Hi, this is my first RMT post in OU. I built a team around Mega-Sableye and Mandibuzz as my core because they are very useful and flexible for me. I had tested it out and it worked well, but certain Pokemons can still easily beat this team. Well, I would really love it if someone would help me rate my team and possibly help me make this team better. If possible, I don't want to switch Mega-Sableye and Mandibuzz, since I can't do it without them.
Beforehand, thank you very much.
My core. Like I said before, they are very useful and flexible for me. Mega Sableye can cripple my Physical enemy so Mandibuzz can take their hit later. Also, if Mega Sableye can't cripple the Physical enemy, Mandibuzz could still take their hit.
Added an Umbreon! Umbreon here act as a Special Tank. He can act as a check for Gengar and Alakazam (even though both of them carries Focus Blast or Dazzling Gleam sometimes. Also, Umbreon here acts as a Cleric for my team.
Added Excadrill to help me sweep out some nasty Fairy Type. Mega-Sableye and Mandibuzz themselves are already weak to Fairy, and after adding Umbreon, half of my team are already weak to Fairy. I used Excadrill because of its typing and its utility in form of Rapid Spin.
Added Heatran because I need another Pokemon that can tank and take down Fairy Pokemon. Also, this Pokemon was added because of Flash Fire, which will help me protect Excadrill.
Added Slowbro because of Water type! 1/3 of my team are weak to Water-Type. And I think that I really need a Pokemon that can help me with it, so Slowbro is up! It help me check Mega-Lopunny and other Pokemon such as Talonflame.
Sableye (M) @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Will-O-Wisp
- Calm Mind
- Recover
- Dark Pulse
The reason why I choose him as my core is because of his Prankster and Magic Bounce. I use him as a lead and he can cast Will-O-Wisp to cripple Physical Sweeper or Calm Mind to help him take Special Attack better. Recover is obvious because Mega-Sableye has no reliable Recover-y beside Recover. Dark Pulse is the only attack I have here, but nothing are immune to it.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Defog
- Roost
- Toxic
Overcoat and Defog. I always find it difficult to shave off pressure my enemy gave. Sometimes, it got even worse thanks to Stealth Rock. Although type-wise, Mandibuzz take 25% from Stealth Rock, it is more than enough to take some Physical attack. Ability-wise, she can help me escape a Spore or some other Powder move, and also she can survive in Sandstorm (which is very common thanks to T-tar. Move-wise, Foul Play is used to punish Physical Sweeper such as Landorus-T, Salamence. It can also punish Physical Set-up Sweeper like DD-Gyarados, SD-Scizor, and many more. Defog is to help me clear Entry Hazard and sometimes remove Screens on my enemy's side. Roost is the most reliable healing Mandibuzz has. Toxic is my other option to Stall Physical Sweeper in case the Sweeper isn't burned.
Umbreon (M) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Wish
- Heal Bell
- Protect
As I said above, Umbreon is my Special Wall. He can take Some non-STAB Dazzling Gleam can either 3/4HKO him, still without counting Leftovers. Foul Play is to help Mandibuzz does her job, to take down those who are setting up. Foul Play also hit Ghost/Psychic type like Gengar/Alakazam for 2HKO. It can 3HKO several Pokemon such as Thundurus. Wish is to help my team, and it wouldn't harm to be healed once in a while. Heal Bell is the only move that can help me clear status condition on my team. Protect is to Wish Stall or Scout the enemy moves. It can sometimes help me Protect against Mega-Lopunny's HJK. Perhaps other Cleric are better, but I prefer Umbreon for its typing and its bulk. 95/110/130 defense is something that I love.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
I used Choice Scarf because I need to out-speed Pokemon such as Mega-Lopunny, and sometimes out-speed Choice Scarf Heatran. I used Mold Breaker to make Levitate and other ability useless. Iron Head is the primary STAB to take down Fairy type such as Mega-Gardevoir and non-Physical Sylveon or Clefable. EQ is another STAB to take down Pokemon such as T-tar or Gengar and Rotom (thanks to Mold Breaker breaking their Levitate). Rock Slide is to take down Flying type such as Dragonite and Talonflame. Rapid Spin is to help me clear Entry Hazard in case Mandibuzz was pressured.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
Another Specially Defensive Pokemon. I used Heatran because of Fairy type. Altough it doesn't carry Flash Cannon, it is still useful because it can take Fire Blast or anything other Fire-type move directed to Excadrill. Lava Plume is the only STAB and attack that Heatran has. Toxic is to stall Unaware Clefable and many other. Stealth Rock is to put some pressure onto my enemy. Roar is the only move I have to break Set-up Sweeper such as Calm Mind Slowbro, Calm Mind Clefable, and some other Calm Mind user.
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Psyshock
- Toxic
- Slack Off
Another Physically Defensive Pokemon. I used Slowbro because of its Regenerator ability and Slack Off, which is another reliable recovery move. Rocky Helmet is because of Mega-Lopunny, Talonflame, and some other Physical Sweeper. Scald is used here, hoping for a burn. Psyshock is used to punish Mega-Lopunny. Toxic is another Stall that I have, since the rest of my team are already bulky. Slack Off, like said before is a very reliable recovery move.
: It's hard to guess what this fluff's move-set is. If it's Physical, then Will-O-Wisp from my lead will do. But if it's not, then my Mega-Sableye is down. But if I switch to Heatran and it used Earthquake, my Heatran's gone.
: This little guy can wreck my team, since most of my team are weak to it. Umbreon can tank a Hydro Pump, but not Sacred Sword.
: With Scrappy, it can HJK 4 of my Pokemon without even fearing that it will go down. Well, if the HJK miss, it will go down eventually. But that won't be very easy.
: Normal T-tar? Mandibuzz can take. Mega T-tar? Well, that Stone Edge do a lot to her.
: This beast is very annoying. An Iron Head did only 70% to a Physical variant. Well, I hate it!
Beforehand, thank you very much.


My core. Like I said before, they are very useful and flexible for me. Mega Sableye can cripple my Physical enemy so Mandibuzz can take their hit later. Also, if Mega Sableye can't cripple the Physical enemy, Mandibuzz could still take their hit.



Added an Umbreon! Umbreon here act as a Special Tank. He can act as a check for Gengar and Alakazam (even though both of them carries Focus Blast or Dazzling Gleam sometimes. Also, Umbreon here acts as a Cleric for my team.




Added Excadrill to help me sweep out some nasty Fairy Type. Mega-Sableye and Mandibuzz themselves are already weak to Fairy, and after adding Umbreon, half of my team are already weak to Fairy. I used Excadrill because of its typing and its utility in form of Rapid Spin.





Added Heatran because I need another Pokemon that can tank and take down Fairy Pokemon. Also, this Pokemon was added because of Flash Fire, which will help me protect Excadrill.






Added Slowbro because of Water type! 1/3 of my team are weak to Water-Type. And I think that I really need a Pokemon that can help me with it, so Slowbro is up! It help me check Mega-Lopunny and other Pokemon such as Talonflame.

Sableye (M) @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Will-O-Wisp
- Calm Mind
- Recover
- Dark Pulse
The reason why I choose him as my core is because of his Prankster and Magic Bounce. I use him as a lead and he can cast Will-O-Wisp to cripple Physical Sweeper or Calm Mind to help him take Special Attack better. Recover is obvious because Mega-Sableye has no reliable Recover-y beside Recover. Dark Pulse is the only attack I have here, but nothing are immune to it.

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Defog
- Roost
- Toxic
Overcoat and Defog. I always find it difficult to shave off pressure my enemy gave. Sometimes, it got even worse thanks to Stealth Rock. Although type-wise, Mandibuzz take 25% from Stealth Rock, it is more than enough to take some Physical attack. Ability-wise, she can help me escape a Spore or some other Powder move, and also she can survive in Sandstorm (which is very common thanks to T-tar. Move-wise, Foul Play is used to punish Physical Sweeper such as Landorus-T, Salamence. It can also punish Physical Set-up Sweeper like DD-Gyarados, SD-Scizor, and many more. Defog is to help me clear Entry Hazard and sometimes remove Screens on my enemy's side. Roost is the most reliable healing Mandibuzz has. Toxic is my other option to Stall Physical Sweeper in case the Sweeper isn't burned.

Umbreon (M) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Wish
- Heal Bell
- Protect
As I said above, Umbreon is my Special Wall. He can take Some non-STAB Dazzling Gleam can either 3/4HKO him, still without counting Leftovers. Foul Play is to help Mandibuzz does her job, to take down those who are setting up. Foul Play also hit Ghost/Psychic type like Gengar/Alakazam for 2HKO. It can 3HKO several Pokemon such as Thundurus. Wish is to help my team, and it wouldn't harm to be healed once in a while. Heal Bell is the only move that can help me clear status condition on my team. Protect is to Wish Stall or Scout the enemy moves. It can sometimes help me Protect against Mega-Lopunny's HJK. Perhaps other Cleric are better, but I prefer Umbreon for its typing and its bulk. 95/110/130 defense is something that I love.

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
I used Choice Scarf because I need to out-speed Pokemon such as Mega-Lopunny, and sometimes out-speed Choice Scarf Heatran. I used Mold Breaker to make Levitate and other ability useless. Iron Head is the primary STAB to take down Fairy type such as Mega-Gardevoir and non-Physical Sylveon or Clefable. EQ is another STAB to take down Pokemon such as T-tar or Gengar and Rotom (thanks to Mold Breaker breaking their Levitate). Rock Slide is to take down Flying type such as Dragonite and Talonflame. Rapid Spin is to help me clear Entry Hazard in case Mandibuzz was pressured.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
Another Specially Defensive Pokemon. I used Heatran because of Fairy type. Altough it doesn't carry Flash Cannon, it is still useful because it can take Fire Blast or anything other Fire-type move directed to Excadrill. Lava Plume is the only STAB and attack that Heatran has. Toxic is to stall Unaware Clefable and many other. Stealth Rock is to put some pressure onto my enemy. Roar is the only move I have to break Set-up Sweeper such as Calm Mind Slowbro, Calm Mind Clefable, and some other Calm Mind user.

Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Psyshock
- Toxic
- Slack Off
Another Physically Defensive Pokemon. I used Slowbro because of its Regenerator ability and Slack Off, which is another reliable recovery move. Rocky Helmet is because of Mega-Lopunny, Talonflame, and some other Physical Sweeper. Scald is used here, hoping for a burn. Psyshock is used to punish Mega-Lopunny. Toxic is another Stall that I have, since the rest of my team are already bulky. Slack Off, like said before is a very reliable recovery move.





Sableye (M) @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Will-O-Wisp
- Calm Mind
- Recover
- Dark Pulse
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Defog
- Roost
- Toxic
Umbreon (M) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Wish
- Heal Bell
- Protect
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Psyshock
- Toxic
- Slack Off
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Will-O-Wisp
- Calm Mind
- Recover
- Dark Pulse
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Defog
- Roost
- Toxic
Umbreon (M) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Wish
- Heal Bell
- Protect
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Psyshock
- Toxic
- Slack Off
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