ORAS OU Mega Pidgeot: A Brilliant Team

What do you think of the team? Care to rate it?

  • It sucks, plain and simple (3 / 10).

    Votes: 0 0.0%

  • Total voters
    13
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Finally! A Mega Pidgeot team I can work with. It's a little on the defensive side but it still produces results, and one something produces results, there's no arguing with it. Now without any further ado, let's begin!

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Brainwash (Slowbro) (M) Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock

AND

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Funguy (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Spore
- Clear Smog
- Sludge Bomb
- Stun Spore
These guys are the backbone and key "Defensive core" behind this team. Thanks to their brilliant defensive typing and the ability "Regenerator", they're almost impossible to take down.

USAGE: You want to constantly keep switching between these two, because not only will you be able to gain some refreshing Regenerator-boosts, but you can also spread wild status impairments to annoying any foe. I mean just with these guys, you can spread the following i.e. burns, paralysis and sleep.

NOTE: Amoonguss shuts down and KO's Azumarill and Serperior with ease. Slowbro can handle Mega Charizard X and is a brilliant lure for Charizard Y (and that's a good thing, and I'll explain why in a sec).

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Dustdevil (Tyranitar) (M) @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Crunch / Fire Blast / Ice Beam
- Pursuit
- Earthquake
- Rock Slide / Stone Edge

I can't believe Assualt Vest Tyranitar isn't even a thing, this thing is stupidly good and puts a swift end to the bothersome Latios and Latias twins thanks to Pursuit. Equipped with an Assault Vest, Tyranitar can take a ton of Draco meteors, down to the point were it's not even funny.

USAGE: I use Tyranitar to get rid of certain threats and since you'll be spamming the use of Slowbro and Amoongus, odds are you're going to bait either Latios or Latias. Then it's only a matter of spamming Pursuit to make sure their dead. You'll also bait Mega Charizard Y thanks to Slowbro and Amoonguss. Play smart and predict a solar beam attack on Slowbro. Then switch in Tyranitar. You'll catch Charizard Y on the turn it's charging, kill it with a Rock Slide attack, it's more accurate than Stone Edge. And that'a all you'll be needing to end Charizard Y anyway.

NOTE: Use Tyranitars insane bulk to your advantage and wall the likes of Talonflame, Mega Manetric and Pinsir. Do not switch out if Pinsir dares to come into play. This team cannot afford letting that thing set up a Swords Dance. Rock Slide all the way baby!

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Featherwing (Pidgeot) (M) @ Pidgeotite
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Roost
- Heat Wave
- Work Up

I wanted to use Pidgeot and that's the only reason it's on this team. It also provides some much needed offensive pressure by spamming Hurricane and beats the likes of Mega Venusaur and Gliscor. It also makes a perfect bait for Mega Manetric. I considered Dugtrio, but it's fragile defenses were a turn off, and it's outclassed by the number of Pokemon Tyranitar takes care off.

USAGE: I spam the attack move "Hurricane" on offensive teams, Mega Pidgeot adds great pressure. I've found that constant spamming of Hurricane can lead some players into thinking you lack the attack move "Heat Wave". And thus Ferrothorn usually falls victim to it. Mega Pidgeot is BL for a reason. And that's because there aren't a lot of Pokemon that can safely switch into a perfectly accurate, STAB Hurricane. So things like Slowbro and Gliscore are always 2HKO'd! Use that to your advantage and spam!

NOTE: Work up is only good on stall teams and plowing through defensive Pokemon. Use Mega Venusaur as set up bait or anything x4 to Heatwave as set up bait. Always Hurricane on Gliscors!
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Tentakill (Tentacruel) (M) @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Knock Off / Sludge Bomb

AND

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Drillbill (Excadrill) (M) @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock

The use of two spinners increases our odds of getting rid of Stealth rocks and other obnoxious hazards. I considered getting rid of Tentacruel for Blissey's "Wishes" and "Heal Bell". But the addition of Toxic Spikes was too useful to pass up because it literally shuts down bulk non-poison type Pokemon i.e. Milotic and Slowbro. Tentacruel also helps fool the foes.

USAGE: Try to set up Toxic spikes on teams lacking a spinner or a defogger. It's always best to send Tentacruel on pests like Mega Venusaur and Ferrothorn i.e. you set up toxic spikes, they set up their hazards, you then rapid spin all their efforts away. You also punish these Pokemon if they try "Leech Seed". Pair this up with a Burn status and it's nighty-nighty for those Pokemon.

NOTE:
Check this out, the combination of Excadrill and Tyranitar, will fool a LOT of people into switching in Rotom Wash, expecting a Sand Rush Excadrill. Only to be smacked across the face with a painful Stab Earthquake (thanks to it's "Mold Breaker" ability)! The reason this works, is because they see Tentacruel and assume it's our "real" defensive spinner. So that leaves them believing that Excadrill is a Sand Rush variant -but nooo!

A Parting Gift: Here's a site that's great for Pokemon nicknames.
http://pokemonname-rater.tumblr.com/

Replays ("In Pokemon, once you've learnt the basics, all that matters is "how" you play"):
First fight: http://replay.pokemonshowdown.com/oususpecttest-300709659
(the plan was to use Ammonguss spam sludge bomb until toxic sweeps there whole team and use Mega Pidgeots Hurricane to hasten the process on Mandibuzz)
Second fight: http://replay.pokemonshowdown.com/oususpecttest-300712372
(the plan was to switch into Pidgeot and then to Ammonguss and then Slowbro until toxic killed Garchomp lol)
Third fight: http://replay.pokemonshowdown.com/oususpecttest-300713827
(I admit I got lucky, I sent in Amoonguss as an attempt to draw in a risky/ low accuracy move like Mega horn and then to use Spore. If Mega Horn did hit, it would have been game over. But most people fail to understand that "Grass and Poison type Pokemon DO NOT resist Bug". So yes, your Scizor can U Turn on Mega Venusaur and deal heavy damage. As for this guy, his lack of knowledge literally cost him the match. Sad but true lol.)

Thread completion: 100%

PS: Leave a comment down below and vote on the poll. Thanks.
 
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Hey Luffy, Mega-Pidgeot is a really fun mon that I enjoy using as well, but I believe that your team could use some improvements to make it more effective.
First thing I'd change is Tyranitar's set, I realize you said you like AV because of the bulk, well with SpD investment and HP investment you'll take Dracos well anyways, and your Tyranitar will be of more value to the them, I'd recommend using utility Tyranitar, this frees up a slot on Excadrill and allows Tyranitar to be your rocker. This leads me into my next suggestion, I recommend sand rush over mold breaker on Excadrill, I realize you said you like mold breaker because it can be used as a lure, but using sand rush Excadrill gives your team a lot of offensive presence, I don't believe that having a chance to lure someone benefits you half as much as having sand rush drill. Next I would recommend a spread of 252 Spe / 4 Def / 252 Atk and replace rapid spin with rock slide and stealth rock with swords dance, this gives you an attack to hit flying types for super effective damage and allows drill to become a wincon under sand, teams don't usually have much for a +2 Excadrill with sand up, especially not with toxic spikes up. Next I'd would go with calm mind over thunder wave, while thunder wave is a great option for slowbro calm mind allows Slowbro to become another great win con. Next I would use giga drain instead of sludge bomb, Amoongus doesn't need dual poison stab, giga drain is good for some quick recovery and it allows it to hit ground types and water types for nice damage. That's all the advice I can offer, have fun with your team!
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Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

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Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

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Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Calm Mind
- Psyshock

591.gif

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Spore
- Clear Smog
- Giga Drain
- Stun Spore
tl;dr
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Assault Vest < Utility Set
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EV's & Set < Standard EV's, Balloon, SD & Rock Slide
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Thunder Wave < Calm Mind
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Sludge Bomb < Giga Drain
 
I agree that Pidgeot works better on defensive teams than offensive teams. I posted a M.Pidgeot team a while back that was kinda similar and worked well for me:
http://www.smogon.com/forums/threads/mega-pidgeot-team-1700.3555053/

Anyway, about your team. There may be some potential in a Slowbro/Amoonguss core (Same with Slowking/Tangrowth). I think the overall concept is correct, though I'm not sure how it works in practice (since you haven't uploaded any replays).

imo there are a few things that scream out;

1. You don't have a wallbreaker, or any sort of high physical damage. What do you do when something like Chansey, Blissey and other special tanks show up?
2. Other than Pidgeot, you don't have anything that kills common threats such as Ferrothorn, Skarmory, etc. Your defensive core is paradise for Ferrothorn, your spinners don't threaten it as well, which means Pidgeot will often have to come in on it, often in situations where SR is already out there. A smart player can easily take advantage of it by going for Gyro Ball or the more common Thunder wave, which both greatly dent Pidgeot.
3. The idea behind your defensive core is to wear the opponent out and forces switches. You need more reliable hazard setters to compliment this. SR is very important, and Excadrill can't carry the SR burden alone (Since it's already a spinner, a part special tank, counter to volt switches, etc)
4. A defensive team often needs some sort of Wish/Heal Bell support. I understand it isn't critical for the Amoonguss/Slowbro core, but it is something to consider.
5. Why is your entire team Male? lmao
6. Have to reconsider the concept of two spinners.

I'm not gonna suggest any pokemon switches since it requires some serious thought; I'll instead point out what bothers me about the movesets, spreads etc that you suggested.

- Slowbro: Looks good, why no item? I guess leftovers?
- Amoonguss: Switch Stun Spore with Giga Drain. I understand the temptation, but you have T-Wave on Slowbro and you need Giga drain to hit water types and even some rock types such as Mega Diancie.
- T-tar: I kinda like it. It can switch into Latias, Latios, Manectric, Raikou etc. You can add Stealth Rock instead of Crunch. As for the Charizard-Y and solar beam thing... Charizard-Y never uses Solar Beam outside of sun. Never, it's a suicide move for him.
- Pidgeot: I think you should either remove Work up for a coverage move or remove Heat Wave for Refresh. You won't be a good stallbreaker without refresh (Think - the pokemon Pidgeot safely sets up against are all utility mons that carry thunder-wave, will-o-wisp, toxic, etc).
- Tentacruel: I don't like it at all tbh. It shares weaknesses with Slowbro, Pidgeot and Amoonguss and it can be set up on. To make things worse, I think Toxic Spikes is an overrated move. I'd take it out entirely, but it's your team...
- Excadrill: I like defensive Excadrill a lot, it matches up well with plenty of stuff. But on this team, you really gotta go with Sand Rush, fully offensive Excadrill. You already have another spinner, you already have something that eats Dragon types. What you don't have is anything that can do consistent, high physical damage. Switch to the Sand Rush set. As for the surprise Mold Breaker, there's no such thing. When Excadrill switches in, it's ability is revealed because Mold Breaker triggers an "Excadrill breaks the mold" text when it switches in.
 
Just going to add my two cents on top of what scald suggested. It'll probably be better to use 3 attacks + rapid spin on excadrill and add keldeo > tentacruel since your team lacks a bit of offensive pressure outside of excadrill and m-pidgeot. Keldeo will bait psychics which will make it easier to pursuit trap with ttar. Keldeo's extremely powerful and will make things easier for excadrill or pidgeot to sweep. But most importantly it adds a dark resist that is mandatory for the oras meta. Also consider using fire blast > ice beam on ttar to get rid of ferrothorn.
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Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
 
Just going to add my two cents on top of what scald suggested. It'll probably be better to use 3 attacks + rapid spin on excadrill and add keldeo > tentacruel since your team lacks a bit of offensive pressure outside of excadrill and m-pidgeot. Keldeo will bait psychics which will make it easier to pursuit trap with ttar. Keldeo's extremely powerful and will make things easier for excadrill or pidgeot to sweep. But most importantly it adds a dark resist that is mandatory for the oras meta. Also consider using fire blast > ice beam on ttar to get rid of ferrothorn.
647.png

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

I understand what you mean, and you've raised a lot of good points. However, I just so happen to hate using the following due to their popularity:
1. Latias / Latios (with defog).
2. Keldeo
3. Celebi (hence I'm using amoonguss, then slowbro just happens to work well with it lol)
4. Anything that Gamefreak doesn't allow by normal game-play standards.

All in all, thanks for your suggestion. It makes sense and it's been much appreciated, but I'm not a fan of Keldeo lol.
 
I agree that Pidgeot works better on defensive teams than offensive teams. I posted a M.Pidgeot team a while back that was kinda similar and worked well for me:
http://www.smogon.com/forums/threads/mega-pidgeot-team-1700.3555053/

Anyway, about your team. There may be some potential in a Slowbro/Amoonguss core (Same with Slowking/Tangrowth). I think the overall concept is correct, though I'm not sure how it works in practice (since you haven't uploaded any replays).

imo there are a few things that scream out;

1. You don't have a wallbreaker, or any sort of high physical damage. What do you do when something like Chansey, Blissey and other special tanks show up?
2. Other than Pidgeot, you don't have anything that kills common threats such as Ferrothorn, Skarmory, etc. Your defensive core is paradise for Ferrothorn, your spinners don't threaten it as well, which means Pidgeot will often have to come in on it, often in situations where SR is already out there. A smart player can easily take advantage of it by going for Gyro Ball or the more common Thunder wave, which both greatly dent Pidgeot.
3. The idea behind your defensive core is to wear the opponent out and forces switches. You need more reliable hazard setters to compliment this. SR is very important, and Excadrill can't carry the SR burden alone (Since it's already a spinner, a part special tank, counter to volt switches, etc)
4. A defensive team often needs some sort of Wish/Heal Bell support. I understand it isn't critical for the Amoonguss/Slowbro core, but it is something to consider.
5. Why is your entire team Male? lmao
6. Have to reconsider the concept of two spinners.

I'm not gonna suggest any pokemon switches since it requires some serious thought; I'll instead point out what bothers me about the movesets, spreads etc that you suggested.

- Slowbro: Looks good, why no item? I guess leftovers?
- Amoonguss: Switch Stun Spore with Giga Drain. I understand the temptation, but you have T-Wave on Slowbro and you need Giga drain to hit water types and even some rock types such as Mega Diancie.
- T-tar: I kinda like it. It can switch into Latias, Latios, Manectric, Raikou etc. You can add Stealth Rock instead of Crunch. As for the Charizard-Y and solar beam thing... Charizard-Y never uses Solar Beam outside of sun. Never, it's a suicide move for him.
- Pidgeot: I think you should either remove Work up for a coverage move or remove Heat Wave for Refresh. You won't be a good stallbreaker without refresh (Think - the pokemon Pidgeot safely sets up against are all utility mons that carry thunder-wave, will-o-wisp, toxic, etc).
- Tentacruel: I don't like it at all tbh. It shares weaknesses with Slowbro, Pidgeot and Amoonguss and it can be set up on. To make things worse, I think Toxic Spikes is an overrated move. I'd take it out entirely, but it's your team...
- Excadrill: I like defensive Excadrill a lot, it matches up well with plenty of stuff. But on this team, you really gotta go with Sand Rush, fully offensive Excadrill. You already have another spinner, you already have something that eats Dragon types. What you don't have is anything that can do consistent, high physical damage. Switch to the Sand Rush set. As for the surprise Mold Breaker, there's no such thing. When Excadrill switches in, it's ability is revealed because Mold Breaker triggers an "Excadrill breaks the mold" text when it switches in.

Awesome a Mega Pidgeot fan ^^ *hi five!* Booyah!

If there is anything message that I'd like to get to Pokemon fans out there, it would be:
"Once you've understood the basics, all that matters is how you play."

1. You don't have a wallbreaker, or any sort of high physical damage. What do you do when something like Chansey, Blissey and other special tanks show up?

Toxic spikes is all I need to break "most" Pokemon. The real problem that you've pointed out is Chansey. Excadrill stops Blissey in it's traces and there's nothing it can do in return.

2. Other than Pidgeot, you don't have anything that kills common threats such as Ferrothorn, Skarmory, etc. Your defensive core is paradise for Ferrothorn, your spinners don't threaten it as well, which means Pidgeot will often have to come in on it, often in situations where SR is already out there. A smart player can easily take advantage of it by going for Gyro Ball or the more common Thunder wave, which both greatly dent Pidgeot.

With Tentacruel's ability "Liquid Ooze" (which turns Leech seed into a weapon) and the chance to burn via the attack move "Scold", I can kill Ferrthorn and I've done it far too many times before. Like I said, it's literally how you play that matters.

3. The idea behind your defensive core is to wear the opponent out and forces switches. You need more reliable hazard setters to compliment this. SR is very important, and Excadrill can't carry the SR burden alone (Since it's already a spinner, a part special tank, counter to volt switches, etc)

Excadrill pulls his own weight and as the replays show. I know "when" and "how" to use all my Pokemon, especially Excadrill. He rarely dies without me foreseeing / expecting it. And when this happens, odds are I have a back up plan e.g. I still have one rapid spinner left, so the same trick used to kill Excadrill won't work on me twice, therefore killing Tentacruel will be twice as hard. Believe me, I know what I'm doing lol. I think of myself as someone that's "at the next level" both in video games and thinking in general.

4. A defensive team often needs some sort of Wish/Heal Bell support. I understand it isn't critical for the Amoonguss/Slowbro core, but it is something to consider.

I considered that. *sigh* if there's anything I hate about myself, it's that I'm a little too smart for my own good. So I rarely hear anything surprising. I'm being dead serious, it's actually a problem. The same old news time and time again, both in school, gaming and my own parents and their advice etc. I think about all sorts of things from how much bin men earn, to why girls queef, how to travel to Japan and how to stop ISIS (I'm being serious).

-I already have some long-term methods for stopping the terrorist criminals. But it will be a huge blow to Islam in general. I've even thought of ways that will not affect Islam.

5. Why is your entire team Male? lmao

Because I've been playing Pokemon since I was 13 years old. So the mentality of "guys sticking with guys" is still a habit that I don't feel the need to break. And I have bad luck with using female Pokemon and I've been emotionally scared by real life females due to their lack of common sense / wisdom (the lack of wisdom, is the reason the world STILL has so much going on. Fact.)

6. Have to reconsider the concept of two spinners.

I've already explained why and my replays should show why I have them there. And yes, I've also considered ditching one for Wish Passers etc. But Tentacruels Toxic Spike is the main reason people instantly quite. It's like killing their Pokemon in the future. Hence the foe trainer, notice this and quite after a few turns of play.


You've raised some brilliant points. But I think it would be easier if I just show you some replies.
(After replying to you, I literally went on showdown and had the following battles. I instantly started playing and I won all these matches 3 times in a row.)

First fight: http://replay.pokemonshowdown.com/oususpecttest-300709659
Second fight: http://replay.pokemonshowdown.com/oususpecttest-300712372
Third fight: http://replay.pokemonshowdown.com/oususpecttest-300713827

The replays should explain everything. Most of my matches end this way. My rating / scores are low because I don't care for rating or smogons ladder / play style. I play on the 3ds most of the time with my GF, I let her win roughly 70% of our matches, but she's smart so she always sees through that lol and she loves me for it.

P.P.S: Thanks for everything pal, I appreciate it, but I'm a crazy person. The only thing I have going for me, is literally "how" I play.

And as proof of that, this here is my best Pokemon team. It sweeps Ubers and crushes OU (when played well ...and I do a great job of that lol):


Killer Croc (Feraligatr) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch

Blazerunner (Combusken) (M) @ Eviolite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Low Kick
- Protect

Lillianne (Lilligant) @ Choice Scarf
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Healing Wish
- Leaf Storm
- Giga Drain
- Hidden Power [Fire]

FoodFight (Slurpuff) (M) @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Return
- Drain Punch

Zelfie (Azelf) @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- Taunt
- Explosion

Scar (Zangoose) (M) @ Toxic Orb
Ability: Toxic Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Facade
- Close Combat
- Knock Off
- Quick Attack
 
Last edited:
Awesome a Mega Pidgeot fan ^^ *hi five!* Booyah!

If there is anything message that I'd like to get to Pokemon fans out there, it would be:
"Once you've understood the basics, all that matters is how you play."

1. You don't have a wallbreaker, or any sort of high physical damage. What do you do when something like Chansey, Blissey and other special tanks show up?

Toxic spikes is all I need to break "most" Pokemon. The real problem that you've pointed out is Chansey. Excadrill stops Blissey in it's traces and there's nothing it can do in return.

2. Other than Pidgeot, you don't have anything that kills common threats such as Ferrothorn, Skarmory, etc. Your defensive core is paradise for Ferrothorn, your spinners don't threaten it as well, which means Pidgeot will often have to come in on it, often in situations where SR is already out there. A smart player can easily take advantage of it by going for Gyro Ball or the more common Thunder wave, which both greatly dent Pidgeot.

With Tentacruel's ability "Liquid Ooze" (which turns Leech seed into a weapon) and the chance to burn via the attack move "Scold", I can kill Ferrthorn and I've done it far too many times before. Like I said, it's literally how you play that matters.

3. The idea behind your defensive core is to wear the opponent out and forces switches. You need more reliable hazard setters to compliment this. SR is very important, and Excadrill can't carry the SR burden alone (Since it's already a spinner, a part special tank, counter to volt switches, etc)

Excadrill pulls his own weight and as the replays show. I know "when" and "how" to use all my Pokemon, especially Excadrill. He rarely dies without me foreseeing / expecting it. And when this happens, odds are I have a back up plan e.g. I still have one rapid spinner left, so the same trick used to kill Excadrill won't work on me twice, therefore killing Tentacruel will be twice as hard. Believe me, I know what I'm doing lol. I think of myself as someone that's "at the next level" both in video games and thinking in general.

4. A defensive team often needs some sort of Wish/Heal Bell support. I understand it isn't critical for the Amoonguss/Slowbro core, but it is something to consider.

I considered that. *sigh* if there's anything I hate about myself, it's that I'm a little too smart for my own good. So I rarely hear anything surprising. I'm being dead serious, it's actually a problem. The same old news time and time again, both in school, gaming and my own parents and their advice etc. I think about all sorts of things from how much bin men earn, to why girls queef, how to travel to Japan and how to stop ISIS (I'm being serious).

-I already have some long-term methods for stopping the terrorist criminals. But it will be a huge blow to Islam in general. I've even thought of ways that will not affect Islam.

5. Why is your entire team Male? lmao

Because I've been playing Pokemon since I was 13 years old. So the mentality of "guys sticking with guys" is still a habit that I don't feel the need to break. And I have bad luck with using female Pokemon and I've been emotionally scared by real life females due to their lack of common sense / wisdom (the lack of wisdom, is the reason the world STILL has so much going on. Fact.)

6. Have to reconsider the concept of two spinners.

I've already explained why and my replays should show why I have them there. And yes, I've also considered ditching one for Wish Passers etc. But Tentacruels Toxic Spike is the main reason people instantly quite. It's like killing their Pokemon in the future. Hence the foe trainer, notice this and quite after a few turns of play.


You've raised some brilliant points. But I think it would be easier if I just show you some replies.
(After replying to you, I literally went on showdown and had the following battles. I instantly started playing and I won all these matches 3 times in a row.)

First fight: http://replay.pokemonshowdown.com/oususpecttest-300709659
Second fight: http://replay.pokemonshowdown.com/oususpecttest-300712372
Third fight: http://replay.pokemonshowdown.com/oususpecttest-300713827

The replays should explain everything. Most of my matches end this way. My rating / scores are low because I don't care for rating or smogons ladder / play style. I play on the 3ds most of the time with my GF, I let her win roughly 70% of our matches, but she's smart so she always sees through that lol and she loves me for it.

P.P.S: Thanks for everything pal, I appreciate it, but I'm a crazy person. The only thing I have going for me, is literally "how" I play.

And as proof of that, this here is my best Pokemon team. It sweeps Ubers and crushes OU (when played well ...and I do a great job of that lol):


Killer Croc (Feraligatr) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch

Blazerunner (Combusken) (M) @ Eviolite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Low Kick
- Protect

Lillianne (Lilligant) @ Choice Scarf
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Healing Wish
- Leaf Storm
- Giga Drain
- Hidden Power [Fire]

FoodFight (Slurpuff) (M) @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Return
- Drain Punch

Zelfie (Azelf) @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- Taunt
- Explosion

Scar (Zangoose) (M) @ Toxic Orb
Ability: Toxic Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Facade
- Close Combat
- Knock Off
- Quick Attack

I agree that Pidgeot works better on defensive teams than offensive teams. I posted a M.Pidgeot team a while back that was kinda similar and worked well for me:
http://www.smogon.com/forums/threads/mega-pidgeot-team-1700.3555053/

Anyway, about your team. There may be some potential in a Slowbro/Amoonguss core (Same with Slowking/Tangrowth). I think the overall concept is correct, though I'm not sure how it works in practice (since you haven't uploaded any replays).

imo there are a few things that scream out;

1. You don't have a wallbreaker, or any sort of high physical damage. What do you do when something like Chansey, Blissey and other special tanks show up?
2. Other than Pidgeot, you don't have anything that kills common threats such as Ferrothorn, Skarmory, etc. Your defensive core is paradise for Ferrothorn, your spinners don't threaten it as well, which means Pidgeot will often have to come in on it, often in situations where SR is already out there. A smart player can easily take advantage of it by going for Gyro Ball or the more common Thunder wave, which both greatly dent Pidgeot.
3. The idea behind your defensive core is to wear the opponent out and forces switches. You need more reliable hazard setters to compliment this. SR is very important, and Excadrill can't carry the SR burden alone (Since it's already a spinner, a part special tank, counter to volt switches, etc)
4. A defensive team often needs some sort of Wish/Heal Bell support. I understand it isn't critical for the Amoonguss/Slowbro core, but it is something to consider.
5. Why is your entire team Male? lmao
6. Have to reconsider the concept of two spinners.

I'm not gonna suggest any pokemon switches since it requires some serious thought; I'll instead point out what bothers me about the movesets, spreads etc that you suggested.

- Slowbro: Looks good, why no item? I guess leftovers?
- Amoonguss: Switch Stun Spore with Giga Drain. I understand the temptation, but you have T-Wave on Slowbro and you need Giga drain to hit water types and even some rock types such as Mega Diancie.
- T-tar: I kinda like it. It can switch into Latias, Latios, Manectric, Raikou etc. You can add Stealth Rock instead of Crunch. As for the Charizard-Y and solar beam thing... Charizard-Y never uses Solar Beam outside of sun. Never, it's a suicide move for him.
- Pidgeot: I think you should either remove Work up for a coverage move or remove Heat Wave for Refresh. You won't be a good stallbreaker without refresh (Think - the pokemon Pidgeot safely sets up against are all utility mons that carry thunder-wave, will-o-wisp, toxic, etc).
- Tentacruel: I don't like it at all tbh. It shares weaknesses with Slowbro, Pidgeot and Amoonguss and it can be set up on. To make things worse, I think Toxic Spikes is an overrated move. I'd take it out entirely, but it's your team...
- Excadrill: I like defensive Excadrill a lot, it matches up well with plenty of stuff. But on this team, you really gotta go with Sand Rush, fully offensive Excadrill. You already have another spinner, you already have something that eats Dragon types. What you don't have is anything that can do consistent, high physical damage. Switch to the Sand Rush set. As for the surprise Mold Breaker, there's no such thing. When Excadrill switches in, it's ability is revealed because Mold Breaker triggers an "Excadrill breaks the mold" text when it switches in.

To answer your other questions:
First of all. Toxic Spikes is NOT overrated. It's actually underrated. But it's lethal, I'll explain why:
1. Two layers of Toxic Spikes = the TM move "Toxic".
2. Toxic is like burn, except the damage get's worse as each turn goes on by. After 4 turns. The damage is so lethal, you might as well forfeit.
3. Now image that status on EVERY Pokemon that lands on them. It literally puts a death-timer on Every Pokemon they send out.
4. It ends bulky Pokemon like Slowbro, Hippowdon etc (hence I didn't bother with Wallbreakers). It places a death-timer on sweepers so they cannot stay in for too long. All you have to do is make it to turn 4 and odds are, their Boosted Pokemon is dead.
5. It causes forfeits after a few toxic poisoning ( that would explain why all those people in my replays quit 3 times in a row). It's not even because they're sore losers. They know they now have been "Toxiced" not just normal poisoning. And they see my never dying, stall Slowbro and Amoonguss core. So it's only a matter of time before they die. Can't blame them.

"- Slowbro: Looks good, why no item? I guess leftovers?"
It was just an error. But I've fixed it now.

"- Amoonguss: Switch Stun Spore with Giga Drain. I understand the temptation, but you have T-Wave on Slowbro and you need Giga drain to hit water types and even some rock types such as Mega Diancie".
You make a great point with Giga drain for water types and I considered it but Toxic Spikes sorts most of them out. Sludge Bomb hits Mega Diancie even harder.

"- T-tar: I kinda like it. It can switch into Latias, Latios, Manectric, Raikou etc. You can add Stealth Rock instead of Crunch. As for the Charizard-Y and solar beam thing... Charizard-Y never uses Solar Beam outside of sun. Never, it's a suicide move for him."

I like you. But I don't think you understood what I just said i.e. When Charizard goes for the "instant" Solar Beam attack, you can literally cut it short by sending Tyranitar into battle. This "locks" Charizard into charging up for Solar Beam. So you can literally just click "rock slide" and it's dead.

"- Pidgeot: I think you should either remove Work up for a coverage move or remove Heat Wave for Refresh. You won't be a good stallbreaker without refresh (Think - the pokemon Pidgeot safely sets up against are all utility mons that carry thunder-wave, will-o-wisp, toxic, etc)."

I play with my GF through the 3DS. So getting the move refresh and Work up isn't that easy. Especially the move "refreash".

"- Tentacruel: I don't like it at all tbh. It shares weaknesses with Slowbro, Pidgeot and Amoonguss and it can be set up on. To make things worse, I think Toxic Spikes is an overrated move. I'd take it out entirely, but it's your team..."
My replay should explain everything. And I've already explained the importance of Toxic Spikes once "two" layers are set up.

"- Excadrill: I like defensive Excadrill a lot, it matches up well with plenty of stuff. But on this team, you really gotta go with Sand Rush, fully offensive Excadrill. You already have another spinner, you already have something that eats Dragon types. What you don't have is anything that can do consistent, high physical damage. Switch to the Sand Rush set. As for the surprise Mold Breaker, there's no such thing. When Excadrill switches in, it's ability is revealed because Mold Breaker triggers an "Excadrill breaks the mold" text when it switches in."
Most people don't read, most people expect a switch with Rotom wash and its willowisp attack. Most people do not know that defensive Excadrill is faster than defensive Rotom Wash. Excadrill is literally there only for Heatrans. And my video should explain everything.
 
Hey Luffy, Mega-Pidgeot is a really fun mon that I enjoy using as well, but I believe that your team could use some improvements to make it more effective.
First thing I'd change is Tyranitar's set, I realize you said you like AV because of the bulk, well with SpD investment and HP investment you'll take Dracos well anyways, and your Tyranitar will be of more value to the them, I'd recommend using utility Tyranitar, this frees up a slot on Excadrill and allows Tyranitar to be your rocker. This leads me into my next suggestion, I recommend sand rush over mold breaker on Excadrill, I realize you said you like mold breaker because it can be used as a lure, but using sand rush Excadrill gives your team a lot of offensive presence, I don't believe that having a chance to lure someone benefits you half as much as having sand rush drill. Next I would recommend a spread of 252 Spe / 4 Def / 252 Atk and replace rapid spin with rock slide and stealth rock with swords dance, this gives you an attack to hit flying types for super effective damage and allows drill to become a wincon under sand, teams don't usually have much for a +2 Excadrill with sand up, especially not with toxic spikes up. Next I'd would go with calm mind over thunder wave, while thunder wave is a great option for slowbro calm mind allows Slowbro to become another great win con. Next I would use giga drain instead of sludge bomb, Amoongus doesn't need dual poison stab, giga drain is good for some quick recovery and it allows it to hit ground types and water types for nice damage. That's all the advice I can offer, have fun with your team!
248.gif

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

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Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

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Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Calm Mind
- Psyshock

591.gif

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Spore
- Clear Smog
- Giga Drain
- Stun Spore
tl;dr
248.png
Assault Vest < Utility Set
530.png
EV's & Set < Standard EV's, Balloon, SD & Rock Slide
080.png
Thunder Wave < Calm Mind
591.png
Sludge Bomb < Giga Drain

I see. You Sir, are phenomenal! Thanks for the tips. However Sludge Bomb and Giga Drain are a tricky choice i.e. that "scold-chance" to poison is kinda hard to pass up on. But Giga Drain can be good. But it has limited usage.

...Oh wait! I remember why I have Sludge Bomb. It stops Serperior. Thanks again. But Sludge bomb stays. Seriously thank you.
 
I see. You Sir, are phenomenal! Thanks for the tips. However Sludge Bomb and Giga Drain are a tricky choice i.e. that "scold-chance" to poison is kinda hard to pass up on. But Giga Drain can be good. But it has limited usage.

...Oh wait! I remember why I have Sludge Bomb. It stops Serperior. Thanks again. But Sludge bomb stays. Seriously thank you.
Clear smog beats it too though, and removes its boost too, just personal preference I guess.
 
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