





Intro:


I started off with the pairing of Heracross and Rotom-W. I decided on rotom as a partner because of its natural ability to check flying types, specifically tornadus-t and talonflame. Rotom also is a solid counter to most forms of landorus-t, which can also be bothersome to heracross.



I needed rocks, and a fairy check, so heatran was an obvious choice. Heatran can also put more pressure on some of heracross's checks like talonflame and defensive skarm.




As most of probably know, heatran isn't actually the best fairy stop, getting beaten by diancie, gardevoir, and azu. To help rectify this, as well as address a massive kyurem-b weakness, scarf jirachi joined the team.





The next threat I had to address was charizard x, which completely swept the team. Scarfed landorus-t isn't that great of a check, so I decided to add azumarill as an offensive check as well as a weavile check.






At some point, I had added garchomp to the team, but it didn't really work out. In its place, I put serperior which gave me some sort of wincon as well as a check to rotom-w, which threatened every member of my team.
Team in Detail:

Heracross-Mega @ Heracronite
Ability: Guts
EVs: 240 HP / 136 Atk / 132 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Rock Blast
- Substitute
The mega of the team, Heracross has the ability to put immense pressure on offensive and defense teams alike. With substitute, Heracross can typically get free attacks vs rotom-w, amoonguss, tangrowth, ferro, and lando-t that's locked into something other than stone edge. Having a sub also helps vs stall, by setting up on sableye, amoonguss, or quagsire, then stomping through the team until the sub is broken or heracross is phazed. I prefer Sub over SD for the reasons listed above, as well as the ability to pressure offensive teams from behind a substitute, usually forcing a sack. The rest of the set is self-explanatory, 2 STAB options and rock blast for coverage against talonflame, zapdos, tornadus-t, and a neutral hit against clef, and lando-t. The spread is also pretty standard, with enough speed to outspeed uninvested landorus and enough attack to usually 2hko clefable with rock blast. The remaining evs are placed into bulk to maximize heracross's survivability.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Rotom is the second member of my team, and first decision for a partner for heracross. Most of rotom's best switch-ins are grass types, like tangrowth, amoonguss, serperior, and ferrothorn, which are all a good matchup for heracross. Rotom in turn provides heracross and the team with a solid answer to landorus-t and a decent check to talonflame. There isn't much to rotom's spread and moves, as they are all fairly standard, and one doesn't really see rotoms running much else these days.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Lava Plume
- Toxic
Despite rotom's strengths, it combined with heracross to create a massive lati weakness. The team also lacked stealth rocks which I wanted to add early to avoid building into a corner later on. This is where heatran came in. With a standard spdef set, heatran is able to set up rocks, check non surf lati's, and provide a decent switch-in for clefable. Taunt and toxic were chosen as my two utility options, as they allow heatran to better pressure clefable and bulky waters/keldeo, which this team can struggle with depending on the opposing team comp. As I stated before, the spread is standard, so there isn't really much to talk about there.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish
While heatran is a decent fairy resist as well as a lati switch in, many fairies and latios run coverage specifically for heatran, so I figured that one steel wasn't enough. Scarf rachi gives me a way to reliably check mega diancie, mega gardevoir, clefable, both latis, and kyurem-b. Jirachi also provides more voltturn support to give heracross and azumarill free switches, which both desperately want. In terms of its set, this is fairy standard, with healing wish being chosen as the final move. I have considered other options such as coverage for zard y, a massive threat to the team, but I am not sure if it is worth it to give but hwish.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Superpower
For the next member, I needed, at minimum, a semi reliable zard x and keldeo check. The only pokemon that truly provide both roles without ending up as a liability was azumarill. Banded azu gives this team much needed charizard x check, as well as counterplay to keldeo. Azu also offers priority which can help take down a weakened speedy pokemon like tornadus or alakazam. In addition, Azu benefits from heracross's ability to take out most bulky grass types which make up the large majority of azumarill's checks and counters. Other than that, there isn't really much to say about it as its set is completely standard.

Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Substitute
- Leech Seed
- Leaf Storm
- Hidden Power [Fire]
For my final pokemon, I decided to add serperior, and complete the FWG core of rotom, heatran, and serperior. I chose the subseed version as I wanted a grass type that could self sustain, check rotom, and have offensive presence. Serperior fit the bill perfectly. Serp gives this team a much needed rotom switch-in, as well as helping with keldeo and bulky waters such as slowbro, suicune, and gastro. This set also offers another way to break down bulky teams, and serperior can actually outstall spdef heatran with the combination of substitute and leech seed. (heatran takes 6% per turn, serperior loses 4-5%, and has enough substitutes to wear heatran all the way down)
My one replay:
http://replay.pokemonshowdown.com/ou-399912630: This battle shows the amount of pressure heracross can put onto even offensive teams with substitute
Threatlist:




Thanks for giving this team a read, and hopefully a rate! Please leave any and all suggestions, as I would really like to improve this team.
Heracross-Mega @ Heracronite
Ability: Guts
EVs: 240 HP / 136 Atk / 132 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Rock Blast
- Substitute
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Lava Plume
- Toxic
Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Substitute
- Leech Seed
- Leaf Storm
- Hidden Power [Fire]
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Superpower
Ability: Guts
EVs: 240 HP / 136 Atk / 132 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Rock Blast
- Substitute
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Lava Plume
- Toxic
Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Substitute
- Leech Seed
- Leaf Storm
- Hidden Power [Fire]
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Superpower