This team might be bad I am literally building this as im typing.

Gallade-Mega (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off
I am using mega galade as my mega cause i dont really use it. Its job is too mainly be a wallbreaker for the team.Just set up on a predicted switch and just push buttons.I was thinking about putting ice punch instead of knock off for mons like lando and chomp but needed to knock off items on mons like chansey's eviolite and choice items.
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Psychic
- Moonblast
- Psyshock
- Hidden Power [Fire]
Tapu Lele is another addition to this team because of its ability. Psychic Surge boosts the power of psychic type moves and takes away priority from the likes of greninja and mega sciz.I also added lele too help boost up gallade's STAB psychic move.Secs is the item i chose on lele cause after looking a bit on smogon there are some calcs of specs lele. some are that it OHKOs mega scizor and ferrothorn with Hidden power and 2HKOes max HP heatran after a layer of spikes or OHKOed afyer chip from team members

Volcarona @ Buginium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Fire Blast
- Hidden Power [Ground],
Volcarona is gonna be my Z move user, its offensive too fit the theme of offensive and i also dont like bulky volcarona. Volcarona can be a check to a lot of things, it can 2HKO a max HP max spDef celesteela and do 54% to AV magearna without a boost.HIdden power ground is of course for heatran which is 2HKOed(specially defensive set from smogon).

Tornadus-Therian (M) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 68 Atk / 64 SpA / 124 Spe
Hasty Nature
- Hurricane
- Knock Off
- U-turn
- Defog
Tornadus will be my defogger and a pivot.U-turn is there for momentum and i can just use it as an earthquake switch in for mons with weaker defense stats like lele.Knock off is there for the same reason as gallade.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 232 Atk / 68 Def / 208 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Landorous T is my scarfer and a lot of scarfers use u turn to switch out of sticky situations like against opposing lando or against mega zam to switch directly into weavile predicting a psychic or a switch out for the zam.Earthquake is reliable stab and stone edge is coverage against volcarona victini and zapdos.HIdden power ice are for mons like garchomp and opposing lando.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 24 Def / 232 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Spikes
Ferrothorn is my hazard setter and a defensive piviot for mon like lele and galade.Basically i set up hazards and keep ferrothorn healthy just so it can help fro teamates

Gallade-Mega (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off
I am using mega galade as my mega cause i dont really use it. Its job is too mainly be a wallbreaker for the team.Just set up on a predicted switch and just push buttons.I was thinking about putting ice punch instead of knock off for mons like lando and chomp but needed to knock off items on mons like chansey's eviolite and choice items.

Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Psychic
- Moonblast
- Psyshock
- Hidden Power [Fire]
Tapu Lele is another addition to this team because of its ability. Psychic Surge boosts the power of psychic type moves and takes away priority from the likes of greninja and mega sciz.I also added lele too help boost up gallade's STAB psychic move.Secs is the item i chose on lele cause after looking a bit on smogon there are some calcs of specs lele. some are that it OHKOs mega scizor and ferrothorn with Hidden power and 2HKOes max HP heatran after a layer of spikes or OHKOed afyer chip from team members

Volcarona @ Buginium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Fire Blast
- Hidden Power [Ground],
Volcarona is gonna be my Z move user, its offensive too fit the theme of offensive and i also dont like bulky volcarona. Volcarona can be a check to a lot of things, it can 2HKO a max HP max spDef celesteela and do 54% to AV magearna without a boost.HIdden power ground is of course for heatran which is 2HKOed(specially defensive set from smogon).

Tornadus-Therian (M) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 68 Atk / 64 SpA / 124 Spe
Hasty Nature
- Hurricane
- Knock Off
- U-turn
- Defog
Tornadus will be my defogger and a pivot.U-turn is there for momentum and i can just use it as an earthquake switch in for mons with weaker defense stats like lele.Knock off is there for the same reason as gallade.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 232 Atk / 68 Def / 208 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Landorous T is my scarfer and a lot of scarfers use u turn to switch out of sticky situations like against opposing lando or against mega zam to switch directly into weavile predicting a psychic or a switch out for the zam.Earthquake is reliable stab and stone edge is coverage against volcarona victini and zapdos.HIdden power ice are for mons like garchomp and opposing lando.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 24 Def / 232 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Spikes
Ferrothorn is my hazard setter and a defensive piviot for mon like lele and galade.Basically i set up hazards and keep ferrothorn healthy just so it can help fro teamates