What up bros?
My second favorite pokemon is Zard X. The power is crazy with the ability and move pool available. I wanted to build around him so I looked up some common online partners and pairs for him and this is what I have come to. I haven't really taken this team for a long testing period but I'm planning on it.
ability: Tough Claws
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
This Mon is the best. After 1 dd he ourselves everything not scarfed and a ton of scarfed monster too...magnezone? His flare blitz just destroys everything. The hp is to be able to take a non life orb serp Dragon pulse. And the rest is speed. The attacks are pretty standard. I love Dragon dancing on tran lol.
Ability: Regenerator
EVs: 112 HP / 20 Atk / 152 SpA / 224 Spe
Hasty Nature
- Hurricane
- U-turn
- Heat Wave
- Knock Off
Av torn tears up keld, who is a problem to my team...also I can gain a very useful switch initiative with his u-turn.
Knock off is for the lati's. The ev's allow him to take a good number of hits but still outspeeds the main speed tier of 350. He can solo gengar and sometimes the lati's.
And conk...who otherwise causes some problems...he doesn't like hurricane very much. And torn can solo venusaur.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 72 Def / 184 SpD
Impish Nature
- Earthquake
- Roar
- Stone Edge
- Slack Off
Again pretty standard...This is for those sneaky trans with ancient power...and it's my only lop switch in. Roar is for gyarados who for some reason thing it's a great idea to set up on hippo. And for skarm chomp lando and other things I can't harm. And finally this monster destroys everyone's favorite bird.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
This guy provides my rocks removal. He has an immunity to a type which helps in general. And with the sandstream up he provides the speed of a scarfer without having to use one. The set is pretty standard. He can sweep once any flying type mons disappear. I chose swords dance over rock slide due to the fact that hippo can better deal with some very specific flying pokemon like Talon and staraptor.
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Secret Sword
- Scald
- Hydro Pump
- Hidden Power [Electric]
I stuck this bad boy on here bc I noticed the absence of an H2O presence. I like modest keld bc of the power...And he still outspeeds what he needs to. I love that gif too haha. His scarf allows him to outspeed the nasty 350 speed tier. He ohko's a ton of pokemon with a modest hydro pump or two. And if you don't want to risk missing go for a burn with scald. Secret sword is the typical fighting stab on keldeo. FERRO IS NOT A SWITCH IN!! Hidden power electric is specifically for gyarados and starmie who will give you problems after ferro is gone.
Ability: Iron Barbs
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Protect
- Thunder Wave
Ferro thorn is absolutely annoying. Once he gets leech seed up he can hide behind his protect forever. The t-wave is for anything trying to set up on ferro. It t-waves and then depending on the Mon protects/gyro's to stall it out. I chose the calm nature to allow some very specific hits to be lived. They probably won't be obvious until you are surviving and don't know why. That extra gyro or t-wave can make or break a game.
IM LOOKING FOR ANY HELP WHATSOEVER! Thanks for reading and plz respond with ideas.
My second favorite pokemon is Zard X. The power is crazy with the ability and move pool available. I wanted to build around him so I looked up some common online partners and pairs for him and this is what I have come to. I haven't really taken this team for a long testing period but I'm planning on it.

EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
This Mon is the best. After 1 dd he ourselves everything not scarfed and a ton of scarfed monster too...magnezone? His flare blitz just destroys everything. The hp is to be able to take a non life orb serp Dragon pulse. And the rest is speed. The attacks are pretty standard. I love Dragon dancing on tran lol.

EVs: 112 HP / 20 Atk / 152 SpA / 224 Spe
Hasty Nature
- Hurricane
- U-turn
- Heat Wave
- Knock Off
Av torn tears up keld, who is a problem to my team...also I can gain a very useful switch initiative with his u-turn.
Knock off is for the lati's. The ev's allow him to take a good number of hits but still outspeeds the main speed tier of 350. He can solo gengar and sometimes the lati's.
And conk...who otherwise causes some problems...he doesn't like hurricane very much. And torn can solo venusaur.

Ability: Sand Stream
EVs: 252 HP / 72 Def / 184 SpD
Impish Nature
- Earthquake
- Roar
- Stone Edge
- Slack Off
Again pretty standard...This is for those sneaky trans with ancient power...and it's my only lop switch in. Roar is for gyarados who for some reason thing it's a great idea to set up on hippo. And for skarm chomp lando and other things I can't harm. And finally this monster destroys everyone's favorite bird.

Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
This guy provides my rocks removal. He has an immunity to a type which helps in general. And with the sandstream up he provides the speed of a scarfer without having to use one. The set is pretty standard. He can sweep once any flying type mons disappear. I chose swords dance over rock slide due to the fact that hippo can better deal with some very specific flying pokemon like Talon and staraptor.

EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Secret Sword
- Scald
- Hydro Pump
- Hidden Power [Electric]
I stuck this bad boy on here bc I noticed the absence of an H2O presence. I like modest keld bc of the power...And he still outspeeds what he needs to. I love that gif too haha. His scarf allows him to outspeed the nasty 350 speed tier. He ohko's a ton of pokemon with a modest hydro pump or two. And if you don't want to risk missing go for a burn with scald. Secret sword is the typical fighting stab on keldeo. FERRO IS NOT A SWITCH IN!! Hidden power electric is specifically for gyarados and starmie who will give you problems after ferro is gone.

EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Protect
- Thunder Wave
Ferro thorn is absolutely annoying. Once he gets leech seed up he can hide behind his protect forever. The t-wave is for anything trying to set up on ferro. It t-waves and then depending on the Mon protects/gyro's to stall it out. I chose the calm nature to allow some very specific hits to be lived. They probably won't be obvious until you are surviving and don't know why. That extra gyro or t-wave can make or break a game.
IM LOOKING FOR ANY HELP WHATSOEVER! Thanks for reading and plz respond with ideas.
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