ORAS OU Mega Pidgeot Volt-turn

Hi guys! This is my first ORAS OU rate my team.

I haven't played a lot of OU in a long time but recently started back after playing almost exclusively VGC for the last two years. I am not a fan of the 2016 format, so I began playing Doubles OU. I eventually came back around to singles because I wanted to try out some Pokemon that are not viable in doubles. That brings us to Pidgeot.

I was excited when Mega Pidgeot was revealed in ORAS, since Pidgeot has not been usable in any format throughout its entire existence. I wanted to build a team around M-Pidgeot, and the Volturn play-style appeals to me because of the aggressiveness and continuous momentum. This is what I ended up with:
pidgeot-mega.png
landorus-therian.png
starmie.png
magnezone.png
darmanitan-standard.png
tornadus-therian.png


pidgeot-mega.jpg

Pidgeot @ Pidgeotite
Ability - Big Pecks -> No Guard
Nature - Timid
EVs - 4 HP 252 SPA 252 SPE
Moves
Hurricane
Heat Wave
U-turn
Hyper Beam


The Pidgeot I have been using is pretty standard. The main appeal of Pidgeot is No Guard Hurricane. PIdgeot has a very good 135 base Special Attack that makes a STAB Hurricane hit anything that doesn't resist it pretty hard. Heat Wave is a great coverage move for Pidgeot. Most Steel types would otherwise wall it. U-Turn combined with Pidgeot's high speed stat allows it to get a bit of chip damage on checks that switch in. Hyper Beam was originally Hidden Power Ground, because Heatran completely walls Pidgeot. I found that I did not use HP Ground because my team has some other ways to deal with Heatran. Hyper Beam helps against the Pokemon this team struggles most with: Rotom-W. Big Pecks is the only one of normal Pidgeot's abilities that has the potential to be useful. The EVs and Nature are to maximize speed and damage output. Timid nature is important for outspeeding things like Keldeo and Terrakion.

landorus-therian.jpg

Landorus-T @ Rocky Helmet
Ability - Intimidate
Nature - Impish
EVs - 248 HP 244 DEF 8 SPD 8 SPE
Moves
Stealth Rock
Earthquake
Stone Edge
U-turn

I mentioned that Pidgeot is completely walled by Heatran. I needed at least a couple of ways to deal with Heatran, and I also wanted entry hazard support. Stealth Rock support is great for this team because of the number of switches that it forces. Rocky Helmet combined with Intimidate and the defensive bulk makes Landorus-T a very good check to a lot of physical attackers. This also forces switches and helps keep up momentum. Its high attack stat lets it hit hard even without investment. This Pokemon is a top tier threat in pretty much every format and is really solid overall. The EVs could probably be better since I just took them from the Smogon dex, but I feel like this Landorus-T has worked well for me so far.

starmie.jpg


Starmie @ Leftovers
Ability - Natural Cure
Nature - Timid
EVs - 252 HP 4 SPA 252 SPE
Moves
Rapid Spin
Scald
Ice Beam
Recover

Pidgeot is weak to Stealth Rock, and both Pidgeot and Landorus-T are weak to Ice type moves. Starmie is one of the top entry hazard removers in the game and also provides a Ice type resist. I prefered Starmie over Excadrill for its defensive typing and offensive coverage. Rapid spin gets rid of the entry hazards that can quickly wear down my team. Scald is a great move for the burn chance utility. Ice Beam is mainly for opposing Landorus-T, Garchomp, and Dragonite. Landorus-T and Garchomp are two of the most common Stealth Rock setters and Starmie can outspeed and get the KO in most cases. Ice Beam is used over Psyshock because this team has other options to deal with things that are hit by Psyshock. Pidgeot and Tornadus-T do well against Mega Venusaur and Keldeo so it is not really needed. Recover and Leftovers are to increase Starmie's longevity since it is not overly bulky even with max HP investment.


magnezone.jpg


Magnezone @ Life Orb
Ability - Magnet Pull
Nature - Modest
EVs - 84 HP 84 DEF 252 SPA 4 SPD 84 SPE
Moves
Volt Switch
Thunderbolt
Hidden Power Fire
Flash Cannon

I felt pretty afraid of Steel types when I was making this team. Magnezone is capable of removing most Steel types with its amazing ability. Magnezone has a big Special Attack stat that lets its Volt Switch do a good chunk to most things on its way out. Thunderbolt is for when I don't want to switch out and deal some extra damage. Hidden Power Fire is for things like Scizor and Ferrothorn. Flash Cannon is a strong STAB that does good damage to Fairies. Life Orb is just for extra damage output to help deal with bulkier Pokemon. I was thinking of trying Air Balloon, since this Magnezone struggles with Excadrill. The EVs are my own attempt. The speed lets it be faster than uninvested Skarmory. The defense lets it survive some non STAB Superpowers from things like Dragonite and Landorus-T. I'm not entirely sure what I should be EVing for on Magnezone.

darmanitan-standard.jpg

Darmanitan @ Choice Scarf
Ability - Sheer Force
Nature - Jolly
EVs - 4 HP 252 ATK 252 SPE
Moves
Flare Blitz
U-turn
Superpower
Rock Slide

Darmanitan is a pure glass cannon. Do not let it's good HP stat distract you from its terrible defenses. Fortunately it has a huge attack stat and good speed. Scarf Darmanitan is very good for early game quick U-turns and can really chunk teams after certain Pokemon are gone. It, along with Tornadus-T, is my best answer for Chansey. It does well against some other things that wall Pidgeot, such as Heatran. Flare Blitz is a very powerful move and gets STAB from Darmanitan. Superpower is for Chansey and Heatran. Rock Slide benefits from the Sheef Force bonus and is takes care of Charizard-Y and opposing Tornadus-T. Darmanitan is a very strong Pokemon that should not be overlooked.

tornadus-therian.jpg

Tornadus-T @ Assault Vest
Ability - Regenerator
Nature - Hasty
EVs 96 HP 160 SPA 252 SPE
Moves
Hurricane
U-turn
Knock Off
Superpower

Tornadus-T is really the perfect Volturn Pokemon. Fast U-turn combined with Regenerator makes it very strong on this type of team. Hurricane is very strong from Tornadus-T. Knock Off provides good utility and can be remove those annoying Eviolites. Superpower makes it another answer to Heatran and Chansey. Assault Vest allows it to be a somewhat bulky Pokemon on a team that is lacking in that category.

I have a lot of fun playing with this team, and I have typically had success using it. I do know that it has weaknesses. The biggest of which is that I have absolutely no answer to Rotom-W. My only hope is to whittle it down with U-turns and maybe finish it off with Magnezone. I am not completely sold on having Tornadus-T and Pidgeot on the same team, as they are pretty similar. I haven't played a lot of OU singles, so I haven't experimented much with EV spreads. I would appreciate input on improving what I have. ANY input is welcome and appreciated. Thanks for reading!

Replays:
https://replay.pokemonshowdown.com/ou-441027780
https://replay.pokemonshowdown.com/ou-461985211 (this replay demonstrates my Rotom-W weakness)
https://replay.pokemonshowdown.com/ou-461991705

The last two replays are from one of the small OU chat tournaments and my name is FatHugs.
 
Hey man cool team you got there i feel like you had everything going well until the darmaniatan or magnezone set so im here to help!

First of all your mega pideot.The set is iffy mainly with your choice of hyper beam i suggest roost>hyper beam.Other than that the lil birdy is fine.

Next is starmie.I will change this to keldeo because we need a good way to deal with weavile bisharp and basically dark spam.Also keldeo is great for breaking defensively made teams.

Now for magnezone.Oh gosh this does not look good.Life orb magnezone is worn down too quickly and wont take as much hits as the specs set would.The evs are weird too,just use the smogon analysis evs.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Hidden Power Fire
- Flash Cannon
- Thunderbolt

Darmanitan is unviable in ou I don't even know why you would try it in ou.Instead use stall breaker heatran since your stall matchup suck.If you want you could use offensive taunt heatran with rocks landorus but
I would prefer scarf landorus and rocks stall breaker.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off

As for tornadus.I think its best as a latios because you need a good way to get off hazards,keldeo counter,amoonguss,ground resist,and much more.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog
 
I think one of the major threats for your team is Mega Manectric. You have virtually no save switch-in to is nearly perfect coverage. Once is reveled your Landorus is not scarf the opponent won't be afraid of fire off a HP Ice, thus make the only way to deal with manectric is revenge killing it with Darmanitan, and that's an obvious play for a switch-out. The same happens with Raikou, but trading of Fire type coverage for Calm Mind, wich can be even more deadlier for your team. Considering Tornadus-T is more than often a partner of this two and again, you have virtually no swicht-in (magnezone can switch into Hurricane, but Heat Wave or Superpower can KO him if isn't at full health) i suggest you to replace Tornadus-T for Hippowdon and Magnezone for Raikou.

Having both Tornadus-T and Pidgeot is kinda weird since both can play similaty and both can handle the same threats with the objection of Tornadus-T having better coverage. However, sending 100% accurate Hurricanes is often better against threats that are supposed to be countered like Keldeo, Mega Venusaur, Mega Lopunny or Mega Medicham. Also, consedering you have it both and also Starmie, that leaves you with a potential Electric type weakness. Hippowdon can handle Electric types overall and both Mega Manectric and Raikou being inmune to Electric type and taking quite well HP Ice:

252 SpA Mega Manectric Hidden Power Ice vs. 252 HP / 112 SpD Hippowdon: 154-182 (36.6 - 43.3%) -- 98.9% chance to 3HKO after Leftovers recovery

252 SpA Raikou Hidden Power Ice vs. 252 HP / 112 SpD Hippowdon: 136-162 (32.3 - 38.5%) -- 3.4% chance to 3HKO after Leftovers recovery

That means Hippowdon can swicht-in, and even your rival predict the siwcht, you can Slack Off the next turn to health up or set up rocks. Hippowdon also can handle more physical threats like Bisharp, Charizard X and Excadrill. The last moveslot is open to another options like Stone Edge or Toxic, but considering you have Landorus-T, Whirlwind is the best option to phaze out set up sweepers and substitutes. Speakiing of Landorus-T, now that you have Stealth Rock on Hippowdon, i suggest to change his set for a Choice Scarf Landorus-T. This will improve your match-up against HO teams, and Intmidate also helps to mitigate Lopunny and Weavile (more specificlly Ice Shard) Attack stat. Looking to your team, now it have 3 pokemon weak to Water type, and also you need a solid answer to Tornadus-T, that's why i will add Calm Mind Raikou to your team. The main point is you need the speed that Raikou provide againts boosted Manaphy and Keldeo, given that both can kill Magnezone with a boosted Scald or Secret Sword respectively. Also, Magnezone (who I absolutely love) fits better in my opnion on teams that lack a Fire type pokemon, but considering this isn't the case i consider that Raikou fits better on your team. Now that you have a Scarf pokemon, I suggest to move to a Life Orb Darmanitan to add some wallbreaking power to the team. This also results in a better way to handle steel types now that magnezone is not on the team, as the ability to swicht moves makes Darmnitan more thratering for Ferrothorn Skarmory and Heatran because they can predict you will lock Darmintan into the wrong move (for example Rock Slide) when choice scarf is revealed. I also suggest a minor change to Starmie wich is Psyshock over Ice Beam to deal with Gengar, and probably you will swicht to Landorus or Hippowdown when facing a Garchomp, Dragonite or a potential Scarf Landorus-T.

Hope i help with my suggestions, feel free to use it or not, and congrats for the team, is always great to see Mega Pidgeot !!

The Sets:

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind

Darmanitan @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- Superpower
- U-turn

Raikou @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Hidden Power Ice
- Volt Switch

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
 
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Thanks guys! I have been using gepesk's changes for a few games and like them. Rotom-W still gives me some trouble but Raikou makes dealing with it quite a bit easier. I like Hippowdon as well.

RPZY, what sort of Keldeo set should I run? Calm Mind? I'll will most likely try out your team changes tomorrow when I get time.

Thank you both!
 
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