SM OU Mega Heracross Sticky Web (16-4, peaked around 1650)

Mega Heracross Sticky Web Offense

Hello all, after a long break from Pokemon, I decided to come back and make a new team, which formed into this. I just wanted to get some general feedback on how I could make the team better (started around 1300 and went 16-4). One of the main issues currently with the team is no reliable SR/Spikes set up, but I was able to work around it until around the 1600s area.

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Heracross-Mega @ Heracronite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pin Missile
- Rock Blast
- Bullet Seed
- Close Combat

Starting with the mega of the team, I chose Mega Heracross because as I do with most of my teams, I try to make less used Pokemon viable. I figured due to its crippling weakness to flying moves and slow speed, I would have to use this on a speed control team, such as sticky web support. The main role I used Heracross for was sweeping. I accomplished this by abusing M-Heracross's naturally high Attack stat coupled with its normal ability Moxie for revenge kills/setup. Overall, I was not disappointed, but have been wanting to possibly try out M-Medicham instead.

160730


Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Claw
- Ice Punch
- Earthquake
- Dragon Dance

Dragonite is one of the Pokemon that I used on my first team for the arguably broken setup of D-Dance + Weakness Policy. This is the second sweeper on the team and was mostly used to heavily damage the other team to make the rest of the team's job easier to do. Move-wise, I had Dragon Claw as a powerful STAB move, Ice Punch to deal with Landorus-T, and Earthquake to take out Heatran among other mons. This move set doesn't have the most coverage but has enough to take out common threats. The only issue I had with Dragonite was the extreme weakness to SR and every now and then, Icium-Z.

160731


Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Pain Split
- Will-O-Wisp
- Defog

Personally, I have never actually used Rotom until recently, but this team has truly shown why it's so common. The main purpose of this Rotom was as an amazing tank, but also Defog and Will-O-Wisp Support. While it doesn't have the most damage output, I have noticed that it has significant strength against the ever so common Heatran and Landorus-T (I promise I don't hate them on a personal level). From what I have seen, Rotom is one of the mons that this team would not function at all without.

160732


Kartana @ Steelium Z
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Swords Dance

While not specifically designed to be anything on this team besides grass coverage, I have learned how many games that Kartana has been a win-con for. While already having an extremely high speed tier, coupled with Sticky Web, it can outspeed and OHKO speedy threats such as M-Alakazam or Ash Greninja. Not only this but if I can pull off a switch prediction and set up a Sword Dance, that alone is game over in many situations. Finally, the ability Beast Boost and the option to use a Z-Move really puts this Pokemon over the top in terms of viability on this team.

160733


Victini @ Life Orb
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- V-create
- Zen Headbutt
- Bolt Strike
- U-turn

Just like Kartana, I chose Victini to add Fire type coverage onto this team. When I used Victini before, I would always run Choice Scarf just in case, but now that there is Sticky Web available, I can safely run a Life Orb (With max speed just in case of Sticky Web not being able to be set up). So far, I enjoy using Victini, but it sadly hasn't had many spotlight moments besides getting 1 or 2 important picks.

160734


Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Bug Buzz
- Sticky Web
- Thunder Wave

Besides Rotom, Galvantula is hands down the most important Pokemon on this team. Without it, Sticky Web would never be set up and M-Heracross would be virtually useless. Not on this, but having Thunder Wave as an extra speed control option is amazing vs Flying type matchups. Finally, Thunder and Bug Buzz are both good attacks that allow Galvantula to do some damage before it dies.

Any feedback would be greatly appreciated. Thanks for taking the time to read my thread, have an amazing day!
 
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Hi, Mega Heracross is a pretty interesting pick in webzzz as it has enough speed to outpace Mega Lopunny and anything slower, but I see several problems with your team.

Let's keep in mind that a webzzz team is inherently a hyper-offensive team. We should keep in mind some kind of basic structure as well:
Webs setter + rocks setter (having both offensive presence) + 2 breakers + 2 cleaners is functional, and you can see it in successful teams like this one.

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This is the first change I recommend. Araquanid is the best webs setter imo. It has superior offensive and defensive presence and packs interesting tools: magic coat to avoid taunt and reflect opposing entry hazards, and mirror coat to take advantage of offensive threats. A defensive Rotom makes no sense on this kind of team: you don't want to defog your own entry hazards and you rely on heavy offense to win. A water resist is important tho to switch in on water shuriken, but Araquanid can do that. Instead of Rotom you need an offensive stealth rock user. I recommend Garchomp because 1. It has swords dance to pressure deffogers and Mega Sableye 2. Rough Skin gives you a good lead match-up against Excadrill, the most common SR lead, as this ability prevents rapid spin when it has 1 PS 3. Garchomp gives you a fire switch-in, which you need having both Kart and Heracross.

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This two form an amazing wallbreaking duo (Kart is not so great as cleaner). Steelium Z is an awesome choice of yours as it kills Tornadus-T on the switch. Heracross can do the same, and this is critical because Torn is the most common defogger. This two together also give you an amazing stall match-up, so yes, these are brutal picks. My only recommendation is to run swords dance over bullet seed on Hera, bullet seed is not that great without Bulu and swords dance unlocks savage levels of destruction :3

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I honestly don't like these two. Dragonite is in fact a cleaner but you should try to minimise your stealth rock weakness on this archetype. Victini is actually strong, but I just don't know. For sure you can find better mons for these cleaner slots. I will not make direct changes, because changing 4 members doesn't make a satisfactory rate :( This must still be your team.


But I can give you some ideas:

https://pokepast.es/7a8e069fe2a01c1f I made this, it is fire-weak as f*ck but I like it. Bolt-beam or focus-fleur are options on Magearna.

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These two are great picks and have cleaning and breaking potential, they also can improve your match-up against opposing webzzz. You can use them to switch into an inevitable defog and draw advantage from it.

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Flyinium Z
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A structure like this can make the most out of Dragonite. Excadrill can spin opposing rocks away. Then you have a powerful mega breaker to stress the opposing Lando (and break some walls of course).

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These double dance cleaners are also interesting, but they need a z move to work. Maybe LO Kartana can be used to open the door for them.

There are more ideas out there on these forums.

I hope this was useful, bye.
 
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