I don't have enough experience with Trick Room to optimize EV spreads accordingly. I decided to keep the Speed investments because I don't want my team to get screwed if I can't set up Trick Room. If anyone could suggest optimized EV spreads, I would greatly appreciate it!
Gardevoir @ Gardevoirite
Ability: Trace / Pixilate
EVs: 108 HP / 124 Def / 252 SpA / 4 SpDef / 20 Spe
Nature: Modest
- Hyper Voice
- Psychic
- Trick Room
- Protect
Trick Room is the move this team revolves around. With its in-between Speed stat, M-Gardevoir can lean either way and operate well in and out of Trick Room. Hyper Voice is an obvious choice, powered by Pixilate and hitting both opponents. Psychic is another powerful STAB move, and Protect allows Gardevoir safe Mega Evolving.
Suicune @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 156 Def / 72 SpA / 4 SpD / 20 Spe
Nature: Modest
- Tailwind
- Scald
- Ice Beam
- Snarl
Suicune is my team's bulky Water-type. Suicune is a fairly versatile mon so it runs a wide EV spread. I chose to run Tailwind in case Gardevoir does not have a chance to set up Trick Room. Scald is a powerful STAB move that provides a possible Burn. Ice Beam is a good coverage move on Suicune and has a chance to Freeze. Gardevoir appreciates the Special Defense drop from Snarl.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 180 HP / 252 SpA / 76 Spe
Nature: Modest
- Heat Wave
- Earth Power
- Substitute
- Protect
Heatran obviously does not have high Speed, so it works well under Trick Room. Heat Wave is a powerful STAB moves. Earth Power is mostly for coverage while still being a powerful move. Substitute and Leftovers is an annoying combination, and also works well under Trick Room. Its EV spread allows it to take a -1 Kangaskhan's Low Kick and and Earthquake from Landorus-T.
Amoonguss @ Rocky Helmet
Ability: Regenerate
EVs: 252 HP / 212 Def / 44 SpD
Nature: Relaxed
- Rage Powder
- Spore
- Giga Drain
- Protect
Amoonguss is another mon who operates well under Trick Room. With Regenerate and Giga Drain, Amoonguss can easily restore HP. Rage Powder can help redirect moves like Taunt from M-Gardevoir to help set up Trick Room. Spore can put opponents to sleep and also possibly help Cresselia set up Trick Room. Its EV spread lets it take a Zen Headbut from Jolly Mega Metagross.
Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 164 Atk / 92 SpD
Nature: Careful
- Fake Out
- Drain Punch
- Knock Off
- Protect
Scrafty provides Fake Out support, allowing M-Gardevoir to set up Trick Room. Having Intimidate threatens opponets that are faster under Trick Room. Drain Punch is a decent STAB move that gives Scrafty a method of recovering HP. Knock Off is useful on any team in VGC.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
- Earthquake
- Rock Slide
- U-Turn
- Super Power
Landorus-T gives my team coverage so I don't have to completely rely on setting up Trick Room. Because of the Choice Scarf, this moveset is obviously completely offensive. Earthquake is a powerful STAB move. Rock Slide is another powerful move that hits both opponents. U-Turn allows Landorus-T a free switch in, and Super Power provides coverage.


Gardevoir @ Gardevoirite
Ability: Trace / Pixilate
EVs: 108 HP / 124 Def / 252 SpA / 4 SpDef / 20 Spe
Nature: Modest
- Hyper Voice
- Psychic
- Trick Room
- Protect
Trick Room is the move this team revolves around. With its in-between Speed stat, M-Gardevoir can lean either way and operate well in and out of Trick Room. Hyper Voice is an obvious choice, powered by Pixilate and hitting both opponents. Psychic is another powerful STAB move, and Protect allows Gardevoir safe Mega Evolving.

Suicune @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 156 Def / 72 SpA / 4 SpD / 20 Spe
Nature: Modest
- Tailwind
- Scald
- Ice Beam
- Snarl
Suicune is my team's bulky Water-type. Suicune is a fairly versatile mon so it runs a wide EV spread. I chose to run Tailwind in case Gardevoir does not have a chance to set up Trick Room. Scald is a powerful STAB move that provides a possible Burn. Ice Beam is a good coverage move on Suicune and has a chance to Freeze. Gardevoir appreciates the Special Defense drop from Snarl.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 180 HP / 252 SpA / 76 Spe
Nature: Modest
- Heat Wave
- Earth Power
- Substitute
- Protect
Heatran obviously does not have high Speed, so it works well under Trick Room. Heat Wave is a powerful STAB moves. Earth Power is mostly for coverage while still being a powerful move. Substitute and Leftovers is an annoying combination, and also works well under Trick Room. Its EV spread allows it to take a -1 Kangaskhan's Low Kick and and Earthquake from Landorus-T.

Amoonguss @ Rocky Helmet
Ability: Regenerate
EVs: 252 HP / 212 Def / 44 SpD
Nature: Relaxed
- Rage Powder
- Spore
- Giga Drain
- Protect
Amoonguss is another mon who operates well under Trick Room. With Regenerate and Giga Drain, Amoonguss can easily restore HP. Rage Powder can help redirect moves like Taunt from M-Gardevoir to help set up Trick Room. Spore can put opponents to sleep and also possibly help Cresselia set up Trick Room. Its EV spread lets it take a Zen Headbut from Jolly Mega Metagross.

Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 164 Atk / 92 SpD
Nature: Careful
- Fake Out
- Drain Punch
- Knock Off
- Protect
Scrafty provides Fake Out support, allowing M-Gardevoir to set up Trick Room. Having Intimidate threatens opponets that are faster under Trick Room. Drain Punch is a decent STAB move that gives Scrafty a method of recovering HP. Knock Off is useful on any team in VGC.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
- Earthquake
- Rock Slide
- U-Turn
- Super Power
Landorus-T gives my team coverage so I don't have to completely rely on setting up Trick Room. Because of the Choice Scarf, this moveset is obviously completely offensive. Earthquake is a powerful STAB move. Rock Slide is another powerful move that hits both opponents. U-Turn allows Landorus-T a free switch in, and Super Power provides coverage.
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