MEGA GARCHOMP HYPER OFFENSE
Hey guys, I've used this team for a while and got up to around 1700 rank. The goal of the team is to overpower the opponents defensive cores, nullify speedy threats with t-wave and out speed and kill survivors with deoxys s if necessary.
Recently I started to lose some matches, but I felt like it was more to do with my own skill as a player rather than the team performing badly.
I need some help with EV and moveset adjustments if anybody thinks they could help me.
Deoxys-S @ Life Orb
Ability: Pressure
EV's: 20 Atk / 252 SAtk / 236 Spd
Naive Nature
-Stealth Rock
-Knock Off
-Superpower
-Psycho Boost
Deoxys role in the team is to either revenge kill or set up rocks. If crippling the opponent with knock off is a good option I'll go for that. It really depends on team preview. Often he is my win condition. He out speeds +1 base 102's and can Ohko charizard x.
Aegislash @ Leftovers
Ability: Stance Change
EV's: 252 HP / 4 Atk / 252 SAtk
Quiet Nature
-King's Shield
-Shadow Ball
-Sacred Sword
-Shadow Sneak
This is a pretty standard Aegislash set. I find that Aegislash gives me some needed wiggle room as a switch in to many different Pokemon. He still hits hard with this EV spread as Ghost Fighting is only really resisted by Mandibuzz and Chesnaught. These threats are easily covered by the rest of the team.
Thundurus @ Life Orb
Ability : Prankster
EV's: 4 Def / 252 SAtk / 252 Spd
Timid Nature
-Taunt
-Thunder Wave
-Thunderbolt
-Hidden Power Ice
When I run Thundurus- I, I always feel like I must make good use of prankster. Taunt causes great disruption to nearly all defensive Pokemon. It also prevents any kind of set up.
T-wave is there as a precaution in case other Pokemon manage to set up on one of my choice locked mons. If I can paralyse faster threats to Garchomp it increases his success greatly at end game.
HP Ice and T-Bolt provide good coverage. I prefer HP Ice over flying because it deals with gliscor, lando t, lando i, garchomp, Hippowdon and Dragonite with multi scale broken. It helps with revenging the lati's also. I already have deoxys to deal with Venusaur and Conkeldur.
Garchomp @ Garchompite
Ability: Sand Force
EV's: 224 Atk / 32 SAtk / 252 Spd
Hasty Nature
-Draco Meteor
-Earthquake
-Fire Blast
-Stone Edge
This EV spread allows me to 2hko Chansey, Mandibuzz and Hippowdon in Sandstorm. Fire Blast deals with Skarmory and Ferrothorn. Even Venusaur will not want to switch in if Sandstorm is up. This guy can absolutely annihilate unprepared teams.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EV's: 4Hp / 252Atk / 252 Spd
Jolly Nature
-Crunch
-Stone Edge
-Pursuit
-Earthquake
Tyranitar is here mostly as support to Garchomp. He does achieve some nice surprise ko's with choice scarf.
Zard Y often think they can stay in and fire off a focus blast only to be out sped an Ohko'd by Stone Edge. He also prevents Talonflame sweeps, 2hko's Mandibuzz, traps the Lati's, out speeds and Ohko's Gengar and Kyurem B, deals with Heatran and many others. EQ provides more offensive pressure on Aegislash.
Azumarill @ Choice Band
Ability: Huge Power
EV's: 248 HP / 252 Atk / 8 SPD
Adamant Nature
-Aqua Jet
-Waterfall
-Play Rough
-Superpower
Azumarill is there to provide even more offensive pressure to the other team. This team was in need of strong priority and Azumarill provides that with coverage not already on the team.
With Azumarill's typing he gains many switch in opportunities to deal a huge unpredictable hit to the other team. If they have Venusaur still alive I double switch into deoxys.
That's pretty much it guys. Sorry about the lack of pictures but I am using my phone at the moment and still learning how to use it.
I'm looking forward to any constructive criticism.
Hey guys, I've used this team for a while and got up to around 1700 rank. The goal of the team is to overpower the opponents defensive cores, nullify speedy threats with t-wave and out speed and kill survivors with deoxys s if necessary.
Recently I started to lose some matches, but I felt like it was more to do with my own skill as a player rather than the team performing badly.
I need some help with EV and moveset adjustments if anybody thinks they could help me.
Deoxys-S @ Life Orb
Ability: Pressure
EV's: 20 Atk / 252 SAtk / 236 Spd
Naive Nature
-Stealth Rock
-Knock Off
-Superpower
-Psycho Boost
Deoxys role in the team is to either revenge kill or set up rocks. If crippling the opponent with knock off is a good option I'll go for that. It really depends on team preview. Often he is my win condition. He out speeds +1 base 102's and can Ohko charizard x.
Aegislash @ Leftovers
Ability: Stance Change
EV's: 252 HP / 4 Atk / 252 SAtk
Quiet Nature
-King's Shield
-Shadow Ball
-Sacred Sword
-Shadow Sneak
This is a pretty standard Aegislash set. I find that Aegislash gives me some needed wiggle room as a switch in to many different Pokemon. He still hits hard with this EV spread as Ghost Fighting is only really resisted by Mandibuzz and Chesnaught. These threats are easily covered by the rest of the team.
Thundurus @ Life Orb
Ability : Prankster
EV's: 4 Def / 252 SAtk / 252 Spd
Timid Nature
-Taunt
-Thunder Wave
-Thunderbolt
-Hidden Power Ice
When I run Thundurus- I, I always feel like I must make good use of prankster. Taunt causes great disruption to nearly all defensive Pokemon. It also prevents any kind of set up.
T-wave is there as a precaution in case other Pokemon manage to set up on one of my choice locked mons. If I can paralyse faster threats to Garchomp it increases his success greatly at end game.
HP Ice and T-Bolt provide good coverage. I prefer HP Ice over flying because it deals with gliscor, lando t, lando i, garchomp, Hippowdon and Dragonite with multi scale broken. It helps with revenging the lati's also. I already have deoxys to deal with Venusaur and Conkeldur.
Garchomp @ Garchompite
Ability: Sand Force
EV's: 224 Atk / 32 SAtk / 252 Spd
Hasty Nature
-Draco Meteor
-Earthquake
-Fire Blast
-Stone Edge
This EV spread allows me to 2hko Chansey, Mandibuzz and Hippowdon in Sandstorm. Fire Blast deals with Skarmory and Ferrothorn. Even Venusaur will not want to switch in if Sandstorm is up. This guy can absolutely annihilate unprepared teams.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EV's: 4Hp / 252Atk / 252 Spd
Jolly Nature
-Crunch
-Stone Edge
-Pursuit
-Earthquake
Tyranitar is here mostly as support to Garchomp. He does achieve some nice surprise ko's with choice scarf.
Zard Y often think they can stay in and fire off a focus blast only to be out sped an Ohko'd by Stone Edge. He also prevents Talonflame sweeps, 2hko's Mandibuzz, traps the Lati's, out speeds and Ohko's Gengar and Kyurem B, deals with Heatran and many others. EQ provides more offensive pressure on Aegislash.
Azumarill @ Choice Band
Ability: Huge Power
EV's: 248 HP / 252 Atk / 8 SPD
Adamant Nature
-Aqua Jet
-Waterfall
-Play Rough
-Superpower
Azumarill is there to provide even more offensive pressure to the other team. This team was in need of strong priority and Azumarill provides that with coverage not already on the team.
With Azumarill's typing he gains many switch in opportunities to deal a huge unpredictable hit to the other team. If they have Venusaur still alive I double switch into deoxys.
That's pretty much it guys. Sorry about the lack of pictures but I am using my phone at the moment and still learning how to use it.
I'm looking forward to any constructive criticism.
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