Mega Mawile (qc 1/2)

pannu

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OMPL Champion
[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Play Rough
move 3: Sucker Punch
move 4: Knock Off / Thunder Punch
item: Mawilite
ability: Intimidate
nature: Adamant
EVs: 92 HP / 252 Atk / 164 Spe

[SET COMMENTS]
Thanks to Huge Power giving it an insanely high Attack stat, Mega Mawile is an incredibly scary sweeper and wallbreaker. Its stellar defensive typing allows it to pivot into the field safely against foes such as Weavile, Rillaboom, and Kommo-O, giving it ample setup opportunity. Sucker Punch gives it a way to bypass its low Speed stat and hit Pokemon which outpace it before they can hit it back, such as Mega Medicham, Heatran, and a weakened Landorus-T, and its incredibly powerful after a boost. Knock Off is a powerful coverage move that hits Pokemon who resist Play Rough, like Corviknight, Toxapex, and Skarmory, it also helps Mawile make consistent progress in the early game, by removing items from foes like Heatran, Corviknight, and Landorus-T. However, Thunder Punch can also be used to hit Toxapex, Skarmory, and Corviknight harder, but it leaves Mawile unable to break through defensive Landorus-T and Heatran. Intimidate is the preferred ability pre mega as it allows Mawile to pivot in on Weavile and Lopunny better. The given spread lets it outspeed Corviknight and Skarmory.

Mega Mawile primarily fits on bulky offense teams, as they are the best at supporting it defensively while also being able to pack teammates to take advantage of its breaking potential. Good pivoting cores are incredibly important; teammates such as Landorus-T, Rotom-W, and Corviknight can safely pivot in Mawile on the field and minimize the chip damage it has to take. They also invite in Pokemon that are natural setup oppurtunities for Mega Mawile, such as AV Tangrowth for the former two. Rotom-W is an especially notable teammate, being able to handle Heatra,n Ash-Greninja, and Ground-types. Entry hazards help Mawile a great deal, as they wear down its switch-ins such as Toxapex, Mega Scizor, Garchomp, and Heatran, therefore entry hazard support through teammates such as Garchomp, Heatran, and Ferrothorn is greatly appreciated. Naturally fast Pokemon, like Tapu Koko, Ash-Greninja, and Weavile make for amazing teammates, as they greatly appreciate Mega Mawile breaking down opposing walls, allowing them to clean up teams better, additionally, their high speed allow them to handle Mega Mawile's offensive counterplay. Tapu Koko can also help boost the power of Mawiles Thunder Punch, should it carry it. and Ash-Greninja is quite possibly the best teammate to Mega Mawile, as their offensive synergy is fantastic; Mawile is able to break through walls such as Ferrothorn, Toxapex, and Amoonguss for Ash-Greninja, which gives it an amazing opportunity to sweep. In return, Greninja is able to lay Spikes for Mawile, which helps it threaten its Switch-ins, and can revenge kill faster Pokemon which check Mega Mawile, like Landorus-T, Heatran, and Garchomp. Mega Mawile is, however, weak to Ground-types such as Landorus-T, Gliscor, and Garchomp, making Water- Grass- and Flying-types that can switch into these, such as Slowbro, Corviknight, and Tangrowth incredibly good partners, the aforementioned Weavile is also excellent at taking advantage of these. Faster Pokemon like Gliscor, Tapu Koko, and Mega Lopunny can revenge kill Mawile, making defensive Pokemon to handle these, like Corviknight, Landorus-T and Slowbro key to making Mawile work. Moreover, Mawile also struggles against Fire-types like Heatran, Mega Charizard Y, and Volcarona, making teammates that can handle these, such as Hydreigon, Toxapex, and Tapu Fini stellar teammates. Tapu Fini is an especially good teammate, as its able to check Heatran and Volcarona for Mawile, meanwhile its Misty Terrain lets it switch into Scalds from foes like Toxapex and Alomomola without fearing getting burned.

[SET]
name: All Out Attacker
move 1: Play Rough
move 2: Fire Fang / Brick Break
move 3: Ice Punch
move 4: Thunder Punch
item: Mawilite
ability: Intimidate
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]

Mega Mawile does not need Swords Dance to be threatening; it can drop Swords Dance for an extra coverage move, letting it rip through common defensive cores with its raw power in addition to its coverage. Fire Fang allows for Mawile to hit Steel-types such as Corviknight, Mega Scizor, and Ferrothorn super effectively. Brick Break lets Mega Mawile hit Heatran super effectively, but makes it struggle against Mega Scizor and Ferrothorn. Alternatively, Focus Punch is an option which comes with immense power, being able to hit Heatran, Mega Scizor, and Corviknight for incredible amounts of damage. However, it is significantly less reliable than Brick Break; the mind games that come with using it make it hard to consistently pull off. Ice Punch lets Mega Mawile nail Ground-types that tend to switch into Mawile, like Landorus-T and Gliscor. Thunder Punch lets it hit Water- and Flying-types like Toxapex, Skarmory, and Slowbro. The given EV spread allows Mega Mawile to outspeed Mega Scizor, letting it OHKO it with Fire Fang; however, if you opt to not run Fire Fang, going down to 164 Speed EVs for Corviknight and Skarmory is better.

All out attacking Mega Mawile once more fits the best on offensive team structures. Faster cleaners like Choice Scarf Tapu Lele, Ash-Greninja, and Serperior appreciate Mega Mawile's ability to break through common walls, they also help against offensive teams which Mega Mawile tends to struggle against, they can also provide it support through Future Sight, Spikes, or Glare. Unlike its Swords Dance set, All Out Attacking Mega Mawile does not tend to sweep very often, as such pairing it with Set-Up sweepers such as Swords Dance Kartana, Calm Mind Clefable, and Swords Dance Garchomp make for an excellent offensive core alongside it. Pivoting teammates are as crucial as ever for getting Mawile onto the field, making teammates like Slowking, Tapu Koko, and Victini excellent teammates. Mega Mawile is easily handled by anything faster than it, Pokemon like Gliscor, Heatran, Garchomp, and Landorus-T are easily capable of forcing it out, and the only thing Mawile can do against them is hit them on the switch in. As such, defensive Pokemon are crucial to making Mawile work, with Slowking, Tangrowth, and Tapu Fini being able to deal with the offensive threats it brings in.


[STRATEGY COMMENTS]
Other Options
=============

Hyper Cutter can be used as the ability on any of its sets, letting it ignore Intimidate from Landorus-T switching into it, letting it hit them incredibly hard. However, the utility Intimidate gives as well as the ability to create entry points for Mega Mawile tend to be more useful.

Checks and Counters
===================

**Steel-Types**: Steel-types like Heatran, Mega Scizor, Ferrothorn, and Skarmory are annoying for Mawile to break through, as they resist its Play Rough and have various ways of beating it. Similarly, Corviknight can pivot into Mega Mawile and U-turn to bring something to force it out with. and Magnezone is able to trap and remove Mega Mawile, should it switch in safely, but it can drop to a boosted Sucker Punch. Nonetheless, Mega Mawile does have some ways to break through these threats; all of them, unless they are carrying a boosting move of their own, falter against Mega Mawile if it has set up enough Swords Dances. And they must also be wary about its Super Effective coverage on the All Out Attacking set. Iron Defense Skarmory is the sole exception to this, as it can match Mega Mawile's Attack boosts with Defense boosts of its own, and threaten it out with Body Press.

**Ground-types**: Ground-types like Hippowdon, Landorus-t, and Gliscor can switch into Mawile, and threaten it with Earthquake; Garchomp, Excadrill, and Mega Swampert cannot comfortably switch into Mawile, but they are able to threaten it as well. However, these all need to be cautious about boosted Play Rough's or Ice Punch, and offensive variants need to be cautious about boosted Sucker Punches.

**Revenge Killers**: Due to Mega Mawiles lackluster Speed stat, common faster Pokemon that don't get OHKO'd by its Sucker Punch and can KO it back, such as Tapu Lele, Choice Band Kartana, Tapu Koko, Heatran, and Greninja are excellent at removing Mawile, should they get in safely.

**Fire-types**: Foes like Heatran, Volcarona, and Mega Charizard-Y are capable of threatening out Mawile with their STAB moves, but they have struggles switching in and are scared of boosted Sucker Punches.

**Contact Punishment**: Due to all of Mega Mawiles attacking moves being contact moves, Pokemon that punish contact, either through abilities like Ferrothorn, Zapdos, and Volcarona, or Items, like Skarmory, Tangrowth, and Landorus-T can wear down or status Mega Mawile over time and make it easier to revenge kill.

[CREDITS]
- Written by: [pannuracotta,517892]
- Quality checked by: [[Solaros & Lunaris, 471780], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
Mawwwwwwww

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[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Play Rough
move 3: Sucker Punch
move 4: Knock Off / Thunder Punch
item: Mawilite
ability: Intimidate
nature: Adamant
EVs: 92 HP / 252 Atk / 164 Spe

[SET COMMENTS]
Thanks to Huge Power giving it an insanely high Attack stat, Mega Mawile is an incredibly scary sweeper and wallbreaker. Its stellar defensive typing allows it to pivot into the field safely on what?, giving it ample setup opportunity. Play Rough is the go-to STAB move for it and is incredibly strong against neutral foes such as Hippowdon, Clefable, and Reuniclus. obvious Sucker Punch gives it a way to bypass its low Speed stat and hit faster Pokemon before it can be hit itself, and there can threaten most offensive teams. Sucker Punch lets Mega Mawile bypass its low speed and hit faster threats before they can hit it, and is incredibly powerful after a Swords Dance, performing feats such as almost always OHKOing Offensive Heatran after Stealth Rocks. Knock Off is a powerful coverage move that hits Pokemon who resist Play Rough, like Corviknight, Toxapex, and Skarmory id press does not give a shit abt this, mention spdef tran . However, Thunder Punch can also be used as it hits mostly the same foes and deals more damage without a Swords Dance boost, but is significantly less powerful against Pokemon that aren't weak to Electric. The wording here makes it seem like t punch is better, reword this to be like "t punch can be used cuz it hits xyz harder but knock hits these really hard anyways and it leaves u severely annoyed by the likes of Ferrothorn and Specially defensive Heatran" Intimidate is the preferred ability pre mega as it allows Mawile to pivot in on Weavile and Lopunny lop is immune to intim lol mention smth like rilla better. The given spread lets it outspeed Corviknight and Skarmory.

Mega Mawile primarily fits on offensive Bulky offense or Balanced teams, as they are the best at supporting it defensively while also being able to pack teammates to take advantage of its breaking potential. Good pivoting cores and lol incredibly important; as teammates such as Landorus-T, Rotom-W, and Corviknight can safely pivot in Mawile on the field and minimize the chip damage it has to take. Entry hazards help Mawile a great deal, as they wear down its switch-ins such as Toxapex, Mega Scizor, and Heatran, chomp too therefore entry hazard support through teammates such as Garchomp, Heatran, and Ferrothorn is greatly appreciated. Naturally fast Pokemon, like Tapu Koko, Ash-Greninja, and Weavile make for amazing teammates, as they greatly appreciate Mega Mawile breaking down opposing walls, allowing them to clean up teams better, additionally, their high speed allow them to handle Mega Mawile's offensive counterplay. Mega Mawile is, however, weak to annoyed by Ground-types such as Landorus-T, Gliscor, and Garchomp, making Water- Grass- and Flying-types that can switch into these, such as Slowbro, Corviknight, and Tangrowth incredibly good partners. Faster Poekmon like Gliscor, Tapu Koko, and Mega Lopunny can revenge kill Mawile, making defensive cores to handle these, like Corviknight, Landorus-T and Slowbro key to making Mawile work. Moreover, Mawile also struggles against Fire-types like Heatran, Mega Charizard Y, and Volcarona, making teammates that can handle these, such as Hydreigon, Toxapex, and Tapu Fini stellar teammates. Tapu Fini is an especially good teammate, as its Misty Terrain provides Mega Mawile with a power boost to its Play Rough man what are u on, talk abt how it checks tran fr maw as well as letting it switch into Toxapex and Slowbro without fearing a Scald burn. Give gren its own sentence here, probably after spikes sentence, as gren is maws best partner
also mentions mons that can help with steels


[SET]
name: All Out Attacker
move 1: Play Rough
move 2: Fire Fang / Brick Break
move 3: Ice Punch
move 4: Thunder Punch
item: Mawilite
ability: Intimidate
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]
Paragraph 1:

Mega Mawile does not need Swords Dance to be threatening; Mega Mawile's raw power in addition to its coverage is enough to punch holes through common defensive cores. Mega Mawile can use an all out Attacker set, sacrificing the Cleaning potential of the Swords Dance set for crucial extra coverage, letting it really maul defensive teams. Play Rough is a powerful neutral attack fluff. Fire Fang allows for lets Mawile to hit Steel-types such as Corviknight, Mega Scizor, and Ferrothorn super effectively. Even so, it leaves Mawile struggling against Heatran, going for Brick Break instead lets Mawile hit Heatran super effectively, on the contrary making it harder to break through Mega Scizor and Ferrothorn reliably. Brick Break can be used to nail Heatran, but it means Mega Mawile has some trouble breaking past Mega Scizor and Ferrothorn. Ice Punch lets Mega Mawile nail Ground-types that tend to switch into Mawile, like Landorus-T and Gliscor. Thunder Punch lets it hit Water- and Flying-types like Toxapex, Skarmory, and Slowbro. The given EV spread allows Mega Mawile to outspeed Mega Scizor, letting it OHKO it with Fire Fang; however, if you opt to not run Fire Fang, going down to 164 Speed EVs for Corviknight and Skarmory is better.

All out attacking Mega Mawile once more fits the best on offensive team structures. Faster cleaners like Choice Scarf Tapu Lele, Ash-Greninja, and Serperior appreciate Mega Mawile's ability to break through common walls. mention that these mons can help with the more Offensive teams that maw struggles against Unlike its Swords Dance set, All Out Attacking Mega Mawile does not tend to sweep very often, as such pairing it with Set-Up sweepers such as Swords Dance Kartana, Calm Mind Clefable, and Swords Dance Garchomp make for an excellent offensive core alongside it. Pivoting teammates are as crucial as ever for getting Mawile onto the field, making teammates like Slowking, Tapu Koko, and Victini excellent teammates. the things aoa mmaw and sd mmaw are weak to are the exact same, should i still put fire- and ground-types aswell as counterplay for offensive threats here? sure, why not, remember people might not read the SD set and directly go to the AoA set, so both sets should have complete teammate sections, make sure to mention hazard support too


[STRATEGY COMMENTS]
Other Options
=============

Focus Punch can be used over Fire Fang on the All Out Attacking set mention the upsides of this; however, with it being so reliant on correct predictions, it comes with great risk. Hyper Cutter can be used as the ability on any of its sets, letting it ignore Intimidate from Landorus-T switching into it, letting it hit them incredibly hard. However, the utility Intimidate gives as well as the ability to create entry points for Mega Mawile tend to be more useful. Mention knock and sucker on AoA sets

Checks and Counters
===================

**Steel-Types**: Steel-types like Heatran, Mega Scizor, Ferrothorn, and Skarmory are incredibly difficult annoying for Mawile to break through, as they resist its Play Rough and have various ways of beating it. Similarly, Corviknight can pivot into Mega Mawile and U-turn to bring something to force it out with. this is an iffy play to make, as If the maw is SD it can SD twice and basically win there and even if u swap it on play rough frm aoa Thunder punch + Pr does like 90 so idt this is worth mentioning and Magnezone is able to trap and remove Mega Mawile, should it switch in safely. mention that it can die to +2 sucker Nonetheless, Mega Mawile does have some ways to break through these threats; All of them, unless they are carrying a boosting move of their own, falter against Mega Mawile if it has set up enough Swords Dances. And they must also be wary about its Super Effective coverage on the All Out Attacking set. give ID press skarm its own mention here, as that is perhaps the best check to maw

**Ground-types**: Ground-types like Hippowdon, Landorus-t, and Gliscor can switch into Mawile, and threaten it with Earthquake; Garchomp, Excadrill, and Mega Swampert cannot comfortably switch into Mawile, but they are able to threaten it as well. However, these all need to be cautious about boosted Play Rough's or Ice Punch

**Revenge Killers**: Due to Mega Mawiles lackluster Speed stat, common faster Pokemon that don't get OHKO'd by its Sucker Punch and can KO it back, such as Tapu Lele, Kartana, Tapu Koko, and Mega Medicham gets nuked by +2 sucker, give more examples like gren tran etc are excellent at removing Mawile, should they get in safely.

**Fire-types**: Foes like Heatran, Volcarona, and Mega Charizard-Y are capable of threatening out Mawile with their STAB moves, but they have struggles switching in. the latter 2 also fear boosted sucker

**Contact Punishment**: Due to all of Mega Mawiles attacking moves being contact moves, Pokemon that punish contact, either through abilities like Ferrothorn, Zapdos, and Volcarona, or Items, like Skarmory, Tangrowth, and Landorus-T can wear down or status Mega Mawile, making it easier to revenge kill or stomach its hits. over time and make it easier to revenge kill.

[CREDITS]
- Written by: [pannuracotta,517892]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Not too bad, make sure to replace all mawile mentions with mega mawile, lmk after u implement this so I can stamp
 
Pannu asked me to check this again and give the full stamp

add remove comments

[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Play Rough
move 3: Sucker Punch
move 4: Knock Off / Thunder Punch I wanna discuss switching these with QC
item: Mawilite
ability: Intimidate
nature: Adamant
EVs: 92 HP / 252 Atk / 164 Spe

[SET COMMENTS]
Thanks to Huge Power giving it an insanely high Attack stat, Mega Mawile is an incredibly scary sweeper and wallbreaker. Its stellar defensive typing allows it to pivot into the field safely against foes such as Weavile, Rillaboom, and Kommo-O, giving it ample setup opportunity. Sucker Punch gives it a way to bypass its low Speed stat and hit Pokemon which outpace it before they can hit it back include a few examples here, prominent ones being Mega Medicham, Heatran, and chipped Landorus-T, and is incredibly powerful after a boost. Knock Off is a powerful coverage move that hits Pokemon who resist Play Rough, like Corviknight, Toxapex, and Skarmory. Note that Knock Off is also spammable early-game to remove Leftovers/HDB/Helmets However, Thunder Punch can also be used to hit Toxapex, Skarmory, and Corviknight harder, but it leaves Mawile unable to break through foes like Heatran and Ferrothorn. I’m unsure if these are the Pokemon you want to mention—Ferrothorn (especially Knock+Whip variants) are 2hkoed by +2 Play Rough, and Offensive Heatran folds to +2 Sucker Punch after Stealth Rock. Defensive Landorus-T and Specially Defensive Heatran are better mentions imo Intimidate is the preferred ability pre mega as it allows Mawile to pivot in on Weavile and Lopunny better. The given spread lets it outspeed Corviknight and Skarmory.

Mega Mawile primarily fits on bulky offense teams, as they are the best at supporting it defensively while also being able to pack teammates to take advantage of its breaking potential. Good pivoting cores are incredibly important; teammates such as Landorus-T, Rotom-W, and Corviknight can safely pivot in Mawile on the field and minimize the chip damage it has to take. They also draw in Pokemon that are natural setup oppurtunities for Mega Mawile, such as AV Tangrowth for the former two. Rotom-W also checks Heatran, Ash-Greninja, and defensive Ground-types. Entry hazards help Mawile a great deal, as they wear down its switch-ins such as Toxapex, Mega Scizor, Garchomp, and Heatran, therefore entry hazard support through teammates such as Garchomp, Heatran, and Ferrothorn is greatly appreciated. Naturally fast Pokemon, like Tapu Koko, Ash-Greninja, and Weavile make for amazing teammates, as they greatly appreciate Mega Mawile breaking down opposing walls, allowing them to clean up teams better, additionally, their high speed allow them to handle Mega Mawile's offensive counterplay. Tapu Koko gives Mega Mawile a meaty Thunder Punch too (and can pivot it in), and Ash-Greninja sets Spikes. Mega Mawile is, however, weak to Ground-types such as Landorus-T, Gliscor, and Garchomp, making Water- Grass- and Flying-types that can switch into these, such as Slowbro, Corviknight, and Tangrowth incredibly good partners. The aforementioned Weavile also helps with Ground-types. Faster Poekmon like Gliscor, Tapu Koko, and Mega Lopunny can revenge kill Mawile, making defensive cores Pokemon to handle these, like Corviknight, Landorus-T and Slowbro key to making Mawile work. Moreover, Mawile also struggles against Fire-types like Heatran, Mega Charizard Y, and Volcarona, making teammates that can handle these, such as Hydreigon, Toxapex, and Tapu Fini stellar teammates. Tapu Fini is an especially good teammate, as its able to check Heatran and Volcarona for Mawile, meanwhile its Misty Terrain lets it switch into Scalds from foes like Toxapex and Alomomola without fearing getting burned. Ash-Greninja is quite possibly the best teammate to Mega Mawile, as their offensive synergy is fantastic; Mawile is able to break through walls such as Ferrothorn, Toxapex, and Amoonguss for Ash-Greninja, which gives it an amazing opportunity to sweep. In return, Greninja is able to lay Spikes for Mawile, which helps it threaten its Switch-ins, and can revenge kill faster Pokemon which check Mega Mawile, like Landorus-T, Heatran, and Garchomp. Feel like the Ash-Greninja part should be closer to the beginning of the paragraph.

[SET]
name: All Out Attacker
move 1: Play Rough
move 2: Fire Fang / Brick Break
move 3: Ice Punch
move 4: Thunder Punch
item: Mawilite
ability: Intimidate
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]
Paragraph 1:

Mega Mawile does not need Swords Dance to be threatening; it can drop Swords Dance for an extra coverage move, letting it rip through common defensive cores with its raw power in addition to its coverage. Fire Fang allows for Mawile to hit Steel-types such as Corviknight, Mega Scizor, and Ferrothorn super effectively. Brick Break lets Mega Mawile hit Heatran super effectively, but makes it struggle against Mega Scizor and Ferrothorn. I’d rather have Focus Punch mentioned here than in Other Options personally, but I’ll leave that to QC. Ice Punch lets Mega Mawile nail Ground-types that tend to switch into Mawile, like Landorus-T and Gliscor. Thunder Punch lets it hit Water- and Flying-types like Toxapex, Skarmory, and Slowbro. The given EV spread allows Mega Mawile to outspeed Mega Scizor, letting it OHKO it with Fire Fang; however, if you opt to not run Fire Fang, going down to 164 Speed EVs for Corviknight and Skarmory is better.

All out attacking Mega Mawile once more fits the best on offensive team structures. Faster cleaners like Choice Scarf Tapu Lele, Ash-Greninja, and Serperior appreciate Mega Mawile's ability to break through common walls, they also help against offensive teams which Mega Mawile tends to struggle against. MMaw loves Glare too Unlike its Swords Dance set, All Out Attacking Mega Mawile does not tend to sweep very often, as such pairing it with Set-Up sweepers such as Swords Dance Kartana, Calm Mind Clefable, and Swords Dance Garchomp make for an excellent offensive core alongside it. Pivoting teammates are as crucial as ever for getting Mawile onto the field, making teammates like Slowking, Tapu Koko, and Victini excellent teammates. the things aoa mmaw and sd mmaw are weak to are the exact same, should i still put fire- and ground-types aswell as counterplay for offensive threats here? Absolutely, especially because this Mawile lacks the strong Sucker Punch that gives offensive teams and Heatran a headache.


[STRATEGY COMMENTS]
Other Options
=============

Focus Punch can be used over Fire Fang on the All Out Attacking set, as it is incredibly powerful and can break through the Steel-types that tend to switch into Mawile, like Heatran, Mega Scizor, and Ferrothorn. However, with it being so reliant on correct predictions, it comes with great risk. Hyper Cutter can be used as the ability on any of its sets, letting it ignore Intimidate from Landorus-T switching into it, letting it hit them incredibly hard. However, the utility Intimidate gives as well as the ability to create entry points for Mega Mawile tend to be more useful.

Checks and Counters
===================

**Steel-Types**: Steel-types like Heatran, Mega Scizor, Ferrothorn, and Skarmory are annoying for Mawile to break through, as they resist its Play Rough and have various ways of beating it. Similarly, Corviknight can pivot into Mega Mawile and U-turn to bring something to force it out with. and Magnezone is able to trap and remove Mega Mawile, should it switch in safely, but it can drop to a boosted Sucker Punch. Nonetheless, Mega Mawile does have some ways to break through these threats; all of them, unless they are carrying a boosting move of their own, falter against Mega Mawile if it has set up enough Swords Dances. And they must also be wary about its Super Effective coverage on the All Out Attacking set. Iron Defense Skarmory is the sole exception to this, as it can match Mega Mawile's Attack boosts with Defense boosts of its own, and threaten it out with Body Press.

**Ground-types**: Ground-types like Hippowdon, Landorus-t, and Gliscor can switch into Mawile, and threaten it with Earthquake; Garchomp, Excadrill, and Mega Swampert cannot comfortably switch into Mawile, but they are able to threaten it as well. However, these all need to be cautious about boosted Play Rough's or Ice Punch The offensive Ground-types also need to be really wary of +2 Sucker Punch.

**Revenge Killers**: Due to Mega Mawiles lackluster Speed stat, common faster Pokemon that don't get OHKO'd by its Sucker Punch and can KO it back, such as Tapu Lele, Kartana does unboosted Kartana OHKO?, Tapu Koko, Heatran, and Greninja are excellent at removing Mawile, should they get in safely.

**Fire-types**: Foes like Heatran, Volcarona, and Mega Charizard-Y are capable of threatening out Mawile with their STAB moves, but they have struggles switching in and are scared of boosted Sucker Punches.

**Contact Punishment**: Due to all of Mega Mawiles attacking moves being contact moves, Pokemon that punish contact, either through abilities like Ferrothorn, Zapdos, and Volcarona, or Items, like Skarmory, Tangrowth, and Landorus-T can wear down or status Mega Mawile over time and make it easier to revenge kill.

[CREDITS]
- Written by: [pannuracotta,517892]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 1/2
 
meow (trial qc)
add remove comment highlight
approved by Solaros & Lunaris

[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Play Rough
move 3: Sucker Punch
move 4: Knock Off / Thunder Punch
item: Mawilite
ability: Intimidate
nature: Adamant
EVs: 92 HP / 252 Atk / 164 Spe

[SET COMMENTS]
Thanks to Huge Power giving it an insanely high Attack stat, Mega Mawile is an incredibly scary sweeper and wallbreaker. Its stellar defensive typing allows it to pivot into the field safely against foes such as Weavile, Rillaboom, and Kommo-O, giving it ample setup opportunity. mention its shortcomings here, ie low speed stat, overreliance on sucker (rs)Sucker Punch gives it a way to bypass its low Speed stat and hit Pokemon which outpace it before they can hit it back, such as Mega Medicham, Heatran, and a weakened Landorus-T, and its incredibly powerful after a boost. Knock Off is a powerful coverage move that hits Pokemon who resist Play Rough, like Corviknight, Toxapex, and Skarmory, it also helps Mawile make consistent progress in the early game, by removing items from foes like Heatran, Corviknight, and Landorus-T. However, Thunder Punch can also be used to hit Toxapex, Skarmory, and Corviknight harder, but it leaves Mawile unable to break through defensive Landorus-T and Heatran. this is just flat out wrong lol, prough 3hkoes defensive lando, and 2 of them puts it in range of sucker after rocks (assuming 244 def, if its the standard 112 it is 2hkoed after rocks so idfk what your on about, max hp tran takes 38 min from tpunch, offensive variants take like 50. Focus this part on being able to immediately remove / threaten pex corv as well as beat through bu corv easier, this is a slash but the way this is worded makes it sound like a oo Intimidate is the preferred ability pre mega as it allows Mawile to pivot in on Weavile and Lopunny Rillaboom -1 252 Atk Lopunny-Mega Close Combat vs. 92 HP / 0 Def Mawile: 154-183 (58.3 - 69.3%) -- guaranteed 2HKO this into cc when mega always kills, u r not pivoting maw in unless you want to lose ur breaker better. The given EVspread lets it outspeed Corviknight and Skarmory.

Mega Mawile primarily fits on bulky offense teams, as they are the best at supporting it defensively while also being able to pack teammates to take advantage of its breaking potential. Good pivoting cores are incredibly important; teammates such as Landorus-T, Rotom-W, and Corviknight can safely pivot in Mawile on the field and minimize the chip damage it has to take. They also invite in Pokemon that are natural setup oppurtunities for Mega Mawile, such as AV Tangrowth for the former two. Rotom-W is an especially notable teammate, being able to handle Heatra,(rc)n Ash-Greninja, and Ground-types like?. Entry hazards help Mawile a great deal, as they wear down its switch-ins such as Toxapex, Mega Scizor, Garchomp, and Heatran,(rc) .(ap)therefore Therefore, entry hazard support through teammates such as Garchomp, Heatran, Ash-Greninja, and Ferrothorn is greatly appreciated. Naturally fast Pokemon, like Tapu Koko, Ash-Greninja, and Weavile make for amazing teammates, as they greatly appreciate Mega Mawile breaking down opposing walls like?, allowing them to clean up teams better,(rc).(ap) additionally Additionally, their high speed allow them to handle Mega Mawile's offensive counterplay. Tapu Koko can also help boost the power of Mawiles Thunder Punch, should it carry it. and Ash-Greninja is quite possibly the best teammate to Mega Mawile, as their offensive synergy is fantastic; Mawile is able to break through walls such as Ferrothorn, Toxapex, and Amoonguss for Ash-Greninja, which gives it an amazing opportunity to sweep. In return, Greninja is able to lay Spikes for Mawile, which helps it threaten its Switch-ins, and can revenge kill faster Pokemon which check Mega Mawile, like Landorus-T, Heatran, and Garchomp. Mega Mawile is, however, Due to Mega Mawile’s weakness to Ground-types such as Landorus-T, Gliscor, and cGarchomp, making Water- Grass- and Flying-types that can switch into these, such as Slowbro, Corviknight, and Tangrowth switch tang and corv around to reflect with the way you list the types incredibly good partners, the aforementioned Weavile is also excellent at taking advantage of these. Faster Pokemon like Gliscor, you alr mention this in the ground type section, so mention smtg else Tapu Koko, and Mega Lopunny can revenge kill Mawile, making defensive Pokemon to handle these,(rc) like Corviknight, Landorus-T,(ac) and Slowbro key to making Mawile work. Moreover, Mawile also struggles against Fire-types like Heatran, Mega Charizard Y, and Volcarona, making teammates that can handle these, such as Hydreigon, Toxapex, and Tapu Fini stellar teammates. Tapu Fini is an especially good teammate, as its able to check Heatran and Volcarona for Mawile, meanwhile and its Misty Terrain lets it Mawile switch into Scalds from foes like Toxapex and Alomomola without fearing getting burned burnt.

[SET]
name: All Out Attacker
move 1: Play Rough
move 2: Fire Fang / Brick Break
move 3: Ice Punch
move 4: Thunder Punch
item: Mawilite
ability: Intimidate
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]

Mega Mawile does not need Swords Dance to be threatening; it can drop Swords Dance for an extra coverage move, letting it rip through common defensive cores with its raw power in addition to its coverage. focus more on this sets on this sets superb coverage options to make it near impossible to check defensively Fire Fang allows for Mawile to hit Steel-types such as Corviknight, Mega Scizor, and Ferrothorn brick break bops this alr, so mention how ffang instantly removes it super effectively focus more on beating mega zor, bc thats a solid stopgap to this set otherwise, ferro gets bopped by bb anyways. Brick Break lets Mega Mawile hit Heatran super effectively, but makes it struggle against Mega Scizor and Ferrothorn 252+ Atk Huge Power Mawile-Mega Brick Break vs. 252 HP / 24 Def Ferrothorn: 240-284 (68.1 - 80.6%) -- guaranteed 2HKO after Leftovers recovery, what?. Alternatively, Focus Punch is an option which comes with immense power, being able to hit Heatran, Mega Scizor, and Corviknight for incredible amounts of damage mention specifically that it combines both ffang and bb letting it hit tran + zor at the same time, and that it allows u to beat id skarm/corv, this is a rlly big part as that is often the maw stopgap on stall. However, it is significantly less reliable than Brick Break; the mind games that come with using it make it hard to consistently pull off mention how its reliant on suprise factor as well. Ice Punch lets Mega Mawile nail Ground-types that tend to switch into Mawile, like Landorus-T and Gliscor express more about how it instantly removes these two, as maw generally beats these two long term anyways. Thunder Punch lets it hit Water- and Flying-types like Toxapex, Skarmory, Corviknight and Slowbro. The given EV spread allows Mega Mawile to outspeed Mega Scizor, letting it OHKO it with Fire Fang; however, if you opt to not run Fire Fang, going down to 164 Speed EVs for Corviknight and Skarmory is better.

All out attacking Mega Mawile once more fits the best on bulky offensive team structures. Faster cleaners like Choice Scarf Tapu Lele, Ash-Greninja, and Serperior appreciate Mega Mawile's ability to break through common walls, they also help against offensive teams which Mega Mawile tends to struggle against, they can also provide it support through Future Sight, Spikes, or Glare. Unlike its Swords Dance set, All Out Attacking Mega Mawile does not aim to sweep teamstend to sweep very often, as such pairing it with Set-Up setup sweepers such as Swords Dance Kartana, Calm Mind Clefable, and Swords Dance Garchomp make for an excellent offensive core alongside it. Pivoting teammates are as crucial as ever for getting Mawile onto the field, making teammates like Slowking, Tapu Koko, and Victini excellent teammates. Mega Mawile is easily handled by anything faster than it, Pokemon like Gliscor, Heatran, Garchomp, and Landorus-T are easily capable of forcing it out, and the only thing Mawile can do against them is hit them on the switch in. As such, defensive Pokemon are a solid defensive core is crucial to making Mawile work, with Slowking, Tangrowth, and Tapu Fini being able to deal with the offensive threats it brings in.


[STRATEGY COMMENTS]
Other Options
=============

Hyper Cutter can be used as the ability on any of its sets, letting it ignore Intimidate from Landorus-T switching into it before it mega evolves this is a crucial point to mention as at only works once, letting it hit them incredibly hard. However, the utility Intimidate gives as well as the ability to create entry points for Mega Mawile tend to be more useful.

Checks and Counters
===================

**Steel-Types**: Steel-types like Heatran, Mega Scizor, Ferrothorn, and Skarmory are annoying for Mawile to break through, as they resist its Play Rough and have various ways of beating it. Similarly, Corviknight can pivot into Mega Mawile and U-turn to bring something to force it out with. and Magnezone is able to trap and remove Mega Mawile, should it switch in safely, but it can drop to a boosted Sucker Punch. Nonetheless, Mega Mawile does have some ways to break through these threats; all of them, unless they are carrying a boosting move of their own, falter against Mega Mawile if it has set up enough Swords Dances. And they must also be wary about its Super Effective coverage on the All Out Attacking set like?. Iron Defense Skarmory and Corviknight is the sole exception to this bu corv also can deal with it, although much less consistent and prone to being crit, altho pressure helps w that, as it can match Mega Mawile's Attack boosts with Defense boosts of its own, and threaten it out with Body Press. this loses to fpunch + tpunch

**Ground-types**: Ground-types like Hippowdon never switches in unless you are using some niche fast ground z set, and that sets niche enough that it isnt mentioned in analysis, Landorus-t, and Gliscor can switch into Mawile, and threaten it with Earthquake mention how these fear ice punch, and lando is easily worn down by pr; Garchomp, Excadrill, and Mega Swampert cannot comfortably switch into Mawile, but they are able to threaten it as well. However, these all need to be cautious about boosted Play Rough's or Ice Punch, and offensive variants need to be cautious about boosted Sucker Punches. they are all faster so boosted play roughs will never happen, and driller and mpert also dont care much about ice punch. I would move the sentence abt ip and pr above this because that more applies to lando and glisc, since you already mentioned chomp driller pert doesnt switch in, and split it with the sucker punch section, as boosted sucker actually does threaten those 3

**Revenge Killers**: Due to Mega Mawiles lackluster Speed stat, common faster Pokemon that don't get OHKO'd by its boosted Sucker Punch and can KO it back, such as Tapu Lele, Choice Band Kartana this is optional as i havent seen sstrike kart in a fat minute, most are frust and frust variants need fr maw to be at 50 instead of 70 to revenge, so thats a p big amount, tho i understand if you keep it Tapu Koko, Heatran offensive variants are bopped by +2 sucker, and there are much better options that just spdef tran, and Greninja are excellent at removing Mawile, should they get in safely.

**Fire-types**: Foes like Heatran, Volcarona, and Mega Charizard-Y are capable of threatening out Mawile with their STAB moves, but they have struggles switching in and are scared of boosted Sucker Punches. bulky volc switches in perfectly fine, and even threatens w fbody burn, so mention that as well.

**Contact Punishment**: Due to all of Mega Mawiles attacking moves being contact moves, Pokemon that punish contact damage, either through abilities like Ferrothorn, Zapdos, and Volcarona, or Items, like Skarmory, Tangrowth, and Landorus-T can wear down or status Mega Mawile over time and make it easier to revenge kill.

[CREDITS]
- Written by: [pannuracotta,517892]
- Quality checked by: [[Solaros & Lunaris, 471780], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

lmk on cord to double check
 
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