ORAS OU Mega scizor U-turn core peak 1802 (so far)

scizor-mega.gif
clefable.gif
landorus-therian.gif
tornadus-therian.gif
keldeo-resolute.gif
latios.gif

Hey I decided to make an RMT about this team because its really fun to use and I think it quite good and of corse because I wanted other people thoughts on it, the main idea around the team is that it a volt-turn team so it get lot of switch for latios and keldeo and Torn-t so that they can do lot of damage on then clefable or Mega scizor can come in late game and sweep.
images

First Mega scizor
mega scizor job is to wall treats that clef and lando-t cant deal for example weavile azumarill with to provide momentum and to also provide a good late game sweeper with swords dance and bullet punch priority also u-turn over bug bite because I was losing to much momentum against heatran and other mons and to get more momuntum gaining power all together

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance

clefable.gif

Second pokemon Clefable
clefable is just clefable like its the spdef wall and it spread status provides sweeping potential for the team and generally pisses of the apposing player theres really not much to say it clefable the best mon in the meta right now

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Thunder Wave
- Soft-Boiled
- Calm Mind

landorus-therian.gif

Third pokemon Landorus-Therian
Lando-t is the physical wall of the and provides momentum for the rest of the team with U-turn and set up rocks and provides ground and electric immunity which is big because it mean people thing twice about carelessly clicking earth quake and volt switch also I run leftovers just because I personally prefer the recovers to the damage of rocky helmit and I think helmit is more for HO teams

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock


images

Fourth pokemon latios
Latios provides hazard control and is a heavy hitter on both thanks to pyshock sides it also provides a keldeo check and can take advantage of the momentum given to it by the other pokemon though u-turn

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Recover

images

Fith pokemon Tornadus-Therian
Torn-t is the stall breaker of the team it also takes advantage of the momentum given though u-turns mon and it provides a check for serpior , also it is knock off over u-turn because i feel the team benefit more from the utility of knock of then the momentum of u-turn

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- Taunt

keldeo-resolute.gif

last but no least keldeo
Keldeo is the main pokemon to take advantage of the momentum it help to break balance team and provides a nice bisharp check keldeo is HP bug because I feel it hits most of it counters the best like starmie and slowbro latios etc.

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpD
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Bug]

Importable bellow
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Thunder Wave
- Soft-Boiled
- Calm Mind

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Recover

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- Taunt

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpD
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Bug]

the peak replay:
http://replay.pokemonshowdown.com/ou-401228570

were it was on the ladder at the time aka extra proof
8bd8c3049203c9997fb761e984830e71.png

Try make any criticism constructive, also feel free to use the team there is an importable and I look forward to getting feed back and comments :) also sorry about short description but there all standard sets and there not much else to say
 
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hello, nice team here, I like the idea of using mega Scizor in this metagame, where it reveals the best answer to Weavile, that has become very dangerous in this metagame, after doing a complete analysis of the team's weaknesses I noticed that the major threats are: wow + bulk up Talonflame, Talonflame can easily weaken Landorus and to withstand the s.edge using Bulk up, after which, Talonflame has opened the field to beat your team, so I think it is a threat to keep an eye, since Talonflame threatens 5 / 6 team members, can easily be set to sweep or clean to make room for a Wallbreaker; Another big threat is SubSeed Serperior, this set of Serperior become much more common in this metagame can give very bothersome to your team, because your only answer to kill it is Tornadus-t, risking the miss of hurricane to beat him, even considering the fact that Serperior can set a substitute in the Tornadus-t switch, and thus make the situation very difficult for you, and then you wear down using seed + Leaf storm damage and Life orb recoil and Stealth rock damage, then make Tornadus-t ineffective and weakened to face Serperior; I noticed that your team suffers a lot mega Diancie and Magnezone builds, mega diancie that much of the Support multi Magnezone appreciates to eliminate your mega Scizor, can easily threaten your team, if it is max atk version can also threaten Clefable, however if you are faced with specs Magnezone, you may be able to better manage the situation using Keldeo, which threatens both diancie Magnezone and if all you want is against Scarf Magnezone, your answers to Magnezone are Landorus-t (who do not like it anyway to switch into flash cannon after rocks) and Focus blast Tornadus-t, which proves to be a not very solid revenge killer. My rate I will try to improve match up against these threats making them less dangerous and always keeping the team idea.

tornadus-therian.png

At first, i chose to change the Tornadus-t set, i would suggest to use Heat wave over Focus blast, I decided to put Heat wave because it is a move much more safe to hit Serperior and Magnezone without risking miss the Focus Blast, also hits hard Skarmory and Ferrothorn, which give trouble mega Scizor, I also have to remove Focus blast because you had already Landorus-t and Keldeo as checks of Tyranitar and Heatran, the next change is to use U-Turn over Taunt, I think Tornadus-t is too passive without generating momentum, which may put pressure on the same stall teams, also now that you have no Focus blast, Heatran is not managed by Tornadus-t, then U-turn allows you to put Keldeo front of Heatran, and then put even pressure to the opponent, I think the strong point do Tornadus-t is precisely the pivoting, if used well, can put pressure even stall teams without Taunt.

keldeo-resolute.png

After changing the set Tornadus-t, the team suffers some minor threat as Curse gastrdon and Azumarill, these may be revenge killed, but it is not easy to switch into (talking about CBand Azumarill), and Tornadus-t is completely counter by Gastrodon, having a 19% 2HKO using Hurricane, after Rocks damage, then I'd suggest you to use Hidden power Grass over Hidden power Bug, having HP Grass, always keep the pressure on Starmie, slowbro, and also put pressure even at Azumarill, Gastrodon and Volcanion (although not significant, given that you Latios + Tornadus-Therian, that inflict enough damage to him), hp Grass fails to threaten Latios and Latias, but in your team you have already Clefable + mega Scizor, then Keldeo did not need to Hp Bug to lure them.

latios.png

After putting hp grass on Keldeo, the team is still suffering a bit mega Diancie + Magnezone, and since you already have a bulky Grass and Keldeo check, and since May of the targets that Latios hits with Psyschock, are hit hard as well by Draco meteor, I would suggest to use Surf over Psyschock, Surf currently is really very good for hard hitting mega Diancie in the switch (perhaps expecting a Draco Meteor) and also makes 2HKO to Magnezone, which is incredible, finally, this move is very good to hit Excadrill, scarf Tyranitar, Heatran, Landorus and Bisharp hard, and finally can beat Talonflame in 1vs1, all for the benefit of your mega Scizor, thus facilitating a clean on his part, another option is to use Surf over Defog, But if you make this choice, the hazard will put even more in Landorus and Keldeo difficulties that have no recovery moves, and also if Tornadus-t is burned, or poisoned, it becomes difficult to return to the field under increasing 25% from hazards, combined with life orb recoil, but I still considered an option if you prefer to keep Psyschock of Latios.

landorus-therian.png

Finally, I would suggest using this spread of Landorus Therian: 240 HP / 252 Def / 8 SpD / 8 Spe, this spread allows Landorus-t to survive a Hp Ice from mega Manectric and Raikou without rocks up, this spread can be an advantage in a situation lead vs lead, where the rocks are not in the field, and then you can win the 1v1 against these two pokemons, 8 evs on speed are needed for outspeed no speed invested Rotom-w, which may serve to set Stealth rocks or U-Turning before Rotom-w attacks.


Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Surf / Psyschock
- Roost
- Draco Meteor
- Defog / Surf

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Scald
- Hydro Pump
- Hidden Power [Grass]
- Secret Sword

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Heat Wave
- Knock Off

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 240 HP / 252 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
That's all, after these replacements, the team remains a bit frail to Tornadus-Therian, but this is easily manageable by Twave Clefable and Landorus-Therian, who can threaten him if paralyzed, also would recommend to try to put pressure on him, using scald, maybe getting a burn, and weakening him, I hope I've helped , GL with your team :toast:
 
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hello, nice team here, I like the idea of using mega Scizor in this metagame, where it reveals the best answer to Weavile, that has become very dangerous in this metagame, after doing a complete analysis of the team's weaknesses I noticed that the major threats are: wow + bulk up Talonflame, Talonflame can easily weaken Landorus and to withstand the s.edge using Bulk up, after which, Talonflame has opened the field to beat your team, so I think it is a threat to keep an eye, since Talonflame threatens 5 / 6 team members, can easily be set to sweep or clean to make room for a Wallbreaker; Another big threat is SubSeed Serperior, this set of Serperior become much more common in this metagame can give very bothersome to your team, because your only answer to kill it is Tornadus-t, risking the miss of hurricane to beat him, even considering the fact that Serperior can set a substitute in the Tornadus-t switch, and thus make the situation very difficult for you, and then you wear down using seed + Leaf storm damage and Life orb recoil and Stealth rock damage, then make Tornadus-t ineffective and weakened to face Serperior; I noticed that your team suffers a lot mega Diancie and Magnezone builds, mega diancie that much of the Support multi Magnezone appreciates to eliminate your mega Scizor, can easily threaten your team, if it is max atk version can also threaten Clefable, however if you are faced with specs Magnezone, you may be able to better manage the situation using Keldeo, which threatens both diancie Magnezone and if all you want is against Scarf Magnezone, your answers to Magnezone are Landorus-t (who do not like it anyway to switch into flash cannon after rocks) and Focus blast Tornadus-t, which proves to be a not very solid revenge killer. My rate I will try to improve match up against these threats making them less dangerous and always keeping the team idea.

tornadus-therian.png

At first, i chose to change the Tornadus-t set, i would suggest to use Heat wave over Focus blast, I decided to put Heat wave because it is a move much more safe to hit Serperior and Magnezone without risking miss the Focus Blast, also hits hard Skarmory and Ferrothorn, which give trouble mega Scizor, I also have to remove Focus blast because you had already Landorus-t and Keldeo as checks of Tyranitar and Heatran, the next change is to use U-Turn over Taunt, I think Tornadus-t is too passive without generating momentum, which may put pressure on the same stall teams, also now that you have no Focus blast, Heatran is not managed by Tornadus-t, then U-turn allows you to put Keldeo front of Heatran, and then put even pressure to the opponent, I think the strong point do Tornadus-t is precisely the pivoting, if used well, can put pressure even stall teams without Taunt.

keldeo-resolute.png

After changing the set Tornadus-t, the team suffers some minor threat as Curse gastrdon and Azumarill, these may be revenge killed, but it is not easy to switch into (talking about CBand Azumarill), and Tornadus-t is completely counter by Gastrodon, having a 19% 2HKO using Hurricane, after Rocks damage, then I'd suggest you to use Hidden power Grass over Hidden power Bug, having HP Grass, always keep the pressure on Starmie, slowbro, and also put pressure even at Azumarill, Gastrodon and Volcanion (although not significant, given that you Latios + Tornadus-Therian, that inflict enough damage to him), hp Grass fails to threaten Latios and Latias, but in your team you have already Clefable + mega Scizor, then Keldeo did not need to Hp Bug to lure them.

latios.png

After putting hp grass on Keldeo, the team is still suffering a bit mega Diancie + Magnezone, and since you already have a bulky Grass and Keldeo check, and since May of the targets that Latios hits with Psyschock, are hit hard as well by Draco meteor, I would suggest to use Surf over Psyschock, Surf currently is really very good for hard hitting mega Diancie in the switch (perhaps expecting a Draco Meteor) and also makes 2HKO to Magnezone, which is incredible, finally, this move is very good to hit Excadrill, scarf Tyranitar, Heatran, Landorus and Bisharp hard, and finally can beat Talonflame in 1vs1, all for the benefit of your mega Scizor, thus facilitating a clean on his part, another option is to use Surf over Defog, But if you make this choice, the hazard will put even more in Landorus and Keldeo difficulties that have no recovery moves, and also if Tornadus-t is burned, or poisoned, it becomes difficult to return to the field under increasing 25% from hazards, combined with life orb recoil, but I still considered an option if you prefer to keep Psyschock of Latios.

landorus-therian.png

Finally, I would suggest using this spread of Landorus Therian: 240 HP / 252 Def / 8 SpD / 8 Spe, this spread allows Landorus-t to survive a Hp Ice from mega Manectric and Raikou without rocks up, this spread can be an advantage in a situation lead vs lead, where the rocks are not in the field, and then you can win the 1v1 against these two pokemons.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Surf / Psyschock
- Roost
- Draco Meteor
- Defog / Surf

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Scald
- Hydro Pump
- Hidden Power [Grass]
- Secret Sword

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Heat Wave
- Knock Off

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 240 HP / 252 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
That's all, after these replacements, the team remains a bit frail to Tornadus-Therian, but this is easily manageable by Twave Clefable and Landorus-Therian, who can threaten him if paralyzed, also would recommend to try to put pressure on him, using scald, maybe getting a burn, and weakening him, I hope I've helped , GL with your team :toast:

Thanks for the comment , tbh this has to be the most use full comment on a RMT I've had so far :) I agree on all points other than lando-t were I all ready had 8 point in spdef xD and im not running any speed to get the slower U-turn on other lando-ts , Once more thanks for this very use full comment!
 
Not gonna be much help but if u want to have a slow u-turn then i would suggest 1/2 Ivs out of Speed. as this means that you will 99% of the time move last.
 
sounds interesting may help me get a slow u-turn in to keldeo meaning it doesn't have to take knock off or any other attack on the switch in against other mega scizor although it mean I lose SD wars against other M-scizor since I'm slower.

E: just realise you ment lando-t lol..... I will implement this thanks
 
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Make your Scizor EVs to 248 HP / 60 Def / 200 SpD > 248 HP / 44 Atk / 16 Def / 200 SpD. The 44 EVs in Atk are pretty irrelevant and don't do much, while 248 HP / 60+ Def allows you to never be 2HKO'd by Mega Lopunny's HJK. Which is actually pretty cool because you wold be able to switch in on it if rocks are off the field and you are mega evolved. Or even set up on it 1v1.

Next, I recommend Superpower > Focus Blast and Heat Wave > Taunt on Tornadus-T. Taunt is pretty cool but Heat Wave pretty appreciated to hit Skarmory and Magnezone both which annoying Mega Scizor quite a lot. At the same time, it also keeps opposing Scizors from sweeping your team (Keldeo is only a soft check). I also recommend Superpower > Focus Blast because LO Torn-T cannot break stall without Superpower. Superpower is there because after you Knock Off Chansey's Eviolite, it does about 75% minimum where in Focus Blast is doing a maximum of 40%. You should probably change your set to 32 Atk / 224 SpA / 252 Spe if you're going to run Superpower because 32 Atk allows you to always kill Chansey with Knock Off proceeded by a Superpower. Rest in Special Attack for maximum power. Superpower is also nice because it hits Heatran harder, something really annoying to Scizor.

Finally, I also want to agree with previous recommendations to change Surf > Psyshock on Latios. This is really nice because it also weakens Heatran for both Mega Scizor and Tornadus-T.
 
Hi fren :] First off, congrats on the success of your team. I've used it a bit to casually ladder with and it surprisingly a lot of fun once you get the battle flow flow with it. (I say surprisingly because most volt-turn lando/rotom are brainlessly constructed, but this seems to fair pretty well.), but this team isn't without its flaws; the one considerable problem with this team is it lacks a serious problem with strong electric types. Mainly being Mega-Manetric and both forms of Thundurus. Thundurus is more dangerous to this team as it is able to set-up on your teams defensive core (which is scary). By the time youve figured if its HP Flying or HP Ice it's too late as you've sacked half your team. Dark Pulse Thundurus-T is even more scary if it gets an agility up as well, as it can easily sweep through the team. It is to be noted, you may have psuedo-checks and cheap ways to deal with both Manetric and Thundurus, but a well played fast electric demolishes your team.

SO, let's get to the changes I made to your team Kek. Let me start by saying I didn't want to change the nucleus of the team because despite it's few weakness's it still is extremely fun to play with, so not wanted to change the Pokemon I just fiddled with the sets. The first set I changed was the CLefable set. In my humble opinion, I believe Unaware > Magic Guard Clef. It just suits your team a little bit better. Now I know Magic Guard is the superior ability, but Unaware can be most deadly more times than not. Now losing the ability to not take damage upon entry really hurts Clef switching in on physical attacks and psyshock from Lati's so this is where I changed the spread.
252 HP / 172 Def / 84 SpD Bold Nature > 252 HP / 172 Def / 84 SpD Calm Nature. Gives you more defensive bulk to switch in that somewhat will negate the stealth rock damage to the point where you wont notice the entry damage. I felt no need to change the moveset, because to be honest there's no need for flamethrower coverage, you have two good checks to Excadrill and Scizor respectively.

The second change I made to the team was pretty simple and becoming more popular in the faded meta, Surf > Psyshock on Lati. Surf is so much better. It prevents you from getting trapped by TTAR in most situations which helps in the late game so much as often Lati is a great cleaner. I know not being able to have dual stabs sounds weird at first, but honestly the growing pains you will go through using Surf will be worth it. This also allows you deal with Heatran a lot easier and takes a lot of pressure of your Keldeo one of the hardest hitters on the team which trust me, it greatly appreciates. It's not worth getting rid of Defog nor Roost to run three attacks, I know you lose a way to hit Chansey harder, but stall teams are seeming to be few and far between since everyone is running these Zard-Y/T-Tar cores again.

The third change to the team is another small one. This one goes to Torn-T. Life Orb is such a good set, it rips through stall with ease, but relying on Focus Blast is so shit honestly. Superpower is better. Superpower > Focus Blast. You now have two physical moves, so naturally you will need to increase your ATT EV's to hit harder. The most common set and the set I run is 80 Atk / 172 SpA / 252 Spe Naive Nature as this ensures you will always knock out Chansey after a Knock, which is much appreciated. It again, also helps with Heatran. So, now two of your mons nullify Heatran and stop it from getting rocks up, making Clef so much better.

The last change (thank god), was to take the 44 attack EV's out and pour them into Def. So the set ended up looking something like this 248 HP / 60 Def / 200 SpD Impish Nature. This just gives your Mega more bulk to switch into hits with some more ease, since you have SD you literally do not misst those EV's and you'll notice a difference against things like Mega Lop, Medi, Exca, and scarf Lando.

Here's a pastebin of the new team -- let me know what you think. http://pastebin.com/XS3BNaRu

(PS I lowered the Speed IVS on Lando to 30 to kinda always get a slow turn off on other Landorus)
 
Make your Scizor EVs to 248 HP / 60 Def / 200 SpD > 248 HP / 44 Atk / 16 Def / 200 SpD. The 44 EVs in Atk are pretty irrelevant and don't do much, while 248 HP / 60+ Def allows you to never be 2HKO'd by Mega Lopunny's HJK. Which is actually pretty cool because you wold be able to switch in on it if rocks are off the field and you are mega evolved. Or even set up on it 1v1.

Next, I recommend Superpower > Focus Blast and Heat Wave > Taunt on Tornadus-T. Taunt is pretty cool but Heat Wave pretty appreciated to hit Skarmory and Magnezone both which annoying Mega Scizor quite a lot. At the same time, it also keeps opposing Scizors from sweeping your team (Keldeo is only a soft check). I also recommend Superpower > Focus Blast because LO Torn-T cannot break stall without Superpower. Superpower is there because after you Knock Off Chansey's Eviolite, it does about 75% minimum where in Focus Blast is doing a maximum of 40%. You should probably change your set to 32 Atk / 224 SpA / 252 Spe if you're going to run Superpower because 32 Atk allows you to always kill Chansey with Knock Off proceeded by a Superpower. Rest in Special Attack for maximum power. Superpower is also nice because it hits Heatran harder, something really annoying to Scizor.

Finally, I also want to agree with previous recommendations to change Surf > Psyshock on Latios. This is really nice because it also weakens Heatran for both Mega Scizor and Tornadus-T.
Hi fren :] First off, congrats on the success of your team. I've used it a bit to casually ladder with and it surprisingly a lot of fun once you get the battle flow flow with it. (I say surprisingly because most volt-turn lando/rotom are brainlessly constructed, but this seems to fair pretty well.), but this team isn't without its flaws; the one considerable problem with this team is it lacks a serious problem with strong electric types. Mainly being Mega-Manetric and both forms of Thundurus. Thundurus is more dangerous to this team as it is able to set-up on your teams defensive core (which is scary). By the time youve figured if its HP Flying or HP Ice it's too late as you've sacked half your team. Dark Pulse Thundurus-T is even more scary if it gets an agility up as well, as it can easily sweep through the team. It is to be noted, you may have psuedo-checks and cheap ways to deal with both Manetric and Thundurus, but a well played fast electric demolishes your team.

SO, let's get to the changes I made to your team Kek. Let me start by saying I didn't want to change the nucleus of the team because despite it's few weakness's it still is extremely fun to play with, so not wanted to change the Pokemon I just fiddled with the sets. The first set I changed was the CLefable set. In my humble opinion, I believe Unaware > Magic Guard Clef. It just suits your team a little bit better. Now I know Magic Guard is the superior ability, but Unaware can be most deadly more times than not. Now losing the ability to not take damage upon entry really hurts Clef switching in on physical attacks and psyshock from Lati's so this is where I changed the spread.
252 HP / 172 Def / 84 SpD Bold Nature > 252 HP / 172 Def / 84 SpD Calm Nature. Gives you more defensive bulk to switch in that somewhat will negate the stealth rock damage to the point where you wont notice the entry damage. I felt no need to change the moveset, because to be honest there's no need for flamethrower coverage, you have two good checks to Excadrill and Scizor respectively.

The second change I made to the team was pretty simple and becoming more popular in the faded meta, Surf > Psyshock on Lati. Surf is so much better. It prevents you from getting trapped by TTAR in most situations which helps in the late game so much as often Lati is a great cleaner. I know not being able to have dual stabs sounds weird at first, but honestly the growing pains you will go through using Surf will be worth it. This also allows you deal with Heatran a lot easier and takes a lot of pressure of your Keldeo one of the hardest hitters on the team which trust me, it greatly appreciates. It's not worth getting rid of Defog nor Roost to run three attacks, I know you lose a way to hit Chansey harder, but stall teams are seeming to be few and far between since everyone is running these Zard-Y/T-Tar cores again.

The third change to the team is another small one. This one goes to Torn-T. Life Orb is such a good set, it rips through stall with ease, but relying on Focus Blast is so shit honestly. Superpower is better. Superpower > Focus Blast. You now have two physical moves, so naturally you will need to increase your ATT EV's to hit harder. The most common set and the set I run is 80 Atk / 172 SpA / 252 Spe Naive Nature as this ensures you will always knock out Chansey after a Knock, which is much appreciated. It again, also helps with Heatran. So, now two of your mons nullify Heatran and stop it from getting rocks up, making Clef so much better.

The last change (thank god), was to take the 44 attack EV's out and pour them into Def. So the set ended up looking something like this 248 HP / 60 Def / 200 SpD Impish Nature. This just gives your Mega more bulk to switch into hits with some more ease, since you have SD you literally do not misst those EV's and you'll notice a difference against things like Mega Lop, Medi, Exca, and scarf Lando.

Here's a pastebin of the new team -- let me know what you think. http://pastebin.com/XS3BNaRu

(PS I lowered the Speed IVS on Lando to 30 to kinda always get a slow turn off on other Landorus)

Thank you both for your comments :) I will definitely try out the scizor EV spread you recommended and Surf on latios im not to sure about the changes to Torn-t though and im not to sure about changing the clefable set as clefable is my mon to tank status and also it makes it very hard to switch into latios if id don't have magic gard

Thanks again to both of you for you comment I will definitely try out all of the changes :)
 
I think I played you on the ladder recently!

Good team! Two quick suggestions: your team is fairly fast already and may want an easy way of killing Ferrothorn and Scizor. I'd use Flamethrower > Thunder Wave on Clefable. She's a good lure.

Also maybe try Earth Plate instead of Leftovers on Landorus. Fakes Choice Scarf and the power is noticable against Clefable, Garchomp, etc. Have you tried maxing Atk instead of Def? Does kind of ruin the physical wall aspect but useful in other ways.
 
I think I played you on the ladder recently!

Good team! Two quick suggestions: your team is fairly fast already and may want an easy way of killing Ferrothorn and Scizor. I'd use Flamethrower > Thunder Wave on Clefable. She's a good lure.

Also maybe try Earth Plate instead of Leftovers on Landorus. Fakes Choice Scarf and the power is noticable against Clefable, Garchomp, etc. Have you tried maxing Atk instead of Def? Does kind of ruin the physical wall aspect but useful in other ways.
Thanks for the comment I will defiantly try Flame thrower clefable but im not to sure about offensive lando-t as it would ruin the teams defensive back bone , thanks again for the comment!
 
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