For the sixth Mega Team, Mega Pidgeot is up. It was recently moved up to OU and as such I am back in my most confortable tier. In stead of focusing on making a team with Pokemon I can get in game, I recently got access to Pokegen so any legendaries are possible now. So let's go:
Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- U-Turn
The star of the team, Pidgeot provides some insane special damage. It is here to shred anything that is not a pink blob and guarantee a kill if it comes in on a good matchup. The set is quite normal: Hurricane is the strongest STAB move and doesn't miss thanks to No Guard, Heat Wave is Pidgeot's only real coverage move, Roost provides coverage and U-Turn grants my team momentum and gives Pidgeot an easy way out. The EV spread is normal for special sweepers and the Timid nature is used to outspeed Timid Latios.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 SpD / 108 Spe
Calm Nature
- Recover
- Baton Pass
- Giga Drain
- Nasty Plot
Celebi is here to set up, and not just for himself. Utilising its moves, it can patch up Mega Pidgeot's lack of set-up moves or give Keldeo an even higher Special Attack stat. Leftovers and Natural Cure are used to keep it alive as long as possible and the EVs and nature are used to sponge some special hits. Recover allows Celebi to stay alive even longer, Giga Drain does the same while also providing some STAB damage and Baton Pass and Nasty Plot buff not only itself, but its teammates as well.

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
'Keldeo is one of the biggest threats in the OU tier' -Smogon. There is a good reason for this. Keldeo is insanely powerful and especially with a Choice Specs OHKOs or 2HKOs almost the entire tier. STAB Scald is really strong on everyone and its signature move, Secret Sword, allows it to hit even Pink Blobs really hard, Hydro Pump functions as a secondary STAB move and Icy Wind provides some nice coverage and slows its opponents. The EVs are normal and the Timid nature is used to outspeed and OHKO Jolly Garchomp.
Scizor @Leftovers Iron Plate
Ability: Technician
EVs:248 HP / 60 Def / 200 SpD 44 HP / 252 Atk / 212 Spe
Impish Jolly Nature
-Defog Swords Dance
-Roost Superpower
- Bullet Punch
-U-turn Bug Bite
A team with Mega Pidgeot without a Defogger is pretty much unheard of. Bulky Scizor takes this role quite well and also gives me something to take physical hits (apart from using Celebi's base defense). the EVs and nature are used to become a mixed wall whereas Technician is used to boost the damage of its moves oh so slightly. Defog is used for obvious reasons, Roost gives it some durability, Bullet Punch gives it Technician boosted STAB priority and U-Turn gives it a way out. I'm still debating Bug Bite>U-Turn in order to get a bit more damage.
This set was changed to a much more offensive set in order to mainly hit Grass- and Fairy types a lot harder than my team currently does

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
-Toxic Fire Blast
The first Pokemon I use in two different teams, this Garchomp is vastly different from the one in my Mega Charizard Y team. In stead of a Choice Scarf sweeper/revenge killer, this thing sets up rocks and takes hits. The combination of a Rocky Helmet and Rough Skin deals 1/4th of the opponents HP every time Chomp is hit. The EVs and nature allow it to take more of these hits and slowly wear down its opponent. Stealth Rock is the reason this thing is on the team, Earthquake is used for powerful STAB even without investment, Dragon Tail is secondary STAB and racks up SR damage while Toxic wears down opponents even faster.
Fire Blast replaces Toxic to better hit Forretress, Ferrothorn and the like.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
I just spoke of a Garchomp that I used as a Choice Scarf revenge killer/sweeper. Victini takes that role this time around. It also forms a nice Fire/Grass/Water core with Celebi and Keldeo and is one of the hardest hitters on the team. With the Choice Scarf, it outspeeds the entire unboosted GAME, excluding Deoxys-S. The Adamant nature allows it to hit hard with all its moves, which are: V-Create hits insanely hard while lowering Victini's stats, Bolt Strike is hard-hitting coverage, U-Turn gives me momentum and a way out while Zen Headbutt provides secondary STAB and coverage.
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Calm Mind
- Hidden Power [Ice]
Raikou replaces Victini in order to better check Electric types and hit Dragon types and bulky Water types harder. The set is a fairly basic Calm Mind set, Volt Switch gives momentum to my team and hits hard with the STAB, Thunderbolt is powerful STAB for when I want to stay in, Calm Mind boosts me to hit even harder and HP Ice gives me the famed BoltBeam coverage.
Thanks in advance for rating my team.
Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- U-Turn
The star of the team, Pidgeot provides some insane special damage. It is here to shred anything that is not a pink blob and guarantee a kill if it comes in on a good matchup. The set is quite normal: Hurricane is the strongest STAB move and doesn't miss thanks to No Guard, Heat Wave is Pidgeot's only real coverage move, Roost provides coverage and U-Turn grants my team momentum and gives Pidgeot an easy way out. The EV spread is normal for special sweepers and the Timid nature is used to outspeed Timid Latios.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 SpD / 108 Spe
Calm Nature
- Recover
- Baton Pass
- Giga Drain
- Nasty Plot
Celebi is here to set up, and not just for himself. Utilising its moves, it can patch up Mega Pidgeot's lack of set-up moves or give Keldeo an even higher Special Attack stat. Leftovers and Natural Cure are used to keep it alive as long as possible and the EVs and nature are used to sponge some special hits. Recover allows Celebi to stay alive even longer, Giga Drain does the same while also providing some STAB damage and Baton Pass and Nasty Plot buff not only itself, but its teammates as well.

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
'Keldeo is one of the biggest threats in the OU tier' -Smogon. There is a good reason for this. Keldeo is insanely powerful and especially with a Choice Specs OHKOs or 2HKOs almost the entire tier. STAB Scald is really strong on everyone and its signature move, Secret Sword, allows it to hit even Pink Blobs really hard, Hydro Pump functions as a secondary STAB move and Icy Wind provides some nice coverage and slows its opponents. The EVs are normal and the Timid nature is used to outspeed and OHKO Jolly Garchomp.
Scizor @
Ability: Technician
EVs:
-
-
- Bullet Punch
-
A team with Mega Pidgeot without a Defogger is pretty much unheard of. Bulky Scizor takes this role quite well and also gives me something to take physical hits (apart from using Celebi's base defense). the EVs and nature are used to become a mixed wall whereas Technician is used to boost the damage of its moves oh so slightly. Defog is used for obvious reasons, Roost gives it some durability, Bullet Punch gives it Technician boosted STAB priority and U-Turn gives it a way out. I'm still debating Bug Bite>U-Turn in order to get a bit more damage.
This set was changed to a much more offensive set in order to mainly hit Grass- and Fairy types a lot harder than my team currently does

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
-
The first Pokemon I use in two different teams, this Garchomp is vastly different from the one in my Mega Charizard Y team. In stead of a Choice Scarf sweeper/revenge killer, this thing sets up rocks and takes hits. The combination of a Rocky Helmet and Rough Skin deals 1/4th of the opponents HP every time Chomp is hit. The EVs and nature allow it to take more of these hits and slowly wear down its opponent. Stealth Rock is the reason this thing is on the team, Earthquake is used for powerful STAB even without investment, Dragon Tail is secondary STAB and racks up SR damage while Toxic wears down opponents even faster.
Fire Blast replaces Toxic to better hit Forretress, Ferrothorn and the like.
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
I just spoke of a Garchomp that I used as a Choice Scarf revenge killer/sweeper. Victini takes that role this time around. It also forms a nice Fire/Grass/Water core with Celebi and Keldeo and is one of the hardest hitters on the team. With the Choice Scarf, it outspeeds the entire unboosted GAME, excluding Deoxys-S. The Adamant nature allows it to hit hard with all its moves, which are: V-Create hits insanely hard while lowering Victini's stats, Bolt Strike is hard-hitting coverage, U-Turn gives me momentum and a way out while Zen Headbutt provides secondary STAB and coverage.

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Calm Mind
- Hidden Power [Ice]
Raikou replaces Victini in order to better check Electric types and hit Dragon types and bulky Water types harder. The set is a fairly basic Calm Mind set, Volt Switch gives momentum to my team and hits hard with the STAB, Thunderbolt is powerful STAB for when I want to stay in, Calm Mind boosts me to hit even harder and HP Ice gives me the famed BoltBeam coverage.
Thanks in advance for rating my team.
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