Last thread was made by Heavyweapons Mann
Previously run by Heavyweapons Mann
Original thread and concept by acestriker19
Approved by G-Luke
Megas For All v6
Thanks to G-Luke for this amazing banner!
Welcome to the sixth edition of Megas For All! Due to certain constraints, Heavyweapons Mann is unable to continue leading this project, so I am taking their place. We are going to have a revamp, because of issues with coding as well as new mechanics for Mega Evolution stats, which you will see down below. With that said, let's get right to the rules.
Step One: Submissions
We're gonna go through Megas, 2 or 3 at a time. The council will give a few set guidelines to go by, which includes limitations to moves and abilities gained, as well as how stat changes can be made. You can add 2 new moves to a mega, unless the amount of moves specified that more can be added. If you add another type to your Mega, you can add up to THREE more moves. When adding new moves to your submission, please make sure that they do not end up making the mon in question broken. The maximum that you can decrease the BST by is -80 total, though allowing more/disallowing less will be on a case-by-case basis based on flavor and brokeness. In general, min-maxing (decreasing one stat a lot to get more points to spend) is very much discouraged. You also can't increase HP. Other than that, you can make roughly whatever changes you want to your Mega Evolution, be it changing its stats from a special attacker to a physical wall, changing/removing its primary or secondary typing (you can't change both types), or adding moves that don't seem to fit the Pokemon at hand.
A few big things we want to prioritize this go around with the submission process: What can actually beat your submission, and what can it do that the base form can't? As a rule of thumb: if your submission requires something absurdly niche to be run (think Cofagrigus' popularity in the XY Kangaskhanite Metagame), it's likely not balanced! However, we do still want the Megas to differ from the base forms, so if you'd like to make a clear path for a Pokemon to beat a few of its checks, but not all, go for it! If your submission is too OP for the metagame, it'll be disqualified when voting comes around.
Custom abilities are banned UNLESS they are a clone of an existing ability or you provide code. This means you can have abilities like a dark -ate, a psychic Water Absorb, or a Fairy-type Heatproof. In addition using aspects of multiple abilities to make a new ability is tolerated. You can also make a custom ability, but must provide code for it. This phase will last for 5 days.
The New Stats Mechanics (FORMER SUBMITTERS PLEASE PLEASE PLEASE READ THIS):
https://www.smogon.com/forums/threads/megas-for-all-v6-revamp.3666825/#post-8526315
ABILITIES THAT CANNOT BE CLONED:
- Air Lock/Cloud Nine
- Corrosion
- Dancer
- Early Bird
Less likely to be relevant:
- Klutz
- Propeller Tail/Stalwart
- RKS System/Multitype
PARTS OF ABILITIES THAT CANNOT BE CLONED:
- Illusion asking the player to choose their team order (this actually doesn't happen for Megas with Illusion anyway, though)
- Levitate making the Pokémon pass as non-grounded (you can still have a straight immunity to any type you want)
This is not to say that these effects cannot be replicated at all, but it certainly isn't a simple copy/paste of an existing Ability.
With that in mind, you may be required to provide code yourself if you want to copy the effect of one of these Abilities!
They are not considered clones for the purposes of that rule.
Step Two: Voting
For the betterment of everyone's inboxes, we'll do simple, in thread voting. You'll vote for your top three favorite megas, in order of preference. Your first choice will receive 3 votes, your second 2, and your third 1. You may vote for yourself, but not as your first pick. You can also suggest future slates if you so desire. This phase will last for 2 days.
Step Three: Metagame Development
This is the more tricky part because I'm not quite sure how the coding of this will go, but amidst the next submission stage, I'd like to be able to see the mega's effect in an overall metagame (and if possible, an otherwise unaltered NatDex OU with just one mega in it) would be! We could give ideas for cores, team styles, and movesets for the new megas at this point. This is a stage that can really take place for any completed mega at any time. Dynamaxing is banned entirely, as is Gigantamaxing.
IMPORTANT RULES:
1. NO SWEARING
2. BE NICE TO OTHERS
Charizard-Mega
Ability: Blaze / Solar Power ---> Tough Claws
Typing: Fire / Dragon
Stats:
HP 78 ---> 78
Atk 84 ---> 130 (+46)
Def 78 ---> 111 (+33)
SpA 109 ---> 130 (+21)
SpD 85 ---> 85
Spe 100 ---> 100
BST 534 ---> 634
I feel like this is an interesting take on Charizard in that it goes for a more physical approach, whereas the base forme is more specially oriented in lower tiers. For starters, I gave it the dragon typing it so obviously deserves. To make it viable as a physical attacker, I needed to give it both a significant attack boost and some form ability which can help give it the power it would be losing without an item. I took care not to increase the speed stat so that a fair amount of Scarfers could still outspeed it after one Dragon Dance. This will most likely end up using a bulkier DD sweeper (see Gyarados) or an SD wallbreaker with scary dual stab coverage!
Mons that could beat this don't seem too hard to find, physically defensive ground mons like Hippowdon and Landorus-T can switch in fairly easily and hit it with a SE ground Stab, since it's losing the flying typing. Bulky waters could pose issues for it as well!
Here's kinda a rough concept i had for its design. Unoriginal I know but its just a rough idea.
Let me know if I should change any ability rankings.
[/hide]
The Council:
ImperialGamer517 (Head)
War Incarnate
Ausma
Hematite
Feel free to PM me or post on my wall if you want to apply as a council member!
Past Slates: https://docs.google.com/document/d/1ezRaTQ_aJ7LSPJ6QqRvRTwfvQQyczACvW57y1OYfqwo/edit?usp=sharing
Spreadsheet: https://docs.google.com/spreadsheets/d/1Ixj-NprW8BiIuShAgXDFkHi6dle_I6jZ3nXg5JKooEU/edit?usp=sharing
Metagame Resources:
Previously run by Heavyweapons Mann
Original thread and concept by acestriker19
Approved by G-Luke
Megas For All v6

Thanks to G-Luke for this amazing banner!
Welcome to the sixth edition of Megas For All! Due to certain constraints, Heavyweapons Mann is unable to continue leading this project, so I am taking their place. We are going to have a revamp, because of issues with coding as well as new mechanics for Mega Evolution stats, which you will see down below. With that said, let's get right to the rules.
Step One: Submissions
We're gonna go through Megas, 2 or 3 at a time. The council will give a few set guidelines to go by, which includes limitations to moves and abilities gained, as well as how stat changes can be made. You can add 2 new moves to a mega, unless the amount of moves specified that more can be added. If you add another type to your Mega, you can add up to THREE more moves. When adding new moves to your submission, please make sure that they do not end up making the mon in question broken. The maximum that you can decrease the BST by is -80 total, though allowing more/disallowing less will be on a case-by-case basis based on flavor and brokeness. In general, min-maxing (decreasing one stat a lot to get more points to spend) is very much discouraged. You also can't increase HP. Other than that, you can make roughly whatever changes you want to your Mega Evolution, be it changing its stats from a special attacker to a physical wall, changing/removing its primary or secondary typing (you can't change both types), or adding moves that don't seem to fit the Pokemon at hand.
A few big things we want to prioritize this go around with the submission process: What can actually beat your submission, and what can it do that the base form can't? As a rule of thumb: if your submission requires something absurdly niche to be run (think Cofagrigus' popularity in the XY Kangaskhanite Metagame), it's likely not balanced! However, we do still want the Megas to differ from the base forms, so if you'd like to make a clear path for a Pokemon to beat a few of its checks, but not all, go for it! If your submission is too OP for the metagame, it'll be disqualified when voting comes around.
Custom abilities are banned UNLESS they are a clone of an existing ability or you provide code. This means you can have abilities like a dark -ate, a psychic Water Absorb, or a Fairy-type Heatproof. In addition using aspects of multiple abilities to make a new ability is tolerated. You can also make a custom ability, but must provide code for it. This phase will last for 5 days.
The New Stats Mechanics (FORMER SUBMITTERS PLEASE PLEASE PLEASE READ THIS):
https://www.smogon.com/forums/threads/megas-for-all-v6-revamp.3666825/#post-8526315
ABILITIES THAT CANNOT BE CLONED:
- Air Lock/Cloud Nine
- Corrosion
- Dancer
- Early Bird
Less likely to be relevant:
- Klutz
- Propeller Tail/Stalwart
- RKS System/Multitype
PARTS OF ABILITIES THAT CANNOT BE CLONED:
- Illusion asking the player to choose their team order (this actually doesn't happen for Megas with Illusion anyway, though)
- Levitate making the Pokémon pass as non-grounded (you can still have a straight immunity to any type you want)
This is not to say that these effects cannot be replicated at all, but it certainly isn't a simple copy/paste of an existing Ability.
With that in mind, you may be required to provide code yourself if you want to copy the effect of one of these Abilities!
They are not considered clones for the purposes of that rule.
Step Two: Voting
For the betterment of everyone's inboxes, we'll do simple, in thread voting. You'll vote for your top three favorite megas, in order of preference. Your first choice will receive 3 votes, your second 2, and your third 1. You may vote for yourself, but not as your first pick. You can also suggest future slates if you so desire. This phase will last for 2 days.
Step Three: Metagame Development
This is the more tricky part because I'm not quite sure how the coding of this will go, but amidst the next submission stage, I'd like to be able to see the mega's effect in an overall metagame (and if possible, an otherwise unaltered NatDex OU with just one mega in it) would be! We could give ideas for cores, team styles, and movesets for the new megas at this point. This is a stage that can really take place for any completed mega at any time. Dynamaxing is banned entirely, as is Gigantamaxing.
IMPORTANT RULES:
1. NO SWEARING
2. BE NICE TO OTHERS

Charizard-Mega
Ability: Blaze / Solar Power ---> Tough Claws
Typing: Fire / Dragon
Stats:
HP 78 ---> 78
Atk 84 ---> 130 (+46)
Def 78 ---> 111 (+33)
SpA 109 ---> 130 (+21)
SpD 85 ---> 85
Spe 100 ---> 100
BST 534 ---> 634
I feel like this is an interesting take on Charizard in that it goes for a more physical approach, whereas the base forme is more specially oriented in lower tiers. For starters, I gave it the dragon typing it so obviously deserves. To make it viable as a physical attacker, I needed to give it both a significant attack boost and some form ability which can help give it the power it would be losing without an item. I took care not to increase the speed stat so that a fair amount of Scarfers could still outspeed it after one Dragon Dance. This will most likely end up using a bulkier DD sweeper (see Gyarados) or an SD wallbreaker with scary dual stab coverage!
Mons that could beat this don't seem too hard to find, physically defensive ground mons like Hippowdon and Landorus-T can switch in fairly easily and hit it with a SE ground Stab, since it's losing the flying typing. Bulky waters could pose issues for it as well!

Here's kinda a rough concept i had for its design. Unoriginal I know but its just a rough idea.
Mega ~
New Ability: ~ ----> ~
New Typing: ~
New Stats:
HP: ~ ----> ~
Attack: ~ ----> ~
Defense: ~ ----> ~
Special Attack: ~ ----> ~
Special Defense: ~ ----> ~
Speed: ~ ----> ~
Base Stat Total: ~ ----> ~
New Moves: ~
Description: ~
New Ability: ~ ----> ~
New Typing: ~
New Stats:
HP: ~ ----> ~
Attack: ~ ----> ~
Defense: ~ ----> ~
Special Attack: ~ ----> ~
Special Defense: ~ ----> ~
Speed: ~ ----> ~
Base Stat Total: ~ ----> ~
New Moves: ~
Description: ~
Let me know if I should change any ability rankings.
[/hide]
The Council:




Feel free to PM me or post on my wall if you want to apply as a council member!
Slate 1 Winners:
lyd for Mega Dragonite
Demon Dragon for Mega Hydreigon
Slate 2 Winners:
MegaFlareon for Mega Goodra
MegaFlareon for Mega Kommo-o
Mateeus for Mega Dragapult
Slate 3 Winners:
IsoCon for Mega Corviknight
Scoopapa for Mega Orbeetle
MegaFlareon for Mega Thievul
Slate 4 Winners:
Mateeus for Mega Toucannon
MegaFlareon for Mega Gumshoos
Cheezy for Mega Lycanroc-Dusk
Slate 5 Winners:
kakaks for Mega Vikavolt
MegaFlareon for Mega Lycanroc-Midnight
Hematite for Mega Lycanroc-Midday
Slate 6 Winners:
DrPumpkinz for Mega Raichu
zxgzxg for Mega Clefable
Slate 7 Winners:
Hematite for Mega Rillaboom
Mateeus for Mega Cinderace
inkbug for Mega Inteleon
Slate 8 Winners:
zxgzxg for Mega Klinklang
Hematite for Mega Vanilluxe
inkbug for Mega Garbodor
Slate 9 Winners:
Hematite for Mega Jolteon
inkbug for Mega Flareon and Vaporeon
Slate 10 Winners:
Mateeus for Mega Butterfree
Hematite for Mega Slowking and Mega Froslass
lyd for Mega Dragonite
Demon Dragon for Mega Hydreigon
Slate 2 Winners:
MegaFlareon for Mega Goodra
MegaFlareon for Mega Kommo-o
Mateeus for Mega Dragapult
Slate 3 Winners:
IsoCon for Mega Corviknight
Scoopapa for Mega Orbeetle
MegaFlareon for Mega Thievul
Slate 4 Winners:
Mateeus for Mega Toucannon
MegaFlareon for Mega Gumshoos
Cheezy for Mega Lycanroc-Dusk
Slate 5 Winners:
kakaks for Mega Vikavolt
MegaFlareon for Mega Lycanroc-Midnight
Hematite for Mega Lycanroc-Midday
Slate 6 Winners:
DrPumpkinz for Mega Raichu
zxgzxg for Mega Clefable
Slate 7 Winners:
Hematite for Mega Rillaboom
Mateeus for Mega Cinderace
inkbug for Mega Inteleon
Slate 8 Winners:
zxgzxg for Mega Klinklang
Hematite for Mega Vanilluxe
inkbug for Mega Garbodor
Slate 9 Winners:
Hematite for Mega Jolteon
inkbug for Mega Flareon and Vaporeon
Slate 10 Winners:
Mateeus for Mega Butterfree
Hematite for Mega Slowking and Mega Froslass
Spreadsheet: https://docs.google.com/spreadsheets/d/1Ixj-NprW8BiIuShAgXDFkHi6dle_I6jZ3nXg5JKooEU/edit?usp=sharing
Metagame Resources:
WIP
WIP
Last edited: