








2good (Mawile) (M) @ Mawilite
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Fire Fang
I have always loved M-Mawile. From it's announcement to playing with it in-game, it's always done me proud and it's one of my favorite Megas to this date. So when I knew of this set (I've seen it a bit, haven't seen many Mawiles though) I knew I had to build a team around it. And holy shit. This things wrecks shit. I mean, wrecks shit. One SD and it can sweep a entire team given a chance. Of course it has counters, so yes those are a pain, but by the time it's done clearing out all of those, it's got a good chance of cleaning up with it's other team members. Holy fuck, I LOVE this set. Fire Fang is for Steel types / Aegislashes / anything named Scizor or other M-Mawiles and Play Rough is pretty much standard by now.

Them Bulks (Conkeldurr) @ Assault Vest
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 200 HP / 56 SDef
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Earthquake
Of course, what's a gimmick without another one to slap alongside it? AV Conkeldurr is nothing new. We've all seen it, used it, etc etc. But it works pretty well. Conkeldurr's got high enough HP to where AV is very viable - like Azumarill, it's defenses are low but with a AV it can survive them, pretty well. (A AV Azu I ran survived a Mega-Zard-Y Solarbeam. What up.) Iron Punch is weird, I know. Why not Guts? Are you trying to die? Well everyone expects the Guts. So in most cases I don't need to worry of getting status'd. No one in their right mind would status a Conkeldurr. That's scary in it's own thought. I MIGHT give this thing Fire Punch instead. I didn't want to use Knock Off because it's kinda gimmicky. Overall, what a cool member for this team.

Shooting Stars (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
I told myself "God damn it, Skymin, you need something to combat ground types" before I added Dragonite. And so...Balloon Excadrill. What? I'm not sure either. But Air Balloon Excadrill works great. Sure it seems gimmicky and useless because you can just break the balloon to OHKO, but that's the good part about it. It makes sure they have to resort to using something else before they OHKO me, probably something weaker (no fire moves pls) or something. And that's good! It gives ME the chance to OHKO. Rapid Spin because Dragonite, and everything else is explanitory.

Barbra (Ferrothorn) (F) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
IVs: 0 Spd
- Gyro Ball
- Leech Seed
- Stealth Rock
- Thunder Wave
Yeah yeah, I know. Run Lefties instead, it insures it lasts longer. I know. But Rocky Barbs is a really good set and is underated. It makes sure, that no matter what, Ferrothorn somehow gets off some damage. It actually chips away a resonable amount of HP from an opponent, and it's not that big of a deal because once it gets off TWaves and Rocks/Seeds it's job is basically done. Gyro Ball because fuck fairies. Fuck them. They suuuuck. Other than that, pretty standard.
EDIT: Changed to Specially Defensive since it's a bit better for this team.

Howdy, y'all (Dragonite) @ Lum Berry
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Outrage
- Extreme Speed
- Dragon Dance
- Earthquake
I then realized "Damn it Skymin Excadrill isn't a good Ground counter you need another Ground counter yourself other than the one that's 1 turn." So...Dragonite! Honestly, I'm glad this guy's still OU. (Why was Salamence UU for a bit again? Why..???????) He's got good attack, he's strong, speedy, and overall a really good team player. Excadrill, Mawile, and Ferrothorn serve as Fairy counters, so I have no worry about those things. EQ for standard stuff, over T-Punch.

QUAND (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 120 SAtk / 136 HP
Bold Nature
- Rapid Spin
- Psyshock
- Scald
- Recover
After learning of my obvious, obvious water weakness / too much phsyicalness, someone reccomended Spinner Starmie. Two spinners in one is weird, but I might as well, because it does work to help resist fire weaknesses. Also, it takes Ice Beams for Dragonite. Strong and bulky, this guy works. Amazingly. Bless Starmie.
Replays:
http://replay.pokemonshowdown.com/ou-100526448
Overall, I like this team. It's not that bad! Sure, it's a little rough on the edges but it's done pretty good for what it's done. Improvements are nessacary (replacing Ditto probably) so advice would be appreciated! Thanks much!
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