Hi all! I've always been a fan of Mega Pinsir so I want to share my team around him. The peak ELO is about 1400 so I think there are something I can improve.
Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Quick Attack
- Close Combat
- Return
- Swords Dance
The sweeper. Return is the STAB that KOs most PMs when super effective. Quick Attack is for ending those fast attackers. When facing foes with limited offensive pressure, Swords Dance will make Pinsir more threatening. I choose Close Combat over EarthQuake because I've got enough Ground-Type attackers in my team. I choose maximum speed with Jolly to make sure it will outspeed the opposite Mega Pinsir.
I'm not sure what ability should I choose before Mega Evolve. I think Hyper Cutter can prevent being Intimidated when the opposite try to do that on the turn that I Mega. Mold Breaker and Moxie seems good for Pinsir but I do not find them useful because in most situations I will Mega immediately.
Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Stealth Rock
- Stone Edge
- Earthquake
- Swords Dance/Knock Off
The lead. If the opposite are not threatening I will set up the rock. Earthquake is the main STAB, thanks to the 145 Base Attack and 252 EV in Atk, it will do a large amount of damage if not resisted. Stone Edge and Rockium Z will punish those Flying Types(Or maybe Bug Types?) who switch in to take Earthquake. For the last move, I'm currently using Swords Dance to make it more threatening when the opposite switches. However, as Landorus is so widely-used in OU, every team seems to have some guys resisting Earthquake and having Ice Beam or HP ice. As I'm not running a Scarf Landorus, the opposite often outspeeds my Landorus. I do not want to lose my Landorus so I will have to switch. So I'm considering using Knock Off over Swords Dance, as it's always a good thing to knock off the opposite's items. Also, it provides Dark-Coverage for this team.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Toxic
- Protect
- Earth Power
The trapper, teammate for Gastrodon. Both Rotom-W and Gastrodon have only one weakness: Grass. Many Grass Type lacks coverage for Heatran so they will switch in other foes. Magama Storm will trap the PM switch-in. Then I will use protect to see the opposite's moves and determine the next step. If the opposite lacks answer to Heatran I will use Toxic and the damage from Magma Storm to get it down. If the opposite has Water Type move I will use Gastrodon to activate the Storm Drain. If the opposite are using Fighting or Ground Type move I will use Landorous or Pinsir, depending on what the opposite is. EarthPower is the answer to opposite Heatran.
Rotom-Wash @ Iapapa Berry
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Defog
- Will-O-Wisp
The check for the opposite Landorus and the back up for my Landorus. Take Ice Type move easily. If the opposite is threatened(like Landorus is threatened by Hydro Pump) and try to switch, I will use Defog to make use of the switch or punish the switch-in with Will-O-Wisp. Volt Switch provides momentum and hit pretty well when super effective.
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
As Pinsir fears Stealth Rock grealy, I put in Excadrill to remove the hazard. High attack makes it able to threaten opposite who is weak to Ground and Iron Type. When then switch in, I will remove the rock. Rock slide provides coverage.
But I found Excadrill lacks the ability to show up. Landorus has similar coverage to him and much less weakness. Often I have to switch out after Rapid Spin. It has similar weakness to Heatran, I think this is not great for Defense.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 140 Def / 4 SpA / 112 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Earth Power
- Sludge Bomb
Gastrodon has only one weakness: Grass. Heatran and Pinsir resist Grass Type move pretty well and can deal with most Grass Types. Gastrodon will switch in when the opposite uses Water Type move on Landorus or Heatran. Then using the boosted SpAtk and Recover to annoy the opposite. Both Scald and Sludge Bomb have a 30% percentage of Posion or Burn, so it's quite annoying. Sludge Bomb will punish those switch in Grass Types before I switch in Heatran(especially Tapu Bulu). Scald and Earth Power are two basic STABs.
Problems:
1. This team lacks type coverage. I struggle with Physic, Ghost, Dragon types. I have no super effective moves over them. On the defensive side, I do not have resistance to these three types and Dark Type. Mega Alakazam and +2 Mega Mawile are quite annoying for me.
2. Tapu Lele is quite threatening. Pinsir can not use Quick Attack any more so it will be damaged easily. I'm thinking about adding Tapu Fini to my team, but as I rely on Status Move heavily(Rotom's Will-O-Wisp, Gastrodon's Scald and Sludge Bomb, Heatran's Toxic), I'm not so sure whether I should do that.
Looking forward to your advice!
Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Quick Attack
- Close Combat
- Return
- Swords Dance
The sweeper. Return is the STAB that KOs most PMs when super effective. Quick Attack is for ending those fast attackers. When facing foes with limited offensive pressure, Swords Dance will make Pinsir more threatening. I choose Close Combat over EarthQuake because I've got enough Ground-Type attackers in my team. I choose maximum speed with Jolly to make sure it will outspeed the opposite Mega Pinsir.
I'm not sure what ability should I choose before Mega Evolve. I think Hyper Cutter can prevent being Intimidated when the opposite try to do that on the turn that I Mega. Mold Breaker and Moxie seems good for Pinsir but I do not find them useful because in most situations I will Mega immediately.
Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Stealth Rock
- Stone Edge
- Earthquake
- Swords Dance/Knock Off
The lead. If the opposite are not threatening I will set up the rock. Earthquake is the main STAB, thanks to the 145 Base Attack and 252 EV in Atk, it will do a large amount of damage if not resisted. Stone Edge and Rockium Z will punish those Flying Types(Or maybe Bug Types?) who switch in to take Earthquake. For the last move, I'm currently using Swords Dance to make it more threatening when the opposite switches. However, as Landorus is so widely-used in OU, every team seems to have some guys resisting Earthquake and having Ice Beam or HP ice. As I'm not running a Scarf Landorus, the opposite often outspeeds my Landorus. I do not want to lose my Landorus so I will have to switch. So I'm considering using Knock Off over Swords Dance, as it's always a good thing to knock off the opposite's items. Also, it provides Dark-Coverage for this team.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Toxic
- Protect
- Earth Power
The trapper, teammate for Gastrodon. Both Rotom-W and Gastrodon have only one weakness: Grass. Many Grass Type lacks coverage for Heatran so they will switch in other foes. Magama Storm will trap the PM switch-in. Then I will use protect to see the opposite's moves and determine the next step. If the opposite lacks answer to Heatran I will use Toxic and the damage from Magma Storm to get it down. If the opposite has Water Type move I will use Gastrodon to activate the Storm Drain. If the opposite are using Fighting or Ground Type move I will use Landorous or Pinsir, depending on what the opposite is. EarthPower is the answer to opposite Heatran.
Rotom-Wash @ Iapapa Berry
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Defog
- Will-O-Wisp
The check for the opposite Landorus and the back up for my Landorus. Take Ice Type move easily. If the opposite is threatened(like Landorus is threatened by Hydro Pump) and try to switch, I will use Defog to make use of the switch or punish the switch-in with Will-O-Wisp. Volt Switch provides momentum and hit pretty well when super effective.
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
As Pinsir fears Stealth Rock grealy, I put in Excadrill to remove the hazard. High attack makes it able to threaten opposite who is weak to Ground and Iron Type. When then switch in, I will remove the rock. Rock slide provides coverage.
But I found Excadrill lacks the ability to show up. Landorus has similar coverage to him and much less weakness. Often I have to switch out after Rapid Spin. It has similar weakness to Heatran, I think this is not great for Defense.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 140 Def / 4 SpA / 112 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Earth Power
- Sludge Bomb
Gastrodon has only one weakness: Grass. Heatran and Pinsir resist Grass Type move pretty well and can deal with most Grass Types. Gastrodon will switch in when the opposite uses Water Type move on Landorus or Heatran. Then using the boosted SpAtk and Recover to annoy the opposite. Both Scald and Sludge Bomb have a 30% percentage of Posion or Burn, so it's quite annoying. Sludge Bomb will punish those switch in Grass Types before I switch in Heatran(especially Tapu Bulu). Scald and Earth Power are two basic STABs.
Problems:
1. This team lacks type coverage. I struggle with Physic, Ghost, Dragon types. I have no super effective moves over them. On the defensive side, I do not have resistance to these three types and Dark Type. Mega Alakazam and +2 Mega Mawile are quite annoying for me.
2. Tapu Lele is quite threatening. Pinsir can not use Quick Attack any more so it will be damaged easily. I'm thinking about adding Tapu Fini to my team, but as I rely on Status Move heavily(Rotom's Will-O-Wisp, Gastrodon's Scald and Sludge Bomb, Heatran's Toxic), I'm not so sure whether I should do that.
Looking forward to your advice!
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