Introduction
Hey guys, SpeedBoostBlaziken here bringing you my latest OU team! The last time I was competitive around gen 5 where I had about a 1650 peak rating in OU and 1850 in Ubers. Unfortunately, coming into this gen I've had some trouble constructing a good team and need your help! I've made a couple of teams for OU and this one is most likely to take me the furthest (Indicated by my record so far).
(Bursyamo is Blaziken's Japanese name (You learned something today))
I am fully open to suggestions from lower tiers such as UU (maybe RU) and have no problem changing some pokemon on the team, but would prefer the core of the team to remain the same.
Also, all this stuff may seem pretty convincing on the surface but I am by no means the player I used to be and could be wrong on some things that I said; please feel free to point out how horrendously wrong or stupid I may be.
In addition, please ask for clarification on some of the stuff if you don't understand what I meant or I missed something out (English is my first language but I am horrendous at writing).
Here is the importable version if you want to test/steal my team:
JET (Lopunny) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Return
- Power-Up Punch
FUEL (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power [Ground]
- Baton Pass
CAN'T (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
MELT (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
STEEL (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
BEAMS (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Have a nice day!
Hey guys, SpeedBoostBlaziken here bringing you my latest OU team! The last time I was competitive around gen 5 where I had about a 1650 peak rating in OU and 1850 in Ubers. Unfortunately, coming into this gen I've had some trouble constructing a good team and need your help! I've made a couple of teams for OU and this one is most likely to take me the furthest (Indicated by my record so far).
[PROOF]
(Bursyamo is Blaziken's Japanese name (You learned something today))
THE TEAM
JET (Lopunny) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Return
-Ice Punch Power-Up Punch
Without the doubt, the star of the team! Mega Lopunny is a crazy good mega that can demolish any non-scarf offensive mon thanks to scrappy and some nice attack, speed and STAB. I decided to take her along to help put pressure on some of the more bulkier teams and force switches on stally mons such as mega Sableye and Chansey or bulky sweepers that can set up easy leave holes in my team like Dragonite. Fake out is pretty standard for some chip damage and/or to get that speed from mega evolving (and it's always a guaranteed hit thanks to scrappy), High jump kick and return are great and reliable STAB moves andIce Punch a filler move to hit them pesky dragon types. Replaced ice punch with power-up punch to put more pressure on defensive threats
FUEL (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power[Fire] [Ground]
- Shadow Ball Baton Pass
FUEL (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
Well, it's back to Sylveon after Clefable was gone, turns out my team needs more offensive mons that hit harder. Also, Sylveon has greater synergy with talonflame Than Clefable, Sylveon is able to help take out things that prevent talon from cleaning up the game such as tyranitar with that OHKO hyper voice and hidden power ground that can demolish heatrans. Baton pass allows for more offensive momentum going whenever a hairy switch in decides to come along.
CAN'T (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
JollyAdamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Talonflame is without a doubt one of the deadliest threats in OU. It's ability gale wings is it's major selling point, which gives you access to a priority brave bird and roost. Coupled with fire coverage and swords dance, one setup with this one heck of a birb can leave your opponents with a case of the ragequits. I take sharp beak over leftovers as Talonflame's attack isn't that great and sharp beak gives it the little oomph it needs in order to ohko some mons and make it a very effective revenge killer.
MELT (Excadrill) @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Iron Head
- Stealth Rock
- Rapid Spin
MELT (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Roost / Healing Wish
MELT (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
Without a doubt a worthy switch up from my awkward excadrill, Hippowdon helped patch some of the highly vunerable aspects of the team. It can set up rocks easy and functions well as a check and as a physical wall to help tank hits that clef or lopunny don't want to take and stop mega Zard X in it's tracks. It's EV spread helps tank those hp ices from Thundurus and mega Manectric and kill them off before raging hell on the rest of my team. Earthquake is pretty standard STAB and Toxic in order to put pressure on some bulky sweepers.
STEEL (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
STEEL (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Taking Raikou's place is Rotom-W, a highly reliable pivot that is a great switch in for threats such as talonflame and azumarill. Hydro pump and volt switch are it's main STAB moves that allow rotom to deal damage or just pivot out of a bad matchups while pain split allows it to remain healthy and will-o-wisp to further patch out my fears of physical sweepers. I run rotom defensive in order to tank hits from high-damage physical attacks and usually allows as latios covers most of the stronger special hits.
BEAMS (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
BEAMS (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Replaced Latios with scizor, this will help check Charizard Y as fill in the holes that my team has concerning entry hazards. Draco meteor and Psyshock combined with life orb is a guaranteed kill on any non-bulky mon without the need of locking myself into one mve. Roost helps stays healthy whenever low and defog is standard for getting rid of hazards for talonflame to shine.
Threats (Oh boy here we go)
(Counter) Mega Charizard X: One set up of dragon dance and I'm literally done for.
(Check) Rotom-W: While not a huge threat, a Rotom wash can easily shut-down Scizor, Talon, Lopunny, and Excadrill with a hydro or will-o-wisp while managing to stay healthy.
(Check/Counter) Heatran: Depending what set the opponent is running, Heatran is bad news for half of my team in both cases with bulky Heatran being able to check my Excadrill, Scizor and Talon and Sylveon and scarf just demolishing all of them.
(Counter) Azumarill: The only thing that can stop this thing fully in it's tracks is Raikou, other than that it can dish out tons to Excadrill, Talon and Sylveon.
(Counter) Talonflame: At this point, you've probably noticed my team does not like fire types, let alone Talonflame, who can absolutely wreck my entire team with a single swords dance.
(Check/Counter) Landorus-T: Bulky or offensive this thing is annoying as heck, having the tools to shut down Talonflame and Excadrill and a scarfed one can kill my Raikou before being able to fire off an hp ice.
(Counter) Excadrill: A Sand stream or scarf Excadrill can easily clean up my team when weakened and can hit 4 of my mons super effectively
What I Think My Team Needs
1. A Physical Damage Soaker - I do have a defensive Excadrill but none of my team except for Scizor can take some big physical hits. (Replace Excadrill)
2. Reliable Hazard Control - So basically I want Excadrill out of the team and a suitable replacement that can manage entry hazards to some extent or a shuffling up of the team that doesn't rely on one mon controlling all hazards. (Replace Excadrill)
3. Reliable way to stop sweepers - Special sweepers; while uncommon I can deal with but some physical sweepers can easily raise hell and make me lose a lot of my mons before being stopped. (Maybe taunt, more status moves?)
4. Choice Scarf? - I don't think choice scarf is what's mainly lacking in my team, but having a scarf could definitely help me deal with the sweeping problem I have. (Add a flipping scarf)
Ending Notes (Please read if you're going to suggest)
In my opinion, I do have some idea as to what my team is lacking and what the strengths of my team are but I also know that my team is definitely not going to get me to be the very best like no one ever was.JET (Lopunny) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Return
-
Without the doubt, the star of the team! Mega Lopunny is a crazy good mega that can demolish any non-scarf offensive mon thanks to scrappy and some nice attack, speed and STAB. I decided to take her along to help put pressure on some of the more bulkier teams and force switches on stally mons such as mega Sableye and Chansey or bulky sweepers that can set up easy leave holes in my team like Dragonite. Fake out is pretty standard for some chip damage and/or to get that speed from mega evolving (and it's always a guaranteed hit thanks to scrappy), High jump kick and return are great and reliable STAB moves and
FUEL (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
Well, it's back to Sylveon after Clefable was gone, turns out my team needs more offensive mons that hit harder. Also, Sylveon has greater synergy with talonflame Than Clefable, Sylveon is able to help take out things that prevent talon from cleaning up the game such as tyranitar with that OHKO hyper voice and hidden power ground that can demolish heatrans. Baton pass allows for more offensive momentum going whenever a hairy switch in decides to come along.
CAN'T (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Talonflame is without a doubt one of the deadliest threats in OU. It's ability gale wings is it's major selling point, which gives you access to a priority brave bird and roost. Coupled with fire coverage and swords dance, one setup with this one heck of a birb can leave your opponents with a case of the ragequits. I take sharp beak over leftovers as Talonflame's attack isn't that great and sharp beak gives it the little oomph it needs in order to ohko some mons and make it a very effective revenge killer.
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Iron Head
- Stealth Rock
- Rapid Spin
MELT (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Roost / Healing Wish
MELT (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
Without a doubt a worthy switch up from my awkward excadrill, Hippowdon helped patch some of the highly vunerable aspects of the team. It can set up rocks easy and functions well as a check and as a physical wall to help tank hits that clef or lopunny don't want to take and stop mega Zard X in it's tracks. It's EV spread helps tank those hp ices from Thundurus and mega Manectric and kill them off before raging hell on the rest of my team. Earthquake is pretty standard STAB and Toxic in order to put pressure on some bulky sweepers.
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
STEEL (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Taking Raikou's place is Rotom-W, a highly reliable pivot that is a great switch in for threats such as talonflame and azumarill. Hydro pump and volt switch are it's main STAB moves that allow rotom to deal damage or just pivot out of a bad matchups while pain split allows it to remain healthy and will-o-wisp to further patch out my fears of physical sweepers. I run rotom defensive in order to tank hits from high-damage physical attacks and usually allows as latios covers most of the stronger special hits.
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
BEAMS (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Replaced Latios with scizor, this will help check Charizard Y as fill in the holes that my team has concerning entry hazards. Draco meteor and Psyshock combined with life orb is a guaranteed kill on any non-bulky mon without the need of locking myself into one mve. Roost helps stays healthy whenever low and defog is standard for getting rid of hazards for talonflame to shine.
Threats (Oh boy here we go)
(Counter) Mega Charizard X: One set up of dragon dance and I'm literally done for.
(Check) Rotom-W: While not a huge threat, a Rotom wash can easily shut-down Scizor, Talon, Lopunny, and Excadrill with a hydro or will-o-wisp while managing to stay healthy.
(Check/Counter) Heatran: Depending what set the opponent is running, Heatran is bad news for half of my team in both cases with bulky Heatran being able to check my Excadrill, Scizor and Talon and Sylveon and scarf just demolishing all of them.
(Counter) Azumarill: The only thing that can stop this thing fully in it's tracks is Raikou, other than that it can dish out tons to Excadrill, Talon and Sylveon.
(Counter) Talonflame: At this point, you've probably noticed my team does not like fire types, let alone Talonflame, who can absolutely wreck my entire team with a single swords dance.
(Check/Counter) Landorus-T: Bulky or offensive this thing is annoying as heck, having the tools to shut down Talonflame and Excadrill and a scarfed one can kill my Raikou before being able to fire off an hp ice.
(Counter) Excadrill: A Sand stream or scarf Excadrill can easily clean up my team when weakened and can hit 4 of my mons super effectively
What I Think My Team Needs
1. A Physical Damage Soaker - I do have a defensive Excadrill but none of my team except for Scizor can take some big physical hits. (Replace Excadrill)
2. Reliable Hazard Control - So basically I want Excadrill out of the team and a suitable replacement that can manage entry hazards to some extent or a shuffling up of the team that doesn't rely on one mon controlling all hazards. (Replace Excadrill)
3. Reliable way to stop sweepers - Special sweepers; while uncommon I can deal with but some physical sweepers can easily raise hell and make me lose a lot of my mons before being stopped. (Maybe taunt, more status moves?)
4. Choice Scarf? - I don't think choice scarf is what's mainly lacking in my team, but having a scarf could definitely help me deal with the sweeping problem I have. (Add a flipping scarf)
Ending Notes (Please read if you're going to suggest)
I am fully open to suggestions from lower tiers such as UU (maybe RU) and have no problem changing some pokemon on the team, but would prefer the core of the team to remain the same.
Also, all this stuff may seem pretty convincing on the surface but I am by no means the player I used to be and could be wrong on some things that I said; please feel free to point out how horrendously wrong or stupid I may be.
In addition, please ask for clarification on some of the stuff if you don't understand what I meant or I missed something out (English is my first language but I am horrendous at writing).
Here is the importable version if you want to test/steal my team:
JET (Lopunny) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Return
- Power-Up Punch
FUEL (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power [Ground]
- Baton Pass
CAN'T (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
MELT (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
STEEL (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
BEAMS (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Have a nice day!
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