SM OU Mega Gyarados Centered

Decided to make a team centered entirely around Mega Gyarados, so here ya go. Feel free to let me know if I should change anything.



62248_130Gyarados_Mega_Dream.png


M-Gyarados @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk/ 252 Spe/ 4 SpD
Jolly Nature
Moves:
Dragon Dance
Waterfall
Crunch
Earthquake


This is the set all the cool kids run. Dragon Dance to just increase it's stats and to make it a more scary sweeper. Waterfall as it's primary STAB attack. Also for that scummy flinch chance. Crunch as another STAB attack, as it's defense drop can also potentially help it against more physical mons. Earthquake as coverage against a couple others. Also to hit some popular types such as Steel and Electric more effectively. This is the primary sweeper of the team. It's main goal is to set up some DD's and either deal a serious amount to things or downright ko'ing them.




landorus-therian.jpg

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 149 HP/ 229 Def/ 30 SpD/ 100 Spe
Impish Nature
Moves:
Stealth Rock
Earthquake
Toxic
U-turn

I still hate this thing alot. So the Yache Berry is used so it won't get OHKO'ed by a (normal) Greninja and a bulky Mew. Also to live and HP Ice from Koko. This also let's it so Mamoswine never KO's it with Icicle Crash. Yes, I know that's situational but bear with me. It can use Earthquake as it's main stab attack. As even an Earthquake with no attack investments still allows it to still hit pretty hard. Toxic to wear down Tangrowth and Zapdos, the ones that threaten this set the most. U-turn to gain momentum, that's it. Landorus serves as the main Stealth Rocker on the team that also puts a dent in most things with it rather high attack stat.

748-Toxapex.png


Toxapex @ Eject Button
Ability: Regenerator
EVs: 252 HP/ 192 Def/ 64 SpD
Bold Nature
Moves:
Toxic Spikes
Haze
Recover
Infestation

It's Eject button is used for it to absorb any hit. Even it puts a dent in Toxapex, it'll always get the regenerator heal. It's also used so I won't let any other mon on my team to take a seriously hard hit. Toxic Spikes to wear grounded foes (that don't have magic guard and aren't part steel or poison or flying). The poison can also help it out with Mega Gyarados as it let's it stand a chance against Tangrowth (seriously why is Tangrowth such a problem to me sometimes). Haze to get rid of anyone trying to set up on it. Because those 63/52 offenses are definitely threatening to everything. Recover to piss people off to let it heal much more reliably and let it become more spammable. Infestation to trap anything that a) can't do too much to toxapex and b) allows it trap foes while letting them take more damage overtime. Toxapex is used for sponging hits, walling certain mons, and setting up the broken ass Toxic Spikes.

250px-801Magearna.png


Magearna @ Steelium Z
Ability: Soul Heart
EVs: 252 Spa/ 252 Spe/ 4 SpD
Timid Nature
Moves:
Shift Gear
Flash Cannon
Aura Sphere
Thunderbolt

This is meant to be the special wallbreaker. Or something like that. Shift gear to double it's trash speed. It allows it to compete with outspeed some fast threats such as Ash-Greninja, Tapu Koko, and others. Flash Cannon is used as it's main STAB attack. Pair it up with the Steelium Z, and you get something that let's you put a dent in things that aren't named Chansey. Aura Sphere put together with Flash Cannon gives you pretty good coverage on alot of things. I was going to run Focus Blast, but that 70% accuracy was so good, I didn't think I was worthy, so I put Aura Sphere instead. Thunderbolt also allows it too hit Toxapex, Zard Y, Gyarados, and non Lightning Rod Alolan Marowak's. Those were the mons that didn't take too much from either Flash Cannon or Aura Sphere. This set combined with Soul Heart, allows magearna to be an effective sweeper.

250px-718Zygarde.png


Zygarde @ Leftovers
Ability: Aura Break
EVs: 240 HP/ 116 Def/ 152 SpD
Careful Nature
Moves:
Dragon Dance
Protect
Thousand Arrows
Substitute

Zygarde is meant to be made as bulky as possible. It has dragon dance to let it boost it's speed and attack. It's meant too use DD behind the sub, so it'll evade the hit so it can boost it's stats at once. It also lets it boost it's speed so it can outspeed a lot of mons in the tier at +2 and even at +1. Protect to scout out for hits and to let it gain leftovers recovery. Thousand arrows to let it hit a lot of things pretty hard that aren't Grass, Bug, or Shedinja. It also lets it hit some mons that would otherwise wall it such as Lando, Skarmory, and Celesteela. This Zygarde can either be a sweeper and/or a staller. It can wear a lot of mons down very fast. +1 thousand arrows hits alot of the tier pretty hard as well.

gengar.jpg


Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 Spa/ 252 Spe/ 4 SpD
Timid Nature
Moves:
Trick
Shadow Ball
Sludge Wave
Focus Blast

Gengar's Choice Scarf allows it to outspeed fast mons such as Mega Alakazam, Greninja and Tapu Koko without a Choice Scarf. and some other things. Shadow Ball is it's primary STAB move. It also takes advantage at the fact of how little of the tier resists ghost type attacks. Pair it up with Focus Blast, and you get perfect coverage of the tier. It also allows it to OHKO's Tyranitar, Bisharp, and other dark types on the switch. They all would otherwise threaten Gengar out. Sludge Wave let's it hit fairy and grass types for super effective damage. It also puts a dent in a couple of other things. Trick is used to punish bulky mons on the switch. Chansey and specially defensive Toxapex would wall this set. However, Trick can give them a Choice Scarf, which significantly hinders their use in the battle and allows Gengar to beat them. This set is used to capitalize on how Choice Scarf can allow it to beat many threats in the tier.
 
Cool Team you got here, love seeing Mega Gyarados as it seems to be quite under rated. There are a few pokemon that are major threats to your defensive cores, those being

Double Dance Magearna (Ice Beam and Thunderbolt, especially after a calm mind, tears through your team. The biggest problem is that Toxapex can only Haze stall, which requires you to sack it, and then you don't have a lot of options for revenge killing)

Mega Alakazam (Gyarados doesn't outspeed this at +1, and your only specially defensive options are Zygarde and Magearna, neither of which enjoy trying to switch into this beast)

Tapu Lele (Same concept as Alakazam. You have Gengar to take them out, but nothing to switch into it. Scarf Lele in conjunction with Mega Zam is a real beater for your team)

Pinsir (The turn this thing comes out, expect to sack something. Because of hyper cutter, Landorus-T can't intimidate, so it will SD and return claims a kill. Since Gengar is the only thing to outspeed, Pinsir will need to be at 60% or so to revenge with Gengar. Except a +2 quick attack OHKOs it.)

Tapu Bulu (Similar to Pinsir, it has no switchins. Fightinium Z or Grassium Z will take out Magearna and Gengar is the only thing that can revenge.)

I have some suggested changes to try to help out against these threats. Feel free to try them out or not. It's just a suggestion.

Magearna -> AV (Magearna with AV will solve most of your problems with opposing Magearna and Psychic types. Not only can it switch in multiple times, but it will also have better coverage with Fleur Cannon. It can also take hits from Tapu Bulu if needed and the Grassy Terrain acts as leftovers.)

Zygarde -> DD Z-Outrage (With the change to Magearna, I wanted to replace the immediate offensive presence that shift gear brings. Heence, you can bring a more offensive Zygarde with DD and Draconium Z. This will allow you to OKHO Tangrowth, clearing the path for Gyarados. It also retains thousand arrows, which can bring down Skarmory and Celesteela, again for Gyarados.)

Toxapex -> Black Sludge (small change, just thought Eject Button was kinda useless, since the point of it was to use with Dugtrio to get free traps. Black Sludge just makes Toxapex stick around longer)

Gengar-> Tapu Lele (This last change is up to you. It's something of a preference. I was thinking to change out Gengar for scarf Tapu Lele, as they both deal with Greninja, and it can revenge Koko and Zam with a little chip. The main reason you might want Lele is that it can revenge kill Pinsir and stops priority. Pinsir is to hate big one, but once the terrain goes up, Gyarados will be protected from Mach Punch and Espeed as well if you set up right after. Seeing as how, if you use the Zygarde set, have only one form of priority, it doesn't hinder your side very much. And yes, you lose out on trick, which is why this is a preference thing)

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 200 HP / 56 Def / 252 SpD
Calm Nature
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Zygarde @ Dragonium Z
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Outrage
- Extreme Speed

Toxapex @ Black Sludge
Ability: Regenerator
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic Spikes

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Hidden Power [Fire]
- Focus Blast/Thunderbolt
 
Hey cool team. Here are my suggestions your team.
  • I would remove eject button from toxapex as it is pretty much useless. You say it let's you get the regenerator off but so does just switching it out. I would use black sludge for passive recovery or shed shell just to stop being trapped by heatran. Also i would suggest scald > infestation as toxapex isn't really meant to win 1 vs 1 due to it's lack of offensive pressure also several Pokemon run u-turn or volt switch. It's very situational while scald gives the chance to burn and cripple something.
  • Next I was wondering why you have this ev spread as you haven't said why. I personally am not sure what the 100 evs in speed are for, especially when you are trying to make it a bulky set. Other than the ev spread which would help if you explain, the set is fine.
  • Then I agree with everything mentioned above these swaps help a lot. The magearna set can have the 56 eva put into spA just for more dmg output and ice beam can be used over HP Fire to OHKO Landorus, offensive zygarde on switch ins. This is up to you to test what your prefer. The dragonium Zygarde set let's you deal with Chansey easily and most tangrowth run some defence evs to live +1 devasting drake at full just to let you know.
Yeah these changes mentioned should help a lot and yeah I'm not sure about the lando spread so let me know what those 100 speed evs are for. You are still weak to MPinsir as if it has no reason to quick attack you have to sack to get lele in.
 
Hey cool team. Here are my suggestions your team.
  • I would remove eject button from toxapex as it is pretty much useless. You say it let's you get the regenerator off but so does just switching it out. I would use black sludge for passive recovery or shed shell just to stop being trapped by heatran. Also i would suggest scald > infestation as toxapex isn't really meant to win 1 vs 1 due to it's lack of offensive pressure also several Pokemon run u-turn or volt switch. It's very situational while scald gives the chance to burn and cripple something.
  • Next I was wondering why you have this ev spread as you haven't said why. I personally am not sure what the 100 evs in speed are for, especially when you are trying to make it a bulky set. Other than the ev spread which would help if you explain, the set is fine.
  • Then I agree with everything mentioned above these swaps help a lot. The magearna set can have the 56 eva put into spA just for more dmg output and ice beam can be used over HP Fire to OHKO Landorus, offensive zygarde on switch ins. This is up to you to test what your prefer. The dragonium Zygarde set let's you deal with Chansey easily and most tangrowth run some defence evs to live +1 devasting drake at full just to let you know.
Yeah these changes mentioned should help a lot and yeah I'm not sure about the lando spread so let me know what those 100 speed evs are for. You are still weak to MPinsir as if it has no reason to quick attack you have to sack to get lele in.

Yeah, I assumed, even with Lele, he was going to have to sack. I suggested Lele because it can actually revenge kill Pinsir, since Landorus doesn't have stone edge and nothing else outspeeds. I'm glad you double checked the sets there. I was wondering about the 100 speed Evs. Also, I didn't even notice infestation or that Magearna had HP Fire. I much prefer ice beam myself.
 
Okay, I have been fiddling around with your team and come up with an option. Due to the weaknesses your team has I will make suggestions to fix it of course this could open up more.

  • Your gyarados set is fine and it's cool you want to centre around it. So you obviously need it to sweep and what stops it from doing so is bulky steel types. So i changed your magearna set.
  • I want to suggest using the electrium Z magearna set. I would suggest removing flash cannon for ice beam as you need to deal with ground types that switch in.
Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shift Gear
- Thunderbolt
- Ice Beam
- Aura Sphere
  • Next I will suggest swapping your Toxapex -> Celesteela. This Pokemon deals with pinsir and tapu lele which your team is weak to. It adds another electric weakness which i will fix. It also provides leech seed recovery for your team.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 132 Def / 124 SpD
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower

  • Next I wanted to remove zygarde for Alowak. This Pokemon solves your koko, zard y, and dual dance magearna weakness. It also acts as a great wallbreaker vs stall and if dugtrio goes it will be even more of a monster. Also it has access to stealth rocks.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shadow Bone
- Fire Punch / Flare Blitz
- Swords Dance
- Stealth Rock
  • Next I realised you really need a defogger as Gyarados and Alowak don't appreciate rocks or spikes at all. So i want to suggest swapping gengar with Latios. This Pokemon provides Defog and is an amazing revenge killer. It beats a +1 volcarona which is troublesome for you and outspeeds Zygarde and Zard X at +1. It provides great synergy with Gyarados and due to Alowak it doesn't need to beat koko.
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Trick
  • Lastly I had to swap landorus as you needed a greninja answer badly due to replacing pex which doesn't appreciate an extrasensory version anyways. I decided to go with Tangrowth mainly because Ash Greninja is so prominent and most don't use U-Turn anymore. You wall it easily and it has regenerator. It's also a nice zygarde answer which your team could use and with the given evs lives a +1 devasting drake and can use hidden power ice to hit it back hard.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power Ice
- Earthquake
I hope these changes are useful I tried solving your issues and building around gyarados. If anyone else sees any more threats I may have made do point them out. I did have to remove your ground type which most teams have, but of course you dont have to use this. Good luck.
 
Okay, I have been fiddling around with your team and come up with an option. Due to the weaknesses your team has I will make suggestions to fix it of course this could open up more.

  • Your gyarados set is fine and it's cool you want to centre around it. So you obviously need it to sweep and what stops it from doing so is bulky steel types. So i changed your magearna set.
  • I want to suggest using the electrium Z magearna set. I would suggest removing flash cannon for ice beam as you need to deal with ground types that switch in.
Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shift Gear
- Thunderbolt
- Ice Beam
- Aura Sphere
  • Next I will suggest swapping your Toxapex -> Celesteela. This Pokemon deals with pinsir and tapu lele which your team is weak to. It adds another electric weakness which i will fix. It also provides leech seed recovery for your team.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 132 Def / 124 SpD
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower

  • Next I wanted to remove zygarde for Alowak. This Pokemon solves your koko, zard y, and dual dance magearna weakness. It also acts as a great wallbreaker vs stall and if dugtrio goes it will be even more of a monster. Also it has access to stealth rocks.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shadow Bone
- Fire Punch / Flare Blitz
- Swords Dance
- Stealth Rock
  • Next I realised you really need a defogger as Gyarados and Alowak don't appreciate rocks or spikes at all. So i want to suggest swapping gengar with Latios. This Pokemon provides Defog and is an amazing revenge killer. It beats a +1 volcarona which is troublesome for you and outspeeds Zygarde and Zard X at +1. It provides great synergy with Gyarados and due to Alowak it doesn't need to beat koko.
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Trick
  • Lastly I had to swap landorus as you needed a greninja answer badly due to replacing pex which doesn't appreciate an extrasensory version anyways. I decided to go with Tangrowth mainly because Ash Greninja is so prominent and most don't use U-Turn anymore. You wall it easily and it has regenerator. It's also a nice zygarde answer which your team could use and with the given evs lives a +1 devasting drake and can use hidden power ice to hit it back hard.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power Ice
- Earthquake
I hope these changes are useful I tried solving your issues and building around gyarados. If anyone else sees any more threats I may have made do point them out. I did have to remove your ground type which most teams have, but of course you dont have to use this. Good luck.


I like most of your suggestions. The only problem is alolawak, as it is definitly not an answer to Zard Y.
252 SpA Charizard-Mega-Y Fire Blast vs. 0 HP / 4 SpD Marowak-Alola in Sun: 187-221 (71.6 - 84.6%)

In fact, the entire team is 2hko'd by Zard most of the time (252 SpA Charizard-Mega-Y Fire Blast vs. 0 HP / 4 SpD Latios in Sun: 144-169 (47.8 - 56.1%))

Alongside that, the team doesn't really have a fire switch in anymore, as both Zard X and Heatran can spam their respective fire moves, with Gyarados and Latios being the only switchins. Latios can't switch in more than once or twice before it falls and gyarados, if it wants to sweep, can't be switching into a flare blitz or magma storm. With AV Tangrowth added, you don't actually need Alolawak as your Koko switchin, so it would be better to swap it for something better suited to face off against fire types. You could go back to Pex, or try something like Heatran. Not sure exactly how the new team functions.
 
Back
Top