I decided to make a Mega Scizor team because all my other Mega Scizor teams were disaster so:
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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Stealth Rock
- Thunder Wave
- Soft-Boiled
Clefable is a ridiculously good Pokemon. At the first look, it`s stat may not be that impressive but Clefable gained the abilities Magic Guard and Unaware, making it one of the common walls in OU. Another good stat about it is a 95 bast SpA. which is nothing to laugh at. Moonblast is a 95BP move that can deal massive damage even if it is used by Clefable because of the STAB.
It also has access to Stealth Rocks making in a very good lead that can counter one of the most common-used lead, Garchomp.
Moveset details:
Moonblast:
As stated before, a solid hiting STAB move.
Stealth Rock:
Everybody likes rocks.
Thunder Wave:
Making every fast Pokemon useless lol.
Soft-Boiled:
Restoring HP is a recommended thing if you are using a tanking Pokemon.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 32 HP / 48 Atk / 252 SpA / 176 Spe
Naive Nature
- Drain Punch
- Gunk Shot
- Psyshock
- Dark Pulse
Now, Hoopa-Unbound is like old times` Greninja (but a slower one). Nothing really wants to switch into this thing. 160 base Atk., 170 bast SpA. and 130 base SpD. are nothing to laugh at. It`s 176 bast speed and Naive natures ensures that it will outspeed 70 base speed, even those with speed adding natures such as Bisharp, Breloom, and a non-mega Metagross.
Moveset details:
Drain Punch:
Always good to restore HP.
Gunk Shot:
Hoopa-U`s Gunk Shot is the way to deal Clefable and Sylveon.
Psyshock:
With Psyshock, Hoopa-U makes a good counter for Mega Venusaur.
Dark Pulse:
A very powerful STAB move, 2HKOing Hippowdown.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W is the physical wall of the team. It`s excelent defensive stats and max EVs on HP making it possible for Rotom-W to take hits.
It also hits hard Pokemon like Heatran, Landorus-T and Azumarill.
Moveset details:
Volt Switch:
It can do that VoltTurn thingy with Thundurus and also hit Pokemon that are weak to electric.
Hydro Pump:
A very good wallbreaking move that hits hard Heatran, Lando-T and other Pokemon too.
Will-O-Wisp:
Nobody likes to deal with physical setup sweepers/all-out attackers.
Pain Split:
Every good defensive Pokemon needs a HP-recovering move.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Poison Jab
A bulky Assault Vest Conkeldurr is a safe switch when your opponent sent outs Rotom-W. Rotom`s Will-o-Wisp boosts Conkeldurr`s attack by x1.5 which is extremely good.
Poison Jab is to deal with slow fairy types such as Azumarill or even a paralyzed fast fairy types such as Mega Gardevoir.
It is also a good counter to Heatran since it can take many hits from it and restore back HP with Drain Punch.
Moveset details:
Drain Punch:
Restore HP and hit hard.
Mach Punch:
Priority is always good.
Ice Punch:
A very good move that helps Conkeldurr dealing with counters. Also, it 2HKOs a defensive Garchomp (though it receives a very annoying damage from Rough Skin and Rocky Helmet)
Poison Jab:
As stated before, to help Conkeldurr dealing with slow or paralyzed fairy types.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
For me, Landorus-T is the second best Choice Scarf user in the metagame (Tyrantrum will always be #1).
However, unlike Tyrantrum, Landorus-T has immunities to both Ground and Electric moves, two common used moves and also resistance to Poison, Bug and Fighting.
It also has access to Intimidate, which is a very useful move against setup sweepers and all-out attackers.
Thanks to it`s Choice Scarf, it outspeeds all the non-scarfed Pokemon in the OU format and even slower scarfed Pokémon.
Moveset details:
Earthquake:
A strong STAB move.
Stone Edge:
Dealing with Talonflame and Mega Charizard-Y or even other rock weakness Pokemon.
Knock Off:
Nothing really wants to lose it`s item, right?
Unless Pokemon with Unburned ofcourse.
U-turn:
KILLS Hoopa-U (even scarfed ones) and allows you gtfo when you don`t want your Landorus to die XD.
Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite
The set-up sweeper and another revenge killer in the team. With one swords dance, it can be one of the best late-game sweepers (thanks to it`s bullet punch and resistance to extremespeed).
Moveset details:
Swords Dance:
Making it able to sweep teams so hard.
Bullet Punch:
Revenge-killing and a strong technician + STAB boosted + priority move.
Superpower:
After a swords dance, it OHKOs Scizor`s No.1 enemy: Heatran.
Bug Bite:
Another move that deals massive damage thanks to it`s technician and STAB boosts.
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Importable:
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Credits (by far):
NJNP - I stole his Hoopa-U`s moveset, EV spead and items. Sorry bro
.






Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Stealth Rock
- Thunder Wave
- Soft-Boiled
Clefable is a ridiculously good Pokemon. At the first look, it`s stat may not be that impressive but Clefable gained the abilities Magic Guard and Unaware, making it one of the common walls in OU. Another good stat about it is a 95 bast SpA. which is nothing to laugh at. Moonblast is a 95BP move that can deal massive damage even if it is used by Clefable because of the STAB.
It also has access to Stealth Rocks making in a very good lead that can counter one of the most common-used lead, Garchomp.
Moveset details:
Moonblast:
As stated before, a solid hiting STAB move.
Stealth Rock:
Everybody likes rocks.
Thunder Wave:
Making every fast Pokemon useless lol.
Soft-Boiled:
Restoring HP is a recommended thing if you are using a tanking Pokemon.

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 32 HP / 48 Atk / 252 SpA / 176 Spe
Naive Nature
- Drain Punch
- Gunk Shot
- Psyshock
- Dark Pulse
Now, Hoopa-Unbound is like old times` Greninja (but a slower one). Nothing really wants to switch into this thing. 160 base Atk., 170 bast SpA. and 130 base SpD. are nothing to laugh at. It`s 176 bast speed and Naive natures ensures that it will outspeed 70 base speed, even those with speed adding natures such as Bisharp, Breloom, and a non-mega Metagross.
Moveset details:
Drain Punch:
Always good to restore HP.
Gunk Shot:
Hoopa-U`s Gunk Shot is the way to deal Clefable and Sylveon.
Psyshock:
With Psyshock, Hoopa-U makes a good counter for Mega Venusaur.
Dark Pulse:
A very powerful STAB move, 2HKOing Hippowdown.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W is the physical wall of the team. It`s excelent defensive stats and max EVs on HP making it possible for Rotom-W to take hits.
It also hits hard Pokemon like Heatran, Landorus-T and Azumarill.
Moveset details:
Volt Switch:
It can do that VoltTurn thingy with Thundurus and also hit Pokemon that are weak to electric.
Hydro Pump:
A very good wallbreaking move that hits hard Heatran, Lando-T and other Pokemon too.
Will-O-Wisp:
Nobody likes to deal with physical setup sweepers/all-out attackers.
Pain Split:
Every good defensive Pokemon needs a HP-recovering move.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Poison Jab
A bulky Assault Vest Conkeldurr is a safe switch when your opponent sent outs Rotom-W. Rotom`s Will-o-Wisp boosts Conkeldurr`s attack by x1.5 which is extremely good.
Poison Jab is to deal with slow fairy types such as Azumarill or even a paralyzed fast fairy types such as Mega Gardevoir.
It is also a good counter to Heatran since it can take many hits from it and restore back HP with Drain Punch.
Moveset details:
Drain Punch:
Restore HP and hit hard.
Mach Punch:
Priority is always good.
Ice Punch:
A very good move that helps Conkeldurr dealing with counters. Also, it 2HKOs a defensive Garchomp (though it receives a very annoying damage from Rough Skin and Rocky Helmet)
Poison Jab:
As stated before, to help Conkeldurr dealing with slow or paralyzed fairy types.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
For me, Landorus-T is the second best Choice Scarf user in the metagame (Tyrantrum will always be #1).
However, unlike Tyrantrum, Landorus-T has immunities to both Ground and Electric moves, two common used moves and also resistance to Poison, Bug and Fighting.
It also has access to Intimidate, which is a very useful move against setup sweepers and all-out attackers.
Thanks to it`s Choice Scarf, it outspeeds all the non-scarfed Pokemon in the OU format and even slower scarfed Pokémon.
Moveset details:
Earthquake:
A strong STAB move.
Stone Edge:
Dealing with Talonflame and Mega Charizard-Y or even other rock weakness Pokemon.
Knock Off:
Nothing really wants to lose it`s item, right?
Unless Pokemon with Unburned ofcourse.
U-turn:
KILLS Hoopa-U (even scarfed ones) and allows you gtfo when you don`t want your Landorus to die XD.

Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite
The set-up sweeper and another revenge killer in the team. With one swords dance, it can be one of the best late-game sweepers (thanks to it`s bullet punch and resistance to extremespeed).
Moveset details:
Swords Dance:
Making it able to sweep teams so hard.
Bullet Punch:
Revenge-killing and a strong technician + STAB boosted + priority move.
Superpower:
After a swords dance, it OHKOs Scizor`s No.1 enemy: Heatran.
Bug Bite:
Another move that deals massive damage thanks to it`s technician and STAB boosts.
Importable:
Code:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Stealth Rock
- Thunder Wave
- Soft-Boiled
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 32 HP / 48 Atk / 252 SpA / 176 Spe
Naive Nature
- Drain Punch
- Gunk Shot
- Psyshock
- Dark Pulse
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Poison Jab
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite
Credits (by far):
NJNP - I stole his Hoopa-U`s moveset, EV spead and items. Sorry bro
