Hello guys, this is my main mega scizor team. This team is a team i have been working on for quite a while and i have hammered out many flaws with it the first few times I tested it in showdown. Please critique it as much as possible to make this team better thanks!
(Scizor) (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Atk / 120 Def / 16 SpD / 60 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
Mega Scizor is my main mega and the star of my team. It is incredibly versatile being able to pull off defensive and offensive roles when needed. The set seen here is offensive swords dance. Swords Dance is for boosting mega scizor's already high attack to insane levels. Bullet is ridiculously powerful and OHKOs most things after 1 or two swords dances. The reason why I chose U-turn over knock off is because one of my other teammates already have knock off and to provide momentum and pivoting for my team. Roost is recovery and enables scizor to stay in and plow teams apart as long as possible.
(Tapu Koko) @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam
Second pokemon is tapu koko. It is one of the main pokemon in my VoltTurn core and its role is to provide an offensive pivot enabling me to switch in mega scizor on a predicted earthquake or a poison move. Thunderbolt with electric terrain and specs hits stupidly hard denting most things that don't resist it and being lethal to water types. Volt Switch is to safely switch out to something that can deal with the threat that koko can't deal with. HP Ice is for things like landorus or zygarde which both are prevalent in OU. Dazzling Gleam is Its main and only fairy move which decimates dragon types and fighting types. Specs is needed to hit as hard as possible.
(Zygarde) @ Iapapa Berry
Ability: Aura Break
EVs: 160 HP / 216 Atk / 28 SpD / 104 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Dragon Dance
- Coil
Zygarde is the main bulky sweeper on my team. I usually bring it in on a move that it resists. Thousand Arrows is an extremely useful move, destroying things like zapdos, thunderus, or skarmory which are things ground type move usually don't touch. Extreme Speed is to provide priority and enable zygarde to destroy things that dont resist normal type moves. Dragon Dance is to enable zygarde to set up and sweep, boosting it's attack and speed to insane levels. Lastly Coil is to boost it's defenses to allow it to tank physical hits. Iapapa Berry is for recovering health if it gets too low.
(Kartana) @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Knock Off
Kartana is my main speed control and scarfer on my team. Its main use is to revenge kill pokemon and punish things that cannot withstand its high powered STAB moves. All in all it makes a good revenge killer and late-game sweeper. Leaf Blade severely puts a dent in pokemon that dont resist it. Sacred Sword is for punishing steels like heatran, thinking they can switch in on Kartana.. Smart Strike punishes the likes of fairies. Knock Off is used on this pokemon because it is fast and enables it to get rid of most valuable items that the opponent's pokemon might have ( Specs lele, leftovers Lando etc.)
(Hoopa-Unbound) @ Darkinium Z
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Psychic
- Focus Blast
My favorite pokemon of all time, Hoopa-Unboound. Hoopa is a stupidly powerful wallbreaker, destroying things with ease that don't resist it. Darkinium-Z is for using Black Hole Eclipse and OHKOing pokemon that dare switch in on this thing. Nasty Plot is to boost its already high SP. atk to insane levels. Dark Pulse and Psychic demolish anything that it does not resist and ( from my experience) OHKOing neutral targets after a boost. Focus blast is for steels that give this team trouble.
(Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
My last pokemon is my main lead, Landorus. It truly is a versatile pokemon, capable of pulling off many roles. But i chose it to be my stealth rocker. This EV set is capable of tanking my potentially OHKO hits leaving it usually around 2-4 HP left. Stealth Rock is obvious, for well, setting up hazards. Earthquake is to give maximum pain to the other team and to any mon that doesnt resist it. HP ice is for other landos and for the occasional garchomp. U-turn is for providing, yet another pivot on my team. Left overs is for recovery purposes
Well guys, that is my team and please give constructive criticism and feedback and feel free to reccommend any changes/switching pokemon as you like.
Note: If you want to change a pokemon, please give a descriptive reason of why that pokemon should be swapped/ changed.
Thanks!
Cisco
(Scizor) (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Atk / 120 Def / 16 SpD / 60 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
Mega Scizor is my main mega and the star of my team. It is incredibly versatile being able to pull off defensive and offensive roles when needed. The set seen here is offensive swords dance. Swords Dance is for boosting mega scizor's already high attack to insane levels. Bullet is ridiculously powerful and OHKOs most things after 1 or two swords dances. The reason why I chose U-turn over knock off is because one of my other teammates already have knock off and to provide momentum and pivoting for my team. Roost is recovery and enables scizor to stay in and plow teams apart as long as possible.
(Tapu Koko) @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam
Second pokemon is tapu koko. It is one of the main pokemon in my VoltTurn core and its role is to provide an offensive pivot enabling me to switch in mega scizor on a predicted earthquake or a poison move. Thunderbolt with electric terrain and specs hits stupidly hard denting most things that don't resist it and being lethal to water types. Volt Switch is to safely switch out to something that can deal with the threat that koko can't deal with. HP Ice is for things like landorus or zygarde which both are prevalent in OU. Dazzling Gleam is Its main and only fairy move which decimates dragon types and fighting types. Specs is needed to hit as hard as possible.
(Zygarde) @ Iapapa Berry
Ability: Aura Break
EVs: 160 HP / 216 Atk / 28 SpD / 104 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Dragon Dance
- Coil
Zygarde is the main bulky sweeper on my team. I usually bring it in on a move that it resists. Thousand Arrows is an extremely useful move, destroying things like zapdos, thunderus, or skarmory which are things ground type move usually don't touch. Extreme Speed is to provide priority and enable zygarde to destroy things that dont resist normal type moves. Dragon Dance is to enable zygarde to set up and sweep, boosting it's attack and speed to insane levels. Lastly Coil is to boost it's defenses to allow it to tank physical hits. Iapapa Berry is for recovering health if it gets too low.
(Kartana) @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Knock Off
Kartana is my main speed control and scarfer on my team. Its main use is to revenge kill pokemon and punish things that cannot withstand its high powered STAB moves. All in all it makes a good revenge killer and late-game sweeper. Leaf Blade severely puts a dent in pokemon that dont resist it. Sacred Sword is for punishing steels like heatran, thinking they can switch in on Kartana.. Smart Strike punishes the likes of fairies. Knock Off is used on this pokemon because it is fast and enables it to get rid of most valuable items that the opponent's pokemon might have ( Specs lele, leftovers Lando etc.)
(Hoopa-Unbound) @ Darkinium Z
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Psychic
- Focus Blast
My favorite pokemon of all time, Hoopa-Unboound. Hoopa is a stupidly powerful wallbreaker, destroying things with ease that don't resist it. Darkinium-Z is for using Black Hole Eclipse and OHKOing pokemon that dare switch in on this thing. Nasty Plot is to boost its already high SP. atk to insane levels. Dark Pulse and Psychic demolish anything that it does not resist and ( from my experience) OHKOing neutral targets after a boost. Focus blast is for steels that give this team trouble.
(Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
My last pokemon is my main lead, Landorus. It truly is a versatile pokemon, capable of pulling off many roles. But i chose it to be my stealth rocker. This EV set is capable of tanking my potentially OHKO hits leaving it usually around 2-4 HP left. Stealth Rock is obvious, for well, setting up hazards. Earthquake is to give maximum pain to the other team and to any mon that doesnt resist it. HP ice is for other landos and for the occasional garchomp. U-turn is for providing, yet another pivot on my team. Left overs is for recovery purposes
Well guys, that is my team and please give constructive criticism and feedback and feel free to reccommend any changes/switching pokemon as you like.
Note: If you want to change a pokemon, please give a descriptive reason of why that pokemon should be swapped/ changed.
Thanks!
Cisco