Much Honor
~
Great Balance
~
Many lols
The focus on this team was to bring Mega Medicham in the spotlight before people realize how good he really is. This is also banking on Aegis getting the ban hammer, since aegis shreds him up,(and most of the team for the most part, but that's why he's probs getting banned anyway....).
Balance, Honor, Giggles
Medicham @ Medichamite
Ability: Pure Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- High Jump Kick
- Ice Punch
- Drain Punch
- Bullet Punch
Mega Medicham of course is the core of this team, so it's best to start with him. A lot of the time, Medicham is passed up due to his awkward typing, frail defense, and "looses to meta" status. while they may seem like some big negatives, he brings crazy positives. Fantastic wall breaking, powerful coverage, and the strongest hits in OU. High Jump Kick is true destruction, and can be used on even resistant pokemon for OHKO deliciousness. Ice punch is for coverage on possible 4x weakness, and drain punch is great utility for breaking walls while packing more hp. Bullet Punch is the priority he desperately needs. This has always been an un popular opinion, but it provides coverage, and speed to revenge, or even finish off pesky speed mons (I'm also looking at you Sucker Punch users) The EV spread is pretty standard on a physical sweep and shouldn't need any explanation .~
Great Balance
~
Many lols

The focus on this team was to bring Mega Medicham in the spotlight before people realize how good he really is. This is also banking on Aegis getting the ban hammer, since aegis shreds him up,(and most of the team for the most part, but that's why he's probs getting banned anyway....).
Balance, Honor, Giggles

Medicham @ Medichamite
Ability: Pure Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- High Jump Kick
- Ice Punch
- Drain Punch
- Bullet Punch

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Thunderbolt

Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
Bisharp, is just a good poke. Great typing, strong move pool, and overall badass, he's one of my favorites on the team. Personally my strongest skill in Competitive Pokemon is my ability to read and predict well, so crazy utility set like this performs extremely well for me. Knock off, even before it's amazing buff, has been a great tool to permanently weaken teams, and does crazy stab damage, especially with black glasses. The fact pursuit still hits regardless if they switch or not is amazing, and traps pesky psychic types like Lati twins. Sucker Punch is the moon to my stars, the light to my day, and the love of this team. The only thing I have to mention is, don't expect it to beat other priority moves if you suspect them of using them, it's a pure waste of a turn, and is crippling for momentum and morality.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Taunt
- Protect
Heatran is a powerful special wall, and loves the taste of Will-o-Wisp. The typical lead for this team is equipped with typical lead builds. SR hurts Zards, Talonflame, and breaks sashes, which is more helpful then normal since this team tends to try to one hit you with monk kicks. protect is great for scouting, and taunt is great for wish/roost users, and stops obnoxious stat boosters. It's most important use is mostly to keep spikes off your side. the team lacks any Rapid Spin or DeFog, so it's pretty important to try to keep them off you to the most of your ability. Lava Plume is great for it's ability to deal some solid damage and possibly burn. The EV spread is to be a strong special wall, but maintaining 40 EVs in speed to out race Mawiles.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Calm Mind
- Wish
- Moonblast
- Protect
What a sick Pokemon. In balance teams, you always need to have certain rolls filled. Fairy is a role that is needed now since it has just such great
defenses. Clefable fits it perfectly duo to it's amazing ability. this is even better considering all it's abilities are very playable, so there is a great element of unpredictability to it. I like it as a special defensive wall, where it can sit and calm mind war, and wish/protect combo. Wish support is useful on all teams, and is worth more then trying moonlight due to the amount of sand being used, not to mention it's very low PP.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Sludge Wave

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Sludge Wave
Landorus is amazing. Sheer force life orb with huge special attack and speed? Yes. Very scary. Incredible coverage, with even better typing, makes him just a nightmare for the other team. Flying ground means you can get clean switches on easy to predict Quakes and Bolts, for mad sweeps. Hist incredible special attack and speed with a good switch can make the difference of winning fast or winning slow, since he is also amazing on a predictable replacement when mons die.
Please Please Please!
Your feed back is so very valued, and appreciated!
If you think you have anything helpful to add or even something nice to say,
it is more then welcome!
Your feed back is so very valued, and appreciated!
If you think you have anything helpful to add or even something nice to say,
it is more then welcome!