





So I went through quite a few changes based on everyone's feedback. Thank you everyone for your input so far. I haven't been able to test it that much yet since I've been busy, but I do feel the changes have improved the team. I also caved in and used Lando lol.

Houndoom-Mega @ Houndoominite Ability: Solar Power EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk
Dark Pulse - Fire Blast - Nasty Plot - Hidden Power [Fighting]
So starting with Houndoom, I feel he is a very underrated mon and can do a great deal of damage to any team if able to set up. Able to outspeed most unboosted and unscarfed mons. I changed Sludge Bomb to HP Fighting as I do agree on not seeing Fini as much. After I do some more testing I may switch to Taunt or Wisp depending on what I'm playing against a lot and need help with.

Greninja-Ash @ Choice Specs Ability: Battle Bond EVs: 4 Def / 252 SpA / 252 Spe Timid Nature
Water Shuriken - Hydro Pump - Dark Pulse - Spikes
My favorite starter evolution. Once he becomes Ash Greninja, he becomes an amazing damage dealer and revenge killer. A little meh before that, but still does ok damage. So I did end up switching U-Turn for Spikes. Think it does help more in the long run and I have Lando now to keep some momentum with U-Turn.

Tapu Bulu @ Assault Vest Ability: Grassy Surge EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe Adamant Nature
Horn Leech - Wood Hammer - Superpower - Nature's Madness
This used to be Tangrowth. I think you all told me to use Bulu over Tangrowth so I went ahead with the change. I do like the added special bulk and being able to keep some momentum going with strong attacks or early game taking half hp off a mon with Nature's Madness.

Latias @ Soul Dew Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe - Nature IVs: 0 Atk
Draco Meteor - Psyshock - Healing Wish - Defog
This used to be Cresselia. I like having the faster Healing Wish as well as a mon that's not as passive. I went with Soul Dew over Scarf, because I have a scarfer already and this doesn't make me automatically lose a mon for nothing vs Pursuit if I have to Defog. While yes Latias will most likely die, I can at least fire off a Draco or Healing Wish before.

Landorus-Therian @ Leftovers Ability: Intimidate EVs: 252 HP / 240 Def / 16 Spe Impish Nature
U-turn - Stealth Rock - Earthquake - Hidden Power [Ice]
This used to be Garchomp. I caved and switched to Lando because I needed a bulky def mon with the switch from Cress to Latias. I needed to keep my Stealth Rocker though and the obvious choice was imo the best mon in the tier.

Kartana @ Choice Scarf Ability: Beast Boost EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature
Knock Off - Leaf Blade - Sacred Sword - Smart Strike
My main revenge killer before Greninja transforms. Hits extremely hard without any kind of boosts and can clean up late game with the help of Beast Boost. I removed Defog since I put that on Latias so it opened up to have 4 attacking moves.
Conclusion
So here is the updated team. This could still change as I'm going to test it some more. Been having fun with a few other teams I've made, but looking to use this one again. Let me know your opinions on this.
Houndoom-Mega @ Houndoominite
Ability: Solar Power
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Nasty Plot
- Hidden Power [Fighting]
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Spikes
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
Adamant Nature
- Nature's Madness
- Horn Leech
- Wood Hammer
- Superpower
Latias @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- U-turn
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Leaf Blade
- Sacred Sword
- Smart Strike
Ability: Solar Power
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Nasty Plot
- Hidden Power [Fighting]
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Spikes
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
Adamant Nature
- Nature's Madness
- Horn Leech
- Wood Hammer
- Superpower
Latias @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- U-turn
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Leaf Blade
- Sacred Sword
- Smart Strike
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