SM OU Mega Tyranitar Bulky Offense

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Intro:
Built this team and have been using this and an assault vest T-tar variant to climb up to 1400ish. I love T-tar and how much he brings to the table so I decided to build a team around him. Import link at the bottom

Team Building Process:
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Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Fire Punch

Standard stealth rocks mega T-tar set. I love him mainly for his role compression. He's mainly a special wall that packs a punch, pursuit traps, and is a rocks setter. His main problem is his bad defensive typing being 4x weak to fighting and 2x to ground, bug, steel, water, grass and fairy. I liked av T-tar for a while because he eats those coverage moves like a champ but mega T-tar does a good enough job of it with the proper support. I send in T-tar to cover most flying types like zapdos and torn, as well as many psychic types like mega zam, the laties, and lele.

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Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin

Next up is Drill to deal with those fairy types, no flying steal types, and some bugs. On his own he's a decent breaker with SD and his Z-move, able to get off quite a bit of chip damage on whatever switches into him so that you can set up for a sweep. If you have worn down all the bulky mon that threaten him he can switch gears and become a sweeper under a sand storm.

Alright now with these two we currently have a major problem with fighting types, and fighting type coverage. Additionally, we are still worried about Water types and grass types, but not nearly as much so as fighting.

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Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 32 HP / 88 Def / 172 SpA / 216 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Roost

Hawlucha @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Roost

I'm going to do the next two together as they work so well as a pair. Together they make my fighting type problem much better as both of them can switch in and force the opponent to switch out. Don't be afraid to send out lucha early either. Even without boosting he can do some massive damage to his checks and then switch out into tyranitar to avoid being punished by one of his checks. Koko meanwhile takes care of those pesky flying steel types that excadrille is unable to while also pressuring bulky water types. Additionally it serves as fast breaker, and a volt turn user to build momentum. If the opponent switches in a ground type to block the switch you can always shoot off an HP ice and survive the retaliatory hit thanks to shuka then ko with the second hp ice. The only time this isn't going to work is against scarf lando as he is faster and survives the first hp ice. That said, getting a good chunk of life off of lando really helps set up the lucha or drill sweep.

Alright, now we have fighting solidly taken care of but water and grass can be a problem as koko doesn't switch in well to either and lucha isn't that safe to switch in to many grass types as they could try to predict and go for an hp ice or stone edge.

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Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Synthesis

Enter Tapu Bulu who is very safe to switch into these water and grass types and can even eat a coverage move. I've been using spdef bulu to better tank the incoming grass or water move but i'm wondering if going back to banded bulu might be better as it is a fearsome breaker and better punishes letting him come in on a mon that he's not threatened by. There is also the side benefit that your opponent wont know which terrain will pop your luchas seed. Additionally he's also another fighting resist.

Okay so now we have all our weaknesses cross covered. Now all we really worry about is getting worn down so this team could really benefit from a medic. There were a couple options that I was considering. first was cleff but she seemed a little too easy to wear down and kill and she was hard to get in. Next was chansey but have 3 mon weak to fighting types was pretty sketchy. Next up was alolamola but again that one had trouble coming in and getting an effective wish off. Then I found my guy.

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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 188 SpD / 72 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- U-turn

Jirachi, although being a steal type didn't make my fighting weakness any greater as it had psychic to balance it out. His amazing defensive typing allows for him to switch in easier and throw off a more reliable wish. Also he baits in dark, fire, and ghost types which lets me get the wish successful over to tyranitar, and keep him healthy.

Anyway, that's the team, let me know your thoughts and suggestions for improvements. This is my first RMT btw.

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Fire Punch

Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin

Hawlucha @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Roost

Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 32 HP / 88 Def / 172 SpA / 216 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Roost

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Synthesis

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 188 SpD / 72 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- U-turn
 
Hi I'm relatively new to competitive pokemon. I started using this team there are times I struggle on deciding on a lead but because of shuca koko I've just started leading koko and staying in on Landos to get good chip damage off on them to help boost the chances of hawlucha sweeping. I did change roost fore stone edge on hawlucha so that way I can hit mons like zapdos and tornadus more effectively as well as still getting good damage on lando switch ins. Overall I've had a good time using this team. Out of 5 battles with this team I've only lost 1 due to losing lucha early and struggling against bulu.
 
Hi I'm relatively new to competitive pokemon. I started using this team there are times I struggle on deciding on a lead but because of shuca koko I've just started leading koko and staying in on Landos to get good chip damage off on them to help boost the chances of hawlucha sweeping. I did change roost fore stone edge on hawlucha so that way I can hit mons like zapdos and tornadus more effectively as well as still getting good damage on lando switch ins. Overall I've had a good time using this team. Out of 5 battles with this team I've only lost 1 due to losing lucha early and struggling against bulu.

Yeah I often lead with Koko when I see lando on the other team since the hp ice damage is super important for lucha.

I'm not a huge fan of changing outroost as roost let's you be more aggressive and switch him in without boosting. Stone Edge is better on bulu who also baits in Zapdos I'm currently using banded bulu but want to test out assault vest. I don't like synthesis as it's antisynergy with sand
 
Hi I'm relatively new to competitive pokemon. I started using this team there are times I struggle on deciding on a lead but because of shuca koko I've just started leading koko and staying in on Landos to get good chip damage off on them to help boost the chances of hawlucha sweeping. I did change roost fore stone edge on hawlucha so that way I can hit mons like zapdos and tornadus more effectively as well as still getting good damage on lando switch ins. Overall I've had a good time using this team. Out of 5 battles with this team I've only lost 1 due to losing lucha early and struggling against bulu.
ironically that super risky play would catch a lot of high-level players by surprise since any sane person would swap
 
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Intro:
Built this team and have been using this and an assault vest T-tar variant to climb up to 1400ish. I love T-tar and how much he brings to the table so I decided to build a team around him. Import link at the bottom

Team Building Process:
View attachment 179723
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Fire Punch

Standard stealth rocks mega T-tar set. I love him mainly for his role compression. He's mainly a special wall that packs a punch, pursuit traps, and is a rocks setter. His main problem is his bad defensive typing being 4x weak to fighting and 2x to ground, bug, steel, water, grass and fairy. I liked av T-tar for a while because he eats those coverage moves like a champ but mega T-tar does a good enough job of it with the proper support. I send in T-tar to cover most flying types like zapdos and torn, as well as many psychic types like mega zam, the laties, and lele.

View attachment 179724

Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin

Next up is Drill to deal with those fairy types, no flying steal types, and some bugs. On his own he's a decent breaker with SD and his Z-move, able to get off quite a bit of chip damage on whatever switches into him so that you can set up for a sweep. If you have worn down all the bulky mon that threaten him he can switch gears and become a sweeper under a sand storm.

Alright now with these two we currently have a major problem with fighting types, and fighting type coverage. Additionally, we are still worried about Water types and grass types, but not nearly as much so as fighting.

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Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 32 HP / 88 Def / 172 SpA / 216 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Roost

Hawlucha @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Roost

I'm going to do the next two together as they work so well as a pair. Together they make my fighting type problem much better as both of them can switch in and force the opponent to switch out. Don't be afraid to send out lucha early either. Even without boosting he can do some massive damage to his checks and then switch out into tyranitar to avoid being punished by one of his checks. Koko meanwhile takes care of those pesky flying steel types that excadrille is unable to while also pressuring bulky water types. Additionally it serves as fast breaker, and a volt turn user to build momentum. If the opponent switches in a ground type to block the switch you can always shoot off an HP ice and survive the retaliatory hit thanks to shuka then ko with the second hp ice. The only time this isn't going to work is against scarf lando as he is faster and survives the first hp ice. That said, getting a good chunk of life off of lando really helps set up the lucha or drill sweep.

Alright, now we have fighting solidly taken care of but water and grass can be a problem as koko doesn't switch in well to either and lucha isn't that safe to switch in to many grass types as they could try to predict and go for an hp ice or stone edge.

View attachment 179730



Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Synthesis

Enter Tapu Bulu who is very safe to switch into these water and grass types and can even eat a coverage move. I've been using spdef bulu to better tank the incoming grass or water move but i'm wondering if going back to banded bulu might be better as it is a fearsome breaker and better punishes letting him come in on a mon that he's not threatened by. There is also the side benefit that your opponent wont know which terrain will pop your luchas seed. Additionally he's also another fighting resist.

Okay so now we have all our weaknesses cross covered. Now all we really worry about is getting worn down so this team could really benefit from a medic. There were a couple options that I was considering. first was cleff but she seemed a little too easy to wear down and kill and she was hard to get in. Next was chansey but have 3 mon weak to fighting types was pretty sketchy. Next up was alolamola but again that one had trouble coming in and getting an effective wish off. Then I found my guy.

View attachment 179731
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 188 SpD / 72 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- U-turn

Jirachi, although being a steal type didn't make my fighting weakness any greater as it had psychic to balance it out. His amazing defensive typing allows for him to switch in easier and throw off a more reliable wish. Also he baits in dark, fire, and ghost types which lets me get the wish successful over to tyranitar, and keep him healthy.

Anyway, that's the team, let me know your thoughts and suggestions for improvements. This is my first RMT btw.

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Fire Punch

Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin

Hawlucha @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Roost

Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 32 HP / 88 Def / 172 SpA / 216 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Roost

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Synthesis

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 188 SpD / 72 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- U-turn

Yo! Your team is pretty nice but has a few problems on paper

Threats like offensive Lando and Medicham Mega can easily weaken your team to the point where a sweeper can clean you without too much trouble
The big thing I see is that your team has trouble dealing with defensive Zapdos
In this kind of match-up it's very important to keep TTar healthy, and since it doesn't have a way to recover, I would suggest running Defog over Tbolt/Roost on Koko
Since Koko isn't an offensive mon on your team, Tbolt is not mandatory and Defog might come in handy in the Spikes stacking match-up.

Another threat to your team is Magearna, the dual dance set can pretty much 6-0 you if Drill/Rachi took some damages, so the combination of def Zapdos which deals with those two mons and Mag can win easily versus you.

Otherwise your team is pretty cool, I'll definitely try to use it to see how it can overcome these problems!
 
Offensive lando isn't too bad due to shuka Koko and bulu. Zfly is scary though and you gotta predict it by either stay in with ttar/drill or switch it into koko. You gotta pay attention to your opponents play style if you suspect z fly.

Mag I'm not too worried about as jirachi walls and recovers on it. Also mag becomes less of a threat to the rest of the team when I figure out the set.

Medicham is a problem. He does blast holes into this team and comes in safe on ttar or via U-turn or good prediction.

I'm considering switching jirachi to oblivious cleff but that will make steel types in general a problem especially celesteela. To combat that I'm considering swapping out bulu but not sure what for yet (maybe zone?)
 
I've also had trouble against rain since it's hard to get ttar in safely against a rain threat or pelliper. Bulu is my water check but I can't bring him in safely against swampert due to ice punch. I'm not sure if this team can overcome that weakness and I'm running into a lot more rain lately. I'm currently testing a av ttar + zard y team that's been doing well. I'll probably post that later
 
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