ORAS OU Mega Zard X...I posted cool gifs with this thread!!!

What up bros?
My second favorite pokemon is Zard X. The power is crazy with the ability and move pool available. I wanted to build around him so I looked up some common online partners and pairs for him and this is what I have come to. I haven't really taken this team for a long testing period but I'm planning on it.

tumblr_mu1zt1tKWk1sz9a8no1_500.gif
ability: Tough Claws
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
This Mon is the best. After 1 dd he ourselves everything not scarfed and a ton of scarfed monster too...magnezone? His flare blitz just destroys everything. The hp is to be able to take a non life orb serp Dragon pulse. And the rest is speed. The attacks are pretty standard. I love Dragon dancing on tran lol.


tornadus__therian_forme__by_dj_catsume-d5mt3ae.gif
Ability: Regenerator
EVs: 112 HP / 20 Atk / 152 SpA / 224 Spe
Hasty Nature
- Hurricane
- U-turn
- Heat Wave
- Knock Off
Av torn tears up keld, who is a problem to my team...also I can gain a very useful switch initiative with his u-turn.
Knock off is for the lati's. The ev's allow him to take a good number of hits but still outspeeds the main speed tier of 350. He can solo gengar and sometimes the lati's.
And conk...who otherwise causes some problems...he doesn't like hurricane very much. And torn can solo venusaur.
tumblr_m3iomhT8vZ1qd87hlo1_500.gif
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 72 Def / 184 SpD
Impish Nature
- Earthquake
- Roar
- Stone Edge
- Slack Off

Again pretty standard...This is for those sneaky trans with ancient power...and it's my only lop switch in. Roar is for gyarados who for some reason thing it's a great idea to set up on hippo. And for skarm chomp lando and other things I can't harm. And finally this monster destroys everyone's favorite bird.
tumblr_mdr16rPrst1rcwf0xo1_500.gif
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

This guy provides my rocks removal. He has an immunity to a type which helps in general. And with the sandstream up he provides the speed of a scarfer without having to use one. The set is pretty standard. He can sweep once any flying type mons disappear. I chose swords dance over rock slide due to the fact that hippo can better deal with some very specific flying pokemon like Talon and staraptor.
tumblr_mcmfdxKOQg1rih4t6o1_500.gif
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Secret Sword
- Scald
- Hydro Pump
- Hidden Power [Electric]

I stuck this bad boy on here bc I noticed the absence of an H2O presence. I like modest keld bc of the power...And he still outspeeds what he needs to. I love that gif too haha. His scarf allows him to outspeed the nasty 350 speed tier. He ohko's a ton of pokemon with a modest hydro pump or two. And if you don't want to risk missing go for a burn with scald. Secret sword is the typical fighting stab on keldeo. FERRO IS NOT A SWITCH IN!! Hidden power electric is specifically for gyarados and starmie who will give you problems after ferro is gone.

Ferrothorn.gif
Ability: Iron Barbs
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Protect
- Thunder Wave


Ferro thorn is absolutely annoying. Once he gets leech seed up he can hide behind his protect forever. The t-wave is for anything trying to set up on ferro. It t-waves and then depending on the Mon protects/gyro's to stall it out. I chose the calm nature to allow some very specific hits to be lived. They probably won't be obvious until you are surviving and don't know why. That extra gyro or t-wave can make or break a game.

IM LOOKING FOR ANY HELP WHATSOEVER! Thanks for reading and plz respond with ideas.​
 
Last edited by a moderator:
Hello ALL I DO , and welcome to Smogon!

Unfortunately, this RMT is currently not following the rules which can be found in the RMT Resource Thread; specifically, this thread violates rule #4, because you lack sufficient descriptions for each Pokemon on your team. As such, I am afraid that I will have to lock this thread for the time being. If you would like this thread to be reopened, feel free to PM me with your updated RMT, and I would be happy to reopen this thread for you. If you need help making an RMT up to the required standards, I recommend that you carefully read the RMT Resource Thread and check out other RMTs from the Team Showcase and RMT Archive for some examples.

Good luck with your team, and have a nice day!

Edit: reopened!
 
Last edited:
Hey, I had written a big section rmting this team but it got deleted ;-; I'll redo it quickly, forgive me for grammar.

Okay so, a few threats seemed extremely threatening to your team. Opposing Char X can put in quite a bit of work tbh because hippowdon has a really minimally physdef spread that afaik doesn't prevent any notable 2HKO's. Superpower Azumarill with Band or Drum is going to take a bunch of mons with it because the game plan against it is wearing it down with iron barbs sand and rocks. Mega Sableye is also very frustrating to play against if rocks are up because the main checks to it are CharX and Keldeo; keldeo can't do quite enough w/ scarf besides burning it and char takes rocks constantly which is bad given that sab is almost always run with quag or alomomola which walls zard forever. finally chary also puts in a bunch of work if charx hasn't mega evolved and there are few immediate answers to it on this team.

To help deal with these threats I recommend some changes. Specs Keldeo gives you much more immediate power, a way of powering through Azumarill Slowbro and certain stall cores (chansey + sab + quag comes to mind). Hippowdon wants Stealth Rock over Roar generally, rocks are mandatory on every team and are particularly important here to stop CharX and Y from coming in constantly. It also wants a physdef spread to handle CharX birds and Lopunny. Because you have Spin Drill for CharX and a solid lopunny check in physdef hippowdon I think Spikes Ferro alongside a more pdef spread is appropriate to ease the matchup against Azumarill, Keldeo, and grounds. With physdef Ferro can beat nonCB Azu and specs keldeo one on one at full health while walling every other move that they might use. Finally a max speed TornT makes more sense here to outspeed Alakazam and check that which is also very threatening, you don't really have a switchin.


Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Slack Off

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Knock Off
- Heat Wave
- U-turn

Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Spikes
- Power Whip

Hope I helped and gl!
 
Back
Top