ORAS OU Mega Pidgeot team - 1700+

Hello everyone, new here. Been a big Pokemon fan as a kid, pretty much stopped following it around gen 3... Two months ago got into Pokemon again and decided to play competitively. Built a few Mega-Pidgeot teams since Pidgeot was my fav Pokemon as a child (I won't play without M.Pidgeot). After a some winning and losing, losing and winning, some more losing and plenty of tweaking, I ended up with this team. It worked pretty well, the highest I got with it so far was 1741, though I think it can still go higher. It probably isn't maxed or anything like that, just playing for fun.

Anyway, the team:
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garchomp.png
clefable.png
entei.png
excadrill.png
amoonguss.png
Looks pretty random, eh? Well, it worked pretty well for me so far... Let's take a closer look

pidgeot-mega.gif

God Bird (Pidgeot-Mega) (M) @ Pidgeotite
Ability: Big Pecks
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Hidden Power [Ground]
- Protect

The sole reason I play Pokemon, Mega-Pidgeot isn't extremely strong by any means. However, it has great speed, deals plenty of damage to anything that isn't a special tank, and has rather nice coverage. M.Pidgeot assumes the role of a Special Attacker/Late Sweeper. Hurricane is Pidgeot's strongest move, Heat Wave takes care of steel types, HP Ground takes care of Heatran, Protect is for scouting choice opponents and safely mega evolving against Pokemon like Latias.


garchomp.gif

Pirate King Zaken (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 240 HP / 172 Def / 96 Spe
Impish Nature
- Earthquake
- Stone Edge
- Dragon Tail
- Stealth Rock


No one likes Talonflame. Tank-Chomp does not care though, and counters it well, as well as punish switchers such as Landorus-T and Scizor. My most common lead, I often use him to set up SR, deal high damage to Talonflame and Tornadus-T with Stone Edge, and scare grounded opponents with Earthquake. Dragon Tail is a great move as well to make sure nobody sets up on Garchomp. He assumes the role of a Physical Tank/Stealth Rock.

clefable.gif

Fat Sylveon (Clefable) (F) @ Sitrus Berry
Ability: Unaware
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Moonblast
- Heal Bell
- Healing Wish
- Thunder Wave


I found one on Mt.Moon and couldn't let him go... Unaware Clefable is my counter to pokemon who love setting up, such as Charizard X, Manaphy, etc. Moonblast is the standard Fairy damage, Heal Bell is to make sure my team won't get worn out by status, Healing Wish if one of my Pokemon is trapped by Stealth rock or something similar, T-Wave as, obviously, the most important move for shutting down other dragon and sword dancers. Clefable assumes the role of a Utility/Stopper.

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Legendoge (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 60 Def / 196 Spe
Adamant Nature
- Sacred Fire
- Bulldoze
- Extreme Speed
- Stone Edge


One Pokemon who I started using very early on was Choice Band Entei... Entei brings a lot to the table. First, it does A LOT of damage when armed with a Choice Band. Like, a lot. Pokemon who don't resist it often get 1HKO or 2HKO by it. Pokemon who do resist it still suffer from it's huge 50% chance of inflicting a burn. Entei is the number 1 steel/bug destroyer because they simply can't 1HKO it, but get destroyed in return. Mega Scizor, Mega Heracross, Mega Pinsir, you name it. Heck, not even a boosted Volcarona can kill it. Bulldoze is a key move; Heatran is a common Pokemon that switches into Entei and benefits from it. However, whenever I see Heatran on the other team, no matter who Entei faces at the moment, I 99% of the times click Bulldoze. And it did not let me down so far, often 1HKOs Heatran, a big major stopper. E-Speed is important priority that deals major damage to non-defensive pokemon. Entei assumes the role of a Bulky Physical Attacker.

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Big X (Excadrill) (M) @ Air Balloon
Ability: Mold Breaker
EVs: 252 HP / 248 SpD / 8 Spe
Careful Nature
- Iron Head
- Earthquake
- Stealth Rock
- Rapid Spin


Excadrill brings a lot to the table. First, it has Rapid Spin. Second, it has mold breaker, so it can still SR against pokemon with Magic Bounce. It has EQ to deal with grounded opponents such as T-Tar, and Iron Head to scare Fairies. Max SpD and Air Balloon make Excadrill a good counter to many things, for example a rival Sand Rush Excadrill is forced to switch out against it or get destroyed. It can switch on many things and spin to remove rocks. Excadrill assumes the role of a Spinner/Stealth Rock.

amoonguss.gif

Overlord (Amoonguss) (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Spore
- Clear Smog
- Giga Drain
- Sludge Bomb

Last but not least, and actually one of the most important members of the team, Amoonguss is the one Pokemon nobody wants to play against. It shuts down many things; First, Grass types can't really do anything against it. Second, it eats water and poison. Third, it has freaking spore. Nobody wants nothing with Spore. The moment the opponent loses it's Grass type, which is not difficult to do with the Entei/Pidgeot offense, Spore starts working. Giga Drain is against waters, Sludge bomb is against grass, Clear Smog is against anything that might set up. Amoonguss acts as a Special Tank/Utility.

The general strategy: I do not have a 100% lead. The most common lead is Garchomp, but it really depends on the opponent's team. Anyway, the general idea is to play around until I can get Stealth rock (it may occur on the first turn, it may occur later), remove hazards on my side with Excadrill, and deal damage over time with Entei. The combination of Amoonguss and Entei works really well; Amoonguss tanks the water/ground moves that target Entei and force the opponents Grass types to come out; Entei then switches on them and gets free hits. Clefable is there to counter dragons and come in when boosters start going nuts, t-waving them.
When enough damage has been done, Mega Pidgeot starts sweeping. With high speed and high Hurricane damage on opponents that are (probably) running around with 70% HP or lower, Pidgeot gets real difficult to stop.
People often laugh about the fact I run 2x SR. While Garchomp and Excadrill do share too much in common, SR is too important for me to run it with just 1 pokemon. Pidgeot has a hard time cleaning opponents that are not weakened; SR is often the difference between winning and losing for me.

Weakness:
Generally, Stat Boosting Mons with substitute are a problem, because they can negate the stopping properties of Clefable and Amoonguss. Once that happens the match is pretty much done.
T.Tar can pursuit trap M.Pidgeot rather easily. I'd say he's the biggest threat out there to M.Pidgeot. Now, what I can do is insert Hidden Power Fighting; I can scout the attack with Protect; If Pursuit use HP Fighting, if Stone edge switch. But this only works if the T-Tar is scarfed, and is quite a gamble otherwise. Pidgeot would take a lot damage, but may live the day. However, this means that Pidgeot would be completely walled by Heatran.
Rushing teams are also quite a threat and take a toll on my team. Amoonguss could in theory stop them, but usually after something on my team is dead.

Replays:
http://replay.pokemonshowdown.com/ou-290341579
http://replay.pokemonshowdown.com/ou-290244957
http://replay.pokemonshowdown.com/ou-290616725
http://replay.pokemonshowdown.com/ou-289930215 (Really long battle against hyper stall team, around turn 70 M.Pidgeot sweeps all 6 stallers)
http://replay.pokemonshowdown.com/ou-289537966
http://replay.pokemonshowdown.com/ou-289923849

Comments appreciated :)
 
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Hi man,
Mega Pidgeot is my favourite Mega as well, so when I saw this team, I liked the synergy and I gave it a try. Here's the replay:
http://replay.pokemonshowdown.com/ou-290404515

Another one: http://replay.pokemonshowdown.com/ou-290428991 Quick ragequit, Entei power. Anyway, after his Mega Gardevoir got rekt', Amoongus walled his entire team.

The team pretty much worked as it was supposed to. So overall, thumbs up for the team.

My suggestions:
- When I switched Clefable into the Latios and it got crit, the Sitrus Berry helped to ensure that the second Psyshock wouldn't kill, but then I looked down at Clefable's moves and I was like:
are-you-serious-wtf-meme-baby-face.jpg.ffe3a456188aed36f6942214f24fc19a.jpg

... I understand that you're trying to give your Clefable as much utility as possible by having it pack everything from ThunderWave to Heal Bell to Healing Wish, but bro... Soft-boiled is a MUST on Clefable. It's literally your only switch-in for Latios, which is a very very popular Pokemon, so you need longevity for it. It's also your only switch-in for many other popular Pokemon, so Soft-boiled on this is a MUST. Obviously keep Moonblast and ThunderWave. Between Healing Wish and Heal Bell, I'd get rid of Heal Bell. Your team does not mind status too much - your spinner is a steel-type, so Toxic Spikes are not an issue, you have an Entei, so Will-o-Wisp is not an issue (and all of your other physical attackers are mostly defensive types, so it's not the end of the world if they get Will-o-Wisp'd). Status is not a huge problem for this team, so I'd definitely sack that. And if something important does get status'd, like if Mega Pidgeot gets ThunderWave'd (though you'd have to be irresponsible to allow that), you do have Healing Wish for that one time. That's as much as you need. But if you really really hate status (for example you cannot switch your Entei into a Rotom-W, so something else might get burned on the switch, and Amoongus might get burned switching into Keldeo a lot, then you can pack Heal Bell, it's up to you - but Soft-boiled has to be there either way).

Other than that, it's solid. I like the Entei - Amoongus combination, it's really easy to double switch with those. Keldeo attacks, you switch in Amoongus to wall it completely, and whatever the Keldeo is going to switch out into to beat Amoongus, Entei will most-likely demolish, so you can just pull a double straight cause the Keldeo for sure won't stay in. If the opponent has a Latios then you can pull a double from Amoongus to Clefable - all in all, solid core.

I like it, thumbs up. But put that Soft-boiled in there. And maybe change Siturs Berry to Leftovers, Clefable after Leftovers won't get 2HKO'd by Latios even if the first Psyshock is a crit.
 
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I suggest running Leftovers > Sitrus Berry on clefable, as it will stay alive long enough (or should) to gain more health back over the course of the game. Also helps avoid 2HKO's and such.
 
Electic Pokemon like Raikou, Mega Manectric and Rotom switch in on your Hurricanes and gain too much momentum by simply going for Volt switch. You should try to prevent that without fearing the HP ice.
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They should feel uncomfortable going for Volt Switch, and Hippowdon does that. If you just used Hurricane to weaken the opposing team and they switched in Raikou for example, then the presence of Hippowdon will hold them back from going for Volt Switch. Hippowdown allows your Excadrill to run Sand Rush and an offenive set, giving you another late game sweeper. Since you try to run a balanced team, Hippowdon fits better on the team. It checks Charizard X, Lopunny, Talonflame, Mega Aerodactyl and strong physical scarfers that threaten Pidgeot. Hippowdon is one of the best Pokemon on Balance and can take on many threats.
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The next change I recommend is Keldeo(Specs)>Entei. The newly added sand gives Entei trouble, because Stealth Rock do 25% and Sand 6% per turn. It gets worn down very quickly. It also doesn't have as good synergy as Keldeo with the team, because Keldeo helps Pigeot to weaken Pokemon that prevent Excadrill from sweeping. Keldeo is also a more reliable way to beat Clefable counters, for example Heatran and Skamory, without risking the Fire move/Ground move 50/50s. Every steel type hates to take Keldeos hits and Clefable has an easier time to set up if they are removed. When Keldeo spams Scald or other powerful stab attacks and Lati switches in, you can switch into Clefable easily. If Celebi or another Grass type comes in, Amoonguss can wall it. If the opponent has a Venusaur you can try to burn it with Scald then try to make it use Synthesis and then you can bring in your Pigeot.
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U-Turn on Pigeot to gain momentum and break potential Baloons on Heatran to kill it with Exadrill later. U-Turn is also very useful to bring in your wallbreaker in safely, to deal damage to the opposing team. Also kills Hoopa in one hit which might think it can take one of your special attacks. Keldeo, Excadrill and Hippowdon beat Heatran already with their stab attacks and Amoonguss can put it to sleep on the switchin. Roost keeps you healthy against Pokemon like Venusaur which trouble your team a bit.
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Air Balloon on Excadrill to gain free switches into Choice-locked Ground-types, so that you can spin without worries and also it improves the team's matchup against Ground-types in general because you just have Pidgeot which is frail. I would consider Life Orb only as an option if you really feel like you need the boost.
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I recommend you to read about the standard Calm Mind Clefabe set. Unaware is better on stall or very defensive teams. Calm Mind Soft Boiled with T-Wave works better on this team. T-Wave cripples Fairy switchins. It gives you a wincondition due to Calm Mind and acts as a solid glue to the team.
Overlord (Amoonguss) (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Spore
- Clear Smog
- Giga Drain
- Sludge Bomb

Fat Sylveon (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Calm Mind
- Soft-Boiled
- Thunder Wave

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stone Edge
- Earthquake
- Slack Off
- Stealth Rock

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]

God Bird (Pidgeot-Mega) (M) @ Pidgeotite
Ability: Big Pecks
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 30 SpA / 30 SpD
- Hurricane
- Heat Wave
- U-turn
- Roost

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Rapid Spin
- Earthquake
- Rock Slide
 
Thanks for the comments, guys.

Okita Souji s1 - actually, it's not that my favorite mega is M.Pidgeot, but rather my favorite pokemon is Pidgeot :). Thanks for trying this team out, and glad to see it nailed some wins. I get your point about Clefable. To be honest, with Clefable my usage is about 99% T-Wave/Moonblast and 1% Heal bell/Healing wish. I actually prefer Heal Bell over Healing Wish but I still haven't played enough with the team to really determine. As for Soft-Boiled, I think there's something about Unaware Clefable that clashes with Soft-Boiled, not sure it's technically possible, I think I tried it and the team wasn't qualified. The alternative is either Wish+Protect which takes 2 slots or Moonlight that has less PP and is weak in rain/sand. I think Clefable can still be optimized, though I still haven't figured out how I really wanna use it. As for Sitrus Berry or Lefties, There are many situations in which Clefable might take 50%-60% damage or so per attack, for example against Mega Lopunny. The Berry is the difference between being able to survive another hit and T-wave a big threat or switch in and die by the second hit. If it were, say, Calm Mind Fable, I'd agree, but it really is a "threat diffuser" that goes in and out, so the berry makes more sense imo.

Karou - Okita mentioned it too, I answered him above.

shui3 - Pretty good point about electric types. Rotom doesn't really scare me, he takes plenty of damage from stealth rock and risk quite much by switching into Entei. Raikou and Mega Manectric are the bigger threat, but both lose to Entei and probably 1v1. I can force enough switches until those 2 are no longer a problem because they accumulate SR damage. Generally though that's a good point.
The changes you suggest aren't bad, I thought about Sand Rush as well at some point. The thing is that your suggestions shift this team from being a balanced team to a very offensive team. You also break the Entei/Amoonguss core, which is pretty much my "everyday move", this means that for example Ferrothorn can now force me to switch into M.Pidgeot early. My "main damager" (Entei -> Keldeo) is now a lot less bulky and is specially based instead of physically - This doesn't work that well with Pidgeot.
The thing that doesn't work about M.Pidgeot and Sand rush Excadrill is that both are sweepers. Pidgeot isn't really a good mon to bring out when opponents are at 100% and most members are up, because he's easily walled. Same can be said about Excadrill. Defensive teams will have no problem at all taking care of this combo.
As for the move changes you suggested on M.Pidgeot, U-turn is kinda overrated imo (I'll admit I didn't know it does 60% to Hoopa though) and Roost is NOT practical on Pidgeot at all. I prefer extra coverage (HP Ground or Fighting) and not be afraid of mega evolving/scouting with Protect.
Hippow instead of Garchomp is a thing to consider as a stealth rocker/defensive tank. Would love to hear more opinions. Sand rush though is something I don't think I'll add atm. As for Calm Mind Fable, I think Fable works for me as a stopper to stat boosters, so I can't let go of Unaware. I could maybe consider some sort of Calm Mind+Unaware, but I have no idea if it'll work well...
 
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Thanks for the comments, guys.

Okita Souji s1 - actually, it's not that my favorite mega is M.Pidgeot, but rather my favorite pokemon is Pidgeot :). Thanks for trying this team out, and glad to see it nailed some wins. I get your point about Clefable. To be honest, with Clefable my usage is about 99% T-Wave/Moonblast and 1% Heal bell/Healing wish. I actually prefer Heal Bell over Healing Wish but I still haven't played enough with the team to really determine. As for Soft-Boiled, I think there's something about Unaware Clefable that clashes with Soft-Boiled, not sure it's technically possible, I think I tried it and the team wasn't qualified. The alternative is either Wish+Protect which takes 2 slots or Moonlight that has less PP and is weak in rain/sand. I think Clefable can still be optimized, though I still haven't figured out how I really wanna use it. As for Sitrus Berry or Lefties, There are many situations in which Clefable might take 50%-60% damage or so per attack, for example against Mega Lopunny. The Berry is the difference between being able to survive another hit and T-wave a big threat or switch in and die by the second hit. If it were, say, Calm Mind Fable, I'd agree, but it really is a "threat diffuser" that goes in and out, so the berry makes more sense imo.

Karou - Okita mentioned it too, I answered him above.

shui3 - Pretty good point about electric types. Rotom doesn't really scare me, he takes plenty of damage from stealth rock and risk quite much by switching into Entei. Raikou and Mega Manectric are the bigger threat, but both lose to Entei and probably 1v1. I can force enough switches until those 2 are no longer a problem because they accumulate SR damage. Generally though that's a good point.
The changes you suggest aren't bad, I thought about Sand Rush as well at some point. The thing is that your suggestions shift this team from being a balanced team to a very offensive team. You also break the Entei/Amoonguss core, which is pretty much my "everyday move", this means that for example Ferrothorn can now force me to switch into M.Pidgeot early. My "main damager" (Entei -> Keldeo) is now a lot less bulky and is specially based instead of physically - This doesn't work that well with Pidgeot.
The thing that doesn't work about M.Pidgeot and Sand rush Excadrill is that both are sweepers. Pidgeot isn't really a good mon to bring out when opponents are at 100% and most members are up, because he's easily walled. Same can be said about Excadrill. Defensive teams will have no problem at all taking care of this combo.
As for the move changes you suggested on M.Pidgeot, U-turn is kinda overrated imo (I'll admit I didn't know it does 60% to Hoopa though) and Roost is NOT practical on Pidgeot at all. I prefer extra coverage (HP Ground or Fighting) and not be afraid of mega evolving/scouting with Protect.
Hippow instead of Garchomp is a thing to consider as a stealth rocker/defensive tank. Would love to hear more opinions. Sand rush though is something I don't think I'll add atm. As for Calm Mind Fable, I think Fable works for me as a stopper to stat boosters, so I can't let go of Unaware. I could maybe consider some sort of Calm Mind+Unaware, but I have no idea if it'll work well...

shui3 is right, Keldeo fits better here, and it doesnt forces you to use Pidgeot early because of Ferro (Specs Secret Sword is a OHKO), and is also a more reliable way to handle Tyranitar and Heatran than Entei, Keldeo is Pseudo-Mixed based also, not Special because Secret Sword is a special attack that hits physical defense.

Sand can be troublesome for this team, because it cuts Moonlight recovery from Clefable and Sand Rush Excadrill steamrolls the team when Garchomp is out, same goes with Swift Swim Kabutops, it can just sweep all if Amoongus is too pressured or out of game, Keldeo can take advantage from Rain, as well it Kills both Sandstorm setters, and your own Sand Rush Excadrill helps you to take advantage from opposing Sandstorm.

Hippowdown would be a better option here, because it can change weather and avoid bad matchups against rain, and helping your Excadrill, the only problem it would give you is the Moonlight Recovery.

Between Unaware Clef or Magic Guard Clef is your choice, Unaware + CM can block a ton Setup sweepers and boosting its own Special Defense takes this even further, but it doesnt have good synergy with Hippo, Magic Guard can absorb Toxic and Burns, wich would severally cripple this team.

Because we're suggesting you Keldeo, you can use U-Turn on Pidgeot, because that allows him to come in and out a lot of times while keeping momentum.
 
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I was thinking of this set:

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell/ Twave
- Wish
- Protect

Here are the calcs assuming you switch into rocks, one with lefties one with sitrus.

252 Atk Mega Lopunny Return vs. 248 HP / 252+ Def Clefable: 153-180 (38.9 - 45.8%) -- guaranteed 3HKO after Leftovers recovery.
252 Atk Mega Lopunny Return vs. 248 HP / 252 Def Clefable: 166-196 (42.2 - 49.8%) -- 90.2% chance to 2HKO after Stealth Rock.

As you can see lefties is actually better, especially if you take protect into account. You also have a burn sponge (entei), 2 Twave sponges (gar/exca) and a spore sponge (amoonguss). You could potentially drop heal bell for Twave if you really wanted.

I mean, thunder wave is great for hitting mons like mega lop like you said, but with this set you can also send it in and take 41~%, which is then mitigated by a turn of protect + lefties (+12%) so you can then wish-stall them out.

IDK just an idea, you have heaps packed onto clefable and if it is working out then that's cool. This set is just sorta better as a pure wall, due to its extended longevity.
 
shui3 is right, Keldeo fits better here, and it doesnt forces you to use Pidgeot early because of Ferro (Specs Secret Sword is a OHKO), and is also a more reliable way to handle Tyranitar and Heatran than Entei, Keldeo is Pseudo-Mixed based also, not Special because Secret Sword is a special attack that hits physical defense.

Sand can be troublesome for this team, because it cuts Moonlight recovery from Clefable and Sand Rush Excadrill steamrolls the team when Garchomp is out, same goes with Swift Swim Kabutops, it can just sweep all if Amoongus is too pressured or out of game, Keldeo can take advantage from Rain, as well it Kills both Sandstorm setters, and your own Sand Rush Excadrill helps you to take advantage from opposing Sandstorm.

Hippowdown would be a better option here, because it can change weather and avoid bad matchups against rain, and helping your Excadrill, the only problem it would give you is the Moonlight Recovery.

Between Unaware Clef or Magic Guard Clef is your choice, Unaware + CM can block a ton Setup sweepers and boosting its own Special Defense takes this even further, but it doesnt have good synergy with Hippo, Magic Guard can absorb Toxic and Burns, wich would severally cripple this team.

Because we're suggesting you Keldeo, you can use U-Turn on Pidgeot, because that allows him to come in and out a lot of times while keeping momentum.
Alright. I'll try the team shui3 suggested, though probably change a few things - For example I still think Roost is not practical on M.Pidgeot. From my experience, there are very few situations in which M.Pidgeot is better off healing than attacking or switching, because Pidgeot doesn't resist too many things. It's not useless, and I can see that it shines in situations that Pidgeot is for example weakened and has to face Bisharp or switches into Serperior, but still, I really don't think it's practical enough, where's Protect has been a game decider for me more than once thanks to the mega evolving turn/choice scouting.
Maybe I'm saying those things because I'm used to the playstyle dictated to me by this team, we'll see after I give the new team a shot

I was thinking of this set:

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell/ Twave
- Wish
- Protect

Here are the calcs assuming you switch into rocks, one with lefties one with sitrus.

252 Atk Mega Lopunny Return vs. 248 HP / 252+ Def Clefable: 153-180 (38.9 - 45.8%) -- guaranteed 3HKO after Leftovers recovery.
252 Atk Mega Lopunny Return vs. 248 HP / 252 Def Clefable: 166-196 (42.2 - 49.8%) -- 90.2% chance to 2HKO after Stealth Rock.

As you can see lefties is actually better, especially if you take protect into account. You also have a burn sponge (entei), 2 Twave sponges (gar/exca) and a spore sponge (amoonguss). You could potentially drop heal bell for Twave if you really wanted.

I mean, thunder wave is great for hitting mons like mega lop like you said, but with this set you can also send it in and take 41~%, which is then mitigated by a turn of protect + lefties (+12%) so you can then wish-stall them out.

IDK just an idea, you have heaps packed onto clefable and if it is working out then that's cool. This set is just sorta better as a pure wall, due to its extended longevity.
True, with the moveset you suggested Lefties indeed work better. The Clefable you suggested might actually work better than the current one, Heal Bell is probably not as important as I think on this team.
 
Sorry about the double-post. I have some comments about the team shui3 suggested, after trying it out.

First of all I wanna say thanks about the suggestions.

As for the team itself, after trying it out, I'd like to point it the following points:
1. Hippowdown works better as a tank than Garchomp. It resists more stuff and has recovery.
2. Sand Rush Excadrill is both fun and annoying to play with. It's fun when it sweeps. However, either it doesn't really fit my team or I just haven't used it properly yet; The offensive boost doesn't seem that great when you consider the fact offensive drill has a much harder time switching in, tanking a hit and spinning out hazards.
3. Keldeo on paper does take care of threats like Heatran and Tyrannitar better, but isn't great against Ferrothorn. The beloved S.Sword doesn't 1HKO, and anyway Ferrothorn usually just switches on Scalds. Entei's fire seems actually harder to counter and spread more burns than Keldeo's scald. Another bonus Entei has is E.speed... Keldeo doesn't have priority.
4. Calm Mind Clefable isn't half bad, but loses utility. Magic Guard isn't better than Unaware imo.

Anyway, I want your opinions & suggestions on what to do next. I've done this so far:
1. Changed Garchomp into Swampert. Swampert resists electricity, ice, and works pretty well against common leads/setup rockers.
swampert.gif

Not Too Rainy (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Roar

Still thinking if I wanna add Stone Edge instead one of those moves. Swampert can still be changed into another physical tank.

2. I'm pretty much convinced that I may need to change Entei. So, I need your help finding a Pokemon that is: a. Physical attacker b. Has a reliable fighting attack - enough to damage T-Tar, Heatran and Ferrothorn c. Has either high neutral damage or a secondary effect attack d. Doesn't have terrible bulk.

Thanks for all the help so far!
 
Well, if you're looking for a pokemon to fit all those qualities, and as much as I hate advocating it because I want it in UU, Conkeldurr seems like the perfect pokemon for your specifications. It has sky high attack, can one shot all three of those pokemon, and has really high bulk, but terrible speed. Plus, it acts as a will-o-wisp absorber like Entei did, as well as keeping priority with Mach Punch. Give it a try maybe?
 
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