Hello everyone, new here. Been a big Pokemon fan as a kid, pretty much stopped following it around gen 3... Two months ago got into Pokemon again and decided to play competitively. Built a few Mega-Pidgeot teams since Pidgeot was my fav Pokemon as a child (I won't play without M.Pidgeot). After a some winning and losing, losing and winning, some more losing and plenty of tweaking, I ended up with this team. It worked pretty well, the highest I got with it so far was 1741, though I think it can still go higher. It probably isn't maxed or anything like that, just playing for fun.
Anyway, the team:
Looks pretty random, eh? Well, it worked pretty well for me so far... Let's take a closer look
God Bird (Pidgeot-Mega) (M) @ Pidgeotite
Ability: Big Pecks
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Hidden Power [Ground]
- Protect
The sole reason I play Pokemon, Mega-Pidgeot isn't extremely strong by any means. However, it has great speed, deals plenty of damage to anything that isn't a special tank, and has rather nice coverage. M.Pidgeot assumes the role of a Special Attacker/Late Sweeper. Hurricane is Pidgeot's strongest move, Heat Wave takes care of steel types, HP Ground takes care of Heatran, Protect is for scouting choice opponents and safely mega evolving against Pokemon like Latias.
Pirate King Zaken (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 240 HP / 172 Def / 96 Spe
Impish Nature
- Earthquake
- Stone Edge
- Dragon Tail
- Stealth Rock
No one likes Talonflame. Tank-Chomp does not care though, and counters it well, as well as punish switchers such as Landorus-T and Scizor. My most common lead, I often use him to set up SR, deal high damage to Talonflame and Tornadus-T with Stone Edge, and scare grounded opponents with Earthquake. Dragon Tail is a great move as well to make sure nobody sets up on Garchomp. He assumes the role of a Physical Tank/Stealth Rock.
Fat Sylveon (Clefable) (F) @ Sitrus Berry
Ability: Unaware
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Moonblast
- Heal Bell
- Healing Wish
- Thunder Wave
I found one on Mt.Moon and couldn't let him go... Unaware Clefable is my counter to pokemon who love setting up, such as Charizard X, Manaphy, etc. Moonblast is the standard Fairy damage, Heal Bell is to make sure my team won't get worn out by status, Healing Wish if one of my Pokemon is trapped by Stealth rock or something similar, T-Wave as, obviously, the most important move for shutting down other dragon and sword dancers. Clefable assumes the role of a Utility/Stopper.
Legendoge (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 60 Def / 196 Spe
Adamant Nature
- Sacred Fire
- Bulldoze
- Extreme Speed
- Stone Edge
One Pokemon who I started using very early on was Choice Band Entei... Entei brings a lot to the table. First, it does A LOT of damage when armed with a Choice Band. Like, a lot. Pokemon who don't resist it often get 1HKO or 2HKO by it. Pokemon who do resist it still suffer from it's huge 50% chance of inflicting a burn. Entei is the number 1 steel/bug destroyer because they simply can't 1HKO it, but get destroyed in return. Mega Scizor, Mega Heracross, Mega Pinsir, you name it. Heck, not even a boosted Volcarona can kill it. Bulldoze is a key move; Heatran is a common Pokemon that switches into Entei and benefits from it. However, whenever I see Heatran on the other team, no matter who Entei faces at the moment, I 99% of the times click Bulldoze. And it did not let me down so far, often 1HKOs Heatran, a big major stopper. E-Speed is important priority that deals major damage to non-defensive pokemon. Entei assumes the role of a Bulky Physical Attacker.
Big X (Excadrill) (M) @ Air Balloon
Ability: Mold Breaker
EVs: 252 HP / 248 SpD / 8 Spe
Careful Nature
- Iron Head
- Earthquake
- Stealth Rock
- Rapid Spin
Excadrill brings a lot to the table. First, it has Rapid Spin. Second, it has mold breaker, so it can still SR against pokemon with Magic Bounce. It has EQ to deal with grounded opponents such as T-Tar, and Iron Head to scare Fairies. Max SpD and Air Balloon make Excadrill a good counter to many things, for example a rival Sand Rush Excadrill is forced to switch out against it or get destroyed. It can switch on many things and spin to remove rocks. Excadrill assumes the role of a Spinner/Stealth Rock.
Overlord (Amoonguss) (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Spore
- Clear Smog
- Giga Drain
- Sludge Bomb
Last but not least, and actually one of the most important members of the team, Amoonguss is the one Pokemon nobody wants to play against. It shuts down many things; First, Grass types can't really do anything against it. Second, it eats water and poison. Third, it has freaking spore. Nobody wants nothing with Spore. The moment the opponent loses it's Grass type, which is not difficult to do with the Entei/Pidgeot offense, Spore starts working. Giga Drain is against waters, Sludge bomb is against grass, Clear Smog is against anything that might set up. Amoonguss acts as a Special Tank/Utility.
The general strategy: I do not have a 100% lead. The most common lead is Garchomp, but it really depends on the opponent's team. Anyway, the general idea is to play around until I can get Stealth rock (it may occur on the first turn, it may occur later), remove hazards on my side with Excadrill, and deal damage over time with Entei. The combination of Amoonguss and Entei works really well; Amoonguss tanks the water/ground moves that target Entei and force the opponents Grass types to come out; Entei then switches on them and gets free hits. Clefable is there to counter dragons and come in when boosters start going nuts, t-waving them.
When enough damage has been done, Mega Pidgeot starts sweeping. With high speed and high Hurricane damage on opponents that are (probably) running around with 70% HP or lower, Pidgeot gets real difficult to stop.
People often laugh about the fact I run 2x SR. While Garchomp and Excadrill do share too much in common, SR is too important for me to run it with just 1 pokemon. Pidgeot has a hard time cleaning opponents that are not weakened; SR is often the difference between winning and losing for me.
Weakness:
Generally, Stat Boosting Mons with substitute are a problem, because they can negate the stopping properties of Clefable and Amoonguss. Once that happens the match is pretty much done.
T.Tar can pursuit trap M.Pidgeot rather easily. I'd say he's the biggest threat out there to M.Pidgeot. Now, what I can do is insert Hidden Power Fighting; I can scout the attack with Protect; If Pursuit use HP Fighting, if Stone edge switch. But this only works if the T-Tar is scarfed, and is quite a gamble otherwise. Pidgeot would take a lot damage, but may live the day. However, this means that Pidgeot would be completely walled by Heatran.
Rushing teams are also quite a threat and take a toll on my team. Amoonguss could in theory stop them, but usually after something on my team is dead.
Replays:
http://replay.pokemonshowdown.com/ou-290341579
http://replay.pokemonshowdown.com/ou-290244957
http://replay.pokemonshowdown.com/ou-290616725
http://replay.pokemonshowdown.com/ou-289930215 (Really long battle against hyper stall team, around turn 70 M.Pidgeot sweeps all 6 stallers)
http://replay.pokemonshowdown.com/ou-289537966
http://replay.pokemonshowdown.com/ou-289923849
Comments appreciated :)
Anyway, the team:







God Bird (Pidgeot-Mega) (M) @ Pidgeotite
Ability: Big Pecks
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Hidden Power [Ground]
- Protect
The sole reason I play Pokemon, Mega-Pidgeot isn't extremely strong by any means. However, it has great speed, deals plenty of damage to anything that isn't a special tank, and has rather nice coverage. M.Pidgeot assumes the role of a Special Attacker/Late Sweeper. Hurricane is Pidgeot's strongest move, Heat Wave takes care of steel types, HP Ground takes care of Heatran, Protect is for scouting choice opponents and safely mega evolving against Pokemon like Latias.

Pirate King Zaken (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 240 HP / 172 Def / 96 Spe
Impish Nature
- Earthquake
- Stone Edge
- Dragon Tail
- Stealth Rock
No one likes Talonflame. Tank-Chomp does not care though, and counters it well, as well as punish switchers such as Landorus-T and Scizor. My most common lead, I often use him to set up SR, deal high damage to Talonflame and Tornadus-T with Stone Edge, and scare grounded opponents with Earthquake. Dragon Tail is a great move as well to make sure nobody sets up on Garchomp. He assumes the role of a Physical Tank/Stealth Rock.

Fat Sylveon (Clefable) (F) @ Sitrus Berry
Ability: Unaware
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Moonblast
- Heal Bell
- Healing Wish
- Thunder Wave
I found one on Mt.Moon and couldn't let him go... Unaware Clefable is my counter to pokemon who love setting up, such as Charizard X, Manaphy, etc. Moonblast is the standard Fairy damage, Heal Bell is to make sure my team won't get worn out by status, Healing Wish if one of my Pokemon is trapped by Stealth rock or something similar, T-Wave as, obviously, the most important move for shutting down other dragon and sword dancers. Clefable assumes the role of a Utility/Stopper.

Legendoge (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 60 Def / 196 Spe
Adamant Nature
- Sacred Fire
- Bulldoze
- Extreme Speed
- Stone Edge
One Pokemon who I started using very early on was Choice Band Entei... Entei brings a lot to the table. First, it does A LOT of damage when armed with a Choice Band. Like, a lot. Pokemon who don't resist it often get 1HKO or 2HKO by it. Pokemon who do resist it still suffer from it's huge 50% chance of inflicting a burn. Entei is the number 1 steel/bug destroyer because they simply can't 1HKO it, but get destroyed in return. Mega Scizor, Mega Heracross, Mega Pinsir, you name it. Heck, not even a boosted Volcarona can kill it. Bulldoze is a key move; Heatran is a common Pokemon that switches into Entei and benefits from it. However, whenever I see Heatran on the other team, no matter who Entei faces at the moment, I 99% of the times click Bulldoze. And it did not let me down so far, often 1HKOs Heatran, a big major stopper. E-Speed is important priority that deals major damage to non-defensive pokemon. Entei assumes the role of a Bulky Physical Attacker.

Big X (Excadrill) (M) @ Air Balloon
Ability: Mold Breaker
EVs: 252 HP / 248 SpD / 8 Spe
Careful Nature
- Iron Head
- Earthquake
- Stealth Rock
- Rapid Spin
Excadrill brings a lot to the table. First, it has Rapid Spin. Second, it has mold breaker, so it can still SR against pokemon with Magic Bounce. It has EQ to deal with grounded opponents such as T-Tar, and Iron Head to scare Fairies. Max SpD and Air Balloon make Excadrill a good counter to many things, for example a rival Sand Rush Excadrill is forced to switch out against it or get destroyed. It can switch on many things and spin to remove rocks. Excadrill assumes the role of a Spinner/Stealth Rock.

Overlord (Amoonguss) (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Spore
- Clear Smog
- Giga Drain
- Sludge Bomb
Last but not least, and actually one of the most important members of the team, Amoonguss is the one Pokemon nobody wants to play against. It shuts down many things; First, Grass types can't really do anything against it. Second, it eats water and poison. Third, it has freaking spore. Nobody wants nothing with Spore. The moment the opponent loses it's Grass type, which is not difficult to do with the Entei/Pidgeot offense, Spore starts working. Giga Drain is against waters, Sludge bomb is against grass, Clear Smog is against anything that might set up. Amoonguss acts as a Special Tank/Utility.
The general strategy: I do not have a 100% lead. The most common lead is Garchomp, but it really depends on the opponent's team. Anyway, the general idea is to play around until I can get Stealth rock (it may occur on the first turn, it may occur later), remove hazards on my side with Excadrill, and deal damage over time with Entei. The combination of Amoonguss and Entei works really well; Amoonguss tanks the water/ground moves that target Entei and force the opponents Grass types to come out; Entei then switches on them and gets free hits. Clefable is there to counter dragons and come in when boosters start going nuts, t-waving them.
When enough damage has been done, Mega Pidgeot starts sweeping. With high speed and high Hurricane damage on opponents that are (probably) running around with 70% HP or lower, Pidgeot gets real difficult to stop.
People often laugh about the fact I run 2x SR. While Garchomp and Excadrill do share too much in common, SR is too important for me to run it with just 1 pokemon. Pidgeot has a hard time cleaning opponents that are not weakened; SR is often the difference between winning and losing for me.
Weakness:
Generally, Stat Boosting Mons with substitute are a problem, because they can negate the stopping properties of Clefable and Amoonguss. Once that happens the match is pretty much done.
T.Tar can pursuit trap M.Pidgeot rather easily. I'd say he's the biggest threat out there to M.Pidgeot. Now, what I can do is insert Hidden Power Fighting; I can scout the attack with Protect; If Pursuit use HP Fighting, if Stone edge switch. But this only works if the T-Tar is scarfed, and is quite a gamble otherwise. Pidgeot would take a lot damage, but may live the day. However, this means that Pidgeot would be completely walled by Heatran.
Rushing teams are also quite a threat and take a toll on my team. Amoonguss could in theory stop them, but usually after something on my team is dead.
Replays:
http://replay.pokemonshowdown.com/ou-290341579
http://replay.pokemonshowdown.com/ou-290244957
http://replay.pokemonshowdown.com/ou-290616725
http://replay.pokemonshowdown.com/ou-289930215 (Really long battle against hyper stall team, around turn 70 M.Pidgeot sweeps all 6 stallers)
http://replay.pokemonshowdown.com/ou-289537966
http://replay.pokemonshowdown.com/ou-289923849
Comments appreciated :)
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