hey guys this is my first post on smogon and I needed some vgc help for this team. Its won a lot of matches but also lost quite a few, and I just need other peoples thoughts.
Anyways here's the team:
Sableye @ Mental Herb
Ability: Prankster
EVs: 100 HP / 156 Def / 252 SpD
Calm Nature
- Knock Off
- Quash
- Recover
- Will-O-Wisp
Milotic @ Leftovers
Ability: Competitive
EVs: 236 HP / 140 Def / 132 SpD
Modest Nature
- Scald
- Icy Wind
- Recover
- Protect
Salamence @ Salamencite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Slide
- Dragon Dance
- Dragon Claw
- Return
Gengar @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Shadow Ball
- Sludge Bomb
- Protect
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 12 HP / 236 Atk / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Superpower
- Crunch
- Ice Punch
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 100 SpA / 156 SpD
Quiet Nature
- Wide Guard
- Flash Cannon
- Shadow Ball
- King's Shield
Reasons:
Salamence: The main focus of the team. I prefer a ddance set on him as it can allow a nice setup and allow me to sweep teams easier (however due to recent battles the more important thing is the speed boost) I find him to be a great physical or special sweeper, but i personally prefer physical due to that he has much more options as a physical. The ev spread is very basic, but I'm open to being a little more creative with it.
Sableye: My personal favorite counter to the beasts known as mega kang and lando-T. Sableye is my physically wall and way to harass the opposing team while also being able to run his own form of priority recovery, similar to gale wings and roost. Anyways, I chose mental herb on sableye as to the fact that if he gets taunted, he is a sitting duck, and mental herb prevents this for one turn. that being said ive swapped back and forth between quash and taunt, as both are very good for opposing fast pokemon or pranksters. Similarly, I've swapped between getting rid of an opposing item with knock off, or ko-ing physical attackers faster with foul play, as both have been good and bad in certain situations.
Milotic: Milotic is my favorite special wall, and another way to become a problem for those running Lando-T thanks to competitive (raises SP. Atk by 2 for each time a stat is lowered). There's not too much else to say, she can take care of genies and fast mons thanks to icy wind, scald get rid of heatrans with ease when she has a comp boost, recover + leftovers makes her harder to kill, and protect allows for more sustain.
Tyranitar: My other physical sweeper alongside salamence. Originally i had him as a fast, rock slide spamer, but after teaching salamence rock slide, his main purpose is for weather counters (Ex: politoed, charizard-y, etc). I've thought about taking him off, but considering he can survive a hyper voice from a sylveon with choice specs, i figured I would keep him around. Again ev spread is very basic while also giving him a slight boost to bulk.
Gengar: Gengar is one of my two responses to fairy types in the meta right now. Both of his stabs can hit a mega gardevoir hard, and can overall be a really great late game sweeper, though recently I haven't been using him as much. I choose a focus sash on him because he is very frail and I wanted to make sure that he managed to get at least one hit on the field.
Aegislash: My (other) counter to fairies in the meta right now. Out of the two I prefer Aegislash as he has a pretty good defensive typing and allows him to soak up a super effective attack, activate weakness policy, and then return the hit. I wanted his Ev spread to primarily make him be able to take special attacks rather than physical attacks: Also wide guard helps out a ton with rock slides, hyper voice, icy wind, etc.
So yeah thats my team as of right now, I am open to any thoughts or suggestions. Thanks!
Anyways here's the team:
Sableye @ Mental Herb
Ability: Prankster
EVs: 100 HP / 156 Def / 252 SpD
Calm Nature
- Knock Off
- Quash
- Recover
- Will-O-Wisp
Milotic @ Leftovers
Ability: Competitive
EVs: 236 HP / 140 Def / 132 SpD
Modest Nature
- Scald
- Icy Wind
- Recover
- Protect
Salamence @ Salamencite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Slide
- Dragon Dance
- Dragon Claw
- Return
Gengar @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Shadow Ball
- Sludge Bomb
- Protect
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 12 HP / 236 Atk / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Superpower
- Crunch
- Ice Punch
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 100 SpA / 156 SpD
Quiet Nature
- Wide Guard
- Flash Cannon
- Shadow Ball
- King's Shield
Reasons:
Salamence: The main focus of the team. I prefer a ddance set on him as it can allow a nice setup and allow me to sweep teams easier (however due to recent battles the more important thing is the speed boost) I find him to be a great physical or special sweeper, but i personally prefer physical due to that he has much more options as a physical. The ev spread is very basic, but I'm open to being a little more creative with it.
Sableye: My personal favorite counter to the beasts known as mega kang and lando-T. Sableye is my physically wall and way to harass the opposing team while also being able to run his own form of priority recovery, similar to gale wings and roost. Anyways, I chose mental herb on sableye as to the fact that if he gets taunted, he is a sitting duck, and mental herb prevents this for one turn. that being said ive swapped back and forth between quash and taunt, as both are very good for opposing fast pokemon or pranksters. Similarly, I've swapped between getting rid of an opposing item with knock off, or ko-ing physical attackers faster with foul play, as both have been good and bad in certain situations.
Milotic: Milotic is my favorite special wall, and another way to become a problem for those running Lando-T thanks to competitive (raises SP. Atk by 2 for each time a stat is lowered). There's not too much else to say, she can take care of genies and fast mons thanks to icy wind, scald get rid of heatrans with ease when she has a comp boost, recover + leftovers makes her harder to kill, and protect allows for more sustain.
Tyranitar: My other physical sweeper alongside salamence. Originally i had him as a fast, rock slide spamer, but after teaching salamence rock slide, his main purpose is for weather counters (Ex: politoed, charizard-y, etc). I've thought about taking him off, but considering he can survive a hyper voice from a sylveon with choice specs, i figured I would keep him around. Again ev spread is very basic while also giving him a slight boost to bulk.
Gengar: Gengar is one of my two responses to fairy types in the meta right now. Both of his stabs can hit a mega gardevoir hard, and can overall be a really great late game sweeper, though recently I haven't been using him as much. I choose a focus sash on him because he is very frail and I wanted to make sure that he managed to get at least one hit on the field.
Aegislash: My (other) counter to fairies in the meta right now. Out of the two I prefer Aegislash as he has a pretty good defensive typing and allows him to soak up a super effective attack, activate weakness policy, and then return the hit. I wanted his Ev spread to primarily make him be able to take special attacks rather than physical attacks: Also wide guard helps out a ton with rock slides, hyper voice, icy wind, etc.
So yeah thats my team as of right now, I am open to any thoughts or suggestions. Thanks!
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