ORAS OU Mega Tyranitar Hyper Offense (peak 1658)

Personally I've never been too into Pokemon showdown, I prefer the actual cartridge online battles much much more for many reasons I will not delve into now. The primary reason I do not like laddering on showdown is because it takes a large amount of time (as does wifi battles). I decided I would try my hand at the OU ladder for once, but I knew I would get bored easily so I decided to make a hyper offensive team so that battled would be done quickly- win or lose. My team has had solid success but has unfortunately stalled just above the 1600 mark, so this I came here for outside insight (haha).

Team building:

1- I began with mega tyranitar (my favorite Pokemon, because sometimes it has to be fun too) and decided to make a more or less linear team with tyranitar being the dd sweeper.

2- The next team member I added was staraptor, to deal with tyranitar's obvious looming weakness of fighting types while also have good coverage and power (more than talonflame in my case).

3- Staraptor struggles against tough physically defense Pokemon with access to healing and also intimidate Pokemon. I added serperior to take down the bulky ground, water, and rock types of the tier while also helping with other threats to tyranitar, namely landorus and keldeo.

4- Next I added nidoking for immense coverage and the ability to take down heatran and scizor for serperior.

5- The fifth member in my team is azumarill for its ability to counter or check a vast amount of Pokemon, but primarily weavile who was a huge threat to my team at this point.

6- The final member is garchomp, who has a favorable speed tier and matches up well with most leads in the tier.

3B- After getting to about 1350 on the ladder I switched serperior out with scizor, seeing as serperior was not pulling his weight and scizor did a good enough job countering azumarill, one of serperior' main duties.

The Team:
garchomp.gif

Garchomp
Lum berry
Jolly 252atk 252spd 8spdef
Rough skin
-swords dance
-outrage
-earthquake
-poison jab
Full speed and attack investment along with a jolly nature allow garchomp the most offensive potential instantly. Swords dance allows for boosting against landorus and defense mons such as ferrothorn. Garchomp is always my lead.

azumarill.gif

Azumarill
Sitrus berry
Adamant 252hp 252 atk 8spd
Huge power
-belly drum
-waterfall
-aqua jet
-play rough
Azumarill's main role is to act as a counter to weavile who threatens every other member of my team. Sitrus berry allows azumarill to set up belly drum a majority of the team and aqua jet makes up for the lack of speed and allows for some sweeps.
nidoking.gif

Nidoking
Life orb
Modest 252spatk 252spd 8def
Sheer force
-sludge wave
-earth power
-ice beam
-flamethrower
Modest provides nidoking with maximum power while not giving up a speed advantage over any major threats. Sludge wave is his most powerful stab, earth power covers heatran and volcanion, flamethrower for scizor and ferrothorn, ice beam as occasional utility although Pokemon such as landorus consistently ouspeed and ohko.
scizor.gif

Scizor
Focus sash
Adamant 252hp 252atk 8spd
Technician
-swords dance
-bullet punch
-knock off
-u-turn
Scizor serves as my main sweep preventing revenge killer. Slow U-turn allows to switch out of heatran while keeping momentum and knock off is helpful to get rid of choice scarves.
staraptor.gif

Staraptor
Choice scarf
Jolly 252atk 252spd 8def
Reckless
-brave bird
-close combat
-U-turn
-double edge
Brave bird clears fighting types for mega tyranitar to sweep and is used to bird spam everything else. U-turn is used to revenge kill and switch out on low health Pokemon and close combat takes care of opposing heatran and ttar.
tyranitar-mega.gif

Mega tyranitar
Tyranitrite
Jolly 252atk 252spd 8spdef
Sand stream
-dragon dance
-Stone edge
-ice punch
-crunch
My late game cleaner/sweeper wrecks havoc with just one dragon dance under its belt. Ice punch takes care of landorus and garchomp, crunch is used against lati@s, slowbro, mega gardevoir, mega metagross, and essentially everything else that dosent threaten to ko it back. Stone edge is for bulkier Pokemon, but I use it as little as possible because of its 50% 80% accuracy.

Threats:
Weavile- weavile threatens my entire team for the most part with the exception of azumarill and scizor at full health. Mega ttar can take it down after a dd, however much of the time it provides a problem if left until late game.

Mega scizor- high defensive stats and access to swords dance and roost allow it to handle much of my team if allowed to boost unless it's against a boosted Pokemon itself.

Mega metagross- mega metagross is similar to mega scizor in that it's typing and stats are very threatening to my team. I do not run across it much, but mega ttar is my only Pokemon that can consistently take both it and mega scizor out, and for that it need a dragon dance.

Dragonite- although I've only faced a few, and those far inbetween, dragonite's access to a bulky fazing set and an offensive dd set with extreme sped allow it to clean my team or at the very least cause major problems when it's checks have been accounted for.

Other concerns:

Nidoking- although I love nidoking as a Pokemon and he provides great power and coverage, he is simply not fast enough nor bulky enough to outspeed or withstand a hit from most offensive Pokemon. Even with max hp or speed, he dosent have enough to work with. That being said, although he is most likely my least helpful team member as of now, he does provide special attacking coverage that I cannot do without. I'm not sure if I should change him, or change the team around him.

Special attackers- as stated above, nidoking is my only special attacker, which can proove a problem for a hyper offensive team. The pool of special attackers out there is simply not as good as the physical attackers, however I think an additional special attacker would greatly benefit my team, I just don't know who.

I'm sure there are various other things that I'm missing, so if I remember them I'll add them in. Thanks for rating my team!
 
Hey man,

DD MegaTar is pretty neat, but also very uncommon as it requires a lot of team support and regular tyranitar does everything other than DD better than it while supporting the team more and not consuming the mega slot. Thus, its really important to support TTar very well in order to have an effective team.

598.png
>
212.png

The first issue that stood out to me is scizor; focus sash is a very poor item choice on it (you have no hazard removal, and scizor does not play the role of a one-time suicide attacker very well at all). Looking at the issues with your team, Ferrothorn seems like a much better fit. It can much more securely handle Azumarill, and it also helps you out vs Dnite, and checks Weavile and MMeta to an extent. It can also provide spikes support, which is very useful to your team in aiding a TTar sweep. I'll leave this set alongside a full importable of the complete team at the end of this post.

645-s.png
>
445.png

Next, you are lacking a stealth rocks user, which is pretty much necessary in this day and age. I'd suggest you put it on garchomp, but I think a more sturdy replacement would be to use Landorus-T > Garchomp. The reason for this change is that you are horribly weak to Excadrill and strong ground/rock attackers in general, as staraptor is not a very sturdy answer to them. It will leave you a little weaker to Scizor though, so I suggest you use SD Stealth Rocks, or an HP Fire U-Turn set if you prefer (I like SD better here, as its more consistent and also pressures physical walls that can take on TTar).

381.png
>
034.png

Latios synergizes much better with your team, as its typing fits much better and its still a very strong and faster specially-attacking offensive presence. It better helps you handle specific threats like Keldeo, Breloom, or M-Venusaur, but in general is just super nice with your team. Since you want to hit steels with it, I would suggest LO 3 Atks with Roost in the last slot so you can keep yourself healthy throughout the game, but a set with defog is also an option.

184.png

Belly Drum azumarill appreciates having more speed so it can outrun things like Skarmory and KO with Knock Off, etc. I'm just going to adjust your spread with the one on the smogon analysis so you can hit this speed benchmark (which also helps you with opposing azumarill in some cases).

Optional Change:
663.png
>
398.png

I really prefer talonflame here as it gives you a secondary sweeper that can spread burns to aid set-up, priority BB is very useful (arguably more useful than scarf bb, even though staraptors is stronger), and it can much more securely handle Serperior and Scizor, which are two big threats to your team. I can understand your preference for staraptor though, so I'm leaving this optional, especially since i've already made many changes.

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Stone Edge
- Ice Punch
- Dragon Dance

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Knock Off
- Play Rough
- Aqua Jet
- Belly Drum

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock / Surf
- Roost
- Defog / Hidden Power Fire

---------------------------------------
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 16 Atk / 212 Def / 32 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance

or

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 4 Atk / 244 Def / 12 SpA
Relaxed Nature
- Stealth Rock
- Earthquake
- Hidden Power [Fire]
- U-turn
---------------------------------------
Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252atk / 252 Spe / 4 Def
Jolly Nature
- Brave Bird
- Close Combat
- U-turn
- Double Edge

or

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 64 Atk / 24 Def / 104 SpD / 68 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Swords Dance
---------------------------------------
 
Hey man,

DD MegaTar is pretty neat, but also very uncommon as it requires a lot of team support and regular tyranitar does everything other than DD better than it while supporting the team more and not consuming the mega slot. Thus, its really important to support TTar very well in order to have an effective team.

598.png
>
212.png

The first issue that stood out to me is scizor; focus sash is a very poor item choice on it (you have no hazard removal, and scizor does not play the role of a one-time suicide attacker very well at all). Looking at the issues with your team, Ferrothorn seems like a much better fit. It can much more securely handle Azumarill, and it also helps you out vs Dnite, and checks Weavile and MMeta to an extent. It can also provide spikes support, which is very useful to your team in aiding a TTar sweep. I'll leave this set alongside a full importable of the complete team at the end of this post.

645-s.png
>
445.png

Next, you are lacking a stealth rocks user, which is pretty much necessary in this day and age. I'd suggest you put it on garchomp, but I think a more sturdy replacement would be to use Landorus-T > Garchomp. The reason for this change is that you are horribly weak to Excadrill and strong ground/rock attackers in general, as staraptor is not a very sturdy answer to them. It will leave you a little weaker to Scizor though, so I suggest you use SD Stealth Rocks, or an HP Fire U-Turn set if you prefer (I like SD better here, as its more consistent and also pressures physical walls that can take on TTar).

381.png
>
034.png

Latios synergizes much better with your team, as its typing fits much better and its still a very strong and faster specially-attacking offensive presence. It better helps you handle specific threats like Keldeo, Breloom, or M-Venusaur, but in general is just super nice with your team. Since you want to hit steels with it, I would suggest LO 3 Atks with Roost in the last slot so you can keep yourself healthy throughout the game, but a set with defog is also an option.

184.png

Belly Drum azumarill appreciates having more speed so it can outrun things like Skarmory and KO with Knock Off, etc. I'm just going to adjust your spread with the one on the smogon analysis so you can hit this speed benchmark (which also helps you with opposing azumarill in some cases).

Optional Change:
663.png
>
398.png

I really prefer talonflame here as it gives you a secondary sweeper that can spread burns to aid set-up, priority BB is very useful (arguably more useful than scarf bb, even though staraptors is stronger), and it can much more securely handle Serperior and Scizor, which are two big threats to your team. I can understand your preference for staraptor though, so I'm leaving this optional, especially since i've already made many changes.

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Stone Edge
- Ice Punch
- Dragon Dance

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Knock Off
- Play Rough
- Aqua Jet
- Belly Drum

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock / Surf
- Roost
- Defog / Hidden Power Fire

---------------------------------------
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 16 Atk / 212 Def / 32 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance

or

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 4 Atk / 244 Def / 12 SpA
Relaxed Nature
- Stealth Rock
- Earthquake
- Hidden Power [Fire]
- U-turn
---------------------------------------
Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252atk / 252 Spe / 4 Def
Jolly Nature
- Brave Bird
- Close Combat
- U-turn
- Double Edge

or

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 64 Atk / 24 Def / 104 SpD / 68 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Swords Dance
---------------------------------------

Thanks a ton for the changes! I'll try them out. I haven't tried out a whole ton of Pokemon in OU so it's awesome to get some veteran advice. Thanks again!
 
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