Mega Mawile Spookies

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This is a team based on one concept: Swords Dance Sucker Punch M-Mawile. What a beast. Personally, I never used it (I ran a different Mawile set entirely) and after seeing it in action - well I knew it was the right one for me. So..yeah! Built a team around it. It's done suprisingly well.
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2good (Mawile) (M) @ Mawilite
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Fire Fang

I have always loved M-Mawile. From it's announcement to playing with it in-game, it's always done me proud and it's one of my favorite Megas to this date. So when I knew of this set (I've seen it a bit, haven't seen many Mawiles though) I knew I had to build a team around it. And holy shit. This things wrecks shit. I mean, wrecks shit. One SD and it can sweep a entire team given a chance. Of course it has counters, so yes those are a pain, but by the time it's done clearing out all of those, it's got a good chance of cleaning up with it's other team members. Holy fuck, I LOVE this set. Fire Fang is for Steel types / Aegislashes / anything named Scizor or other M-Mawiles and Play Rough is pretty much standard by now.

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Them Bulks (Conkeldurr) @ Assault Vest
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 200 HP / 56 SDef
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Earthquake

Of course, what's a gimmick without another one to slap alongside it? AV Conkeldurr is nothing new. We've all seen it, used it, etc etc. But it works pretty well. Conkeldurr's got high enough HP to where AV is very viable - like Azumarill, it's defenses are low but with a AV it can survive them, pretty well. (A AV Azu I ran survived a Mega-Zard-Y Solarbeam. What up.) Iron Punch is weird, I know. Why not Guts? Are you trying to die? Well everyone expects the Guts. So in most cases I don't need to worry of getting status'd. No one in their right mind would status a Conkeldurr. That's scary in it's own thought. I MIGHT give this thing Fire Punch instead. I didn't want to use Knock Off because it's kinda gimmicky. Overall, what a cool member for this team.

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Shooting Stars (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

I told myself "God damn it, Skymin, you need something to combat ground types" before I added Dragonite. And so...Balloon Excadrill. What? I'm not sure either. But Air Balloon Excadrill works great. Sure it seems gimmicky and useless because you can just break the balloon to OHKO, but that's the good part about it. It makes sure they have to resort to using something else before they OHKO me, probably something weaker (no fire moves pls) or something. And that's good! It gives ME the chance to OHKO. Rapid Spin because Dragonite, and everything else is explanitory.

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Barbra (Ferrothorn) (F) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
IVs: 0 Spd
- Gyro Ball
- Leech Seed
- Stealth Rock
- Thunder Wave

Yeah yeah, I know. Run Lefties instead, it insures it lasts longer. I know. But Rocky Barbs is a really good set and is underated. It makes sure, that no matter what, Ferrothorn somehow gets off some damage. It actually chips away a resonable amount of HP from an opponent, and it's not that big of a deal because once it gets off TWaves and Rocks/Seeds it's job is basically done. Gyro Ball because fuck fairies. Fuck them. They suuuuck. Other than that, pretty standard.
EDIT: Changed to Specially Defensive since it's a bit better for this team.


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Howdy, y'all (Dragonite) @ Lum Berry
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Outrage
- Extreme Speed
- Dragon Dance
- Earthquake

I then realized "Damn it Skymin Excadrill isn't a good Ground counter you need another Ground counter yourself other than the one that's 1 turn." So...Dragonite! Honestly, I'm glad this guy's still OU. (Why was Salamence UU for a bit again? Why..???????) He's got good attack, he's strong, speedy, and overall a really good team player. Excadrill, Mawile, and Ferrothorn serve as Fairy counters, so I have no worry about those things. EQ for standard stuff, over T-Punch.


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QUAND (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 120 SAtk / 136 HP
Bold Nature
- Rapid Spin
- Psyshock
- Scald
- Recover

After learning of my obvious, obvious water weakness / too much phsyicalness, someone reccomended Spinner Starmie. Two spinners in one is weird, but I might as well, because it does work to help resist fire weaknesses. Also, it takes Ice Beams for Dragonite. Strong and bulky, this guy works. Amazingly. Bless Starmie.

Replays:
http://replay.pokemonshowdown.com/ou-100526448

Overall, I like this team. It's not that bad! Sure, it's a little rough on the edges but it's done pretty good for what it's done. Improvements are nessacary (replacing Ditto probably) so advice would be appreciated! Thanks much!
 
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Overall this team is... decent. Mega Mawile rapes everything, and your set is beautiful. However, your team is pretty weak to fire, so I would suggest running another spinner not weak to fire, Natural Cure Starmie, perhaps? Starmie with Natural cure will help your team immensely, absorbing pesky WoW's that Mega Mawile hates. Your stealth rocker is a decent fit here, but I would suggest something, again, not weak to fire. Deoxys-D may fit here. As well, remember Old Yeller? Where the boy's father made him take his rabid dog out back and shoot it? Well, Ditto is the rabid dog, and it needs to be shot. I don't care what replaces it, and I don't know what should, but it needs to go.
 
I see why you would run Iron Fist over Guts, but lets face it, Mega Mawile is going to have will-o-wisps aimed at it all day. And (since your team is mostly physical based), not many things seem to want to take a will-o-wisp. This is where Guts Conkeldurr comes in handy: Switches into the predicted WoW (probably from Rotom-W, those things are everywhere), get the Guts boost, and continue pressuring the opponent.

Speaking of which, your team seems to be mostly Attack-oriented, so I am completely behind Spinner Starmie for some special attack presence. That and also because, as it stands, Fire-types appear to be a problem for your team. Or you could go for a specially based defogger (Latios possibly?).
 
Lum berry Ddnite <3
But t-punch is meh. Fire punch or earthquake are better.

Please, run guts on conk. Is easy to get a burn, with a bonus of 1,5%. And u need knock off over EQ.

Like neon ninja says, ditto doesn't fit at all in this team. U probably play aggressive, i don't think someone can set up easily. Yes, ditto is probably an autowin against BP team, but why wasting a slot, instead of a move slot?
U have ferrothorn has a water resister, but the is a physical wall, and no fire resistance.
Vaporeon max Sdef can be a good option

Vaporeon Leftovers
Ability: Water Absorb
Evs: 252 Sdef / 252 HP / 4 SAtk
- Scald
- Roar / Ice beam / Toxic
- Wish
- Protect

Water immunity, ice and fire resistance, for covering:
1 Dnite ice weakness (u don't have weakness policy)
2 Exca/ ferro weakess to fire
3 exca weakness to water (and u cover it with electric immunity)

Now your team can always do something against BP, and with wish u are more solid against stall. And u have special wall.

If u wanna be more aggressive, u can try greninja (too much set to wrote) so in the switch in un can cover conk's weakness to psychic. Or rotom.

Pretty good team, gratz.
 
Okay: Added Special Spinner Starmie and made Ferro a Special Wall instead. Thanks for the advice! I'm glad I got rid of Ditto, I kind of just threw it in because I wanted to use the team and needed something for the last slot. So that's appreciated!
 
Okay: Added Special Spinner Starmie and made Ferro a Special Wall instead. Thanks for the advice! I'm glad I got rid of Ditto, I kind of just threw it in because I wanted to use the team and needed something for the last slot. So that's appreciated!
When I reccomended Starmie, I meant in place of Excadrill. As well, replacing Ferrothorn with Deoxys-D will help cut your fire weakness.
 
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