ORAS OU Mega lopunny team

Hola! This is my first post, but I've been lurking around the RMT forums and on showdown for a while now. I've been a huge fan of pokemon since blue, but it was only since X & Y I started to get into competitive battling properly. With OR/AS out soon I felt much needed critique was in order for a future team.

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Milly (Lopunny) @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Return
- Ice Punch
- High Jump Kick

I never used lopunny before it was blessed with a mega, but it's been the one I was most interested to use. As for me, a mega is about making a pokemon more viable and fun, and that's exactly what's happened. With it's huge increase in attack and speed, high jump kick with scrappy and fighting typing, it becomes a fair player on the field. I don't think by any means it outshines any other megas, as it lacks any good fairy, fighting, psychic coverage moves. But I've had fun playing with it.

I usually lead with lopunny to fake out my opponent and mega-evolve. I've found this set to be the best: ice punch covers dragons, flying, gliscor and landorus-T. Return and high jump kick for stab (I did play around with facade but I didn't find it much use). In my experience lopunny is best for hit and run: hopping in, faking out, return to finish.

I do wonder if drain punch + cosmic power could be a thing? Probably more of a gimmick. I have seen magic coat used, but I never found an opportunity to use it myself, and it doesn't play into the hit and run aspect I feel it utilises.

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Harold Bisharp (Bisharp) @ Focus Sash
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Swords Dance
- Pursuit

I chose bisharp on the grounds I needed a psychic and fairy counter. I chose focus-sash over life-orb for survivability and to get up a sword dance, pursuit to trap psychics. He's been superb so far. Sweeping teams on his own, even when I'm close to losing.

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T-800 (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest

A standard rotom-wash set, my counter for talonflame/flying/fire types and my physical wall. Not much of an explanation needed, you all know how it works: spam the WoW and volt switch!

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Iron Slayer (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Stealth Rock

Even with the introduction of defog, I still prefer good old rapid spin on excadrill! I hate getting my rocks up then defogging them because my opponent got his up because he's a sneaky bastard. I know it's not the best idea to have stealth rocks and rapid spin on the same poke, but it's worked out pretty well as my opponent generally expects my to EQ and I throw some rocks in their face. Excadrill also works out well as another fairy counter.

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Sookie (Clefable) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 96 Def / 160 SpD
Calm Nature
- Moonlight
- Flamethrower
- Toxic
- Moonblast

I fudging love clefable! A pretty mean special wall, fighting counter, WoW sponge. I did play around with heal bell which worked fairly well, but I've switched it for toxic to take care of bulky walls. I was running wish + protect to heal up the team, especially bisharp if I had to switch him into rocks. Flame thrower for the predictable steel types that jump in, except heatran, but excadrill and lopunny ruin him.

The EV spread is a utility one I picked up off smogon.

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Iwillendyou (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Taunt

I've changed this slot multiple times. Choice band talon flame is just a superb late game sweeper/revenge killer. A nice counter to any fighting types that want to switch in on mega-lopunny and bisharp. I had a tough time filling the last slot, but taunt has been a decent choice to stop hazards in their tracks as most opponents expect u-turn.

Well, critique is certainly welcome. I hope there's sufficient enough information, I will comeback to it and update it when I've tested the team more.

P.S Thanks to the artists images I stole to make the thread sexy.
 
Hey, looks like a good team but I have a few suggestions you could make to improve your team, nice seeing a team made around Mega lopunny. the changes i've made will be in bold

the first thing you should change is that Clefable set.

Sookie (Clefable) @ Life Orb/Leftovers
Ability: Magic Guard
EVs: 252 HP / 96 Def / 160 SpD or 248 HP / 252 Def / 8 SpD
Bold/Calm
Nature
- Softboiled
- Flamethrower
- Calm mind/Cosmic Power/Stealth rock
- Moonblast

I have no idea why you choose moonlight over softboiled, moonlight is highly weather dependant and has much Less PP than softboiled. Also you should change to a bold nature for better mixed defenses. Calm mind should be used instead of toxic, Toxic shouldn't even be used on clefable imo, it makes the Life orb really stand out on this set as strange too. So heres the changes you should make to suit the clefables role better.

If you run Stealth rock, this will free up a move on excadrill and allow you to run a coverage move on excadrill such as rock slide/Poison jab, However rock slide fits the spot the best

T-800 (Rotom-Wash) @ Chesto Berry OR Leftovers (if you decide to run pain split)
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest/Pain Split

This new ev spread is essential for jolly BD azumarill as it allows you to outspeed it and will-o-wisp it before it attacks you with play rough, it also allows for a faster volt switch and to help keep up momentum allowing you to switch out from 0 speed rotom washes with no problems and to predict from there, another thing you could try is pain split over rest along with leftovers as the held item. It gives Rotom-W some passive recovery and not having to rely on rest, also pain split allows you to deal damage to pokemon such as chansey while regaining alot of your HP, so it's a bonus to consider over rest.

Also the last suggestion I have is to replace taunt on talonflame with either Tailwind/Sleep talk/roost as these are much more viable. Tailwind really does help support your team when talonflame is about to die so it's useful.
 
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your team is really nice one thing is that you should take out excadrill lati since you are very weak to keldeo since you do have clefable it still cant take specs hydros from it. Clefable should replace toxic with stealth rocks. Having drill off means you have no way getting rocks off having rocks on your bulky clef can help alot. Taunt on talon flame is nice since its faster than everything but being locked into is garbage. I suggest sharp beak since the move everyone spams the most is bravebird. WoW over taunt can be used to catch off ttars,lando ts, and other walls on the switch in. Besides that your team is really nice and megabunny is cool 2. Obviosly talon kills keld but you have to sack a mon to get it in safely.
 
Hey, looks like a good team but I have a few suggestions you could make to improve your team, nice seeing a team made around Mega lopunny. the changes i've made will be in bold

the first thing you should change is that Clefable set.

Sookie (Clefable) @ Life Orb/Leftovers
Ability: Magic Guard
EVs: 252 HP / 96 Def / 160 SpD or 248 HP / 252 Def / 8 SpD
Bold/Calm
Nature
- Softboiled
- Flamethrower
- Calm mind/Cosmic Power/Stealth rock
- Moonblast

I have no idea why you choose moonlight over softboiled, moonlight is highly weather dependant and has much Less PP than softboiled. Also you should change to a bold nature for better mixed defenses. Calm mind should be used instead of toxic, Toxic shouldn't even be used on clefable imo, it makes the Life orb really stand out on this set as strange too. So heres the changes you should make to suit the clefables role better.

If you run Stealth rock, this will free up a move on excadrill and allow you to run a coverage move on excadrill such as rock slide/Poison jab, However rock slide fits the spot the best

T-800 (Rotom-Wash) @ Chesto Berry OR Leftovers (if you decide to run pain split)
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest/Pain Split

This new ev spread is essential for jolly BD azumarill as it allows you to outspeed it and will-o-wisp it before it attacks you with play rough, it also allows for a faster volt switch and to help keep up momentum allowing you to switch out from 0 speed rotom washes with no problems and to predict from there, another thing you could try is pain split over rest along with leftovers as the held item. It gives Rotom-W some passive recovery and not having to rely on rest, also pain split allows you to deal damage to pokemon such as chansey while regaining alot of your HP, so it's a bonus to consider over rest.

Also the last suggestion I have is to replace taunt on talonflame with either Tailwind/Sleep talk/roost as these are much more viable. Tailwind really does help support your team when talonflame is about to die so it's useful.

Thanks for the tips. I ran moonlight just because that was on the move-set I came across (I think), but I'll get it switched to softboiled. Tbh toxic is a bit of a waste since steel or poison types are bound to switch it. I just felt I needed something that could wear down mega-slowbro, but that'll probably rest it off. Mega-slowbro serious problem for this team.

I'll get the EVs changed on rotom-w and try the pain-split and leftovers. Although, I do like the option to rest off burns and poison.
 
Thanks for the tips. I ran moonlight just because that was on the move-set I came across (I think), but I'll get it switched to softboiled. Tbh toxic is a bit of a waste since steel or poison types are bound to switch it. I just felt I needed something that could wear down mega-slowbro, but that'll probably rest it off. Mega-slowbro serious problem for this team.

I'll get the EVs changed on rotom-w and try the pain-split and leftovers. Although, I do like the option to rest off burns and poison.
ive tried using slobro on the ladder and so far the most checks were unaware,clefable,chansey,venusaur and taunt gar. Honestly i think spdef clef is slowbros main check rn so you could try that out too
 
ive tried using slobro on the ladder and so far the most checks were unaware,clefable,chansey,venusaur and taunt gar. Honestly i think spdef clef is slowbros main check rn so you could try that out too

Tru dat. If I keep rotom-w as a chesto/resto set I can still sponge WoW. I'll give it a good, thanks a lot :)
 
I began laddering with this team and found it just dident get the job done It peaked at about 1400. Everything here just has ok synergy, routomw/Tflame Mlop/bisharp/Clefable Excadrill/Tflame I looks good on paper but won't actualy work that well I think it has potential. One thing I would like to add is that I played a higher ladder friend who swept me with a diggersby, think more broken AZU, realizeing I had absolutely no counters to diggersby scared me running the calcs I figured out the best option would be to sac a unneccecary mon then go for the Ko with mlops high jump kick
 
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