Introduction
Hi everyone, I really enjoy the original Pokemon. Two of my favorites has always been Machamp and Pidgeot. Now that Pidgeot has a mega form I attempted to build a team around him. This team is highly unique, but has struggled settling in the 1200s on the ladder. I'm looking to make the adjustments necessary to allow this team to go to the next level.
The Team
Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hurricane
- Heat Wave
- U-turn
- Roost
The star of the team. I hope to have him remain on the team after making the adjustments this thread suggests. Pidgeot has No Guard + Hurricane which can be annoying even if the opposing resists the attack. Heat Wave for common switch-ins. U-turn can gain momentum. Roost can help heal against stall teams.
Machamp @ Assault Vest
Ability: No Guard
EVs: 100 HP / 252 Atk / 152 Spe
Adamant Nature
- Dynamic Punch
- Bullet Punch
- Earthquake
- Ice Punch
Machamp is a solid Pokemon if he had more speed. Well, Scolipede helps Machamp with this problem. No Guard Dynamic Punch is tough to take thanks to the guarantee confusion. I am open to changing him however. Bullet Punch is the only priority move on the team-- it hits pretty pathetically, but has done alright to this point. Assult vest gives Machamp additionally bulk to increase his longevity.
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Baton Pass
- Endeavor
- Toxic Spikes
- Protect
Scolipede is a fun lead that can do a lot of different things. Toxic Spikes really assists this team to cripple the opposing Pokemon. Speed Boost + Baton Pass can give some additionally speed to Machamp or another Pokemon that could matchup favorably. Endeavor + Focus Sash can deal some serious damage for players that like to send out their Mega in first not named Heracross. If Machamp is taken off the team, Scolipede can be replaced as well
Gengar @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Focus Blast
- Taunt
My team was pretty slow to this point and Gengar has been another one of my favorites. Toxic Spikes allows Hex to hit hard. Taunt for opposing Pokemon looking to set up. Gengar gives me a nice ground, fighting, and rapid spin immunity which can assist in keeping Toxic Spikes on the field.
Quagsire @ Binding Band
Ability: Unaware
EVs: 248 HP / 152 Def / 8 SpA / 100 SpD
Bold Nature
- Infestation
- Sleep Talk
- Rest
- Stockpile
Quagsire is hard to kill. Serperior's popularity has really hurt Quagsire's longevity though. This set stockpiles Quagsire's defense to impressive levels meanwhile the opponent can not boost their own stats. Infestation wears the foe down. Rest + Sleep Talk assists with burn and poison. Sleep Talk for Scald is a move I'd considered.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
- Volt Switch
- Toxic
- Stealth Rock
- Rapid Spin
The anchor on the team is Forretress. He is able to spin away entry hazards that give Pidgeot a lot of grief. Volt Switch allows the team to gain momentum. Stealth Rock gives more assistance to the sweepers on the team. Toxic is to wear the foe down in case Toxic Spikes is not on the field. Forretress has good defensive synergy with Quagsire which makes for a good core.
Discussion
Based on it's low peak, you can tell this team has flaws. You may have noticed there aren't any legendaries on the team. I was hoping to build this team in ORAS by breeding. However, it seems I will have to accept adding legendaries to the team to be more competitive.
It'd be cool if someone who is looking to mentor a player through effective teambuilding to reach out and talk me through their advice. I've read the resources on this forum-- they just don't seem to click with me. I have played Pokemon for a long time, but teambuilding has always been a weakness for me. I consider myself to be a good battler. I signed up a couple times on the teambuilding mentoring forums, but had no takers yet.
Thanks in advance for your assistance!
Hi everyone, I really enjoy the original Pokemon. Two of my favorites has always been Machamp and Pidgeot. Now that Pidgeot has a mega form I attempted to build a team around him. This team is highly unique, but has struggled settling in the 1200s on the ladder. I'm looking to make the adjustments necessary to allow this team to go to the next level.
The Team
Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hurricane
- Heat Wave
- U-turn
- Roost
The star of the team. I hope to have him remain on the team after making the adjustments this thread suggests. Pidgeot has No Guard + Hurricane which can be annoying even if the opposing resists the attack. Heat Wave for common switch-ins. U-turn can gain momentum. Roost can help heal against stall teams.
Machamp @ Assault Vest
Ability: No Guard
EVs: 100 HP / 252 Atk / 152 Spe
Adamant Nature
- Dynamic Punch
- Bullet Punch
- Earthquake
- Ice Punch
Machamp is a solid Pokemon if he had more speed. Well, Scolipede helps Machamp with this problem. No Guard Dynamic Punch is tough to take thanks to the guarantee confusion. I am open to changing him however. Bullet Punch is the only priority move on the team-- it hits pretty pathetically, but has done alright to this point. Assult vest gives Machamp additionally bulk to increase his longevity.
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Baton Pass
- Endeavor
- Toxic Spikes
- Protect
Scolipede is a fun lead that can do a lot of different things. Toxic Spikes really assists this team to cripple the opposing Pokemon. Speed Boost + Baton Pass can give some additionally speed to Machamp or another Pokemon that could matchup favorably. Endeavor + Focus Sash can deal some serious damage for players that like to send out their Mega in first not named Heracross. If Machamp is taken off the team, Scolipede can be replaced as well
Gengar @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Focus Blast
- Taunt
My team was pretty slow to this point and Gengar has been another one of my favorites. Toxic Spikes allows Hex to hit hard. Taunt for opposing Pokemon looking to set up. Gengar gives me a nice ground, fighting, and rapid spin immunity which can assist in keeping Toxic Spikes on the field.
Quagsire @ Binding Band
Ability: Unaware
EVs: 248 HP / 152 Def / 8 SpA / 100 SpD
Bold Nature
- Infestation
- Sleep Talk
- Rest
- Stockpile
Quagsire is hard to kill. Serperior's popularity has really hurt Quagsire's longevity though. This set stockpiles Quagsire's defense to impressive levels meanwhile the opponent can not boost their own stats. Infestation wears the foe down. Rest + Sleep Talk assists with burn and poison. Sleep Talk for Scald is a move I'd considered.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
- Volt Switch
- Toxic
- Stealth Rock
- Rapid Spin
The anchor on the team is Forretress. He is able to spin away entry hazards that give Pidgeot a lot of grief. Volt Switch allows the team to gain momentum. Stealth Rock gives more assistance to the sweepers on the team. Toxic is to wear the foe down in case Toxic Spikes is not on the field. Forretress has good defensive synergy with Quagsire which makes for a good core.
Discussion
Based on it's low peak, you can tell this team has flaws. You may have noticed there aren't any legendaries on the team. I was hoping to build this team in ORAS by breeding. However, it seems I will have to accept adding legendaries to the team to be more competitive.
It'd be cool if someone who is looking to mentor a player through effective teambuilding to reach out and talk me through their advice. I've read the resources on this forum-- they just don't seem to click with me. I have played Pokemon for a long time, but teambuilding has always been a weakness for me. I consider myself to be a good battler. I signed up a couple times on the teambuilding mentoring forums, but had no takers yet.
Thanks in advance for your assistance!