Choice Band
Trait: Swarm
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature
- Megahorn (STAB)
- Iron Head (STAB)
- Pursuit (Attacks fleeing opponents.)
- Sleep Talk (f you Amoonguss.)
This can revenge kill Slowking outside of Trick Room, and a whole bunch of Pokemon in Trick Room. It is also a sleep absorber that can stop Amoonguss and Lilligant.
Smeargle @ Focus Sash
Trait: Own Tempo
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature
IVs: 0 Atk
- Spikes (Hazards.)
- Spore (Prevents slow Pokemon and switch-ins from stopping hazard setup.)
- Stealth Rock (Hazards.)
- Whirlwind (Move used during the third sleep turn and/or when Smeargle has done its job.)
I needed a hazards supporter, and Smeargle suits this team very well. It helps the other Pokemon in sweeping or setting up. My other lead.
Spiritomb @ Leftovers
Trait: Pressure
EVs: 252 HP / 192 Def / 64 SDef
Impish Nature
- Will-O-Wisp (Cripples Kabutops, Hitmonchan, and Shitslash.)
- Pain Split (Recovery.)
- Shadow Sneak (Knocks of those final HP on weakened Pokemon.)
- Foul Play (f you Omastar.)
Spinblocking is essential to a Trick Room team, at least IMO, so Spiritomb was added. The defensive tomb can cripple every Rapid Spinner except Cryogonal, and stops setup sweepers.
THREATS
Cryogonal: I need to hit it on the switch with a physical attack or Slowking's Psyshock to make sure that it doesn't spin, as Foul Play doesn't do anything and Cryogonal can toxic stall Spiritomb to death or set up Reflect, not to mention reliable recovery...
Escavalier: If it is slower than Slowking then Trick Room is out of the window.
Durant: The most effective way seems to be Volt Switching into Spiritomb, then Foul Playing Durant.
Sap Sipper: One predicted switch into Spore can mess me up, unless Spiritomb is alive and Foul Plays the sipper.
Magmortar: Immune to sleep, wide coverage, messes up Slowking with TBolt, wide coverage. That's Magmortar for you.
Magneton: This can mess up Escavalier badly, aiding opposing Slowking.
Smeargle: If it has Magic Coat then I need to get rid of it ASAP.
AT A GLANCE






IN DETAIL

Druddigon @ Choice Band
Trait: Rough Skin
EVs: 232 HP / 252 Atk / 24 Spd
Adamant Nature
- Outrage (STAB of choice, wreck through anything that doesn't resist, blah blah blah)
- Superpower (Dents Cryogonal and Kabutops, also f you Clefable)
- Fire Punch (Thought you could wall me with that Ferroseed of yours?)
- Dragon Claw (Safety STAB.)
Handy resistances, plus a lot of power. Usually switches in on a resisted move and starts its rampage, taking out Grass-types, Manectric, Magmortar, Cinccino, Entei, and if I'm lucky enough, Slowking.

Slowking @ Leftovers
Trait: Regenerator
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature
IVs: 0 Atk / 0 Spd
- Trick Room (Makes most Pokemon here even more dangerous.)
- Surf (STAB)
- Fire Blast (Hits Ferroseed, Sceptile, and Rotom-C.)
- Psyshock (Used for Qwilfish and any Cryogonal switch-in.)
I need something bulky to help set up Trick Room, and Slowking is the answer. It can use Pokemon like Steelix as setup fodder for Trick Room, then either sweep or help the others sweep.

Rotom-Mow @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Volt Switch (Scouting move.)
- Leaf Storm (STAB used for Rhydon and Shitslash.)
- Thunderbolt (Alternate STAB for Substitutes.)
- Trick (f you Clefable.)
Originally a Glaceon, I eventually found out that Escavalier was doing all the Druddigon KOs. I switched to Rotom-C to scout, beat Water-types, Aerodactyl, and RP Aggron, and to cripple walls. One of my leads.

Escavalier @ Choice Band
Trait: Swarm
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature
- Megahorn (STAB)
- Iron Head (STAB)
- Pursuit (Attacks fleeing opponents.)
- Sleep Talk (f you Amoonguss.)
This can revenge kill Slowking outside of Trick Room, and a whole bunch of Pokemon in Trick Room. It is also a sleep absorber that can stop Amoonguss and Lilligant.

Smeargle @ Focus Sash
Trait: Own Tempo
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature
IVs: 0 Atk
- Spikes (Hazards.)
- Spore (Prevents slow Pokemon and switch-ins from stopping hazard setup.)
- Stealth Rock (Hazards.)
- Whirlwind (Move used during the third sleep turn and/or when Smeargle has done its job.)
I needed a hazards supporter, and Smeargle suits this team very well. It helps the other Pokemon in sweeping or setting up. My other lead.

Spiritomb @ Leftovers
Trait: Pressure
EVs: 252 HP / 192 Def / 64 SDef
Impish Nature
- Will-O-Wisp (Cripples Kabutops, Hitmonchan, and Shitslash.)
- Pain Split (Recovery.)
- Shadow Sneak (Knocks of those final HP on weakened Pokemon.)
- Foul Play (f you Omastar.)
Spinblocking is essential to a Trick Room team, at least IMO, so Spiritomb was added. The defensive tomb can cripple every Rapid Spinner except Cryogonal, and stops setup sweepers.
THREATS
Cryogonal: I need to hit it on the switch with a physical attack or Slowking's Psyshock to make sure that it doesn't spin, as Foul Play doesn't do anything and Cryogonal can toxic stall Spiritomb to death or set up Reflect, not to mention reliable recovery...
Escavalier: If it is slower than Slowking then Trick Room is out of the window.
Durant: The most effective way seems to be Volt Switching into Spiritomb, then Foul Playing Durant.
Sap Sipper: One predicted switch into Spore can mess me up, unless Spiritomb is alive and Foul Plays the sipper.
Magmortar: Immune to sleep, wide coverage, messes up Slowking with TBolt, wide coverage. That's Magmortar for you.
Magneton: This can mess up Escavalier badly, aiding opposing Slowking.
Smeargle: If it has Magic Coat then I need to get rid of it ASAP.
Druddigon @ Choice Band
Trait: Rough Skin
EVs: 232 HP / 252 Atk / 24 Spd
Adamant Nature
- Outrage
- Superpower
- Fire Punch
- Dragon Claw
Slowking @ Leftovers
Trait: Regenerator
EVs: 4 Def / 252 SAtk
Quiet Nature
IVs: 0 Atk / 0 Spd
- Trick Room
- Surf
- Fire Blast
- Psyshock
Rotom-Mow @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Thunderbolt
- Trick
Escavalier @ Choice Band
Trait: Swarm
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature
- Megahorn
- Iron Head
- Pursuit
- Sleep Talk
Smeargle @ Focus Sash
Trait: Own Tempo
EVs: 4 Def / 252 Spd
Jolly Nature
IVs: 0 Atk
- Spikes
- Spore
- Stealth Rock
- Whirlwind
Spiritomb @ Leftovers
Trait: Pressure
EVs: 252 HP / 192 Def / 64 SDef
Impish Nature
- Will-O-Wisp
- Pain Split
- Shadow Sneak
- Foul Play
Trait: Rough Skin
EVs: 232 HP / 252 Atk / 24 Spd
Adamant Nature
- Outrage
- Superpower
- Fire Punch
- Dragon Claw
Slowking @ Leftovers
Trait: Regenerator
EVs: 4 Def / 252 SAtk
Quiet Nature
IVs: 0 Atk / 0 Spd
- Trick Room
- Surf
- Fire Blast
- Psyshock
Rotom-Mow @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Thunderbolt
- Trick
Escavalier @ Choice Band
Trait: Swarm
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature
- Megahorn
- Iron Head
- Pursuit
- Sleep Talk
Smeargle @ Focus Sash
Trait: Own Tempo
EVs: 4 Def / 252 Spd
Jolly Nature
IVs: 0 Atk
- Spikes
- Spore
- Stealth Rock
- Whirlwind
Spiritomb @ Leftovers
Trait: Pressure
EVs: 252 HP / 192 Def / 64 SDef
Impish Nature
- Will-O-Wisp
- Pain Split
- Shadow Sneak
- Foul Play