ORAS OU Mega Scizor Hyper Offence (1640 Peak).

I made this team the other day, centered around Mega Scizor.

Team Building Process:
scizor-mega.png

As my team is centered around Mega Scizor, I know that I need to cover various threats, including fire-types and Pokemon that commonly carry fire coverage (Lati twins, cleftable, etc.), will-o-wisp/scald, and heavy offensive pressure. I first tackled with Scizor's fire weakness with Heatran. In this case, I decided to run an offensive Heatran with full investment into special attack and speed to immediately apply offensive pressure to opponents.

scizor-mega.png
heatran.gif


However, this core thus far is extremely weak to the likes of Keldeo, Rotom-Wash, Manaphy and other scald users. As such, I needed a Pokemon that could sponge scalds status. It was a tough choice between Celebi and AV Tornadus-T; however, I chose the latter because Celebi is too passive to properly fit on this team (it will lose momentum). Furthermore, the momentum generated from Tornadus' U-Turn allows Scizor to get in safely. Therefore, for my third slot, I chose to run assault vest Tornadus-Therian to counter Keldeo, Slowbro and other scald spammers.

scizor-mega.png
heatran.gif
tornadus-therian.gif



This offensive core synergies well: Tornadus can swap into earthquakes aimed at Heatran, Heatran can swap into fire type attacks aimed at Scizor, and Tornadus can sponge special attacks (scald) aimed at both. However, while this core is pretty solid, it can get worn down by entry hazards. As such, I decided to add healing wish Latias with defog: This allows it to not only remove hazards, but provide means to fully revive a crippled member of the core if needed. It also provides a secondary check to Keldeo and provides a chance against Manaphy.

scizor-mega.png
heatran.gif
tornadus-therian.gif
latias.gif



Next, I needed a solid answer to Electric types like Zaptos and Thunderous, as they not only hit Scizor and Heatran hard, but often carry HP Ice for Latias and fry Tornadus with STAB electric coverage. Moreover, my opponents can gain momentum through volt switch easily. Therefore, I needed a quick answer to these threats -- life-orb Weavile. Weavile can pursuit trap Thunderous and other bulky Psychics (Slowbro), as well as OHKO Zaptos with Icicle Crash after stealth rocks damage.

scizor-mega.png
heatran.gif
tornadus-therian.gif
latias.gif
weavile-female.gif


For my last slot, I wasn't completely sure what was needed. A hazard setter along with a check to Talonflame would be nice, which made me decide to put tank Garchomp in this last spot. It checks Talonflame and is generally useful for wearing down opponents.

scizor-mega.png
heatran.gif
tornadus-therian.gif
latias.gif
weavile-female.gif
garchomp.gif



Sets and Strategy:
1. Scizor-Mega @ Scizorite.
Ability: Technician.
EVs: 252 HP / 64 Def / 192 SpD.
Impish Nature.
- Swords Dance
- Bullet Punch
- Roost
- U-turn

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In my view, investment in Scizor's speed and attack is not needed, as upon mega evolution, it gains access to fantastic bulk. Swords Dance helps to mitigate the "lack" of attack in this set anyways, so attack investment is not needed. The given EV spread allows it to successfully check threats such as the Lati twins, Weavile, Mega Gardevoir, and defensive Landerous-T without taking significant damage. U-Turn is used to gain momentum on the switched Scizor forces, with Roost being mandatory to improve Scizor's staying power. Bullet Punch is there because who the hell runs Scizor/Mega Scizor without bullet punch?

2. Heatran @ Air Balloon.
Ability: Flash Fire.
EVs: 252 SpA / 252 Spe / 4 HP. IVs: 0 attack.
Modest Nature.
- Flamethrower
- Flash Cannon
- Earth Power
- Hidden Power [Ice]
chimaera_my_heatran_colored_by_astrozerk04.jpg


Heatran is a very good partner for Scizor, as it sponges the will-o-wisps and fire-type attacks that roast it. Given how common defensive landerous-t/garchomp is, maximum speed allows it to outpace the aforementioned threats and OHKO with HP Ice. This can net a surprising amount of KOs on unsuspecting victims. I chose Flamethrower over Fire Blast because I hate using moves with <90% accuracy, and the difference between 90 and 110 power is really not worth the chance to miss in my opinion. Flash cannon nails fairies such as Cleftable, Sylveon and Mega Gardevoir harder, and earth power is mainly for disposing of opposing Heatran. 0 attack IVs are there to minimize foul play damage.


3. Tornadus-Therian @ Assault Vest. Ability: Regenerator
EVs: 252 SpA / 252 Spe / 4 SpD.
Hasty Nature
- Air Slash
- Superpower
- U-turn
- Heat Wave
december_19th__2013__tornadus_by_ultimatesassmaster-d70xdty.png

I really like this art...


Tornadus-T makes a great check to Keldeo, Garchomp, and earthquake scarf-locked Landerous-Ts. It is especially useful to crush Keldeo, an extremely common and dangerous threat to this team. The given EV spread allows it to take even a specs Hydro Pump and KO Keldeo with an Air Slash. Thereafter, it can switch out and heal itself with regenerator. Speaking of Air Slash, 70% accuracy sucks and will screw you over all the time (well...30% of the time, but you know what I mean). In my view, the flinch chance+higher accuracy of air slash is worth using over the stronger hurricane, as it is much less likely to miss. Superpower nails Bisharp, Tyranitar and Heatran on hard the switch in, even without attack investment; U-Turn is used to gain momentum; and Heat Wave nails Skarmory, Ferrathorn and opposing Scizor.

Latias @ Life Orb. Ability: Levitate.
EVs: 4 Def / 252 SpA / 252 Speed.
IVs: 0 attack.
Timid Nature.
- Draco Meteor
- Healing Wish
- Psyshock
- Defog

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Latias serves the role of smashing targets with STAB Draco Meteor, punishing fairy switch ins with Psyshock, removing hazards with Defog, and finally, sacrificing itself in order to bring a crippled teammate back into the fight. HP Fire, in this case, is really not needed, as Heatran deals with Bisharp, Ferrathorn and Scizor. A timid nature is essential for outpacing Keldeo and speed trying with Gengar, as well as outpacing base 100 speed Pokemon commonly known to run a positive speed nature speed , such as Manaphy and Victini. Furthermore, it increases the chance for it to get off a clutch healing wish when most needed. Investment into special attack is used to allows Psyshock and Draco Meteor to hit as hard as possible, the latter of which being able to secure many OHKOs on frail Pokemon, such as Weavile on the Psyshock predicted switch.

5. Weavile @ Life Orb. Ability: Pressure.
EVs: 4 HP / 252 Atk / 252 Speed.
Jolly Nature.
- Ice Shard
- Icicle Crash
- Knock Off
- Pursuit
weavile_by_evilqueenie-d8g3daf.png


Weavile, being one of the best revenge killers and late-game cleaners in OU, fills the role of killing Zaptos and Thunderous, as well as dealing with the ever-common Lati twins, Gengar and Celebi. A Jolly nature is essential for outpacing Timid Gengar and Thunderous. Ice Shard, as priority, is a decent choice to revenge kill weakened scarf Landerous, as well as circumnavigate weakened priority users, such as Bisharp, Scizor, Azumarill and "bulky" Talonflame (without speed investment). A life orb is great for increasing the KO potential of Weavile's moves, allowing it to KO most neutral targets at <50% HP and putting Pokemon such as Zaptos in range of an OHKO from Icicle Crash. I chose to run pursuit over Low Kick, because Tyranitar and Bisharp are easily handled by other Pokemon on my team (Scizor and Heatran), and Pursuit provides nice utility in terms of trapping. Knock off is there because who the hell runs Weavile without Knock off (night slash Weavile hype! -_-)? And Icicle Crash is used over Ice Punch because in my view, Weavile needs to hit as hard as possible, even if it costs a little accuracy.

6. Garchomp @ Rocky Helmet.
Ability: Rough Skin.
EVs: 252 HP / 180 Def / 76 SpD.
Impish Nature.
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic

garchomp_by_swankyshadow-d5o9922.jpg


One of the most common OU Pokemon makes its appearance on this team. The ability to lay hazards, as well as phaze with dragon tail, makes Garchomp fill the role of wearing down opponents in order to allows Weavile and Scizor sweep/clean more easily. Even without investment, STAB earthquake hits hard, and is useful on any team. This is further helped by Stealth Rocks and the combination of Rough Skin+Rocky Helmet. This makes a particularly good check to Talonflame, as it nearly KOs it with SR+Rocky Helmet+Brave Bird recoil+Rough Skin. Toxic is very useful to cripple walls such as Slowbro and Zaptos that like to switch in on Garchomp, and is superior to that of Fire Blast, as Heatran already handles Skarmory and other steel types.

Biggest Threats:
manaphy.gif

Cries in a corner...
If this POS gets a Tail Glow up, it can be GG really quickly. Its ability to spam Scald, as well as carrying Ice Beam for Tornadus, means that I don't really have a solid check to it. The best way I can deal with this thing is to slam it with a Draco Meteor, and finish it off with my Weavile. Still though, this thing is scary.

clefable.gif

Die in a fire...

If Scizor is gone, then this thing can just set up Calm Mind and ruin my day...
 
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hey there. this is a very solid team, and there isn't much to say. however, after experimenting with the team a bit, i feel your team is very weak to bulky waters, such as Mega Slowbro, Suicune and the like. suicune can roar out mega scizor if it thinks about setting up, and mega slowbro can tank most of the attacks thrown at it, and set up with calm mind. your team also struggles against mega scizor, especially ones that run superpower, as it can take out most of your mons without problem. there are some solutions to these problems:

slowbro.png
- to lure in bulky waters, you could try running Power Herb + Solar Beam Heatran - this will surprise them, and definitely leave a dent in Mega Slowbro, just so long as it hasn't set up. here is a calc which shows Solar Beam against Mega Slowbro: 252 SpA Heatran Solar Beam vs. 252 HP / 24 SpD Mega Slowbro: 306-362 (77.6 - 91.8%) -- guaranteed 2HKO. As you can see, it's a 2HKO, and Heatran can finish off with Flash Cannon or any other move.

manaphy.png
- if you're not too keen on this, you can go for Magma Storm > Flamethrower. This traps Water-types that tend to set up, most notably Manaphy and Mega Slowbro. Trapping them allows you to switch out into Latias or Mega Scizor and set up or take them out. However, you do lose on the damage with Flamethrower.

scizor-mega.png
- to deal with Mega Scizor, I recommend changing Heatran's nature to Jolly as this allows you to outspeed Mega Scizor, and OHKO it with Flamethrower, before it takes you out with Superpower. This is very important, because the Speed difference between Mega Scizor and Heatran is extremely marginal, and if Mega Scizor runs a Jolly nature, and you run a Modest nature, it can out speed Heatran and take it out, so the nature change is crucial.
i hope i helped, and grats on the peak! :)
 
Nice team dude.
My suggestions would be using 92 speed on Chomper to outspeed Bisharp which has the potential to do major damage to your team, I would also consider using Fire Blast to have a secondary check to Mega-Scizor if Heatran goes down.
Speaking of Tran I second to Sobi's recommendations that changing the nature to Timid would be better as it outspeeds Max speed Jolly M-Sciz if you ever come across one and changing Flamethrower to Magma Storm to beat Bulky waters and stall easier.
 
hey there. this is a very solid team, and there isn't much to say. however, after experimenting with the team a bit, i feel your team is very weak to bulky waters, such as Mega Slowbro, Suicune and the like. suicune can roar out mega scizor if it thinks about setting up, and mega slowbro can tank most of the attacks thrown at it, and set up with calm mind. your team also struggles against mega scizor, especially ones that run superpower, as it can take out most of your mons without problem. there are some solutions to these problems:

slowbro.png
- to lure in bulky waters, you could try running Power Herb + Solar Beam Heatran - this will surprise them, and definitely leave a dent in Mega Slowbro, just so long as it hasn't set up. here is a calc which shows Solar Beam against Mega Slowbro: 252 SpA Heatran Solar Beam vs. 252 HP / 24 SpD Mega Slowbro: 306-362 (77.6 - 91.8%) -- guaranteed 2HKO. As you can see, it's a 2HKO, and Heatran can finish off with Flash Cannon or any other move.

manaphy.png
- if you're not too keen on this, you can go for Magma Storm > Flamethrower. This traps Water-types that tend to set up, most notably Manaphy and Mega Slowbro. Trapping them allows you to switch out into Latias or Mega Scizor and set up or take them out. However, you do lose on the damage with Flamethrower.

scizor-mega.png
- to deal with Mega Scizor, I recommend changing Heatran's nature to Jolly as this allows you to outspeed Mega Scizor, and OHKO it with Flamethrower, before it takes you out with Superpower. This is very important, because the Speed difference between Mega Scizor and Heatran is extremely marginal, and if Mega Scizor runs a Jolly nature, and you run a Modest nature, it can out speed Heatran and take it out, so the nature change is crucial.
i hope i helped, and grats on the peak! :)

Thanks for the tips! I thought power herb heatran with solar beam was very gimmicky but it actually works quite well. I like how it can lure rotom, slowbro, etc. and nuke them.
 
The team is really solid but I think that are things to improve. Fo example your matchup against Stall is bad, you haven't a really Stallbreaker in this team, also Manaphy and Rotom are really annoying for this team, Manaphy for example has many chances to setup, for example against Scizor and Heatran also is annoying because your only check for it is Tornadus-t but hate the burn, Latias is a swich-in but if Manaphy has Ice Beam is really annoying for this team. Rotom is annoying because you don't have a good switch-in for it. Your team hate the burn, and Rotom-W can spam Will-O-Wisp really easily, because you don't have a status absorber, yes Latias is a good Swich-in, but take off many momentum because Rotom has Volt-Swich and if the opposing team has Rotom+Pursuitter you have lost. For this reason I think that Raikou>Tornadus-T Raikou gives you a second status-absorber, check Manaphy and Tornadus-t (that is annoying because hit garchomp with Hurricane, Scizor with Heat Wave and Heatran with Superpower, you can try to revegekill it with Weavile or Bullet Punch but is annoying) Also I think that Assault Vest is good set in this team because helps against Manaphy and Charizard Y (Latias hasn't Roost, for this reason Charizard is annoying) You can try Calm Mind that gives you a second win-con but I don't think that is the best choice in this team.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Shadow Ball
Also I think that Heatran offensive Stallbreaker is the best choice in this team, because improve your matchup against Stall Team, Magma Storm is the best option in this set, because allows you to trap many pokemon (Chansey for example) and Taunt prevent that use a status move. For the item Air Balloon is good, because allows you against sand team, but Power herb is another good option because lure Manaphy, Quegsire, Rotom and bulky Water, that helps the Scizor Sweep. Also Timid Nature is many important on Heatran because allows it to outspeed many pokemon, like Mega Heracross for example.
Heatran @ Power Herb/Air Ballon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Solar Beam/Toxic
Ah and take off the 4 HP on Weavile that increase the Stealth Rock damage, and Latias need 72 EVs in HP to evoid the 2HKO from Thundurus after Stealth Rock and hits a life Orb number. Ah and agree with Rands that Garchomp need 92 EVs in Spe for outspeed Jolly Bisharp, that is annoying for this team, because your only really check is Garchomp, because Heatran isn't a good swich-in and Scizor hasn't Superpower.
Summary of the changes:
  • The set on Heatran
  • Raikou>Tornadus-T
  • The set on Chomp
  • The set on Tias
Team Complete:
Heatran @ Power Herb/Air Ballon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Solar Beam/Toxic

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Shadow Ball


6. Garchomp @ Rocky Helmet.
Ability: Rough Skin.
EVs: 240 HP / 176 Def / 92 SpD.
Impish Nature.
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic

5. Weavile @ Life Orb. Ability: Pressure.
EVs: 252 Atk / 4 Def / 252 Speed.
Jolly Nature.
- Ice Shard
- Icicle Crash
- Knock Off
- Pursuit

1. Scizor-Mega @ Scizorite.
Ability: Technician.
EVs: 252 HP / 64 Def / 192 SpD.
Impish Nature.
- Swords Dance
- Bullet Punch
- Roost
- U-turn

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Hope i've helped
 
Nice team dude.
My suggestions would be using 92 speed on Chomper to outspeed Bisharp which has the potential to do major damage to your team, I would also consider using Fire Blast to have a secondary check to Mega-Scizor if Heatran goes down.
Speaking of Tran I second to Sobi's recommendations that changing the nature to Timid would be better as it outspeeds Max speed Jolly M-Sciz if you ever come across one and changing Flamethrower to Magma Storm to beat Bulky waters and stall easier.

Thanks for the tips. I changed the EV spread and added fire blast to Garchomp. I noticed that this team kinda struggles with skarmory as well (once heatran is dead) , and fire blast>toxic for this team.
 
Hey!
This team appears to be quite solid, but there are some decent optimizations that can be made;
  • Your team off hand seems to struggle a bit with stall, so I would recommend Magma Storm Taunt Heatran instead of the current set; You should also probably look into making that the Magma Storm/Solarbeam/Taunt/Earth Power or Stone Edge variant, because that basically just wins if properly played versus stall.

  • I also agree that speed creeping Jolly Bisharp by using 92 Speed EVs is very valuable to your team, if you choose to continue using Garchomp.

  • However I'd like to point out that ZardX, and Sand Offense are extremely threatening to your team, as are Raikou/MegaManectric/Mega Lopunny, once Garchomp is chipped a little. So an option is to go for a Defensive Lando-T varient>the current set;

  • This in turn makes Bisharp a bit more of a problem, so to fix that you can run a Keldeo>Weavile, which makes sense considering the teams bad match up vs Mega Lopunny, Mega Gyarados, and also gives you something to fall back on vs rain and Dark Spam and also giving you a way more solid answer to Mega Scizor. A Scarf Keldeo is probably the most effective set for your team, looking at the rest of it.

  • My next suggestion is Roost Latias>HW; Healing Wish is great on more offensively inclined squads but, right now Raikou/Mega Manectric just chip you with Volt Switch before being able to break through; Roost would give you longer lasting checks vs ZardY/Keldeo/as well as the electrics.

  • Now my last suggestion, is to try an offensive Mega Scizor varient; Your team would like something that can get an SD up and finish the game, more than it'd like a bulky sweeper to be honest; Offensive Mega Scizor with Bug Bite>U-Turn lets you close out games way more effectively than the set you current have I'd say.

  • Last but not least, you should probably consider running Raikou>Torn-T to improve your match up versus Bird Spam, while also checking stuff like Gengar and Manaphy, while also being really cool in general becauseits an offensive Electric!
Hopefully these suggestions help you out! Enjoy!~
 
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