[overview]
**Draft Order**: Late round 2 onwards
**Price Range**: 15-16 points
**Overview**: Mega Medicham is an extremely powerful wallbreaker that uses its ability, Pure Power, along with its great STAB combination and coverage options to become an extremely difficult Pokemon to switch into. With strong priority options in Fake Out and Bullet Punch, it can also very effectively revenge kill its foes. However, due to its average Speed stat and meager bulk, it can very easily get revenge killed by faster foes, including Choice Scarf users that are normally slower, and its reliance on STAB moves that are not guaranteed to hit due to their accuracy also make it punishable. Its inability to break through bulky Psychic-type Pokemon also makes it very easy for them to take advantage of it.
[strategy comments]
Common Roles
========
**All-out Attacker**: Mega Medicham often needs coverage options to give it ways of hitting bulky Flying-, Psychic-, and Ghost-types, meaning it is often most effective running a set with four attacks. While it has access to Bulk Up, it can struggle with finding an opportunity to set up, and it is usually better off using the turn to attack its foes.
Common Moves
========
**Primary STAB Moves**: High Jump Kick, Zen Headbutt, Drain Punch, Psycho Cut, Low Kick
**Setup Moves**: Bulk Up
**Utility Moves**: Fake Out, Recover, Toxic, Substitute
**Coverage**: Bullet Punch, Fire Punch, Ice Punch, Poison Jab, Rock Slide, Thunder Punch
Niche Moves
========
**Power-Up Punch**: Power-Up Punch allows Mega Medicham to dish out a little bit of damage while boosting concurrent hits, letting it break through walls that it needs a little more power to get through.
**Double-Edge**: As Mega Medicham lacks a way to hit opposing Psychic-types super effectively, Double-Edge is a powerful way to hit them neutrally, which it appreciates greatly due to its raw strength.
Draft Strategy
========
Mega Medicham's weaknesses demand to be accounted for, meaning it ends up being a centerpiece of the draft that the rest of the team revolves around. Its teammates should be able to clear out physical walls for it, enabling its ability to get OHKOs. Drafts with it should be extremely offensively oriented, as it does not want to be the primary attacker on a team, and the more offensive pressure its team has, the easier it is to take full advantage of.
**Strong Pursuit Users**: Pursuit users such as Scizor, Tyranitar, and Krookodile that can trap and KO Psychic- and Ghost-types to make Mega Medicham's job much easier are an absolute necessity.
**Fast Offensive Threats**: Mega Medicham greatly appreciates very fast Pokemon like Zeraora, Tapu Koko, and Weavile that can deal with the Pokemon that are faster than it. Weavile deserves a special mention for also being a very powerful Pursuit trapper.
**Entry Hazard Control**: Mega Medicham has a much easier time securing KOs with prior chip damage, so entry hazard setters such as Nidoking, Landorus-T, and Greninja are a must-have. Additionally, it takes great advantage of Sticky Web, since they allow it to outspeed would-be faster Pokemon, so lower cost setters like Ariados, Masquerain, and Leavanny have a good spot on teams with it.
**Special Wallbreakers**: Landorus, Thundurus-T, and Nidoking can smash through the physical walls that Mega Medicham struggles with, so they are very important.
Checks and Counters
========
**Bulky Psychic-types**: As Mega Medicham lacks a way to hit them super effectively, bulky Psychic-types like Uxie, Necrozma, and Cresselia that can hold a Rocky Helmet to immediately punish it are most teams' initial answer to it. They all also have ways to threaten it out.
**Ghost-types**: Ghost-type Pokemon such as Mega Sableye, Mimikyu, and Spiritomb threaten Mega Medicham with their sheer presence. It fears using High Jump Kick with them around, and then they can threaten it out with their STAB moves and Will-o-Wisp.
**Faster Offensive Threats**: Pokemon like Tornadus-T and Tapu Koko that naturally outspeed Mega Medicham as well as Choice Scarf users like Landorus-T and Hydreigon can revenge kill it and threaten it out.
**Status**: Mega Medicham can easily fall victim to Will-O-Wisp and Thunder Wave users, and Flame Body and Static Pokemon severely debilitate it.
**Protect**: While it is already a useful move to potentially scout Z-Moves, Protect can be used on foes that Mega Medicham wants to attack with High Jump Kick to punish it.
[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/princess-autumn.564960/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
**Draft Order**: Late round 2 onwards
**Price Range**: 15-16 points
**Overview**: Mega Medicham is an extremely powerful wallbreaker that uses its ability, Pure Power, along with its great STAB combination and coverage options to become an extremely difficult Pokemon to switch into. With strong priority options in Fake Out and Bullet Punch, it can also very effectively revenge kill its foes. However, due to its average Speed stat and meager bulk, it can very easily get revenge killed by faster foes, including Choice Scarf users that are normally slower, and its reliance on STAB moves that are not guaranteed to hit due to their accuracy also make it punishable. Its inability to break through bulky Psychic-type Pokemon also makes it very easy for them to take advantage of it.
[strategy comments]
Common Roles
========
**All-out Attacker**: Mega Medicham often needs coverage options to give it ways of hitting bulky Flying-, Psychic-, and Ghost-types, meaning it is often most effective running a set with four attacks. While it has access to Bulk Up, it can struggle with finding an opportunity to set up, and it is usually better off using the turn to attack its foes.
Common Moves
========
**Primary STAB Moves**: High Jump Kick, Zen Headbutt, Drain Punch, Psycho Cut, Low Kick
**Setup Moves**: Bulk Up
**Utility Moves**: Fake Out, Recover, Toxic, Substitute
**Coverage**: Bullet Punch, Fire Punch, Ice Punch, Poison Jab, Rock Slide, Thunder Punch
Niche Moves
========
**Power-Up Punch**: Power-Up Punch allows Mega Medicham to dish out a little bit of damage while boosting concurrent hits, letting it break through walls that it needs a little more power to get through.
**Double-Edge**: As Mega Medicham lacks a way to hit opposing Psychic-types super effectively, Double-Edge is a powerful way to hit them neutrally, which it appreciates greatly due to its raw strength.
Draft Strategy
========
Mega Medicham's weaknesses demand to be accounted for, meaning it ends up being a centerpiece of the draft that the rest of the team revolves around. Its teammates should be able to clear out physical walls for it, enabling its ability to get OHKOs. Drafts with it should be extremely offensively oriented, as it does not want to be the primary attacker on a team, and the more offensive pressure its team has, the easier it is to take full advantage of.
**Strong Pursuit Users**: Pursuit users such as Scizor, Tyranitar, and Krookodile that can trap and KO Psychic- and Ghost-types to make Mega Medicham's job much easier are an absolute necessity.
**Fast Offensive Threats**: Mega Medicham greatly appreciates very fast Pokemon like Zeraora, Tapu Koko, and Weavile that can deal with the Pokemon that are faster than it. Weavile deserves a special mention for also being a very powerful Pursuit trapper.
**Entry Hazard Control**: Mega Medicham has a much easier time securing KOs with prior chip damage, so entry hazard setters such as Nidoking, Landorus-T, and Greninja are a must-have. Additionally, it takes great advantage of Sticky Web, since they allow it to outspeed would-be faster Pokemon, so lower cost setters like Ariados, Masquerain, and Leavanny have a good spot on teams with it.
**Special Wallbreakers**: Landorus, Thundurus-T, and Nidoking can smash through the physical walls that Mega Medicham struggles with, so they are very important.
Checks and Counters
========
**Bulky Psychic-types**: As Mega Medicham lacks a way to hit them super effectively, bulky Psychic-types like Uxie, Necrozma, and Cresselia that can hold a Rocky Helmet to immediately punish it are most teams' initial answer to it. They all also have ways to threaten it out.
**Ghost-types**: Ghost-type Pokemon such as Mega Sableye, Mimikyu, and Spiritomb threaten Mega Medicham with their sheer presence. It fears using High Jump Kick with them around, and then they can threaten it out with their STAB moves and Will-o-Wisp.
**Faster Offensive Threats**: Pokemon like Tornadus-T and Tapu Koko that naturally outspeed Mega Medicham as well as Choice Scarf users like Landorus-T and Hydreigon can revenge kill it and threaten it out.
**Status**: Mega Medicham can easily fall victim to Will-O-Wisp and Thunder Wave users, and Flame Body and Static Pokemon severely debilitate it.
**Protect**: While it is already a useful move to potentially scout Z-Moves, Protect can be used on foes that Mega Medicham wants to attack with High Jump Kick to punish it.
[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/princess-autumn.564960/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
Last edited: