XY OU Mega Medicham Brings much balance and honor.

Much Honor
~
Great Balance
~
Many lols

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The focus on this team was to bring Mega Medicham in the spotlight before people realize how good he really is. This is also banking on Aegis getting the ban hammer, since aegis shreds him up,(and most of the team for the most part, but that's why he's probs getting banned anyway....).


Balance, Honor, Giggles
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Medicham @ Medichamite

Ability: Pure Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- High Jump Kick
- Ice Punch
- Drain Punch
- Bullet Punch

Mega Medicham of course is the core of this team, so it's best to start with him. A lot of the time, Medicham is passed up due to his awkward typing, frail defense, and "looses to meta" status. while they may seem like some big negatives, he brings crazy positives. Fantastic wall breaking, powerful coverage, and the strongest hits in OU. High Jump Kick is true destruction, and can be used on even resistant pokemon for OHKO deliciousness. Ice punch is for coverage on possible 4x weakness, and drain punch is great utility for breaking walls while packing more hp. Bullet Punch is the priority he desperately needs. This has always been an un popular opinion, but it provides coverage, and speed to revenge, or even finish off pesky speed mons (I'm also looking at you Sucker Punch users) The EV spread is pretty standard on a physical sweep and shouldn't need any explanation .

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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Thunderbolt
Everyone's favorite washing machine is a must in this team because it's amazing coverage, excellent typing, and overall silliness. Water Electric with Levitate? Seems pretty good to me. It's great defensive stats, and incredible momentum set is a must for this team as not being behind is pretty important. Volt switch keeps momentum, WoW stops physical sweaps, and pesky MegaV from going rampent, while hydro pump and Thunderbolt give it coverage to punish huge threats to the team, like mindless bullshit BirdSpam Talonflame, and Garchomp. The eve spread is pretty conventional negating the speed. While a slow waching machine keeps your momentum better, i want to still out race the rare, but still seen, jolly Azumaril. the only reason i sacrifice the evs for such a rare breed nature on azumaril now, is that azumaril just WRECKS this team if it's not burnt. Once you get your fairy nice and crispy, you can keep it in the wash for a good 10-15 minutes, then bon appetit!

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Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
Bisharp, is just a good poke. Great typing, strong move pool, and overall badass, he's one of my favorites on the team. Personally my strongest skill in Competitive Pokemon is my ability to read and predict well, so crazy utility set like this performs extremely well for me. Knock off, even before it's amazing buff, has been a great tool to permanently weaken teams, and does crazy stab damage, especially with black glasses. The fact pursuit still hits regardless if they switch or not is amazing, and traps pesky psychic types like Lati twins. Sucker Punch is the moon to my stars, the light to my day, and the love of this team. The only thing I have to mention is, don't expect it to beat other priority moves if you suspect them of using them, it's a pure waste of a turn, and is crippling for momentum and morality.
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Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Taunt
- Protect
Heatran is a powerful special wall, and loves the taste of Will-o-Wisp. The typical lead for this team is equipped with typical lead builds. SR hurts Zards, Talonflame, and breaks sashes, which is more helpful then normal since this team tends to try to one hit you with monk kicks. protect is great for scouting, and taunt is great for wish/roost users, and stops obnoxious stat boosters. It's most important use is mostly to keep spikes off your side. the team lacks any Rapid Spin or DeFog, so it's pretty important to try to keep them off you to the most of your ability. Lava Plume is great for it's ability to deal some solid damage and possibly burn. The EV spread is to be a strong special wall, but maintaining 40 EVs in speed to out race Mawiles.
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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Calm Mind
- Wish
- Moonblast
- Protect
What a sick Pokemon. In balance teams, you always need to have certain rolls filled. Fairy is a role that is needed now since it has just such great
defenses. Clefable fits it perfectly duo to it's amazing ability. this is even better considering all it's abilities are very playable, so there is a great element of unpredictability to it. I like it as a special defensive wall, where it can sit and calm mind war, and wish/protect combo. Wish support is useful on all teams, and is worth more then trying moonlight due to the amount of sand being used, not to mention it's very low PP.
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Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Sludge Wave

Landorus is amazing. Sheer force life orb with huge special attack and speed? Yes. Very scary. Incredible coverage, with even better typing, makes him just a nightmare for the other team. Flying ground means you can get clean switches on easy to predict Quakes and Bolts, for mad sweeps. Hist incredible special attack and speed with a good switch can make the difference of winning fast or winning slow, since he is also amazing on a predictable replacement when mons die.
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I'd recommend not using wish and opting for Soft-Boiled and dropping protect for Flamethrower on Clefable. I'd also suggest using an Unaware Clefable because you look fairly weak to a +1 +1 Mega Gyarados. Anyway, just my thoughts, decent team other than that.
 
Nice team but on Medicham i would put something else over drain punch like zen headbutt, fake out or even substitute since you have clefable which can pass a wish to it to restore health. If not that you can always use a cosmic/stored power set on clefable like this one.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Cosmic Power
- Soft-Boiled
- Stored Power
- Charge Beam

after you get rid of steel and dark types this thing is a beast and has swept entire teams for me. set up like 2-3 cosmic powers after that switch back and forth with soft-boiled to heal up or charge beam for more stat boosts and proceed to sweep with stored power, only thing thats gunna stop you is a crit maybe.
 
Hey ZurRenKha , nice team! I like how well it supports Medicham by giving it free switches with Volt Switch; this coupled with Bisharp's Pursuit trapping really makes for a fearsome offensive combination! However I have some changes to suggest in order to optimize it.

Clefable generally wants a more Physically defensive spread if running Calm Mind, as the CM boosts make up for the lower Special Defense. However, I think this change would not benefit your team too much as it would make it more Greninja weak (fast offensive mons are the real issue of the team but i'll get into it later), so I would not move too many Evs into Defense. A spread of 252 HP / 104 SpD / 152 Def with a Calm nature will allow Clefable to always avoid the 2HKO from Greninja's Hydro Pump, mantaining the blob's capability to switch into it, or comfortably set up on its face if given a free switch. I also don't think you need Wish support on a team that looks quite offensively inclined like yours, so I would suggest a moveset of Calm Mind / Softboiled / Moonblast / Stored Power which provides you with a solid win condition agaist most team archetypes, while being a real nightmare to stall. Flamethrower is also a nice option against Aegislash and Scizor, but you have these two already covered by Heatran.

On Rotom W, you really need some form of recovery. Rotom is way too prone to be worn down during the course of the match with your current moveset, making it unable to check its targets consistently. I thus suggest running Pain Split over Thunderbolt. Drain Punch on Mega Medicham is cool, but in most situations firing off its ultra powerful High Jump Kick is more beneficial, so you can replace it with Zen Headbutt, that prevents it from being walled by Azumarill and by the common (and sooo annoying...) Mega Venusaur. Bisharp and Heatran are fine as they are in my opinion :]

Now, let's take a look to your team. You have Mega Medicham, Pursuit Bisharp, and Magic Guard Clefable, so I can really see it smashing stall if played correctly. At this point I don't think you need Landorus as another stallbreaker. This is why I suggest a more drastic change such as replacing Landorus with Scarf Garchomp. The reason for this is that, as I said earlier, you already have a really good matchup vs stall even without Landorus, but the matchup against offense looks kinda awkward, as your team is too slow, and you only have a weak priority move in Bullet Punch and an unreliable one in Sucker Punch to revenge kill fast or boosting threats. Scarf Garchomp brings to the table its great revenge killing and capailities, being able to take on +1 DD users such as Zard X, a weakened Mega Gyarados, and Dragonite, all of which can currently sweep your team. It also adds a fast cleaner that can be really clutch in late game situations.

If you find the above change too important, you can try a simpler fix that can help agaist offense, which is replacing Sludge Wave with Rock Polish on Landorus. This will provide you with a fast sweeper and cleaner, similarly to what Garchomp would do, and couples well to Bisharp's ability to trap the Lati twins that can stop it. However, you will still lack a revenge killer, so I think that Scarf Chomp suits your team better.

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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 152 Def / 104 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Stored Power
- Soft-Boiled

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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

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Medicham @ Medichamite
Ability: Pure Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Bullet Punch
- Ice Punch

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Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Stone Edge
- Earthquake
- Dragon Claw

OR Rock Polish > Sludge Wave on Landorus with a Modest nature and a spread of 48 HP / 252 SpA / 208 Spe

Hope I helped, let me know what you think and good luck with the team!
 
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Hi ZurRenKha! Nice team you got here! However, I do have some changes I would make that I feel would make the team more effective.

First of all, your Medicham set is very inefficient. First, all Medicham really should run Zen Headbutt, as one of its perks is being a Pokemon that hits Venusaur and Amoonguss super effectively with its STAB move. You do have Psychic on Landorus, however this is, IMO, a necessary change. Drain Punch is a really subpar option on Medicham, as it's too weak to be good on a wall breaker. You already have High Jump Kick on Medicham, so replacing Drain Punch with Zen Headbutt should be of little consequence. Bullet Punch is a very subpar option on Medicham as well. You may think it's good for picking off weakened Pokemon, but it's far too weak to do this. It provides little utility and no coverage, and I would definitely recommend switching it with Substitute. Substitute allows Medicham to check Mawile and Bisharp, who otherwise would use Sucker Punch to OHKO you. Bullet Punch does nothing, while Substitute hurts Pokemon dependent on Sucker Punch from RKing you, so I think it's definitely worth it. It also helps with avoiding status moves from walls who you cannot OHKO. Lastly, move the 4 HP Evs to Defense to get a SR number.

Next, I'd definitely switch Thunderbolt to Pain Split on Rotom-Wash. The recovery it provides is excellent on a Pokemon worn down as fast as Rotom-W, and Thunderbolt is generally useless, as most of its targets hate the momentum grabbing Volt Switch almost as much. Also, as with Medicham, move the 4 HP EVs somewhere else on Bisharp.

Your team struggles somewhat against Mawile, so I'd recommend switching Taunt to Will-o-Wisp. Heatran is OHKOd by a +2 Sucker Punch, so Lava Plume isn't sufficient to check it. Actually, now upon looking at your team, Clefable is the only Pokemon that serves as set up bait for Mawile. So, as long as you play carefully with Clefable when Mawile is on the opponent's team, this change isn't that necessary.

Your Clefable set is also a bit inefficient. On Calm Mind Fable sets, your best bet is to go physically defensive. Especially on a team on which there is already a special wall, physically defensive Clefable will definitely help out. The Fairy type's resistances and immunities are more geared towards a physically defensive Pokemon, and Clefable is no exception. Additionally, WishProtect is a poor choice of recovery on a Pokemon with reliable recovery. Clefable has three main uses; as a mono attacking Unaware Calm Mind sweeper, a dual attacking Magic Guard Calm Mind sweeper, and a mono attacking cleric. Your team would benefit from having a bulky set up sweeper that can heal itself while having good coverage. Thus, I'd recommend changing, along with the EVs, Wish to Softboiled and Protect to Flamethrower.

Lastly, you already have a Steel-type on your team to deal with Clefable and Sylveon, the only targets of Sludge Wave on Landorus. This frees up a moveslot. Viable fourth moves on Landorus include Stealth Rock, U-turn, Calm Mind, Rock Polish, Knock Off, and Hidden Power Ice. Medicham and Rotom-Wash deal with Gliscor, so HP Ice isn't necessary. Heatran has Stealth Rock, so Landorus doesn't need it. Your team doesn't struggle with Chansey, so Calm Mind and Knock Off aren't necessary, and U-turn is generally subpar. Thus, I think Rock Polish would be very helpful on your Landorus. This allows it to outspeed and OHKO most of its usual checks, such as Greninja. Also, move the 4 HP EVs somewhere else.

Hopefully my ideas make sense to you! Feel free to implement whatever of the changes you agree with, and ask me if you have any further questions about what I said, including the final team. :)
 
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