National Dex Mega Garchomp (done)

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OMPL Champion
name: Scale Shot Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot
move 4: Fire Fang / Fire Blast
item: Garchompite
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Due to its colossal Attack stat, good bulk, typing, and solid coverage Mega Garchomp has established itself as a dangerous wallbreaker. Swords Dance boosts Mega Garchomp’s already immensely high Attack stat to allow it to break through the likes of Landorus-T, Slowbro, and Gliscor. Scale Shot is not only a decent multi-hit Dragon-type attack, but the Speed boost it confers means Mega Garchomp outspeeds the likes of Greninja, Zeraora, and Mega Lopunny. Fire Fang breaks through defensive threats such as Corviknight, Tangrowth, and Skarmory, though Fire Blast takes better advantage of the latter two’s lackluster Special Defense stats. However, the latter is not boosted by Swords Dance, is unable to reliably break through the likes of Tapu Bulu and Corviknight, and forces Mega Garchomp to sacrifice its bulk by running a Naive nature. This leaves it vulnerable to specially offensive threats such as Ash-Greninja, Volcarona, and Heatran. An Adamant nature offers more power against the likes of Pyukumuku, Quagsire, and Rotom-W, but Mega Garchomp is then more easily revenge killed by faster threats like Choice Scarf Landorus-T and Excadrill.


Mega Garchomp tends to fit best on offensive teams with teammates that clean up after it has broken holes through the opposing team such as Kartana, Hawlucha, and Weavile. Mega Garchomp's weakness to Ice-type attacks makes Water- and Steel-types such as Tapu Fini and Jirachi, respectively, good partners, although the former weakens Mega Garchomp's Scale Shot due to Misty Terrain. Mega Garchomp struggles in a similar fashion against opposing Fairy-types such as Clefable and Tapu Bulu who are able to pivot into Scale Shot and prevent it from boosting its Speed. Running partners that can deal with these threats, such as Bisharp and Gengar, makes for good synergy. Volcarona switches into Ice- and Fairy-type attacks directed towards Mega Garchomp, which creates opportunity for it to set up. In return, Mega Garchomp beats common Volcarona checks such as Toxapex, Blissey, and Heatran. It also fuctions amazingly in tandem with dual screens support from the likes of Serperior, Tapu Koko, and Grimmsnarl, giving it plenty of opportunity to set up.


[STRATEGY COMMENTS]
Other Options
=============

A mixed offensive Stealth Rock set with Draco Meteor and Fire Blast not only lures and beats common Mega Garchomp answers such as Tangrowth and Skarmory, but it also sets up Stealth Rock and overpowers common entry hazard control options such as Mega Sableye, Corviknight, and Kartana. However, this set becomes easy to counterplay after it's been revealed.

Checks and Counters
===================

**Ice-type attacks**: Mega Garchomp's crippling weakness to Ice-types leaves it vulnerable to the likes of Weavile and Kyurem, both of which outspeed and force it out. Faster Pokemon that tend to run Ice-type coverage moves such as Greninja, Mega Latias, and Zeraora can also revenge kill Mega Garchomp, unless its Speed has been boosted.

**Priority**: Because of Scale Shot's lowering of Defense, it leaves Mega Garchomp vulnerable to be revenge killed by physical priority moves from the likes of Mega Medicham, Rillaboom, Mega Lopunny, Mega Scizor, and Weavile.

**Physical Walls**: The likes of Buzzwole, Landorus-T, and Slowbro temporarily hinder Mega Garchomp with status. The former two are also prone to Intimidate shuffling, and Buzzwole and Slowbro threaten Mega Garchomp with Ice-type coverage moves. Tangrowth gets chip damage on Mega Garchomp between Rocky Helmet and Hidden Power Ice. Slowbro, with its insane Defense stat, eats most hits from Mega Garchomp. However, Mega Garchomp eventually breaks through even these physical walls thanks to Swords Dance quickly raising Mega Garchomp's attacking power.

[CREDITS]
- Written by: [[pannuracotta, 5178921]]
- Quality checked by: [[Faded love, 241308], [The Dragon Master, 521275]]
- Grammar checked by: [antemortem, 192841]]
 
Last edited:
[SET]
name: Scale Shot Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot
move 4: Fire Fang / Fire Blast
item: Garchompite
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Mega Garchomp has an immense amount of good qualities, due to its colossal Attack stat, good bulk, and solid coverage, (RC) . (AP) its an incredible sweeper on offense teams. (fluff) Swords Dance lets Garchomp boost its already immensely high Attack stat to allow it to break through the likes of Landorus-T, Slowbro, and Gliscor. Scale Shot is not only a decent Dragon-type attack for Garchomp, it also allows it to boost its Speed which lets it outspeed the likes of Greninja, Zeraora, and Mega Lopunny. Fire Fang is good coverage as it lets Garchomp break through the likes of Tangrowth, Skarmory, and Buzzwole. Fire Blast is another option which lets Garchomp take better advantage of these Pokemon pokemon’s lackluster Special defense Defense stats , (RC) . (AP) however However, between it not being boosted by Swords Dance, inability to break through the likes of Tapu Bulu and Corviknight, and forcing of Garchomp to sacrifice its bulk and run by running a Naive nature, its it’s generally not preferred. an An Adamant nature can be used if you desire more Power power , (RC) . (AP) however However, this leaves you outsped by the likes of Choice Scarf Landorus-T (add another example here), making you Garchomp easier to revenge kill.


Mega Garchomp generally tends to fit on offensive teams, where it can be paired up with teammates that can clean up after its the holes broken through opposing teams , (RC) . (AP) as As such, (AC) the likes of Kartana, Hawlucha, and Weavile make for excellent teammates with Garchomp. Its Garchomp’s weakness to Ice-types and Ice-type coverage attacks makes running it with Ice-type resists mandatory, the likes of Water- and Steel-types such as Tapu Fini and Jirachi are able to switch into Ice moves directed towards Garchomp good partners, albeit although the former weakens Garchomps Garchomp’s Scale Shot due to Misty Terrain (perhaps provide a better example then?). In a similar fashion, Garchomp also struggles against Fairy-types such as Clefable and Tapu Bulu, (AC) who are able to pivot into its Scale Shot and prevent it from setting up boosting its speed , (RC) . (AP) running Running Pokemon that can deal with these such as Bisharp and Gengar make for good teammates. Volcarona is a particularly stellar teammate with Garchomp, as its it’s able to switch into Ice- and Fairy-type attacks directed towards Garchomp, which creates opportunity for it to set up. Meanwhile, Garchomp is able to beat common checks to Volcarona such as Toxapex, Blissey, and Heatran.


[STRATEGY COMMENTS]
Other Options
=============

A mixed attacking Stealth Rocks Rock set with Draco Meteor and Fire Blast is not only able to lure and beat normal Garchomp answers such as Tangrowth and Skarmory, but also set up Stealth Rocks Rock and beat common status (excuse me, what) hazard deterring pokemon control options such as Mega Sableye, Corviknight, and Kartana. However, this set tends to be easy to deal with after its been revealed , (RC) . (AP) leaving it lackluster. (fluff)

Checks and Counters
===================

**Ice-types and Ice-type coverage**: Garchomps Garchomp’s crippling weakness to Ice-types leaves it vulnerable to the likes of Weavile and Kyurem, as they force it out due to them being faster than it if Garchomp is unboosted. faster Faster Pokemon that tend to run Ice-type coverage such as Greninja, Mega Latias, and Zeraora can also revenge kill Garchomp, unless it has boosted its speed.

**Priority**: Because of Scale Shots Shot’s lowering of Defense lowering qualities, it leaves Garchomp vulnerable to be revenge killed by physical priority moves from the likes of Mega Medicham, Rillaboom, Mega Lopunny, and Mega Scizor.

**Phyiscal Walls**: The likes of Buzzwole, Landorus-T, and Slowbro are able to temporarily hinder Garchomp, as they can annoy it with Status and also Intimidate pivoting shuffling in the case of the former two , (RC) . (AP) however However, Garchomp eventually breaks through these because due to Swords Dance‘s ability to quickly raise Garchomp’s attacking power.

[CREDITS]
- Written by: [[pannuracotta, 5178921]]
- Quality checked by: [[faded love, 241308], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

1 / 2

Please refer to the spelling and grammar standards before publishing an analysis!

The content is fine otherwise though.

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Chomp.

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[SET]
name: Scale Shot Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot
move 4: Fire Fang / Fire Blast
item: Garchompite
ability: Rough Skin
nature: Jolly / Naive
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Mega Garchomp has an immense amount of good qualities, due to its colossal Attack stat, good bulk, typing, and solid coverage Mega Garchomp has established itself as a dangerous wallbreaker in NatDex. Swords Dance lets Garchomp boost its already immensely high Attack stat to allow it to break through the likes of Landorus-T, Slowbro, and Gliscor. Scale Shot is not only a decent Dragon-type attack for Garchomp, it lets it outspeed the likes of Greninja, Zeraora, and Mega Lopunny. Fire Fang is good coverage as it lets Garchomp break through the likes of Tangrowth, Skarmory, and Buzzwole Corviknight. Fire Blast is another option which lets Garchomp take better advantage of these Pokemon lackluster Special Defense stats. However, between it not being boosted by Swords Dance, inability to reliably break through the likes of Tapu Bulu and Corviknight, and forcing of Garchomp to sacrifice its bulk by running a Naive nature, mention calcs why this is important it's generally not preferred. An Adamant nature can be used if you desire more power. Calcs here too However, this leaves you outsped by the likes of Choice Scarf Landorus-T and Excadril making Garchomp easier to revenge kill.


Mega Garchomp generally tends to fit on offensive teams, where it can be paired up with teammates that can clean up after the holes broken through opposing teams reword this it dosent make much sense. As such, the likes of Kartana, Hawlucha, and Weavile make for excellent teammates with Garchomp. Garhomps weakness to Ice-type attacks makes running it with Water and Steel-types such as Tapu Fini and Jirachi good partners, although the former weakens Garchomp's Scale Shot due to Misty Terrain. In a similar fashion, Garchomp also struggles against Fairy-types such as Clefable and Tapu Bulu, who are able to pivot into its Scale Shot and prevent it from boosting its speed. Running Pokemon that can deal with these such as Bisharp and Gengar make for good teammates. Volcarona is a particularly stellar teammate with Garchomp, as it's able to switch into Ice- and Fairy-type attacks directed towards Garchomp, which creates opportunity for it to set up. Meanwhile, Garchomp is able to beat common checks to Volcarona such as Toxapex, Blissey, and Heatran. mention screens being nice fr it


[STRATEGY COMMENTS]
Other Options
=============

A mixed attacking Stealth Rock set with Draco Meteor and Fire Blast is not only able to lure and beat normal Garchomp answers such as Tangrowth and Skarmory, but also set up Stealth Rock and beat common hazard control options such as Mega Sableye, Corviknight, and Kartana. However, this set tends to be easy to deal with after its been revealed.

Checks and Counters
===================

**Ice-types and Ice-type coverage**: Garchomp's crippling weakness to Ice-types leaves it vulnerable to the likes of Weavile and Kyurem, as they force it out due to them being faster than it if Garchomp is unboosted. Faster Pokemon that tend to run Ice-type coverage such as Greninja, Mega Latias, and Zeraora can also revenge kill Garchomp, unless it has boosted its speed. weavile def neads its own mention here as the most reliable way to revenge it

**Priority**: Because of Scale Shot's lowering of Defense, it leaves Garchomp vulnerable to be revenge killed by physical priority moves from the likes of Mega Medicham, Rillaboom, Mega Lopunny, and Mega Scizor.

**Phyiscal Walls**: The likes of Buzzwole, Landorus-T, and Slowbro are able to temporarily hinder Garchomp, as they can annoy it with Status and also Intimidate shuffling in the case of the fore two. mention that bro and buzz hit u with ice coverage, and that corv can pivot out to revenge killer However, Garchomp eventually breaks through these because due to Swords Dance's ability to quickly raise Garchomps attacking power. Mention tang here as something that can annoy it with helmet + hp ice, also mention mbro as it's only true counter

[CREDITS]
- Written by: [[pannuracotta, 5178921]]
- Quality checked by: [[Faded Love, 241308], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Well done :blobthumbsup:

QC 2/2.
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Last edited:
add / remove / comment
name: Scale Shot Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot
move 4: Fire Fang / Fire Blast
item: Garchompite
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Due to its colossal Attack stat, good bulk, typing, and solid coverage Mega Garchomp has established itself as a dangerous wallbreaker. Swords Dance le boosts boost it Mega Garchomp’s already immensely high Attack stat to allow it to break through the likes of Landorus-T, Slowbro, and Gliscor. Scale Shot is not only a decent multi-hit Dragon-type attack for, but the Speed boost it confers means Mega Garchomp, it lets it outspeeds the likes of Greninja, Zeraora, and Mega Lopunny. Fire Fang is good coverage as it lets Mega Garchomp break through the likes of breaks through defensive threats such as of Corviknight, Tangrowth, and Skarmory., though Fire Blast is another option which lets Mega Garchomp takes better advantage of their latter mention Pokemon lackluster Special Defense stats. However, between it the latter is not boosted eing boosted by Swords Dance, is unable inability to reliably break through the likes of Tapu Bulu and Corviknight, (does Fire Blast help break through Corviknight or not? conflicting signals) and forcing of forces Mega Garchomp to sacrifice its bulk by running a Naive nature,. This leavinges it vulnerable to the likes of specially offensive threats such as Ash-Greninja, Volcarona, and Heatran, it's generally not preferred. An Adamant nature can be used if you desire offers more power against the likes of Pyukumuku, Quagsire, and Rotom-W. However, th, but Mega Garchomp is leaves you outsp then more easily revenge killed by faster threats likes of Choice Scarf Landorus-T and Excadril making Mega Garchomp easier to revenge kill.


Mega Garchomp generally tends to fit best on offensive teams, where it can be paired up with teammates that can clean clean up after it has broken holes through the opposing team. As such, the like as of such as Kartana, Hawlucha, and Weavile. make for excellent teammates with Mega Garchomp Mega Garchomp's weakness to Ice-type attacks makes Water-(add hyphen) and Steel-types such as Tapu Fini and Jirachi, respectively, good partners, although the former weakens Mega Garchomp's Scale Shot due to Misty Terrain. In a similar fashion, Mega Garchomp also struggles in a similar fashion against opposing Fairy-types such as Clefable and Tapu Bulu, who are able to pivot into its Scale Shot and prevent it from boosting its Speed. Running Pokemon partners that can deal with these threats, such as Bisharp and Gengar, makes for good synergy. Volcarona a particularly stellar teammate with Mega Garchomp, as it's able to switch switches into Ice- and Fairy-type attacks directed towards Mega Garchomp, which creates opportunity for it to set up. Meanwhile In return, Mega Garchomp is able to beats common checks to Volcarona checks such as Toxapex, Blissey, and Heatran. It also fuctions amazingly in tandem with dual screens support from the likes of Serperior, Tapu Koko, and Grimmsnarl, giving it plenty of opportunity to set (add space) up.


[STRATEGY COMMENTS]
Other Options
=============

A mixed attacking offensive Stealth Rock set with Draco Meteor and Fire Blast is not only able to lures and beats normal common Mega Garchomp answers such as Tangrowth and Skarmory, but it also sets up Stealth Rock and beat overpowers common entry hazard control options such as Mega Sableye, Corviknight, and Kartana. However, this set tends to be easy to deal with after its been revealed. (what do you mean by this last sentence? if this set “becomes predictable after it’s been revealed” or “becomes easy to counterplay after it’s been revealed” say that instead)

Checks and Counters
===================

**Ice-type attacks**: Mega Garchomp's crippling weakness to Ice-types leaves it vulnerable to the likes of Weavile and Kyurem, as they force it out due to them being faster than it if Garchomp is unboosted. Weavile in particular can easily revenge kill Mega Garchomp, Speed boosted or not due to Ice Shard. both of which outspeed and force it out. Faster Pokemon that tend to run Ice-type coverage moves such as Greninja, Mega Latias, and Zeraora can also revenge kill Mega Garchomp, unless its Speed has been boosted. boostd its speed.

**Priority**: Because of Scale Shot's lowering of Defense, it leaves Mega Garchomp vulnerable to be revenge killed by physical priority moves from the likes of Mega Medicham, Rillaboom, Mega Lopunny, and Mega Scizor, and Weavile. (Weavile’s Ice Shard should go here for better flow)

**Phyisical Walls**: The likes of Buzzwole, Landorus-T, and Slowbro are able to temporarily hinder Mega Garchomp, as they can annoy it with Status and with status. (don’t capitalize) The former two are also prone to Intimidate shuffling in the case of the former two, and Buzzwole and Slowbro o being able t threaten it Mega Garchomp with Ice-type coverage moves. Tangrowth is able to gets chip damage on own Mega Garchomp between Rocky Helmet and Hidden Power Ice. Meanwhile, Slowbro and, with its insane Defense stat, (don’t capitalize) is able to eats most hits from Mega Garchomp. However, Mega Garchomp eventually breaks through even these because due physical walls thanks to Swords Dance's ability to quickly raise quickly raising Mega Garchomp's attacking power.
 
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