

Started off with Mega Lopunny as this used to be my favourite mega back in ORAS and seeing as it isn’t that bad in the current metagame I decided to give it a go.


I then added Scarf Tapu Koko because it helps pressure Toxapex and Celesteela and out speeds pretty much everything both boosted and unboosted.



Added Flyinium Z Landorus-T because it destroys bulky grass types for Koko to wreak havoc on Lopunny’s checks and reliably sets up rocks.




I decided to add a defensive backbone next so went for Ferrothorn as checks Koko and Ash-Gren to an extent plus sets up Spikes for Lopunny Sweep.





Added Toxapex for its ability to wall most of the metagame and set up Toxic Spikes to help Lopunny sweep late as well.






Finally I added Mew mainly because this team struggled switching into Medicham, plus it is a better Zygarde and Landorus-T answer.

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-

-

-

-

So here is the star of the team and honestly, I absolutely love the design of Mega Lopunny. She hits hard and pressures the common steel types in the meta. Of course I must mention her incredible speed stat allowing it to outpace the likes of Tapu Koko and revenge killing it. High Jump Kick is one of her hardest hitting moves pressuring the steel types in the meta which are prominent on basically every team. Frustration is the other hard-hitting move which pressures common Pokémon that resist fighting stab, I use Frustration over Return just out of habit :3. I decided to go with Fake Out to net priority if Koko isn’t the most reliable revenge killer in the given scenario and it annoys most aurora veil teams as Alolan-Ninetails goes down after Fake out + High Jump Kick meaning Aurora Veil either doesn’t go up or goes up later in the game. Also stops Smeargle setting up Sticky Webs for the same reason turn 1. I then decided to go with Power-Up Punch so it can set up and sweep against walls late.

Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
-

-

-

-

I decided to run Scarf Tapu Koko because Lopunny struggles to revenge kill the likes of Volcarona at +1, Scarf Latios and Keldeo etc. so I deemed Koko to fit this role perfectly. It also pressures the likes of Celesteela and Toxapex which are very common switch-ins to Lopunny. I went with a Rash nature to maximise it's special attack due to the lack of specs. Thunderbolt is the main stab for Koko hitting like a truck in Electric Terrain. Brave Bird is used as it revenge kills Volcarona with a little prior damage, if it is a last ditch effort Lopunny can always revenge kill with Fake Out afterwards. Volt Switch provides much needed momentum for this team though you have to be wary of a ground type switch-in. Dazzling Gleam OHKOs the likes of Zygarde, Latios and Kyurem-B after a little prior damage which is not an issue with the hazards on my team.

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
-

-

-

-

I added Flyinium Z Landorus to deal with the bulky grass types which Koko doesn't enjoy. Paving the way for Koko to spam T-Bolt means Lopunny has a better chance at sweeping. I am still currently testing between Rockium Z and Flyinium Z but as of so far I have found this set most successful at doing it's job. Earthquake is it's main stab and with combination of Gravity it means things like Skarmory or Celesteela aren't walls for it. It does mean Lopunny can't use High Jump Kick but Landorus should be coming in early to wallbreak rather than late. I needed a Stealth Rock setter so Landorus was perfect for that too.

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
-

-

-

-

Toxapex is my main Keldeo and Ash Greninja answer. The set is standard for this bulky wall. Scald is the best covergae move for it potentially netting a burn on a threat. Toxic Spikes helps wear down the likes of Tangrowth for example and with the combination of Gravity can force things like Zapdos to be intoxicated. Haze stops set up sweepers such as Volcarona from sweeping or some Zard X variants. Recover is it's standard recovery needed for it to sustain itself if switching for Regenerator recovery isn't an option.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
-

-

-

-

This is my second wall which supports Toxapex by taking on the likes of Koko and Lele to an extent which bother Toxapex for example. Power Whip hits Landorus-T, Zygarde and Bulky water types the hardest. Spikes helps Lopunny sweep in the end game and makes Landorus job of wallbreaking easier. Leech Seed nets recovery for it and the team. Knock Off was my preferred final move slot to remove items such as leftovers and eviolite to help Lopunny sweep easier.

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 144 Def / 112 Spe
Timid Nature
-

-

-

-

Mew is my best Zygarde answer and also I needed it because this team really hates Mega Medicham which runs through it otherwise. I have the standard Mew set, Ice Beam for Landorus and Zygarde which it outspeeds. Will-O-Wisp is to stop physical sweepers or breakers being such a threat to the team. Soft-Boiled is for recovery and for now I am U-turn because with the idea of the team being built around setting up hazards though it does make me weak to rocks and spikes not that I suffer that much from it. If you guys think there is a better move for this slot do let me know.
Lopunny-Mega (F) @ Lopunnite
Ability: Limber
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Power-Up Punch
- Frustration
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Knock Off
- Leech Seed
- Power Whip
- Spikes
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Haze
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Dazzling Gleam
- Thunderbolt
- Volt Switch
- Brave Bird
Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Gravity
- Fly
- Stealth Rock
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 144 Def / 112 Spe
Timid Nature
- Ice Beam
- U-turn
- Will-O-Wisp
- Soft-Boiled
Ability: Limber
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Power-Up Punch
- Frustration
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Knock Off
- Leech Seed
- Power Whip
- Spikes
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Haze
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Dazzling Gleam
- Thunderbolt
- Volt Switch
- Brave Bird
Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Gravity
- Fly
- Stealth Rock
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 144 Def / 112 Spe
Timid Nature
- Ice Beam
- U-turn
- Will-O-Wisp
- Soft-Boiled
I hope you guys like and can improve this team, I have been away for a while so my account has decayed a lot and I see there have been a few tier changes. I am currently climbing back up to where I used to be and will shortly follow up with replays and proof of how high I can peak with the team hopefully by tomorrow.