
I've been trying to make a mega pidgeot team but for some reason I haven't been having much luck with it. As I was building this team it eventually lead to a HO team of sorts. I gathered the following teammates that I thought were the most suits to supporting pidgeot. It's a cool looking bird and perfect hurricane spam is both priceless and fun to use.

Hyperspeed (Pidgeot) @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Hyper Beam
- U-turn
Mega Pidgeot is the bone of this team and the main member of constant focus. Here I've decided to go all out on an full attacking set. I chose Hyper Beam over Roost for the priceless niche of finishing off Rotom W. Pidgeot's bulk is piss-poor so Roost seemed redundant to me LOL. U turn is nice for predicting dedicated hurricane walls i.e. Tyranitar and Heatran. This allows me to switch into Dugtrio, their infamous lord and master LOL.

Rainrabbit (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
This hare, is more lethal than it looks. With the ability Huge Power its attack stats reach dangerous levels. Add that up with Belly Drum and you have a nuke on your hands to deal with. Knock Off was selected over Super power cus it hits Ferrothorn like a hammer to a peanut, and also KO's Rotom Wash. Plus the added bonus of unveiling a Pokemon of their item is just sublime.

Thunders (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
In any case, Raikou is lame, fragile on the defensive side but great for tanking special hits (him and starmie). Raikou is a great electricity absorber and it's our second option for getting rid of Wotom Wash. Hidden Pa Ice is great for Landos and Garchomps (although that rarely ever works, cus it's now over used thanks to like, smogon). Shadow ball is another option to hit psychic types and bulky ground types that try to switch in i.e. Excadrill for maximum damage (does more than Extrasensory LOL).

BulletBill (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor is a little redundant but it does have a niche for it's powerful Bullet Punch and slow U-turns. Pursuit is handy for the Lati-twins etc. But it leaves us vulnerable after it's use. Super Power is for the Blisseys and ferrothorns.

Tremors (Dugtrio) @ Focus Sash
Ability: Arena Trap
EVs: 252 Spe
Hasty Nature
- Earthquake
- Reversal
- Memento
- Stealth Rock
Dugtrio is a d*** to many OU pokemon e.g. the likes of Heatran, Raikou, Tyranitar and even Mega Lopunny. Once they're down, it's Hurricane season all year round thanks to Pidgeot. Dugtrio is a bit of a lame hazard setter but it's niche for getting rid of said threats is universal in and on itself LOL. Memento is to make sure it doesn't get set up on.

Shuriken (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Reflect Type
Starmie is my second most beloved pokemon on this team due to just how useful it can be. It provides the rapid spins and sponges a lot of hits to some degree. Reflect type is a great but unrated move for reasons unown (see what I did there?) it allows it stop Ferrothorns leech seed, takes on it's counters i.e. Pursuit Bisharp and Tyranitar. Then it's only a matter of switching Trio in as they try to set up, that, or I could always have the option of burning them down with the 80% chance to burn, Scald.
Well that's it everybody, hope you enjoyed my run down about my team. And most importantly, I hope to get some great feed backs when I return. Thanks a lot. Much appreciated.
Hyperspeed (Pidgeot) @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Hyper Beam
- U-turn
Rainrabbit (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Thunders (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
BulletBill (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Tremors (Dugtrio) @ Focus Sash
Ability: Arena Trap
EVs: 252 Spe
Hasty Nature
- Earthquake
- Reversal
- Memento
- Stealth Rock
Shuriken (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Reflect Type
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Hyper Beam
- U-turn
Rainrabbit (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Thunders (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
BulletBill (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Tremors (Dugtrio) @ Focus Sash
Ability: Arena Trap
EVs: 252 Spe
Hasty Nature
- Earthquake
- Reversal
- Memento
- Stealth Rock
Shuriken (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Reflect Type
Thanks a lot for all the updated feed backs everyone, I appreciate it.
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