Hi all!
I recently came across a Mega Gallade set for SM OU, so I thought, why not give it a go? So I made the team below.
However, I had a battle (don’t have the replay, sorry) and realized my team is hopelessly weak to Mega Charizard X. Four of my six are weak to Earthquake, and Dragon Claw can 2HKO those who aren’t.
What I really need is a team that can cover weaknesses and still perform well.
Let’s get started.
The Star
Gallade-Mega @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off
As said, Gallade is the Pokemon I centered this team around, so try not to change it when suggesting changes! I copied and pasted this. You can see here that it is all about physical attack. Swords Dance increases its attack, giving Close Combat, Zen Headbutt and Knock Off even greater power. These attacks are for Fighting, Psychic and Dark -type moves respectively. Knock Off is also really handy for destroying stall as they usually rely on Leftovers for recovery.
The supporters
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 224 SpD / 36 Spe
Sassy Nature
- Volt Switch
- Fleur Cannon
- Focus Blast
- Iron Head
Magearna provides the necessary VoltTurn support for Gallade, as well as feeling with Mega Alakazam and opposing Fairy-types. It can also act as a decent Tornadus-T check. Volt Switch is the reason why I chose this set over others, for reasons stated above. It also checks Flying-types, helping Mega Gallade breathe easier. Fluer Cannon is for STAB, Focus Blast for Fighting-type coverage, and Iron Head for attacking opposing Fairy-types. It’s paralysis is also helpful.
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Fly
Landorus-T is my wallbreaker, clearing physically defensive Pokemon my Gallade has trouble with. Stealth Rock is useful for setting up. Swords Dance also increasing its already high Attack, making its attacks Earthquake and Fly even more powerful. Flynium Z makes opposing Pokemon weak to Flying really cower:).
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Wild Charge
- Hidden Power [Ice]
- Taunt
- U-turn
Tapu Koko is here for it’s counter to Flying, a big weakness of Gallade. It is also here to destroy other counters of Gallade, namely Slowbro-Mega and Tornadus-T. If necessary, it can perform as a Sableye-Mega check, though Magearna does it as well. Z-Wild Charge destroys Flying-types, while Hidden Power Ice 2HKOes Landorus-T, though it must watch out for Earthquake. Taunt can ruin certain stall sets, and U-Turn allows it to retreat - and deal damage :).
Other members
Heatran @ Firium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic
It’s just here to check Grass-types that my other Pokemon are weak to, but does it well. Tangrowth and Tapu Bulu are dead if they face it. Magma Storm is it’s Fire-type attack, killing Grass-types. Earth Power functions as Ground-type coverage. Taunt does it’s job here as above; Toxic is to inflict status.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
Last member on this team, Magnezone is here to attack Skarmory and Celesteela certain members of my team are weak to. With Magnet Pull and the ways to destroy them, it can really help. Thunderbolt is the way to go with Skarmory and Celesteela, inflicting SE damage. It’s the same story with Volt Switch, just you can run away as a bonus. HP Fire is another way of attacking Steel-types, and Flash Cannon is for a Steel-type attack.
The threat list

Mega Charizard X / any Pokemon with Ground-type coverage / any Ground-type Pokemon.
Mega Charizard X with a boost from Dragon Dance can OHKO/2HKO all the Pokemon in my team with its different coverage moves. Even worse, it has Earthquake, so a real killer.
Ground-types? Four of my Pokemon are weak to them. That is the recipe for a cooked Magearna, Tapu Koko, Heatran and Magnezone. It is really rather sad I can’t find a team with good old Magnet Rise, which eliminates its big 4x weakness to Ground.
That’s it, thanks for reading, and make helpful suggestions!
P.S. Is Mega Gallade, like, the worst Pokemon to base a team around? If it is, I’ll delete this thread, and you don’t have to bother with this noob here :).
I recently came across a Mega Gallade set for SM OU, so I thought, why not give it a go? So I made the team below.
However, I had a battle (don’t have the replay, sorry) and realized my team is hopelessly weak to Mega Charizard X. Four of my six are weak to Earthquake, and Dragon Claw can 2HKO those who aren’t.
What I really need is a team that can cover weaknesses and still perform well.
Let’s get started.
The Star
Gallade-Mega @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off
As said, Gallade is the Pokemon I centered this team around, so try not to change it when suggesting changes! I copied and pasted this. You can see here that it is all about physical attack. Swords Dance increases its attack, giving Close Combat, Zen Headbutt and Knock Off even greater power. These attacks are for Fighting, Psychic and Dark -type moves respectively. Knock Off is also really handy for destroying stall as they usually rely on Leftovers for recovery.
The supporters
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 224 SpD / 36 Spe
Sassy Nature
- Volt Switch
- Fleur Cannon
- Focus Blast
- Iron Head
Magearna provides the necessary VoltTurn support for Gallade, as well as feeling with Mega Alakazam and opposing Fairy-types. It can also act as a decent Tornadus-T check. Volt Switch is the reason why I chose this set over others, for reasons stated above. It also checks Flying-types, helping Mega Gallade breathe easier. Fluer Cannon is for STAB, Focus Blast for Fighting-type coverage, and Iron Head for attacking opposing Fairy-types. It’s paralysis is also helpful.
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Fly
Landorus-T is my wallbreaker, clearing physically defensive Pokemon my Gallade has trouble with. Stealth Rock is useful for setting up. Swords Dance also increasing its already high Attack, making its attacks Earthquake and Fly even more powerful. Flynium Z makes opposing Pokemon weak to Flying really cower:).
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Wild Charge
- Hidden Power [Ice]
- Taunt
- U-turn
Tapu Koko is here for it’s counter to Flying, a big weakness of Gallade. It is also here to destroy other counters of Gallade, namely Slowbro-Mega and Tornadus-T. If necessary, it can perform as a Sableye-Mega check, though Magearna does it as well. Z-Wild Charge destroys Flying-types, while Hidden Power Ice 2HKOes Landorus-T, though it must watch out for Earthquake. Taunt can ruin certain stall sets, and U-Turn allows it to retreat - and deal damage :).
Other members
Heatran @ Firium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic
It’s just here to check Grass-types that my other Pokemon are weak to, but does it well. Tangrowth and Tapu Bulu are dead if they face it. Magma Storm is it’s Fire-type attack, killing Grass-types. Earth Power functions as Ground-type coverage. Taunt does it’s job here as above; Toxic is to inflict status.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
Last member on this team, Magnezone is here to attack Skarmory and Celesteela certain members of my team are weak to. With Magnet Pull and the ways to destroy them, it can really help. Thunderbolt is the way to go with Skarmory and Celesteela, inflicting SE damage. It’s the same story with Volt Switch, just you can run away as a bonus. HP Fire is another way of attacking Steel-types, and Flash Cannon is for a Steel-type attack.
The threat list

Mega Charizard X / any Pokemon with Ground-type coverage / any Ground-type Pokemon.
Mega Charizard X with a boost from Dragon Dance can OHKO/2HKO all the Pokemon in my team with its different coverage moves. Even worse, it has Earthquake, so a real killer.
Ground-types? Four of my Pokemon are weak to them. That is the recipe for a cooked Magearna, Tapu Koko, Heatran and Magnezone. It is really rather sad I can’t find a team with good old Magnet Rise, which eliminates its big 4x weakness to Ground.
That’s it, thanks for reading, and make helpful suggestions!
P.S. Is Mega Gallade, like, the worst Pokemon to base a team around? If it is, I’ll delete this thread, and you don’t have to bother with this noob here :).
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