ORAS OU Mega Gallade Needs More Love

Hey everyone! I think Mega Gallade is a really great Pokemon that needs more usage, and I particularly like this team, but it could always be improved! So please, let me know what you think :]

The Squad

gallade-mega.gif
skarmory.gif
landorus-therian.gif
Hoopa_Unbound_ORAS.gif
manaphy.gif
raikou.gif



The Sets
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Gallade-Mega @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Zen Headbutt

Gallade is a very underused Mega in my opinion. Just look at that sweet cape too, FABULOUS. Once Mega Evolved, Gallade hits 110 speed, which in this meta is pretty good. With a Jolly nature, and a Swords Dance up, Gallade becomes an enormous threat. Swords Dance is to set up, greatly increasing Gallade's value. Close Combat is fantastic STAB to hit most everything in the game, aside from Fairies, Flying types, Ghosts, and Psychics. Knock Off + Zen Headbutt take on all 4 of those, hitting neutrally at least. Alternatively, if you like hitting when it matters, Psycho Cut can be used over Zen Headbutt but the lackluster power is very noticeable. 252 ATK allows for Gallade to really hit even harder, and the last 4 EVs go to Defense just to take physical hits a little better, primarily priority moves that love to be thrown at Gallade such as Extreme Speed and Bullet Punch.

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Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Spikes
- Iron Head
- Roost
- Whirlwind

Skarmory pairs extremely well with Gallade, as the defense allows Skarmory to take on certain offensive Pokemon that check Gallade, such as Mega Lopunny, Conkeldurr, Diancie-M, Hoopa-U, and Weaville (under certain circumstances). Rocky Helmet adds a nice punishment to these physical attackers that make contact, and handles U-Turn spam a little easier. Spikes are fantastic for stacking on a switch, and Roost provides reliable, standard recovery. Whirlwind is over Defog because hazards do not pressure this team too much, and there's even less incentive when I could keep my own hazards up. Iron Head is used over Brave Bird to beat lead Mega Diancie and Weaville, in addition to not taking recoil.


lando.gif



Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Standard offensive pivot, which works well for intimidate and Earthquake does a lot of work versus some mons that beat Gallade. Rocks are standard. Stone edge works nicely to take on Talonflame, and this is a prime Charizard Y check. It also outspeeds with fully invested base 70's like Breloom which can threaten the team, and a U-turn will certainly do some damage. Adamant 252 is the best way to maximize Landorus' offensive presence and hit hard on the physical side. 72 HP adds a nice amount of bulk, but if you want to be just a little bulkier, I would suggest 80 HP/176 Spe to speed tie with Base 70's and tank some neutral hits a little better.


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Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Psychic

This is the standard Hoopa-U scarf set, which gives my team some more nice speed and a huge offensive presence. Hyperspace is hard to switch in to, as well as with hazards up, it becomes a menace. Drain Punch is for things that resist Hyperspace such as Bisharp, if you're willing to risk a 50/50 or catch them on a switch. Gunk Shot 2HKOs or OHKO's most Fairies, like Sylveon and Clef, if you can hit that is. Plus, the nice poison chance is great, as it can speed some battles up. Psychic is good to hit Mega Venusaur, Keldeo, and the rare Toxicroak. It's a STAB move coming off of a base 170 special attack. Even unboosted, that's really strong.


manaphy.gif


Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Hidden Power [Fire]
- Scald
- Ice Beam

Tail Glow Manaphy gives the team a rounded feel with a powerful water type, a special booster, and a generally bulky mon that can take on threats such as Mega Scizor, scarf Landorus, and Tyranitar, and checks walls like Hippowdon and Ferrothorn (at +3). Tail Glow is to boost, Scald is to burn, HP Fire is for Scizor and Ferrothorn, and Ice Beam is for Lati@s, Tornadus-T, among others. If you need to beat Rotom-W, Mega Slowbro, and Defensive Starmie, I would suggest Energy Ball over Ice Beam. HP Fire is too useful to lose on this team, in my opinion, and the mons Ice Beam checks are covered by other members of the team.


raikou.gif


Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory

This spot originally went to Clefable, but I did not want to lose every game against a Scizor. AV is better for bulk than a specs or sub+calm mind set, as Raikou can tank some special hits fairly easily. Volt Switch pairs nicely with U-Turn, and Raikou + Landorus-T just work amazingly together. Hidden Power Ice is to nail opposing Landos, Gliscor, Garchomp, etc. Extrasensory is interchangeable with Shadow Ball, but I put Extrasensory because I had some trouble with a Chesnaught in one match. This, however, is by no means a sole reason to run Extrasensory, as Shadow Ball is nice for Lati@s, Gengar, and non-Calm Mind psychic types.

Full Import:
Gallade-Mega @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Zen Headbutt

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Spikes
- Iron Head
- Roost
- Whirlwind

Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Psychic

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Hidden Power [Fire]
- Scald
- Ice Beam

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory

Let me know what you think! I've only had a few games with it and need to get some more, but I think its a nice work in progress :]
 
Ehy nice Team!
Unfortunately your team is really weak to Serperior that destroy this team easily, because you can try to revegekill with Hoopa but isn't really good control. My suggest is to try Tornadus-T>Hoopa Tornadus helps you against this problem and gives you a good momentum with u-turn, that is really good for this team.
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- U-turn
- Knock Off
This team have a one intimidate user's but haven't a good check for Bisharp, that is really annoying for this team. My suggest is to try Keldeo>Manaphy keldeo helps you against this problem and gives you a good support against Weavile that is annoying. Ah and helps against Scizor/Ferrothorn n_n. Choice Specs is good in this team because really helps again Stall, but if you prefer a good speed control a nice option is to use Scarf. Hidden Power Bug is a really good option because lure Slowbro that helps the Gallade sweep.
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power Bug
Landorus is your main check for Lopunny (No Ice Punch) and Charizard, for this reason I don't think that the offensive set is really good in this team, my suggest is to try a Defensive Set that helps against this weakness. Other good option is to try Swords Dance that helps the Sweep of Gallade, because break Landorus-T or Hippodown and other Defensive Pokemon.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
You have two Assault Vest Users that are useless in this team, I think that CM Raikou>AV because Raikou don't really need to Assault Vest for check Bird Spam and CM gives you a good wincon that helps the Gallade sweep.

If you don't use Defog on Skarmory, my suggest is to try Bisharp, because gives you a good Second Wincon that is really good for this team, and gives you a priority moves that is important in a offensive. The team is also weak to Altaria, that destroy this team to +1 on Speed, for this reason other option is to try Choice Band Scizor>Bisharp that helps against this problem and against Diancie and gives you a momentum.
Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Ah if you use Bisharp my advice is to try Lum Berry>Life Orb, for helps against Sablaye that is annoying for this build.

Summary of the changes:
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>
hoopa.gif

keldeo.gif
>
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>
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  • The set on Landorus-T
Hope help you, good evening! :)
 
Last edited:
Hi there! The team is overall good but i think you're a bit weak to common threats of the meta such as Keldeo, fairy (Mega Gardeovir, Mega Diancie, Clefable), Bisharp, Latios, Talonflame, Charizard both X and Y and lastly Mega Scizor, because Assault Vest Raikou loses against the common bulky set. Now let's see how can we fix this weaknesses:

The first change I would make to this team is the Skarmory set to the SpDef variant which fits better in your team checking Mega Gardevoir, Mega Diancie and helping vs Clefable and Latios. Leftovers are needed to avoid the 2HKO from Mega Gardevoir Focus Blast.
skarmory.gif

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Roost
- Iron Head
- Spikes
- Whirlwind
Then as second change I'd replace Landorus-T with Garchomp. Garchomp allows you to check Bisharp, Mega Lopunny and SD Talonflame that had good time against your original team. In fact Skarmory can only phaze Bisharp and Landorus-T gives the Defiant boost. SD Talonflame instead is faster than Raikou, kills Skarmory with the fire move and offensive Landorus-T dies to Brave Bird. Endure maximizes the damage from Rocky Helmet + Rough Skin, other moves are standard.
garchomp.gif

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 156 Def / 104 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Endure
Now if we are ok on the physical side we have to do something to stop Keldeo and Charizard-Y that OHKOs or 2HKOs your entire team. My suggestion is switching Hoopa for Latias. Latias is perfect for this role, resisting the stabs and revenge killing. Latias also is really helpful supporting Mega Gallade with Healing Wish. The fourth move is kinda free, you can use Defog even if you play Spikes stacking but in my opinion Thunderbolt is the best option because your team has difficulties against bulky water like Slowbro and also works as a revenge killer for Belly Drum Azumarill.
latias.gif

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog / Thunderbolt
At this point your team can deal with most of the main pokemons of the tier with the exception of Charizard-X, WoW Talonflame and Mega Scizor. So as last change i would consider Heatran > Raikou. Raikou in fact cant really deal with Bulky Mega Scizor that has huge investiment in special defense, it also loses to offensive Talonflame being slower and can be stalled by WoW + Roost by the SpDef set. On te other side Heatran can do all this thing being immune to WoW and resisting both stabs. Heatran works as hard check to the standard DD Roost Charizard-X winning the 1vs1 and Heatran has also no problem against Mega Scizor. Heatran also helps Skarmory against Flamethrower Clefable and HP Fire Latios and thanks to Magma Storm and Taunt can help Manaphy removing special sponge like Chansey. 64 hp make Seismic toss a 5hko. Now that Mega Scizor isn't anymore a problem you can remove HP Fire from Manaphy for Energy Ball which gives you a better coverage and another solution against bulky waters.
heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 64 HP / 192 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Summary:
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SpDef Skarmory > Def Skarmory

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Bulky Chomp >
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Landorus-T

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Latias >
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Hoopa

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Heatran >
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Raikou


Sorry if I've changed too much, tell me for any questions.
 
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