ORAS OU Mega Latias team

latias-mega.gif
breloom.gif
landorus-therian.gif
skarmory.gif
clefable.gif
talonflame.gif


*Goddangit, Talonflame! Why do you always take up so much space? ;_;
*For future reference, I will be referring to Latias in the main post solely as Lati
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So I've always wanted to build a team around Latias, Mega Latias to be specific. After 3-4 days of testing, I come to this final version, which, needless to say, is still horrible. ;-; No matter what I do it almost always ends up losing, whether it be because of the team, misplays, or both. So I really want to know how to make it better.
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latias-mega.gif

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
- Dragon Pulse
- Psyshock
- Calm Mind
- Roost Refresh

The MVP of the team! Mega-Lati is certain a force to be reckoned with, and is almost always overlooked for Life Orb Lati, but that doesn't mean its Mega form is bad either. Standard Smogon set but I guess I'll explain anyways. The EVs are to have a decent amount of momentum while also being slightly bulky (Def boosted over SpD because its SpD is already pretty good). Dragon Pulse>Draco Meteor to keep the SpA boosts. Psyshock>Stored Power because I honestly don't like Stored Power, needless to stay, plus this way Lati can somewhat hit special walls that have little defense investment. Calm Mind is obvious. Roost is to make sure Lati can stay on the field longer and get up some more Calm Minds. She's the main attacker of my team, and I usually save her for mid to late game to clean up.


breloom.gif

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Rock Tomb
- Spore

Breloom is my man to weaken/get rid of those annoying special walls and get rid of pesky counters to Lati such as Bisharp and Tyranitar. Bullet Seed is there to break Sturdy/Focus Sash 'mons and deal a crap-ton of damage with Technician.. Mach Punch is a good STAB move for priority/revenge killing. Rock Tomb mutilates Flying and Fire types (if Breloom can manage to outspeed 'em), while Spore is used to cripple things, namely Talonflames that decide to switch in, so that I can Rock Tomb them in the face. :3 He was originally a Poison Heal+Toxic Orb variant but Technician seems to work better. He's a pretty solid check to Talonflame despite having a 4x weakness to its priority moves (just Spore on the expected switch-in, works the majority of the time) and a counter to things like Tyranitar and Bisharp, which would usually greatly Threaten Latias.


landorus-therian.gif


Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Atk / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-Turn
- Stealth Rock

Super-standard Defensive Landorus-T. :3 He's my SR setter (which almost every team needs; totally not a hint for a RMT coming up soon!) and grants me some free switch-ins via U-Turn. Earthquake is just a hard-hitting STAB move. Stone Edge is for coverage against Flying types and some 'mons with Levitate so Lando isn't completely useless against them. U-Turn is for momentum and also damages opposing Lati@s a bit as well, and Stealth Rock is self-explanatory. This bad boy can scare away threats like Heatran, Char-X, Talonflame, Mega Metagross (unless they have Ice Punch, in which case I'm screwed if I don't predict correctly).


skarmory.gif

Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Iron Head
- Roost
- Whirlwind
- Defog

What's that, Fairies? Annoying hazards? Never fear, Skarmory is here! This guy is a mixed wall, and I think the cost of slightly less defensive bulk is worth it to survive some Fire Blasts. Iron Head is a nice STAB move with a wonderful 30% flinch chance. Roost is for survivability. Whirlwind is to get rid of pesky opposing 'mons trying to setup on Skarmory, and Defog is to screw over any and all effort my opponent uses to set up entry hazards. I originally had Spikes on this thing but it really slowed the team down and I had no other good choice for a rapid spinner/defogger. He's my mixed wall alongside Clefable, while also being a phazer (Whirlwind) and Defogger. Also a small Fairy check.


clefable.gif

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Heal Bell

This thing is pretty much glue for the majority of my teams. xD Moving on, Clefable is just such a wonderful mon to use. Not only is its bulk impressive, but it can function in so many ways. Moonblast is a wonderful STAB move that can crush the dreams of any opposing special attackers. Wish is to keep the rest of my mons healthy when they need it, and, if timed/played right, I can get it off for free while the opponent tries to guess which 'mon I'll switch to. Protect is to ensure Clefable herself will get a Wish, and Heal Bell is to save the team from any statuses. Clefable's just used whenever I see my opponent trying to set up, and obviously to cure the team of any statuses while restoring their HP. She used to be my SR setter, but now Lando-T takes care of that.


talonflame.gif

Talonflame @ (No Item)/Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics/Brave Bird
- Will-O-Wisp
- Bulk Up
- Roost

Ahh, Talonflame. The bird used on nearly every team, along with having a huge-arse sprite. ;n; That being said, it's like that for a reason; it can fit on nearly any team well, and can perform a variety of different functions. Here, we have the standard Specially Defensive Talonflame set. :s Acrobatics can deal a crap ton of damage without an item, but I'm considering running Brave Bird while holding Leftovers instead. Will-O-Wisp is to cripple physical attackers that Talonflame might struggle with otherwise. Bulk Up is to increase his offensive and defensive capabilities, and Roost is to keep Talonflame on the field longer, and priority recovery is something you don't wanna miss out on. He's my main counter to Char-Y along with bulky Steel types like Ferrothorn and Scizor. He also functions as a switch-in to things like Mega Altaria and Gengar.
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There's probably flaws in this team, which is why I'm posting this. :3 Yes, I have used this team. I just want to know what I can do to further improve it. Thanks!
raikou.gif

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]

Standard AV Raikou here! :s Opposing Fairy types were getting annoying (looking at you, Mega Gardevoir), and surprisingly enough I think Raikou can fit the job pretty well as a semi-special tank while also giving the team a bit of momentum. Thunderbolt is the main STAB move of choice and can pack a punch. Volt Switch is to make sure the team doesn't slow down when it's going in an offensive road. Shadow Ball and Hidden Power Ice are both there for coverage.


bisharp.gif

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit

It was at this point that I had all but 1 'mon on the team, and honestly I think Bisharp was kind of shoved, but nevertheless it functions well. Black Glasses is used over a Life Orb to keep Bisharp somewhat healthy. Knock Off is to ruin the dreams of any stallers with their Leftovers shenanigans, as well as scout for megas (which wasn't really hard for me, but hey, it's a bonus! x3). Iron Head is a solid STAB move, with that 30% chance to flinch. Sucker Punch is used to play mindgames with my opponent and making them hesitant to attack, as well as just countering the obvious attacks. Pursuit is there to trap anyone and anything that would have threatened anyone on my team otherwise. The SpD EVs allows Bisharp to (quoted from Smogon dex) "survive Life Orb Latios's Hidden Power Fire after Stealth Rock damage from full health, which is crucial as it prevents Sucker Punch and Pursuit 50-50s". :s
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Thank you so much to the following people for helping me improve this team (even if you don't know me that well/at all x3):
-ADustyGlommer
-Sablenite
-Malheur
-Erai14
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Importable:
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
- Dragon Pulse
- Psyshock
- Calm Mind
- Roost

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Rock Tomb
- Spore

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Atk / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Iron Head
- Roost
- Whirlwind
- Defog

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Heal Bell

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Will-O-Wisp
- Bulk Up
- Roost
 
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I'm on mobile, but I'll cover some stuff. 1st and foremost, Latias does not have recovery! This is probably the worst thing and you should drop either dragon pulse or refresh (probably refresh as you have something to block paralysis, and two steels to block toxics) breloom seems a little too frail to drop most dark types, as it can't switch into tyranatar, bisharp, or weavile as their other common moves hurt you a lot. Run an adamant nature on Bisharp as you lose a noticeable amount of power, and most things that can creep a max speed jolly bisharp, and if you feel really lati weak use an AV instead. Clefable seems like its really hard presses to do any job, as you have it setting SR, Clerical, and unaware to stop sweepers and it can't reliably get to wish because you don't have protect
 
Hello Itzzgaming.

I tried this team a bit, and I like it.
However, few things turned out to be very hard for me to beat:
  • Scizor-Mega swept me in late game, because all I could do was Whirlwind with Skarmory, however you can't Whirlwind a last standing Pokemon which cost me the game.
  • Fire Pokemon, for instance Heatran hits very hard everything but Latias-Mega. However your Latias-Mega does not have Roost, so the Heatran would win eventually.

My changes:
  • If you switch Breloom for Keldeo, you should be able to get another Fire resistance, and a way to threaten things like Heatran and Scizor-Mega. I opted for Keldeo because, much like Breloom, it forms a fantastic combo with Pursuit Bisharp.
  • I would like to change this Latias-Mega set to a set with Roost. I see that you have Heal Bell Clefable, you can drop Refresh on Latias-Mega for Roost and let Clefable do the medic duty. Instantly recovering 50% of your total health is way too good to pass on for Latias-Mega.
  • Finally, I would give Clefable Protect over Stealth Rock and give Stealth Rock to Skarmory instead (you can drop Defog in my opinion, I almost never used it). It was impossible for me to heal Clefable during my battles, you really want Protect to make sure you can receive the Wish.
Hopefully these changes will work out for you. If they don't, at least give Spore to Breloom, because it's the best move in the game, and when I saw during a battle that you did not have it I was quite surprised x)
 
I'm on mobile, but I'll cover some stuff. 1st and foremost, Latias does not have recovery! This is probably the worst thing and you should drop either dragon pulse or refresh (probably refresh as you have something to block paralysis, and two steels to block toxics) breloom seems a little too frail to drop most dark types, as it can't switch into tyranatar, bisharp, or weavile as their other common moves hurt you a lot. Run an adamant nature on Bisharp as you lose a noticeable amount of power, and most things that can creep a max speed jolly bisharp, and if you feel really lati weak use an AV instead. Clefable seems like its really hard presses to do any job, as you have it setting SR, Clerical, and unaware to stop sweepers and it can't reliably get to wish because you don't have protect
Thank you! :s I've replaced Refresh on Latias with Roost and replaced Bisharp's nature as Adamant. I'm considering getting rid of Wish for Moonlight now because the main reason I used Wish was to keep Latias healthy.

Hello Itzzgaming.

I tried this team a bit, and I like it.
However, few things turned out to be very hard for me to beat:
  • Scizor-Mega swept me in late game, because all I could do was Whirlwind with Skarmory, however you can't Whirlwind a last standing Pokemon which cost me the game.
  • Fire Pokemon, for instance Heatran hits very hard everything but Latias-Mega. However your Latias-Mega does not have Roost, so the Heatran would win eventually.

My changes:
  • If you switch Breloom for Keldeo, you should be able to get another Fire resistance, and a way to threaten things like Heatran and Scizor-Mega. I opted for Keldeo because, much like Breloom, it forms a fantastic combo with Pursuit Bisharp.
  • I would like to change this Latias-Mega set to a set with Roost. I see that you have Heal Bell Clefable, you can drop Refresh on Latias-Mega for Roost and let Clefable do the medic duty. Instantly recovering 50% of your total health is way too good to pass on for Latias-Mega.
  • Finally, I would give Clefable Protect over Stealth Rock and give Stealth Rock to Skarmory instead (you can drop Defog in my opinion, I almost never used it). It was impossible for me to heal Clefable during my battles, you really want Protect to make sure you can receive the Wish.
Hopefully these changes will work out for you. If they don't, at least give Spore to Breloom, because it's the best move in the game, and when I saw during a battle that you did not have it I was quite surprised x)
I still kind of want to keep Breloom. I've used Keldeo on a lot of my teams and I've wanted to try something different, but thanks. ^^' I guess I'll change it if needed. Latias now has Roost. I just played a couple rounds with Skarmory having SR instead of Clefable and found myself getting hazarded a lot, so I think I will keep it, but replace Wish with Moonlight. I would use Spore on Breloom, but I want to have 2 STAB moves and Drain Punch gives it more sustainability outside of Poison Heal, but I guess I'll try to fit it in somewhere. xP

Thanks guys!
 
Hi there! I checked the team and there are a few things I would like to point:

Like Malheur said, Keldeo fits a lot better here, and I will explain why: All your team Is hard walled by Defensive Heatran, and Breloom isn't exactly the best answer to it, Keldeo pairs better with Bisharp also, but it can still be useful.

Your team is very weak to Swords Dance Talonflame: It can get a Free Swords Dance boost by forcing Breloom out, Clefable has Unaware but can't do too much but hope it gets worn down by recoil, and wit wont happen because of roost, and if rocks are present Skarmory will die too.

Charizard X is going to be troublesome if it gets to dance because you lack a solid check to him, Same thing for Mega Gyarados, and he ignores Unaware, Mega Metagross has the coverage for every member of this team, even Thunder Punch for Skarmory, but he cant have so many moves lol, only 4 moves. Raikou does not help too much against any of those(at +2 T-Flame's Flare Blitz OHKOes and Gyara outspeeds at +1 and can kill him with Earthquake)

You check 4 of them with only 1 mon: Defensive Landorus-T, he also gives you slow U-turns, in order to bring Latias Safely, and also has Stealth Rocks, so you have a free moveslot for Clefable, puts a lot of pressure under Heatran, Zard-X, SD Talonflame and Mega Metagross if it lacks of Ice Punch, pairs really well with Clefable handling things that threaten it like Steel and Poison type pokemon, in return Clefable Deals with Lati@s and Keldeo, and even packs a decent 326 unnivested Attack.

You already have two fairy checks, if you worry about Mega Waifu Gardevoir, Look:

0 Atk Skarmory Iron Head vs. 0 HP / 24 Def Mega Gardevoir: 198-234 (71.4 - 84.4%) -- guaranteed 2HKO

232 SpA Mega Gardevoir Focus Blast vs. 252 HP / 252+ SpD Skarmory: 140-165 (41.9 - 49.4%) -- guaranteed 3HKO after Leftovers recovery
^Standard Gardevoir.

About Breloom: Breloom is not a very good user of Poison Heal because is Frail, it needs a substitute to use Poison Heal Properly, so I highly suggest you to change to Technician, like I said Gyarados is threatening, Look:

252 Atk Technician Breloom Bullet Seed (3 hits) vs. 0 HP / 4 Def Mega Gyarados: 342-402 (103.3 - 121.4%) -- guaranteed OHKO

252 Atk Technician Breloom Mach Punch vs. 0 HP / 4 Def Mega Gyarados: 182-216 (54.9 - 65.2%) -- guaranteed 2HKO
^Use this if you are Revenge Killing him or if you are worried about Bullet Seed doesn't hit 3 times.

252+ Atk Mold Breaker Mega Gyarados Ice Fang vs. 0 HP / 4 Def Breloom: 214-252 (81.9 - 96.5%) -- guaranteed 2HKO
^Even the Adamant nature fails to OHKO!

Defensive Landorus-T>Raikou.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Technician Breloom>Poison Heal Breloom.
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance/Rock Tomb

Hope I was able to help!

BTW, I saw your signature, if you want to ask something or want me to help you, just PM me!
 
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Hi there! I checked the team and there are a few things I would like to point:

Like Malheur said, Keldeo fits a lot better here, and I will explain why: All your team Is hard walled by Defensive Heatran, and Breloom isn't exactly the best answer to it, Keldeo pairs better with Bisharp also, but it can still be useful.

Your team is very weak to Swords Dance Talonflame: It can get a Free Swords Dance boost by forcing Breloom out, Clefable has Unaware but can't do too much but hope it gets worn down by recoil, and wit wont happen because of roost, and if rocks are present Skarmory will die too.

Charizard X is going to be troublesome if it gets to dance because you lack a solid check to him, Same thing for Mega Gyarados, and he ignores Unaware, Mega Metagross has the coverage for every member of this team, even Thunder Punch for Skarmory, but he cant have so many moves lol, only 4 moves. Raikou does not help too much against any of those(at +2 T-Flame's Flare Blitz OHKOes and Gyara outspeeds at +1 and can kill him with Earthquake)

You check 4 of them with only 1 mon: Defensive Landorus-T, he also gives you slow U-turns, in order to bring Latias Safely, and also has Stealth Rocks, so you have a free moveslot for Clefable, puts a lot of pressure under Heatran, Zard-X, SD Talonflame and Mega Metagross if it lacks of Ice Punch, pairs really well with Clefable handling things that threaten it like Steel and Poison type pokemon, in return Clefable Deals with Lati@s and Keldeo, and even packs a decent 326 unnivested Attack.

You already have two fairy checks, if you worry about Mega Waifu Gardevoir, Look:

0 Atk Skarmory Iron Head vs. 0 HP / 24 Def Mega Gardevoir: 198-234 (71.4 - 84.4%) -- guaranteed 2HKO

232 SpA Mega Gardevoir Focus Blast vs. 252 HP / 252+ SpD Skarmory: 140-165 (41.9 - 49.4%) -- guaranteed 3HKO after Leftovers recovery
^Standard Gardevoir.

About Breloom: Breloom is not a very good user of Poison Heal because is Frail, it needs a substitute to use Poison Heal Properly, so I highly suggest you to change to Technician, like I said Gyarados is threatening, Look:

252 Atk Technician Breloom Bullet Seed (3 hits) vs. 0 HP / 4 Def Mega Gyarados: 342-402 (103.3 - 121.4%) -- guaranteed OHKO

252 Atk Technician Breloom Mach Punch vs. 0 HP / 4 Def Mega Gyarados: 182-216 (54.9 - 65.2%) -- guaranteed 2HKO
^Use this if you are Revenge Killing him or if you are worried about Bullet Seed doesn't hit 3 times.

252+ Atk Mold Breaker Mega Gyarados Ice Fang vs. 0 HP / 4 Def Breloom: 214-252 (81.9 - 96.5%) -- guaranteed 2HKO
^Even the Adamant nature fails to OHKO!

Defensive Landorus-T>Raikou.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Technician Breloom>Poison Heal Breloom.
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance/Rock Tomb

Hope I was able to help!

BTW, I saw your signature, if you want to ask something or want me to help you, just PM me!
Thanks! I'll definitely make these changes when I have the time!
 
I forgot to point something else, sorry. ;_;

Again, like Malheur said, she got swept at the late game by Mega Scizor, the team has no solid way to deal with it, and again, has the coverage for most of your members.

I'm not sure of what to suggest you without compromising the team structure.

Edit: ItzzGaming, I found more weakness to this team, but, they are typical from Balanced teams.

This team is very weak to Charizard-Y, like most balanced teams, the solution to this is Specially Defensive Talonflame, it also can switch into Gengar, Mega Altaria, and it can take repeated assaults from Scizor and Charizard-Y, heal with priority roost and use them as a setup fodder, and if got a Bulk Up boost, it will take Psyshocks From Mega Gardevoir all day, another pokemon that is very threatening for balanced teams.

Bisharp doesn't fit too well in balanced teams also, the only thing here that is threatened by Psychic types here is Breloom, and they hate being put to sleep, and Slowbro, specially if it was put to sleep, can be used as a setup bait, same for Mega Slowbro, Look:

+2 252 Atk Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 252+ Def Mega Slowbro: 348-414 (88.3 - 105%) -- guaranteed OHKO after Stealth Rock

+2 252 Atk Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 232+ Def Slowbro: 504-594 (127.9 - 150.7%) -- guaranteed OHKO

Breloom is faster than them, so they wont mean trouble to set up, if you worry about Breloom Fraility, give it a Focus Sash.

So, the biggest change is:

Specially Defensive Talonflame>Bisharp

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Bulk Up
- Will-O-Wisp/Taunt
 
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I forgot to point something else, sorry. ;_;

Again, like Malheur said, she got swept at the late game by Mega Scizor, the team has no solid way to deal with it, and again, has the coverage for most of your members.

I'm not sure of what to suggest you without compromising the team structure.

Edit: ItzzGaming, I found more weakness to this team, but, they are typical from Balanced teams.

This team is very weak to Charizard-Y, like most balanced teams, the solution to this is Specially Defensive Talonflame, it also can switch into Gengar, Mega Altaria, and it can take repeated assaults from Scizor and Charizard-Y, heal with priority roost and use them as a setup fodder, and if got a Bulk Up boost, it will take Psyshocks From Mega Gardevoir all day, another pokemon that is very threatening for balanced teams.

Bisharp doesn't fit too well in balanced teams also, the only thing here that is threatened by Psychic types here is Breloom, and they hate being put to sleep, and Slowbro, specially if it was put to sleep, can be used as a setup bait, same for Mega Slowbro, Look:

+2 252 Atk Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 252+ Def Mega Slowbro: 348-414 (88.3 - 105%) -- guaranteed OHKO after Stealth Rock

+2 252 Atk Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 232+ Def Slowbro: 504-594 (127.9 - 150.7%) -- guaranteed OHKO

Breloom is faster than them, so they wont mean trouble to set up, if you worry about Breloom Fraility, give it a Focus Sash.

So, the biggest change is:

Specially Defensive Talonflame>Bisharp

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Bulk Up
- Will-O-Wisp/Taunt
Thanks!

breloom.png
Poison Heal Attacker ->
breloom.png
Technician LO Attacker
raikou.png
Assault Vest ->
landorus-therian.png
Defensive SR Setter
bisharp.png
Pursuit Trapper ->
talonflame.png
SpD Bulk Up

Thank you everyone for the support! ^^' I will be updating the thread now/tomorrow depending on whether or not I can finish in the limited time I currently have. xP
 
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