Hey there, smogonfans!
So a while ago I made this team, a mix between bulky offense and stall (idk if there is a name for this). It also helps me spend some time by now since stall games take quite a bt of time of people's lives. The teambuilding went a lil' something like this:
Me: Wow, Celesteela has a lot of cool surprising sets, so I'll just go with a standard stall because I can.
Kayuga (Celesteela) @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 40 Atk / 116 Def / 100 SpD
Adamant Nature
- Heavy Slam
- Leech Seed
- Substitute
- Protect
Pretty straight-forward set, but it has a secret, with Adamant Nature and 40 Atk EVs, Beast Boost raises its Attack, which turns it into a deadly late-game cleaner. Leech Seed allows to stall pokemon that resist Heavy Slam, mostly Water-Types. Substitute and Protect are a way to make Celesteela have access to even more recovery (and make it more annoying). I sometimes use Flamethrower over Sub, mainly when a Steel-Type has destroyed my team (yes, it's plain dumb, I know).
Me: How bout some Sableye for the body? Its got sum nice defenses and a noice support movepool, why not?
Stall-Da (Sableye-Mega) @ Sablenite
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 116 Def / 144 SpD
Careful Nature
IVs: 0 Atk
- Will-O-Wisp
- Foul Play
- Recover
- Taunt
Well, this is quite standard, Will-O-Miss can be used with non-Mega Sableye to burn some opponents, Foul Play hits physically offensive pokemon for some good damage, and since its damage isn't reduced by burn, it allows me to deal with amost every physically offensive pokemon. Recover is Mega Sableye's main selling point, healing by 50% and, since Mega Sableye isn't affected by Taunt thanks to Magic Bounce, it makes it incredibly annoying. Taunt is just to shut down other offensive pokemon or setup sweepers, and, while it could be changed by Fake Out, I still prefer Taunt in most cases, since stall has some problems with setup sweepers with recovery. He can also take Knock Off for Alolan Marowak, which is nice.
Me: Well, since I got two mixed walls, let's just get a special wall for now. Why not Alolan-Muk?
Mudball (Muk-Alola) @ Assault Vest
Ability: Power of Alchemy
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature
- Knock Off
- Shadow Sneak
- Gunk Shot
- Fire Blast
Oh boy, my man Muk, godlike typing and incredible special bulk, specially when carrying AV. Power of Alchemy, actually, has quite a bit of tricks on my team, being able to get both Levitate from Hydreigon and Beast Boost from Celesteela or Buzzwole. Knock Off is the move I spam the most, dealing nice damage and removing items from opposing pokemon. Shadow Sneak allows me to pick off weakened foes that would otherwise threaten Alolan-Muk, like Excadrill or Garchomp. Gunk Shot is a secondary move that deals with most Fairy-Types and Fire Blast covers Mega Scizor, which would otherwise stop this beast from shining. I sometimes change Shadow Sneak for Pursuit, but, since I don't have specific trouble with pokemon that are weak to Pursuit Trapping, but I usually prefer Shadow Sneak.
Me: I want to surprise opponents, make them think they can handle the situation and turn it arround, and I think AV Buzzwole works perfectly. It also resists or can do significant damage to the most common trappers, so it MIGHT work.
Buff'd (Buzzwole) @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Ice Punch
- Leech Life
- Power-Up Punch
- Earthquake
Well, this is the main surprise of the team. The given EVs and AV equalize its physical defense and its special defense, allowing him to tank a lot of hits. Leech Life provides recovery, which it lacks on since it carries Assault Vest. Ice Punch hits Lando-T, which would otherwise wall this set. Power-Up Punch is my only Fighting-Type move, and it boosts my Attack while Beast Boost boosts (lol) my defense. Earthquake hits Alolan-Marowak, which could prove to be problematic against my team, and Toxapex.
Me: Well, pretty good defensively, but who do I attack with? I guess one of each offensive stat would be good. For the physical side, let's take Alolan Marowak. Yeah, that might work, at least by now.
Skull Kid (Marowak-Alola) @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 180 Atk / 4 Def / 68 SpD / 4 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Detect
Well, just the standard doubles set, STAB, Bonemerang and Detect, which I've chosen over Protect to avoid a potential Imprison. The EVs are just the most used ones, being able to take Tapu Lele's Psychic under Psychic Terrain, which is nice since it can OHKO it with Shadow Bone. Then I just went for some balance, prioritizing Attack. Alolan Marowak also takes on Tapu Koko, which is a huge threat to my team, since it can hit both Celesteela and Mega Sableye for super effective, and it still deals quite a bit of damage to Alolan-Muk with terrain-boosted Thunderbolts. It also takes out Celesteela's Electric weakness by virtue of Lightning Rod.
Me: I NEED a special attacker, and it can be weak to Fairy, since the team doesn't have that much trouble with it. How about Scarf Hydreigon? I think it'll work better than Lele.
DROP IT! (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Dark Pulse
- U-turn
Well, looking for a revenge killer? Here it is! Its boosted speed reaches 486, outspeeding quite abit of potential threats. I use it as a way to revenge kill opposing Dragon-Types like Zygarde, Garchomp or opposing Hydreigon without scarf. Draco Meteor is a very powerful move with insane base power and, while it drops my SpA, it's worth for me, since I switch him out a lot. Fire Blast hits Steel-Types like (Mega) Scizor or Ferrothorn and Dark-Pulse is my main way to deal with opposing Alolan-Marowak, and U-turn works well with scarfed pokemon, being able to break Disguise, sashes/Sturdy and chip away foes while switching in a better mon to handle a (probably Fairy-Type) hit.
Counters to the team:
===========
Tapu Koko: While I have Alolan-Marowak alive, it isn't that much of a problem, but if it carries HP Ground or has a teammate to deal with him, I really struggle to take him down. I have even more problems with Pelipper + Tapu Koko + Kingdra cores.
Absurdly strong wallbreakers: Choice Band Tapu Bulu can decimate big parts of my team simply with brute force, but if Celesteela is still alive, it has some issues. Still, it's one of the main flaws of my team.
Trappers: Since half of my teamis weak to either Pursuit, Magnezone or Dugtrio, I have some issues with that, but Dugtrio specifically gives my team nightmares, it has Reversal to destroy Hydreigon (but it can have problems since Hydreigon is immune to Trapping), Arena Trap and Earthquake to trap and OHKO Alolan-Marowak and Muk, and can set up rocks, which really annoy Alolan-Marowak. These pokemon, however, struggle to deal with Buzzwole (guess why I put it on the team).
Well, that was it, I hope you liked it and I defenetly encourage you to try it out
P.D.: It's one of my first RMT, please look for mistakes and be nice!
So a while ago I made this team, a mix between bulky offense and stall (idk if there is a name for this). It also helps me spend some time by now since stall games take quite a bt of time of people's lives. The teambuilding went a lil' something like this:
Me: Wow, Celesteela has a lot of cool surprising sets, so I'll just go with a standard stall because I can.

Kayuga (Celesteela) @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 40 Atk / 116 Def / 100 SpD
Adamant Nature
- Heavy Slam
- Leech Seed
- Substitute
- Protect
Me: How bout some Sableye for the body? Its got sum nice defenses and a noice support movepool, why not?

Stall-Da (Sableye-Mega) @ Sablenite
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 116 Def / 144 SpD
Careful Nature
IVs: 0 Atk
- Will-O-Wisp
- Foul Play
- Recover
- Taunt
Me: Well, since I got two mixed walls, let's just get a special wall for now. Why not Alolan-Muk?

Mudball (Muk-Alola) @ Assault Vest
Ability: Power of Alchemy
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature
- Knock Off
- Shadow Sneak
- Gunk Shot
- Fire Blast
Oh boy, my man Muk, godlike typing and incredible special bulk, specially when carrying AV. Power of Alchemy, actually, has quite a bit of tricks on my team, being able to get both Levitate from Hydreigon and Beast Boost from Celesteela or Buzzwole. Knock Off is the move I spam the most, dealing nice damage and removing items from opposing pokemon. Shadow Sneak allows me to pick off weakened foes that would otherwise threaten Alolan-Muk, like Excadrill or Garchomp. Gunk Shot is a secondary move that deals with most Fairy-Types and Fire Blast covers Mega Scizor, which would otherwise stop this beast from shining. I sometimes change Shadow Sneak for Pursuit, but, since I don't have specific trouble with pokemon that are weak to Pursuit Trapping, but I usually prefer Shadow Sneak.
Me: I want to surprise opponents, make them think they can handle the situation and turn it arround, and I think AV Buzzwole works perfectly. It also resists or can do significant damage to the most common trappers, so it MIGHT work.

Buff'd (Buzzwole) @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Ice Punch
- Leech Life
- Power-Up Punch
- Earthquake
Me: Well, pretty good defensively, but who do I attack with? I guess one of each offensive stat would be good. For the physical side, let's take Alolan Marowak. Yeah, that might work, at least by now.

Skull Kid (Marowak-Alola) @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 180 Atk / 4 Def / 68 SpD / 4 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Detect
Well, just the standard doubles set, STAB, Bonemerang and Detect, which I've chosen over Protect to avoid a potential Imprison. The EVs are just the most used ones, being able to take Tapu Lele's Psychic under Psychic Terrain, which is nice since it can OHKO it with Shadow Bone. Then I just went for some balance, prioritizing Attack. Alolan Marowak also takes on Tapu Koko, which is a huge threat to my team, since it can hit both Celesteela and Mega Sableye for super effective, and it still deals quite a bit of damage to Alolan-Muk with terrain-boosted Thunderbolts. It also takes out Celesteela's Electric weakness by virtue of Lightning Rod.
Me: I NEED a special attacker, and it can be weak to Fairy, since the team doesn't have that much trouble with it. How about Scarf Hydreigon? I think it'll work better than Lele.

DROP IT! (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Dark Pulse
- U-turn
Counters to the team:
===========
Tapu Koko: While I have Alolan-Marowak alive, it isn't that much of a problem, but if it carries HP Ground or has a teammate to deal with him, I really struggle to take him down. I have even more problems with Pelipper + Tapu Koko + Kingdra cores.
Absurdly strong wallbreakers: Choice Band Tapu Bulu can decimate big parts of my team simply with brute force, but if Celesteela is still alive, it has some issues. Still, it's one of the main flaws of my team.
Trappers: Since half of my teamis weak to either Pursuit, Magnezone or Dugtrio, I have some issues with that, but Dugtrio specifically gives my team nightmares, it has Reversal to destroy Hydreigon (but it can have problems since Hydreigon is immune to Trapping), Arena Trap and Earthquake to trap and OHKO Alolan-Marowak and Muk, and can set up rocks, which really annoy Alolan-Marowak. These pokemon, however, struggle to deal with Buzzwole (guess why I put it on the team).
Well, that was it, I hope you liked it and I defenetly encourage you to try it out
Kayuga (Celesteela) @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 40 Atk / 116 Def / 100 SpD
Adamant Nature
- Heavy Slam
- Leech Seed
- Substitute
- Protect
Stall-Da (Sableye-Mega) @ Sablenite
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 116 Def / 144 SpD
Careful Nature
IVs: 0 Atk
- Will-O-Wisp
- Foul Play
- Recover
- Taunt
Mudball (Muk-Alola) @ Assault Vest
Ability: Power of Alchemy
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature
- Knock Off
- Shadow Sneak
- Gunk Shot
- Fire Blast
Buff'd (Buzzwole) @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Ice Punch
- Leech Life
- Power-Up Punch
- Earthquake
Skull Kid (Marowak-Alola) @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 180 Atk / 4 Def / 68 SpD / 4 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Detect
DROP IT! (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Dark Pulse
- U-turn
Ability: Beast Boost
EVs: 252 HP / 40 Atk / 116 Def / 100 SpD
Adamant Nature
- Heavy Slam
- Leech Seed
- Substitute
- Protect
Stall-Da (Sableye-Mega) @ Sablenite
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 116 Def / 144 SpD
Careful Nature
IVs: 0 Atk
- Will-O-Wisp
- Foul Play
- Recover
- Taunt
Mudball (Muk-Alola) @ Assault Vest
Ability: Power of Alchemy
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature
- Knock Off
- Shadow Sneak
- Gunk Shot
- Fire Blast
Buff'd (Buzzwole) @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Ice Punch
- Leech Life
- Power-Up Punch
- Earthquake
Skull Kid (Marowak-Alola) @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 180 Atk / 4 Def / 68 SpD / 4 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Detect
DROP IT! (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Dark Pulse
- U-turn
None atm :/
Last edited: