Hi everyone, this is Raiiniichts. This is my first RMT, but I've been doing Showdown since XY OU. The basis of this team is the core of Kyurem-Black and Bulky M-Scizor.
The Team At A Glance:
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Def / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Mega Scizor is becoming underrated in my opinion with all the new ORAS megas. I chose the bulky swords dance set for its ability to set up on stuff like Landorus-T. Swords Dance, Roost, and Bullet Punch are basically obligatory. The last slot is up in the air between Knock Off and Superpower for me. I have used both -- though Knock Off gets the best coverage, Superpower hits things like Heatran on the switch. Bug Bite is shit coverage. End of Story. 176 SpD avoids 2HKO from Focus Blast M-Gardevoir, and the rest of the EV's are dumped into Defense to help Scizor setup.
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 228 HP / 252 SpA / 28 SpD
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
Ah Kyu-B. My favorite pokemon. He has amazing offensive synergy alongside M-Scizor. I've also seen Scarf Kyu-B's and Life Orb. But in my opinion, Substitute Kyurem-Black is the Kyurem-Black. Once behind a sub, Kyu-B beats literally everything in the game - bar things like Tyranitar (damn sandstorm) , Scizor, and Ferrothorn (with Gyro Ball, although if you predict his leech seed and sub after he breaks your sub you can beat ferro). Kyu-B beats almost all of Scizor's counters: Heatran, Mandibuzz, Skarmory, Rotom-W, Zapdos, and in most cases, bulky waters.
The normal Sub-Kyurem set uses a spread of 56 HP / 252 SpA / 200 Spe. In my experience, the only thing that really happens is you get outsped by Excadrill - in my opinion, the added bulk is very important. A lot of offensive Pokemon will think that they can OHKO Kyu-B with their coverage moves ... but they don't. I also always debate whether or not it is more important for Kyu-B to have better physical or special bulk, and I've settled on special, so bulky waters are less likely to break your sub. I believe 228 HP is a Leftovers number, but I would appreciate it if someone could optimize the EV spread. The bulk greatly increases Kyu-B's staying power.
Example Calcs:
Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
And then I was like, hey! I could make a Dragon-Steel-Fairy core. I chose Choice Band Azumarill for its wallbreaking capabilities to allow M-Scizor to sweep late game. Aqua Jet is for revenge-killing, Waterfall and Play Rough are Azu's most important stabs, and lastly I chose Superpower over Knock Off, since M-Scizor already has Knock Off, and I can hit Ferro on the switch. It's possible that I might switch the two moves on the two pokemon, but I'm not sure. Azu mostly beats Talonflame and Keldeo, two pokemon that give the above core problems.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
At this point I notice that all my pokemon are slow as fuck. Enter Prankster T-Wave. I stop setup sweepers and allow my bulky pokemon to hit before they take hits. Thundurus also provides a better game against bulky waters if Kyu-B can't deal with them. Thundy also counters Keldeo and checks Talonflame. Focus Blast over Sludge Wave or Taunt so I can hit TTar, Excadrill, etc. However, I've had some problems with stall, so I might try out Taunt.
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Iron Head
And Excadrill. I consider him to be the most expendable member of my team, as ... he's not been very good to me. He controls hazards and puts offensive pressure, though he is not very great at the former. I put him in since I didn't want to lose momentum with something like Ferrothorn. I also needed a revenge killer as my last member, so I put both Rapid Spin and Stealth Rock on him. The cool thing about Exca is Mold Breaker Stealth Rock ignores Magic Bounce, but that's about it.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Brave Bird
- Roost
Talonflame acts as a revenge killer and a backup sweeper to M-Scizor. He acts as a fighting-type counter. I think Swords Dance Talonflame is the best set for Talonflame in the meta currently, as it allows Talonflame to setup and beat a lot of things. Roost allows me to recover on a predicted switch, and hard switch out. Taunt is a possibility, because, as I said, I've had some problems with stall.
Thanks for Reading this RMT.
Importable:
Proof of Laddering:
The Team At A Glance:







Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Def / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Mega Scizor is becoming underrated in my opinion with all the new ORAS megas. I chose the bulky swords dance set for its ability to set up on stuff like Landorus-T. Swords Dance, Roost, and Bullet Punch are basically obligatory. The last slot is up in the air between Knock Off and Superpower for me. I have used both -- though Knock Off gets the best coverage, Superpower hits things like Heatran on the switch. Bug Bite is shit coverage. End of Story. 176 SpD avoids 2HKO from Focus Blast M-Gardevoir, and the rest of the EV's are dumped into Defense to help Scizor setup.

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 228 HP / 252 SpA / 28 SpD
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
Ah Kyu-B. My favorite pokemon. He has amazing offensive synergy alongside M-Scizor. I've also seen Scarf Kyu-B's and Life Orb. But in my opinion, Substitute Kyurem-Black is the Kyurem-Black. Once behind a sub, Kyu-B beats literally everything in the game - bar things like Tyranitar (damn sandstorm) , Scizor, and Ferrothorn (with Gyro Ball, although if you predict his leech seed and sub after he breaks your sub you can beat ferro). Kyu-B beats almost all of Scizor's counters: Heatran, Mandibuzz, Skarmory, Rotom-W, Zapdos, and in most cases, bulky waters.
The normal Sub-Kyurem set uses a spread of 56 HP / 252 SpA / 200 Spe. In my experience, the only thing that really happens is you get outsped by Excadrill - in my opinion, the added bulk is very important. A lot of offensive Pokemon will think that they can OHKO Kyu-B with their coverage moves ... but they don't. I also always debate whether or not it is more important for Kyu-B to have better physical or special bulk, and I've settled on special, so bulky waters are less likely to break your sub. I believe 228 HP is a Leftovers number, but I would appreciate it if someone could optimize the EV spread. The bulk greatly increases Kyu-B's staying power.
Example Calcs:
0 Atk Landorus-T Stone Edge vs. 228 HP / 0- Def Kyurem-B: 222-262 (49.5 - 58.4%) -- 66.4% chance to 2HKO after Leftovers recovery
252+ SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 8 SpD Landorus-T: 732-864 (191.6 - 226.1%) -- guaranteed OHKO
252 SpA Life Orb Gengar Focus Blast vs. 228 HP / 28 SpD Kyurem-B: 361-426 (80.5 - 95%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Teravolt Kyurem-B Earth Power vs. 0 HP / 4 SpD Gengar: 258-304 (99.6 - 117.3%) -- 93.8% chance to OHKO
0 SpA Heatran Ancient Power vs. 228 HP / 28 SpD Kyurem-B: 114-136 (25.4 - 30.3%) -- 0.5% chance to 4HKO after Leftovers recovery <--SpDef Heatran
252 Atk Garchomp Dragon Claw vs. 228 HP / 0- Def Kyurem-B: 290-344 (64.7 - 76.7%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Sharp Beak Talonflame Brave Bird vs. 228 HP / 0- Def Kyurem-B: 190-225 (42.4 - 50.2%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 8 SpD Landorus-T: 732-864 (191.6 - 226.1%) -- guaranteed OHKO
252 SpA Life Orb Gengar Focus Blast vs. 228 HP / 28 SpD Kyurem-B: 361-426 (80.5 - 95%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Teravolt Kyurem-B Earth Power vs. 0 HP / 4 SpD Gengar: 258-304 (99.6 - 117.3%) -- 93.8% chance to OHKO
0 SpA Heatran Ancient Power vs. 228 HP / 28 SpD Kyurem-B: 114-136 (25.4 - 30.3%) -- 0.5% chance to 4HKO after Leftovers recovery <--SpDef Heatran
252 Atk Garchomp Dragon Claw vs. 228 HP / 0- Def Kyurem-B: 290-344 (64.7 - 76.7%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Sharp Beak Talonflame Brave Bird vs. 228 HP / 0- Def Kyurem-B: 190-225 (42.4 - 50.2%) -- guaranteed 3HKO after Leftovers recovery

Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
And then I was like, hey! I could make a Dragon-Steel-Fairy core. I chose Choice Band Azumarill for its wallbreaking capabilities to allow M-Scizor to sweep late game. Aqua Jet is for revenge-killing, Waterfall and Play Rough are Azu's most important stabs, and lastly I chose Superpower over Knock Off, since M-Scizor already has Knock Off, and I can hit Ferro on the switch. It's possible that I might switch the two moves on the two pokemon, but I'm not sure. Azu mostly beats Talonflame and Keldeo, two pokemon that give the above core problems.

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
At this point I notice that all my pokemon are slow as fuck. Enter Prankster T-Wave. I stop setup sweepers and allow my bulky pokemon to hit before they take hits. Thundurus also provides a better game against bulky waters if Kyu-B can't deal with them. Thundy also counters Keldeo and checks Talonflame. Focus Blast over Sludge Wave or Taunt so I can hit TTar, Excadrill, etc. However, I've had some problems with stall, so I might try out Taunt.

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Iron Head
And Excadrill. I consider him to be the most expendable member of my team, as ... he's not been very good to me. He controls hazards and puts offensive pressure, though he is not very great at the former. I put him in since I didn't want to lose momentum with something like Ferrothorn. I also needed a revenge killer as my last member, so I put both Rapid Spin and Stealth Rock on him. The cool thing about Exca is Mold Breaker Stealth Rock ignores Magic Bounce, but that's about it.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Brave Bird
- Roost
Talonflame acts as a revenge killer and a backup sweeper to M-Scizor. He acts as a fighting-type counter. I think Swords Dance Talonflame is the best set for Talonflame in the meta currently, as it allows Talonflame to setup and beat a lot of things. Roost allows me to recover on a predicted switch, and hard switch out. Taunt is a possibility, because, as I said, I've had some problems with stall.
Thanks for Reading this RMT.
Importable:
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Def / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 228 HP / 252 SpA / 28 SpD
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Iron Head
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Brave Bird
- Roost
Ability: Light Metal
EVs: 248 HP / 84 Def / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 228 HP / 252 SpA / 28 SpD
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Iron Head
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Brave Bird
- Roost
Proof of Laddering: