





Introduction
After a few months of fooling around with fun teams on low ladder I finally wanted to try and climb up the ladder using an actual team that still felt fun to use. I decided I would try to use pokemon that I had not used before and also stray from my usual hyper offense teams. From there I built this team! (This my second rate my team ever by the way so sorry if the formatting isn't correct).
Teambuilding Process

When I went to make this team the first pokemon that popped into my head was Mega Medicham as it was an absolute power house that I had never used before. I felt a strong fighting type would be good for the team, and I wanted it over hawlucha for its initial power and access to priority moves.


Mamoswine was the second pokemon I chose because I wanted another strong physical breaker as well as a rocks setter. It pairs nicely with Mega Medi being able to deal with things like physically defensive zapdos, magearna and rocky helmet Landorus-t as well as giving me a second form of priority.



Ash Greninja was the third mon I chose for this team because I needed a special breaker due to my two previous pokemon both being physical breakers. Ash Gren also gave me a mon well over 100 speed because so far my team was looking rather slow. On top of that it gives my a third mon with priority moves.




So far my team had been entirely offensive so I needed some bulk. I went with unaware clefable because it is "get out of jail free card" if a mon sets up. It is especially great against dd gyarados because it resists the priority moves of all three of my previous mons and hits it hard with a moon blast. Clefable also gave me another potential rock setter so the opponent can't be certain which pokemon would have stealth rocks.





Next up I went with AV magearna as a specially defensive mon to pair with my physically defensive clefable. AV magearna is fantastic at dealing with tapu lele which removes the priority from my three offensive mons and my team was pretty weak to it in general.






This sixth mon has shifted a few times so I will quickly go over those shifts. This spot was originally gastrodon as I wanted more bulk on my team and a fantastic Ash gren check. However I already had AV magearna which checked it pretty well. The 6th spot soon shifted to victini because my team struggled with ferrothorn because it wore down mega medicham quickly. When adding this to my team though I immediately felt the consequences of not having hazard removal so I changed it to tornadus-t. Torn-t finally gave my team some hazard removal as well a voltTurn core. On top of that, I currently did not have a z user so it seemed like the perfect choice for a z user as well.
The Team

Medicham @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Bullet Punch
- Zen Headbutt

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Stealth Rock

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
Conclusion
In conclusion I would like some thoughts on the team as although I have been doing well with the team, I would still like to make it better. Most of my losses seem to be because of certain mons dying or getting worn down and I'm not able to pass a wish to them. Thank you for all suggestions you have :]
Medicham @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Bullet Punch
- Zen Headbutt
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Stealth Rock
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Bullet Punch
- Zen Headbutt
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Stealth Rock
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog