





Hello guys, my name is unami. This is my 1st rmt & I'll be presenting to you a simple scizor team which I made that I believe to be effective in a ladder as well a tournament setting. I've always emphasised on building my own teams since I returned to showdown in sm as I believe there are many good players out there so building your teams can really give you the edge over others when the competition is so tight. Without further ado, let me get on with the rmt.

Dickpincher (Scizor-Mega) (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Atk / 164 Def / 16 SpD / 16 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
I believe mega scizor to be one of the best megas in sm ou right now so I wanted to build a team around it. I've tweaked my evs just a wee bit from the standard smogon dex so let me explain. Below is the standard smogon dex set. 16 speed evs allow me to outspeed max speed adamant alolan marowak which I consider worthwhile as 16 is not a lot. The remaining 40 EVs are dumped into def to make scizor as bulky as possible. 56 speed evs on the smogon dex set are so scizor outruns av magnezone which I think is rarely used hence I do not think it is worth using that much evs in speed.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Atk / 124 Def / 16 SpD / 56 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
Ability: Light Metal
EVs: 248 HP / 64 Atk / 124 Def / 16 SpD / 56 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
Rest of the moveset and evs are standard so smogon will explain for me.
- Running 64 Attack EVs and an Adamant nature secures the 2HKO on uninvested Zygarde with Bullet Punch after a Swords Dance, preventing Choice Band and offensive Dragon Dance variants from netting too much damage on Mega Scizor. 16 EVs are allocated into Special Defense to let Mega Scizor avoid the 2HKO from Magearna's +1 Thunderbolt.
- Swords Dance raises Mega Scizor's Attack by two stages, allowing it to sweep under the right conditions. Bullet Punch packs both priority to threaten Pokemon such as Mega Diancie and Tapu Bulu and impressive power after a Swords Dance boost. Knock Off is a great coverage move to complement Bullet Punch, as it removes Leftovers from Celesteela, Heatran, and Zapdos, making them much easier to wear down throughout the course of the game. It also hits specially defensive Toxapex for high amounts of damage. Roost rounds off the set, allowing Mega Scizor to heal off passive damage and set up multiple Swords Dances on Pokemon such as defensive Landorus-T and Ferrothorn.

Arena flapped (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
I chose choice banded tyranitar as partner to scizor because it can capitalize on scizor checks such as zapdos, celesteela & heatran. I'm aware I could just as easily use something like dragon dance or banded zygarde but I wanted to try out tyranitar as I think it's a lot less common in the sense there have been far fewer scizor + cb ttar teams that actually work well comapred to scizor + zygarde. I want to make a special mention about pursuit on tyranitar and how it can be used very effectively to deal with magnezone which traps scizor which the following replay will show.
Moveset and evs are standard so smogon will explain for me.
- Stone Edge is the most spammable move on the set, hitting even Pokemon that resist Rock for massive damage. The metagame's lack of switch-ins to powerful Rock-type moves increases its potency. Crunch is Tyranitar's secondary STAB move and hits many threats neutrally, making Tyranitar even harder to switch into safely. Pursuit makes Tyranitar a fearsome trapper, as any targets weak to Dark or less bulky and neutral are heavily damaged if not OHKOed upon switching out. Notable targets include Latios, Alolan Marowak, and Choice-locked Tapu Lele. gets include Latios, Alolan Marowak, and Choice-locked Tapu Lele. The final moveslot is fairly flexible. Earthquake allows Tyranitar to defeat certain Pokemon that resist its STAB attacks, such as Mega Mawile, Magearna, and Bisharp.
- The HP investment allows Tyranitar to always avoid being OHKOed by a +1 Bug Buzz from Volcarona. Maximum EVs in Attack and an Adamant nature to give Tyranitar the most potential to break through the opponent's team. The remaining EVs are dumped into to Speed to outrun defensive Pokemon such as Clefable and Skarmory

Fluffy pink poosy (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Calm Mind
Clefable is my stealth rocker, which is mandatory in competitive mons. I think it is a great fit because it can take earthquake from zygarde, defensive lando-t and mega medicham's high jump kicks for my tyranitar. It also does nice things for my team like serve as my zapdos, ferrothorn and gastrodon sponge, soaking up discharge, heat wave, leech seed, power whip, gyro ball, scald, toxic, etc. The standard smogon dex set favors knock off over calm mind but I have knock off on scizor already + 1 of the other team members which I will be going in depth on also has it hence I think it's better to run calm mind here to allow clefable to function as a win condition once mons like heatran and celesteela have been eliminated. Band tar does a good job of dealing with heatran.
Moveset and evs are standard so smogon will explain for me.
- Moonblast allows Clefable to deal decent damage to threats such as Mega Heracross and Mega Medicham; it also lets Clefable avoid being passive against Taunt users such as Tapu Lele. Soft-Boiled allows Clefable to keep itself healthy throughout the match and switch into the threats that it checks such as Zygarde and Mega Lopunny. Stealth Rock lets Clefable support its team by garnering residual damage for teammates to take advantage of; Clefable is a notable setter of Stealth Rock due to its ability to threaten Mega Sableye, a common deterrent to entry hazard setters on stall builds. Calm Mind allows Clefable to perform as a strong setup sweeper due to its inability to be worn down by residual damage as well as its strong bulk.
- Maximum HP and Defense investment with a Bold nature allows Clefable to avoid 2HKOs from a number of strong physical attacks in the metagame, such as Choice Band Zygarde's Thousand Arrows, Mega Heracross's Rock Blast, and Mega Medicham's High Jump Kick.

U mother (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 148 Atk / 84 Def / 196 Spe
Naive Nature
- U-turn
- Earthquake
- Hidden Power [Ice]
- Defog
Next up is the necessary evil, which is lando-t. Choice scarf gives me speed control. I have considered running stone edge over hp ice and also hp fire over hp ice and even superpower over defog to deal with charizard y and kartana respectively before but those 2 threats were very uncommon when I was testing the team on the ladder so I just couldn't be bothered to.
Moveset and evs are standard so smogon will explain for me.
- Earthquake is Landorus-T's most reliable move. U-turn should be used to grab momentum and help teammates get in safely. Hidden Power Ice allows Landorus-T to hit Zygarde, opposing Landorus-T, and Garchomp for heavy damage. Defog is an option on teams in need of hazard removal but can't give up another team slot for it.
- The given EV spread allows Landorus-T to avoid a 2HKO from Kartana's Leaf Blade after Stealth Rock damage. 196 Speed EVs in conjunction with a Naive nature let it outspeed Mega Alakazam and anything slower with the remaining EVs thrown into Attack for maximum damage output.

Me horny (Keldeo-Resolute) @ Waterium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hydro Pump
- Secret Sword
- Taunt
Keldeo provides a second heatran answer alongside tyranitar which I believe is very important on mega scizor team due to it's quad weakness to fire. it also serves as an ash-greninja check. It also beats celesteela for my scizor. Tyranitar and keldeo form the wall and stall breaking core of my team. This is a classic core used in oras where tyranitar is used to trap (mega) lati@s for keldeo to better spam its stabs.
Moveset and evs are standard so smogon will explain for me.
- Calm Mind makes Keldeo more threatening, allowing it to defeat Pokemon such as Tangrowth and Mew. Hydro Pump is Keldeo's strongest STAB move and, when combined with Waterium Z, can OHKO Pokemon such as Mega Mawile, Magearna, and Tapu Lele after Stealth Rock damage and Zygarde and Magic Guard Clefable after a Calm Mind boost. Secret Sword is Keldeo's secondary STAB move, nailing Ferrothorn, Chansey, and Kyurem-B and pressuring Assault Vest Tangrowth. Taunt rounds off the set, allowing Keldeo to defeat Haze Toxapex and Mantine while stopping potential Defogs from Pokemon such as Mew and Mega Scizor. It is also nice for avoiding Leech Seed from the likes of Celesteela and stray Toxics.
- Maximum Speed investment with a Timid nature is mandatory to be as fast as possible. The remaining EVs are put in Special Attack to hit as hard as possible. Waterium Z grants Keldeo a 185-Base Power Hydro Vortex, allowing it to heavily weaken or nuke its conventional counters and checks. Justified is Keldeo's only available ability, and it is a useless one.

Give me love (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off
Ferrothorn completes the team, providing spikes support, which greatly increases chance of mega scizor being able to sweep and serving as another steel type on the team to check tapu lele and koko and lastly, another ash-greninja check. I have considered thunder wave on ferrothorn to deal with volcarona and hawlucha but I didn't think it was necessary because of every 10 ladder games 1 plays, 1 meets 0-1 volcarona. With hawlucha, I have a clefable + scizor's bullet punch to check it. I want to make a special mention why ferrothorn + sd mega scizor + cb ttar make such a great trio. When magnezone traps the ferrothorn, what I will do is simply set spikes on it. Since most magnezone are scarf, I will then pursuit the zone for a massive 75% with ttar. Next time it's coming back into all the hazards, it's not trapping anything! Just in case you have not watched this replay, I suggest watching this replay as it covers how to deal with magnezone which is a huge roadblock stopping scizor from sweeping.
Moveset and evs are standard so smogon will explain for me.
- Spikes allows Ferrothorn to pressure the opposing team via residual damage when switching. This is the recommended hazard, as Ferrothorn gets many opportunities to set it up, and the ability to stack layers allows it to use these free turns better than Stealth Rock variants. Leech Seed provides Ferrothorn with a way to restore HP and is particularly helpful for wearing down Pokemon such as Heatran. Power Whip is the main STAB move due to its ability to OHKO Ash-Greninja and deal large amounts of damage to Tapu Fini and Manaphy. Knock Off removes the items of common switch-ins such as Heatran, Tangrowth, and Celesteela, which limits their effectiveness.
- Maximum HP investment improves Ferrothorn's overall bulk, while 208 Special Defense EVs and a Careful nature ensure that Ash-Greninja's Dark Pulse does not 2HKO it. The rest of the bulk is poured into Defense.
I will now cover the threats to this team which are as follows.
Charizard y - No switchin whatsoever, try to pivot around like focus blast on ttar into scarf lando-t. I have considered stone edge on scarf lando-t but as I have mentioned I did not bump into this often.
Av magearna - Tough to switch into, just have to predict what move it will go for and act accordingly.
Mega mawile - No switchin whatsoever, try to pivot around it.
Volcarona - Autolose! I have considered thunder wave on ferrothorn but as I have mentioned out of every 10 ladder games, chances of meeting a volcarona are 0-1.
Kartana - Sd variants are very dangerous to the team. The main reason why I did not run lures such as superpower/hp fire on scarf landot or even hp fire on ferrothorn is because I did not bump into this often.
Replays are as follows.
I made it to round 5 of smogon tour just with this team and forgot to hide my game at the 4th game so I'm not sure if that contributed to me losing. I also flipped a coin and actually wanted to bring a different team because of that but alas, losing is fine and I said gg to my opponent anyways.
Here are the ladder replays from me testing the team. I am chaodui 超对.
I hope all my fellow smogon users have enjoyed reading this rmt! Let me know if you have any feedback as well.





Charizard y - No switchin whatsoever, try to pivot around like focus blast on ttar into scarf lando-t. I have considered stone edge on scarf lando-t but as I have mentioned I did not bump into this often.
Av magearna - Tough to switch into, just have to predict what move it will go for and act accordingly.
Mega mawile - No switchin whatsoever, try to pivot around it.
Volcarona - Autolose! I have considered thunder wave on ferrothorn but as I have mentioned out of every 10 ladder games, chances of meeting a volcarona are 0-1.
Kartana - Sd variants are very dangerous to the team. The main reason why I did not run lures such as superpower/hp fire on scarf landot or even hp fire on ferrothorn is because I did not bump into this often.
Replays are as follows.
I made it to round 5 of smogon tour just with this team and forgot to hide my game at the 4th game so I'm not sure if that contributed to me losing. I also flipped a coin and actually wanted to bring a different team because of that but alas, losing is fine and I said gg to my opponent anyways.
Here are the ladder replays from me testing the team. I am chaodui 超对.
https://replay.pokemonshowdown.com/gen7ou-737571876
https://replay.pokemonshowdown.com/gen7ou-737574587
https://replay.pokemonshowdown.com/gen7ou-737833053
https://replay.pokemonshowdown.com/gen7ou-737869984
https://replay.pokemonshowdown.com/gen7ou-737871820
https://replay.pokemonshowdown.com/gen7ou-737875072
https://replay.pokemonshowdown.com/gen7ou-737875746
https://replay.pokemonshowdown.com/gen7ou-738920620
https://replay.pokemonshowdown.com/gen7ou-739323572
https://replay.pokemonshowdown.com/gen7ou-737574587
https://replay.pokemonshowdown.com/gen7ou-737833053
https://replay.pokemonshowdown.com/gen7ou-737869984
https://replay.pokemonshowdown.com/gen7ou-737871820
https://replay.pokemonshowdown.com/gen7ou-737875072
https://replay.pokemonshowdown.com/gen7ou-737875746
https://replay.pokemonshowdown.com/gen7ou-738920620
https://replay.pokemonshowdown.com/gen7ou-739323572
I hope all my fellow smogon users have enjoyed reading this rmt! Let me know if you have any feedback as well.
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