MEGA-LATIAS OFFENSE
Hello guys! I have been playing this offense team for quite some time now (about 2 weeks) and cannot go further than 1500 ELO rating. The team is pretty straight forward when I play it: (1) Suicide lead, (2) most expendable attackers, (3) final sweepers. When I play with this team the opponent rarely gets to setup or place hazards, and as fast as I rack up wins, the same can be said when losing to bad matchups. So here is my team and I hope you guys can help me in adjusting my team to be better capable of dealing with my known and unknown threats.
Hello guys! I have been playing this offense team for quite some time now (about 2 weeks) and cannot go further than 1500 ELO rating. The team is pretty straight forward when I play it: (1) Suicide lead, (2) most expendable attackers, (3) final sweepers. When I play with this team the opponent rarely gets to setup or place hazards, and as fast as I rack up wins, the same can be said when losing to bad matchups. So here is my team and I hope you guys can help me in adjusting my team to be better capable of dealing with my known and unknown threats.
THE TEAM MEMBERS
Martian (Azelf) @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Magic Coat
- Explosion
- Skill Swap

Martian (Azelf) @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Magic Coat
- Explosion
- Skill Swap
Martian is my suicide lead. I chose azelf as the suicide lead because of its good speed tier allowing it to get off moves faster than other suicide leads (Smeargle). The EVs are max speed and attack since Martian carries explosion. Explosion is useful for conserving momentum and preventing potential defogs from enemy swithins. Magic coat is for bouncing off taunts and hazards from faster mons. SR is real good this meta. And skill swap is for magic bounce users that try to get rocks up (Diancie and friends)

Easter Egg (Azumarill) @ Normalium Z
Ability: Huge Power
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Belly Drum
- Play Rough
Easter Egg is my first offensive mon. Normalium Z is for z-belly drum, allowing him to setup even at low health after tanking an incoming hit. Aqua jet is priority stab. Play Rough is fairy stab, don't like the 90% tho haha. Knock off is for mons that are immune to the 2 stab moves. Z belly drum can also be used to fully restore Azu's HP after a non-z belly drum. Depending on the matchup, Easter egg is a wall breaker/sweeper for my team. The EV's are setup such that Azu outspeeds and 2HKO's Tangrowth and Magearna with no speed investment on the switch.

Luchador (Hawlucha) @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Acrobatics
- High Jump Kick
Upon choosing Azu as my first physical hitter, Hawlucha was chosen next as an auxiliary setup sweeper. Electric seed is used with Koko's ET, allowing Hawlucha to have boosted defense and speed right off the bat upon switching. The Ev's are for maximum attack since few pokemon can go faster than Hawlucha after the unburden proc. Drain punch is for heal, HJK is for breaking mons. Acrobatics is a very good flying stab after E-seed is consumed. SD is needed for that additional damage potential. Hawlucha helps in hitting mons that Azu struggles to hit like ferrothorn.

Capt. Krunch (Tapu Koko) @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Thunderbolt
- Hidden Power [Ice]
- Taunt
Koko is the specially offensive mon. It sets up ET for hawlucha's E-seed. The EV's are for max speed. U-turn is so that Duggy doesn't cause too much problems. TB is obligatory stab and is very strong with magnet. HP ice is for those dragon and ground types on switch. Taunt is for stall. Aside from being an offensive mon, Koko also serves as an offensive pivot for my other mons. Koko covers my flying weakness, hitting bulkier mons like skarm and celesteela for supereffective damage. It also removes pesky psychic terrain that gets in the way of Azu's sweep most of the time.

Paper Doll (Kartana) @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- X-Scissor
Now I needed a scarfer for my team and I chose scarf Jolly Kartana. Leaf Blade and Smart Strike are STAB. Sacred Sword hits Heatran and Ferro. X-scissor is a coverage move I'm not sure is really good. Kartana elevates my chances of winning against rain since normally my lead explodes 1 mon into at least half HP. Smart strike hits the Fairies running around OU and Kartana's fire weakness lures in fire types which I usually double into Azu for that easy belly drum.

Weird Space Boss (Latias-Mega) @ Latiasite
Ability: Levitate
EVs: 252 HP / 76 Def / 180 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Thunderbolt
- Recover
Now for my mega, is the bulkier of the lati twins, Mega Latias. The EV's are relatively high in speed to outspeed base 100 speed mons, the rest is put in def + bulk since calm mind increases the SPA and SpDef of M-Latias anyways. Psyshock is taken over Stored Power since it hits harder even at just 1 calm mind, and hits AV mons like tangrowth harder as well. TBolt is for that really good coverage move and Recover is for healing and Calm Mind stalling/buffing. Most of my games I find myself winning outright latias after dark and fairy types have been removed by my other mons. The bulk is incredible and although it might be slow, I have other mons in my team to cover for the lack in speed of M-Latias.
THREATS (I HAVE FIGURED OUT WHILE PLAYING AND WANT TO ACCOUNT FOR)


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Scizor is really hard to deal with since I lack fire coverage but I can't seem to put in a fire move in my team :(. I can play around him with chip damage but if it is defensive variant which is really common I usually just lose. The lack of rock moves make me weak to ol'Zap. Playing around with Koko is my answer to this mon. Lastly Mega altaria is just so hard to deal with. With out Kartana healthy, I am most likely to lose against this mon.
So guys, this is my team. I would appreciate any suggestions on what to improve on my team as I am stuck now in the ladder, having 1400-1500 as my limbo. Thank you guys and sorry if my english is bad.