Mega Lucario team

lucario-mega.png
503.png
sylveon.png
680.png
683.png
558.png




Introduction


Just a quick intro, I guess. I'm not very good a this game at all, to start with. Of course I heard that Mega Lucario was good, but I decided that I wanted to mess around with it a bit for myself. The result is this team, and me deciding that Mega Lucario is fun to use. Anyways, on to the team. Sorry for not having a team building process, I don't really remember most of it.


In depth look

453.png
|
lucario-mega.png


Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Swords Dance
- Close Combat
- Earthquake
- Bullet Punch

Whelp, this is it. Like I mentioned before, I built this team to try out using Mega Lucario. I opted over the Swords Dance set mostly because on the lower area of the ladder where I tend to be playing, I had mostly seen Nasty Plot sets. I guess I just like Swords Dance more in general. I think most of the set is pretty straight forward, on the most part. I decided to use Bullet Punch instead of Extreme Speed mostly because I was afraid of Fairy types being a little bit of an issue, but so far I haven't had any problems so I'm considering switching to Extremespeed of the added power.



503.png


Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split

Oh look, another set everyone uses. I use Rotom-W to sponge all the fire hits that nobody else on my team likes. Will-O-Wisp really helps nerf and wear down enemies, especially Landorus-T. Helps with some threats to Mega Lucario, such as Talonflame or Gliscor, while taking the flamethrowers and earthquakes that Mega Lucario, Excadrill, and Genesect can't.



sylveon.png


Sylveon (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature
- Wish
- Protect
- Hyper Voice
- Shadow Ball

This slot was originally occupied by Defog Latias, but I switched it for Wish Sylveon after getting thoroughly trashed by an Assault Vest Conkeldurr. I'm not sure if this is true or if I was just battling somebody super bad, but Sylveon is able to help with Gliscor, mainly due to being able to hit through it's subs with Pixilate boosted Hyper Voice.

4 SpA Pixilate Sylveon Hyper Voice vs. 252 HP / 0 SpD Gliscor: 174-205 (49.1 - 57.9%) -- 8.2% chance to 2HKO after Poison Heal
0 Atk Gliscor Earthquake vs. 252 HP / 0 Def Sylveon: 147-174 (37.3 - 44.1%) -- 100% chance to 3HKO after Leftovers recovery

Between Wish, Protect, and Hyper Voice, Sylveon can work against Gliscor in a pinch. Of course, Rotom-w and Genesect are both a bit better suited for this role, but Sylveon can work in a pinch. It's also my main check to a lot of fighting types that threaten this team, like Conkeldurr, Breloom, or Infernape. I haven't had a chance to try it out against a Keldeo or Terrakion, but intuition tells me not to try against Keldeo.



680.png


Genesect @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Flamethrower

Now I realize that this Pokemon is a bit unorthadox in OU, but bear with me for a bit. I generally lead with Genesect, in order to try and scout out my opponents team a bit with some speedy U-turn action. I run Iron Head to nail the Fairy types that give Mega Lucario (and the rest of my team, to some extent) trouble. Ice Beam is mainly for Gliscor and Landorus-T, but it also nails Mega-Pinsir (which I don't think I've played against) now that I think about it. Flamethrower is for Steel types and weakened Grass mons like Trevenant, Gourgeist, or whatever other ghostly plants deem attacking a giant robot bug to be a good idea.



683.png


Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 16 Atk / 244 Def
Impish Nature
- Stealth Rock
- U-turn
- Stone Edge
- Earthquake

Piece three of my Volt-turn core. Landorus-T helps build momentum, set rocks on a switch, and net a KO here or there. Of course, most of the time when he comes in and threatens something, they switch out. But that just gives him an opportunity to set up Stealth Rocks, which benefit my team. Helps against the ground weakness to the team, but honestly, aside from rocks, I'm not entirely sure what defensive coverage he's providing off the top of my head.



558.png


Excadrill @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Rapid Spin
- Rock Slide
- Earthquake
- Iron Head

To be honest, I don't really love Excadrill. This spot was originally a Choice Band Tyranitar, but I switched it out for Excadrill because I got trashed by sticky web several times. They have similar movesets, and similar weaknesses. Unfortunately, in terms of hitting things, Excadrill is kind of like a slower Landorus-T. I also frequently miss the bulk that Tyranitar had (compared to Excadrill), but I appreciate the extra power.


Outro

So yeah, that's the team. I've been around 1250 on the ladder with this, with a record of something like 13 and 3. I intend to test it a bit more, of course. I just wanted to get this up because I had a chance to sit down and type it. I haven't really noticed a huge weakness to any one Pokemon or core altogether, but I'm sure I'll find something as I test more.



Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Swords Dance
- Close Combat
- Earthquake
- Bullet Punch

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split

Sylveon (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature
- Wish
- Protect
- Hyper Voice
- Shadow Ball

Genesect @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Flamethrower

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 16 Atk / 244 Def
Impish Nature
- Stealth Rock
- U-turn
- Stone Edge
- Earthquake

Excadrill @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Rapid Spin
- Rock Slide
- Earthquake
- Iron Head

Yeah sorry I couldn't figure out how to do spoiler tags.​
 
lol i had to reply when i saw your genesect description. So the three most over used pokes right now are mega lucario, rotom, genesect...talonflame is in there too but whatever. So those pokes are solid and your genesect set is the farthest thing from unorthodox it is another very solid very standard set.

But anyway on to the stuff that is more unique. The sylveon set looks fun but i dont know if there is ever a time where shadow ball would be that beneficial, I usually see succesful sylveon sets running heal bell over shadow ball.

As for your last two, excadrill and lando are very redundant coverage wise and they both hit on the physical side. so maybe change one of them up. Ill give a suggestion for that in a bit

I have seen excadrill run a nice scarf set, while it seems odd I think scarf is definitely better than band and allows you to take out rotoms a lot easier and the like.
So maybe switch band to scarf on excadrill.

And instead of landorus try thundurus it would provide nice coverage and could get off a priority taunt or twave if you need it. Here is the set.

Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt / Volt Switch

This is a very good poke and i think it works well with your team.

Good luck
 
lol i had to reply when i saw your genesect description. So the three most over used pokes right now are mega lucario, rotom, genesect...talonflame is in there too but whatever. So those pokes are solid and your genesect set is the farthest thing from unorthodox it is another very solid very standard set.

But anyway on to the stuff that is more unique. The sylveon set looks fun but i dont know if there is ever a time where shadow ball would be that beneficial, I usually see succesful sylveon sets running heal bell over shadow ball.

As for your last two, excadrill and lando are very redundant coverage wise and they both hit on the physical side. so maybe change one of them up. Ill give a suggestion for that in a bit

I have seen excadrill run a nice scarf set, while it seems odd I think scarf is definitely better than band and allows you to take out rotoms a lot easier and the like.
So maybe switch band to scarf on excadrill.

And instead of landorus try thundurus it would provide nice coverage and could get off a priority taunt or twave if you need it. Here is the set.

Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt / Volt Switch

This is a very good poke and i think it works well with your team.

Good luck

Hey thanks for the suggestions, I'll try some of them out tomorrow morning. I hadn't really thought about Thundurus, I'll give it a shot. I'd just also like to point out that the bit about genesect had been a joke, I realized how overused it is.
 
Hey thanks for the suggestions, I'll try some of them out tomorrow morning. I hadn't really thought about Thundurus, I'll give it a shot. I'd just also like to point out that the bit about genesect had been a joke, I realized how overused it is.
lol I thought it had to be a joke but then you said that rotom was overused, so i was just confused lol

But the other thing i just realized is that in your debate over Espeed>Bullet punch. The only reason you should switch would be because you want the plus 2 priority because with adaptability bullet punch does the same bp as espeed.
 
I love Mega Lucario and run him on my team so I had to check this team out. One thing I suggest doing though is possibly breeding a new Lucario with a Scrafty to teach him Crunch. This is what I have with my Lucario and I have to say it was worth it. It DEFINITELY helps with those Ghost types, I'd personally replace Earthquake with Crunch. Just my thought on Lucario.
 
Back
Top