Mega Garchomp Hyper Offense

MEGA GARCHOMP HYPER OFFENSE

Hey guys, I've used this team for a while and got up to around 1700 rank. The goal of the team is to overpower the opponents defensive cores, nullify speedy threats with t-wave and out speed and kill survivors with deoxys s if necessary.

Recently I started to lose some matches, but I felt like it was more to do with my own skill as a player rather than the team performing badly.

I need some help with EV and moveset adjustments if anybody thinks they could help me.

Deoxys-S @ Life Orb
Ability: Pressure
EV's: 20 Atk / 252 SAtk / 236 Spd
Naive Nature
-Stealth Rock
-Knock Off
-Superpower
-Psycho Boost

Deoxys role in the team is to either revenge kill or set up rocks. If crippling the opponent with knock off is a good option I'll go for that. It really depends on team preview. Often he is my win condition. He out speeds +1 base 102's and can Ohko charizard x.

Aegislash @ Leftovers
Ability: Stance Change
EV's: 252 HP / 4 Atk / 252 SAtk
Quiet Nature
-King's Shield
-Shadow Ball
-Sacred Sword
-Shadow Sneak

This is a pretty standard Aegislash set. I find that Aegislash gives me some needed wiggle room as a switch in to many different Pokemon. He still hits hard with this EV spread as Ghost Fighting is only really resisted by Mandibuzz and Chesnaught. These threats are easily covered by the rest of the team.

Thundurus @ Life Orb
Ability : Prankster
EV's: 4 Def / 252 SAtk / 252 Spd
Timid Nature
-Taunt
-Thunder Wave
-Thunderbolt
-Hidden Power Ice

When I run Thundurus- I, I always feel like I must make good use of prankster. Taunt causes great disruption to nearly all defensive Pokemon. It also prevents any kind of set up.

T-wave is there as a precaution in case other Pokemon manage to set up on one of my choice locked mons. If I can paralyse faster threats to Garchomp it increases his success greatly at end game.

HP Ice and T-Bolt provide good coverage. I prefer HP Ice over flying because it deals with gliscor, lando t, lando i, garchomp, Hippowdon and Dragonite with multi scale broken. It helps with revenging the lati's also. I already have deoxys to deal with Venusaur and Conkeldur.


Garchomp @ Garchompite
Ability: Sand Force
EV's: 224 Atk / 32 SAtk / 252 Spd
Hasty Nature
-Draco Meteor
-Earthquake
-Fire Blast
-Stone Edge

This EV spread allows me to 2hko Chansey, Mandibuzz and Hippowdon in Sandstorm. Fire Blast deals with Skarmory and Ferrothorn. Even Venusaur will not want to switch in if Sandstorm is up. This guy can absolutely annihilate unprepared teams.

Tyranitar @ Choice Scarf
Ability: Sand Stream
EV's: 4Hp / 252Atk / 252 Spd
Jolly Nature
-Crunch
-Stone Edge
-Pursuit
-Earthquake

Tyranitar is here mostly as support to Garchomp. He does achieve some nice surprise ko's with choice scarf.

Zard Y often think they can stay in and fire off a focus blast only to be out sped an Ohko'd by Stone Edge. He also prevents Talonflame sweeps, 2hko's Mandibuzz, traps the Lati's, out speeds and Ohko's Gengar and Kyurem B, deals with Heatran and many others. EQ provides more offensive pressure on Aegislash.

Azumarill @ Choice Band
Ability: Huge Power
EV's: 248 HP / 252 Atk / 8 SPD
Adamant Nature
-Aqua Jet
-Waterfall
-Play Rough
-Superpower

Azumarill is there to provide even more offensive pressure to the other team. This team was in need of strong priority and Azumarill provides that with coverage not already on the team.

With Azumarill's typing he gains many switch in opportunities to deal a huge unpredictable hit to the other team. If they have Venusaur still alive I double switch into deoxys.

That's pretty much it guys. Sorry about the lack of pictures but I am using my phone at the moment and still learning how to use it.

I'm looking forward to any constructive criticism.
 
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Megachomp is pretty hard to support.
I don't understand DM over outrage. He isn't MixMence. If u don't want to lock yourself in outrage, don't use dragons. This should be the set:


Garchomp @ Garchompite
Ability: Sand Force
EV's: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Swords Dance
- Earthquake
- Fire Blast
- Outrage

Without swords dance, u can perform a lot of okho. Chomp is a sweeper, is speed is to low to be a revenge killer.

The problem of is this team is rotom-w physical defensive. He wall azumarril (and has a free switch everytime u are locked in every move that is not play rough), with chomp u cannot do much damage with DM, Ttar simply runs away. U cannot get a burn. Your only answer is deo-s. But in any case u get a burn the first time, a volt switch the second time. No spinner, no defogger. U get damage even by EH.
Even sableye is a problem: no fairy moves, immune to deo-s most powerfull moves. Trying to taunt bot mons is not an answer.
I cannot believe u reached 1700 with some huge problems against 2 common mons.
Every stacking spikes team can let suicide this team. Without boosting moves u probably lost 50% of times against stall team. BP can give u problems (thundurs is not an answer against BP).

In which way u can transform this team in a good team? Probably with a cleric (so u can remove burns, chomp and Ttar are bulky enough to let an easy wish passing) and with a spinner. SR are not a huge problem (maybe deo-s don't like SR) but spikes punish 5 of your mon. But u form some strange cores (thundurus-ttar-slash, chomp-marill) that i cannot remove nothing. Even deo-s is the only way to counter megasaur. I would like to help, but if i remove a mon, everything goes to hell. If u really reached 1700 with this team, u are probably god.
 
Thanks for your review as I do welcome all criticism. I think I can play around some of the issues however as the issue you really mention are sable eye and Rotom. I don't feel I really need to remove all hazards but I could be wrong...

The team that I originally built I noticed was very similar to a team in the SPL replays. The final adjustments I made resulted in me changing 1 pokemon which was of great benefit to me in the end. Now it comprises the same members of that SPL team that won it's match.

Regarding Mega Garchomp. I thought this set would be OK because Mega Chomp has great mixed attacking stats. Alexwolf has spoken of draco's viability and recommended the chosen EVs. I don't think he had stone edge. I thought stone edge would be good for the coverage and because it is boosted by sandstorm immediately.

I would think Mega Chomp is more of a wall breaker with immediate power than an actual sweeper. He can sweep sure, but I found that considering he can already 2hko the afformentioned Pokemon without SD this would be the better option for the team. Stall is not really that much of a Problem with taunt and Mega Chomp. Maybe I didn't play any good stall teams... Also sand only lasts so long so I personally don't think there is enough time to swords dance.

I do agree that Rotom W is a problem, however he can not switch into azumarill out of fear of Play Rough. It nearly 1hko's, and all other mons can wear it down rather quickly with the sheer power.

Not all teams need a Spinner or defogger. Especially not heavy offense teams that switch very little. Sableeye becomes almost nonexistent at the higher ends of the ladder, if he is around Thundurus destroys him with thunderbolt and taunt.

No team of 6 is perfect but if you can think of replacement Pokemon that would improve the team's performance I am open to that. My main goal is to have a heavy offense team with good wall breaking potential. Preferably a focus on mixed Mega Chomp...

Thanks again for the review.
 
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Actually, Draco Meteor is a great move to use on MegaChomp. It's definitely viable. It allows chomp to take out physical walls that would otherwise stop it such as Gliscor and Landorus.
 
Actually, Draco Meteor is a great move to use on MegaChomp. It's definitely viable. It allows chomp to take out physical walls that would otherwise stop it such as Gliscor and Landorus.

I thought so too. Maybe I need to make make some EV adjustments however, to cover more threats, and get the very best use out of this guy as a wall breaker.
 
Anyways, I'd recommend using 252 SpA EVs on your Garchomp. This way it can do the most damage to those pesky walls.
 
Anyways, I'd recommend using 252 SpA EVs on your Garchomp. This way it can do the most damage to those pesky walls.

I really like to be able to 2hko Chansey in sandstorm with Earthquake. I need to somehow find the optimal spread that also handles Gliscor with draco if that is possible...
 
I really like to be able to 2hko Chansey in sandstorm with Earthquake. I need to somehow find the optimal spread that also handles Gliscor with draco if that is possible...

4+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 252+ Def Eviolite Chansey in Sand: 324-382 (46 - 54.2%) -- 96.9% chance to 2HKO after sandstorm damage

252 SpA Mega Garchomp Draco Meteor vs. 252 HP / 0 SpD Gliscor: 255-301 (72 - 85%) -- guaranteed 2HKO after Poison Heal
 
4+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 252+ Def Eviolite Chansey in Sand: 324-382 (46 - 54.2%) -- 96.9% chance to 2HKO after sandstorm damage

252 SpA Mega Garchomp Draco Meteor vs. 252 HP / 0 SpD Gliscor: 255-301 (72 - 85%) -- guaranteed 2HKO after Poison Heal

Wow I must have messed up my calc earlier. I guess full SPA investment is the way to go here then. I'll probably find EQ is not hitting quite hard enough on some threats I'll just need to make certain sandstorm is up when I do bring Chomp out.
 
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If you do decide to use 252 Sp.Atk then I recommend using flamethrower over fireblast. I assume you only use it for ferrothorn, skarmory, and scizor. All of those are ohko'd by a 252 Sp.Atk ev flamethrower, cept skarmory since you know....sturdy.

EDIT: Forgot Ferrothorns run max hp so a flamethrower will not OHKO
 
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