

PREPARE FOLKS AND FOLKSETTES FOR THIS BATTLE OF EPIC PROPORTIONS

That's right! Today will be battling for you Pokemon with Mega Evolutions and incredible power!

WITHOUT FURTHER ADO, ON THE RED SIDE, ZHEEEEEEEEEEENGTAAAAAAAAAAAAAAAANN!
Lucario(*) Gray (M)
Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.
The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.
Nature: Mild (+1 SpAtk, -1 Def)
Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.
Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
BRT: 20
Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
BRT: 24
EC: 6/6
MC: 2
AC: 5/5
Attacks (102/102 maxxed):
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Bonemerang
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide (*)
Rock Smash
Rock Tomb
Role Play
Round
Screech (*)
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute (*)
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.
The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.
Nature: Mild (+1 SpAtk, -1 Def)
Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.
Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
BRT: 20
Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
BRT: 24
EC: 6/6
MC: 2
AC: 5/5
Attacks (102/102 maxxed):
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Bonemerang
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide (*)
Rock Smash
Rock Tomb
Role Play
Round
Screech (*)
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute (*)
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Salamence - Happy (M)
What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.
With Zheng's retreat, Happy decided that he can't just rely on Natsu to protect him - he wants to be Natsu's comrade in battle. And to do that, he has to train evolve. He started by facing cooked fishes and refused to eat them, then eating only the bones and the scales. All those calcium and minerals actually helped him to grow that rigid exterior around his body, going so far as to cover his mouth so that he can barely eat. Still, he trained......
..... Until one day he broke out of the shell in another evolution. Then ate so much fish because he's hungry. And he still was - until Tanner bough a Salamencite to sate his energy hunger. Turns out, evolving while being hungry is not a good thing for Pokemon's, because that deprivation will haunt the rest of the evolution.
Nature: Mild (+1 Spa, -1 Def)
Type:
Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Thunderbolt against Salamence.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Intimidate
Type: Trigger
When Happy initially goes out into the battlefield, his intimidating appearance shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Ability 2: Moxie (Unlocked)
Type: Passive
Happy gets excited after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Ability 3: Aerilate
By default, Happy's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, Happy's Normal-type attacks have been energized to increase BAP by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Base Ranks Total: 22
Size Class: 4
Weight Class: 5
Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120
Base Ranks Total: 27
Size Class: 4
Weight Class: 5
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Air Cutter
Aqua Tail
Bite
Body Slam
Brick Break
Bulldoze
Crunch
Cut
Defog
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Focus Energy
Frustration
Giga Impact
Headbutt
Heat Wave
Hydro Pump
Hyper Beam
Hyper Voice
Incinerate
Iron Defense
Iron Tail
Leer
Outrage
Protect
Rage
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Scary Face
Shadow Claw
Sleep Talk
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Swift
Tailwind
Thrash
Thunder Fang
Toxic
Twister
Zen Headbutt

What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.
With Zheng's retreat, Happy decided that he can't just rely on Natsu to protect him - he wants to be Natsu's comrade in battle. And to do that, he has to train evolve. He started by facing cooked fishes and refused to eat them, then eating only the bones and the scales. All those calcium and minerals actually helped him to grow that rigid exterior around his body, going so far as to cover his mouth so that he can barely eat. Still, he trained......
..... Until one day he broke out of the shell in another evolution. Then ate so much fish because he's hungry. And he still was - until Tanner bough a Salamencite to sate his energy hunger. Turns out, evolving while being hungry is not a good thing for Pokemon's, because that deprivation will haunt the rest of the evolution.
Nature: Mild (+1 Spa, -1 Def)
Type:
Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Thunderbolt against Salamence.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Intimidate
Type: Trigger
When Happy initially goes out into the battlefield, his intimidating appearance shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Ability 2: Moxie (Unlocked)
Type: Passive
Happy gets excited after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Ability 3: Aerilate
By default, Happy's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, Happy's Normal-type attacks have been energized to increase BAP by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Base Ranks Total: 22
Size Class: 4
Weight Class: 5
Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120
Base Ranks Total: 27
Size Class: 4
Weight Class: 5
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Air Cutter
Aqua Tail
Bite
Body Slam
Brick Break
Bulldoze
Crunch
Cut
Defog
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Focus Energy
Frustration
Giga Impact
Headbutt
Heat Wave
Hydro Pump
Hyper Beam
Hyper Voice
Incinerate
Iron Defense
Iron Tail
Leer
Outrage
Protect
Rage
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Scary Face
Shadow Claw
Sleep Talk
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Swift
Tailwind
Thrash
Thunder Fang
Toxic
Twister
Zen Headbutt

Wow, Zt brought some mons with a lot of coverage and power! Watch out for Mega Salamence, with unparalleled offenses!

AND ON THE BLUE SIDE, YOSHIIIIIIIIIIBLAAAAAAAAAAAAAAAZE

STOP SHOUTING!

Blaziken [Female] [Pollyanna]
Types: Fire/Fighting
Abilities:: Blaze / Speed Boost (Unlocked)
Nature: Naive (+15% Speed, +10% Accuracy, -1 SpD)
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4
SpD: 2 (-1)
Spe: 92 (80 * 1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Mega Blaziken [Female] [Pollyanna]
Types: Fire/Fighting
Abilities:: Blaze / Speed Boost (Unlocked)
Nature: Naive (+15% Speed, +15% Accuracy, -1 SpD)
Stats:
HP: 100
Atk: 7
Def: 3
SpA: 5
SpD: 2 (-1)
Spe: 115 (100 * 1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 25
Attacks:
Level Up
Scratch
Focus Energy
Growl
Ember
Peck
Sand Attack
Fire Spin
Quick Attack
Double Kick
Flame Charge
Sky Uppercut
Blaze Kick
Fire Punch
High Jump Kick
Flare Blitz
Egg
Low Kick
Feather Dance
Baton Pass
Agility
Night Slash
Endure
Reversal
Counter
TM/HM
Will-O-Wisp
Dig
Protect
Flamethrower
Substitute
Sunny Day
Shadow Claw
Tutor
Thunder Punch
Vacuum Wave
Knock Off

Gardevoir [Female] [Elizabeth aka Lizzie]
Types: Psychic/Fairy
Abilities:: Synchronize / Trace / Telepathy (Unlocked)
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Stats:
HP: 100
Atk: 2 (-1)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (80 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Mega Gardevoir [Female] [Elizabeth aka Lizzie]
Types: Psychic/Fairy
Abilities:: Synchronize / Trace / Telepathy (Unlocked) / Pixilate (M)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
Stats:
HP: 100
Atk: 2 (-1)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (100 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 25
Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Future Sight
Imprison
Healing Wish
Stored Power
Wish
Moonblast
Egg
Misty Terrain
Destiny Bond
Disable
Shadow Sneak
Mean Look
Skill Swap
Encore
TM/HM
Psyshock
Thunderbolt
Will-O-Wisp
Substitute
Dazzling Gleam
Protect
Torment
Shadow Ball
Focus Blast
Tutor
Icy Wind
Hyper Voice

Shuppet [Female] [Dolly]
Types: Ghost
Abilities:: Insomnia / Frisk / Cursed Body (Unlocked)
Nature: Brave (+1 Atk, Spe / 1.15, -10% Evasion)
Stats:
HP: 100
Atk: 5 (+1)
Def: 3
SpA: 3
SpD: 3
Spe: 56 (65 / 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Mega Banette [Female] [Dolly]
Types: Ghost
Abilities: Insomnia / Frisk / Cursed Body (Unlocked) / Prankster (M)
Nature: Brave (+1 Atk, Spe / 1.15, -10% Evasion)
Stats:
HP: 100
Atk: 8 (+1)
Def: 3
SpA: 3
SpD: 3
Spe: 65 (65 / 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 22
Attacks:
Level Up
Knock Off
Screech
Night Shade
Spite
Shadow Sneak
Will-O-Wisp
Feint Attack
Hex
Curse
Sucker Punch
Egg
Destiny Bond
Confuse Ray
Disable
Phantom Force
Imprison
Gunk Shot
TM/HM
Protect
Substitute
Dazzling Gleam
Payback
Torment
Hidden Power (Fighting)
Infestation
Shadow Claw

It seems that to compensate, Yoshi brought more Pokemon than his opponent, even the incredibly

LET THIS MEGA BRAWL COMMENCE!
Coinflip:
Head: Zt
Tails: Yoshi
You flipped 1 coin of type Australian $1:

Timestamp: 2017-01-22 03:39:19 UTC
Rules:
2v2 Singles
48-hour DQ
3 Substitutions
2/5 Recoveries/Chills
2 Mega-Evolutions
Switch = OK
ZhengTann Sends and equips
Yoshiblaze sends, equips and orders
ZhengTann retaliates
Toon corrects my reffing
I post!
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