A team my friend Knoxtra passed me and it's doing really well with some minor flaws.
The team:
First off- Mega Gardevoir
Gardevoir-Mega (F) @ Gardevoirite
Ability: Pixilate
EVs: 252 SpA / 252 Spe
Timid Nature
- Psychic
- Hyper Voice
- Hidden Power [Ground]
- Healing Wish
Mega Gardevoir is an amazingly powerful pokemon with a base 165 speacial attack and a base 100 speed. Psychic is a strong stab attack so is hyper voice. HP Ground for heatran and magnezones. Healing Wish is an unexpected move on mega gardevoir is a pokemon is low like mandi you heal it up to full.
Manaphy @ Leftovers
Ability: Hydration
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Scald
- Energy Ball
- Hidden Power [Fire]
- Tail Glow
Next up the set-up sweeper of the team. Once manaphy gets up a tail glow the opponent's life is over. Scald because it is the best move in the game. Energy Ball for Rotom-W, Mega Swampert, Quagsire, and Keldeo(and any other water type). HP Fire for Ferrothorn and Scizor. Tail glow because it give manaphy a HUGE boost in power.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- V-create
- U-turn
- Bolt Strike
- Zen Headbutt
The "nuke" of the team. With the scarf and adamant nature and V-Create it will hit anything HARD. U-turn for switch initiative. Bolt Strike for water types. Zen Headbutt for a semi-powerful STAB attack that also has a chance to flinch. This outspeeds any unscarfed pokemon(I believe) and can hit them super hard.
Conkeldurr (M) @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
The second powerhouse of the team. Conkeldurr is a powerful physical attacker and with the assault vest it can be a decent special wall. Drain punch for STAB and recovery. Mach Punch for priority. Knock Off for hitting ghost types and utility. Ice punch for all the quad weak pokemon to ice(lando,chomp,dragonite,etc.)
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 172 Def / 40 SpD
Impish Nature
- Foul Play
- Roost
- Toxic
- Defog
The wall of the team. This thing tanks hits for days. Foul play for decent damage.Roost for reliable recovery. Toxic for wearing things down.Defog for hazard removal.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stealth Rock
The stealth rocker of the team. This thing sets up rocks and hits super HARD. Ice shard for priority. Icicle Crash for a strong STAB attack.EQ because it's EQ. Finally, Stealth Rock.
This team struggles with fairies and needs some overall help with dealing with some powerful physical attackers.
The team:






First off- Mega Gardevoir
Gardevoir-Mega (F) @ Gardevoirite
Ability: Pixilate
EVs: 252 SpA / 252 Spe
Timid Nature
- Psychic
- Hyper Voice
- Hidden Power [Ground]
- Healing Wish
Mega Gardevoir is an amazingly powerful pokemon with a base 165 speacial attack and a base 100 speed. Psychic is a strong stab attack so is hyper voice. HP Ground for heatran and magnezones. Healing Wish is an unexpected move on mega gardevoir is a pokemon is low like mandi you heal it up to full.
Manaphy @ Leftovers
Ability: Hydration
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Scald
- Energy Ball
- Hidden Power [Fire]
- Tail Glow
Next up the set-up sweeper of the team. Once manaphy gets up a tail glow the opponent's life is over. Scald because it is the best move in the game. Energy Ball for Rotom-W, Mega Swampert, Quagsire, and Keldeo(and any other water type). HP Fire for Ferrothorn and Scizor. Tail glow because it give manaphy a HUGE boost in power.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- V-create
- U-turn
- Bolt Strike
- Zen Headbutt
The "nuke" of the team. With the scarf and adamant nature and V-Create it will hit anything HARD. U-turn for switch initiative. Bolt Strike for water types. Zen Headbutt for a semi-powerful STAB attack that also has a chance to flinch. This outspeeds any unscarfed pokemon(I believe) and can hit them super hard.
Conkeldurr (M) @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
The second powerhouse of the team. Conkeldurr is a powerful physical attacker and with the assault vest it can be a decent special wall. Drain punch for STAB and recovery. Mach Punch for priority. Knock Off for hitting ghost types and utility. Ice punch for all the quad weak pokemon to ice(lando,chomp,dragonite,etc.)
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 172 Def / 40 SpD
Impish Nature
- Foul Play
- Roost
- Toxic
- Defog
The wall of the team. This thing tanks hits for days. Foul play for decent damage.Roost for reliable recovery. Toxic for wearing things down.Defog for hazard removal.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stealth Rock
The stealth rocker of the team. This thing sets up rocks and hits super HARD. Ice shard for priority. Icicle Crash for a strong STAB attack.EQ because it's EQ. Finally, Stealth Rock.
This team struggles with fairies and needs some overall help with dealing with some powerful physical attackers.