kokoloko said that I could make this
Hello to all UUers! While OU has some of the better Mega Evolutions like Mega Venusaur and Mega Pinsir, UU isn't far behind in some excellent Megas of its own. You all can use this thread to discuss everything about UU's Mega Evolutions. In the OP, I'll briefly mention what each Mega Evolution does in UU, and then leave the rest of the discussion to you guys! Without further ado, lets begin.
Before we jump into what each Mega Evolution does, let's refresh our memories on the mechanics of Mega Evolution:
Name: Abomasnow
Type: Grass / Ice
Ability: Snow Warning
Stats: 90 / 132 / 105 / 132 / 105 / 30
Mega Abomasnow is a fairly niche Pokemon in UU. While its bulk is nice and its attacking stats are above average, it just doesn't have the sheer utility that some other Mega Evolutions bring with them. Its ability is troublesome for many teammates, especially with the weather nerf, and and Speed is downright awful. Its typing leaves it exposed to common Fire- and Fighting-type attacks, and even on Trick Room teams, it faces stiff competition from the likes of Mega Ampharos, which has more power, more useful ability, and a better defensive typing. Unfortunately, I really don't think Abomasnow is a good Mega Evolution to use in UU.
Name: Absol
Type: Dark
Ability: Magic Bounce
Stats: 65 / 150 / 60 / 115 / 60 / 115
Mega Absol is definitely a force to be reckoned with in UU. It sits at an awesome Speed tier, even outspeeding the likes of Latias with its base 115 Speed. Its excellent 150 / 115 mixed attacking stats compliment its Speed very well. Absol is mainly seen running a killer Swords Dance set with a strong priority STAB in Sucker Punch to abuse as well. This is especially effective because it has the Magic Bounce ability, which lets it avoid Will-O-Wisps and Thunder Waves and cripple the Pokemon that tried to use it instead. Magic Bounce also makes it much easier for Mega Absol to use Sucker Punch, since the opponent is most likely to attack. It also gets perfect coverage with Sucker Punch, Play Rough, and Fire Blast. Unfortunately, Absol's defenses are pathetic, making it very hard to set up a Swords Dance. Substitute users can easily work around Sucker Punch and defeat Absol, and while its offenses are really high, it faces trouble from common walls such as Hippowdon and Mega Aggron. Furthermore, Absol can't use Knock Off in conjunction with Play Rough, which is a major drawback. Despite that, Mega Absol is a fearsome sweeper with almost all the tools it needs to succeed in UU.
Name: Aerodactyl
Type: Rock / Flying
Ability: Tough Claws
Stats: 80 / 135 / 85 / 70 / 95 / 150
Mega Aerodactyl is the fastest legal Pokemon in UU barring Ninjask, which when combined with an excellent base 135 Attack stat, makes it a potent physical attacker. Aerodactyl's ability, Tough Claws, is also useful for boosting the power of its main STAB in Aerial Ace, as well as coverage moves such as Aqua Tail. Mega Aerodactyl also has a nice defensive typing with okay bulk, letting it function as a nice supporter with access to moves such as Taunt, Roost, and Defog. Unfortunately, its moves have a relatively low Base Power, even with the Tough Claws boost and its bulk isn't enough to cut it for a defensive Pokemon. Furthermore, Aerodactyl's only boosting move is Hone Claws, and while it is nice for boosting the accuracy of Stone Edge, it is a mediocre boosting move overall. It also doesn't get access to Brave Bird and is walled by common walls such as Mega Aggrona. Despite that however, Mega Aerodactyl makes for a good wallbreaker mid-game, as well as a potent cleaner late-game once walls and Choice Scarf Pokemon are gone.
Name: Aggron
Type: Steel
Ability: Filter
Stats: 70 / 140 / 230 / 60 / 80 / 50
Say hello to what I believe to be the best Mega Evolution in UU: Mega Aggron. This thing is just so hard to take down, with an unbelievable base 230 Defense stat (which ties with Shuckle!) and Filter ability. Its Special Defense, while mediocre, can be gotten around thanks to its Steel typing and Filter ability with heavy investment. Mega Aggron makes an incredible partner for many of UU's common walls and tanks, such as Florges, Vaporeon, Zapdos, etc. Aggron can reliably set up Stealth Rock multiple times in a match and doesn't give a fuck about Latias, the most common Defogger in the tier. Its base 140 Attack stat is nothing to scoff at either, letting it deal heavy blows to many offensive Pokemon. It is also a great Knock Off absorber, beating down some of the more common users such as Tornadus-T. Unfortunately, Aggron doesn't have any recovery aside from RestTalk, and sometimes, its Special Defense is just not enough to cut it. But honestly, that's what Aggron's teammates are for, as it is very easy to WishPass to Aggron and the tier has two excellent special sponges in Chansey and Florges. Mega Aggron is definitely a defining force in today's metagame, and is an excellent addition to stall teams.
Name: Ampharos
Type: Electric / Dragon
Ability: Mold Breaker
Stats: 90 / 95 / 105 / 165 / 110 / 45
Mega Ampharos is a very nice tank in today's metagame, absorbing hits from common Pokemon such as Mega Manectric, Mega Houndoom, and Zapdos and delivering them back thanks to a strong base 165 Special Attack stat. Mega Ampharos is a prime candidate for Trick Room teams, as it uses its horrible base 45 Speed to its advantage, but it does face some competition from Mega Abomasnow. Agility is another tool it has in its arsenal to fix its Speed issues. Unfortunately, Ampharos's Electric / Dragon typing is kind of awkward, and leaves it overshadowed by Mega Manectric and Latias, since they have similar defenses (Mega Manectric thanks to Intimidate) while being much faster. Furthermore, Ampharos has no recovery aside from the unreliable RestTalk, which is not good for a tank. Despite that, Ampharos offers unique traits to teams that desire a powerful tank that beats the likes of Rotom-H and Zapdos.
Name: Banette
Type: Ghost
Ability: Prankster
Stats: 64 / 165 / 75 / 93 / 83 / 75
Mega Banette is another one of those niche Mega Evolutions in UU. Its Prankster ability makes it a great disrupter since it also has access to moves such as Will-O-Wisp, Taunt, and Destiny Bond. Unfortunately, Banette's Prankster ability doesn't activate on the turn it Mega Evolves, and because of its frail defenses, it will most likely be left crippled or even outright KO'd. This forces you to run Protect, but Mega Banette already has an extreme case of 4MSS as it is, and running a move like Protect will just further burden it with that. Its base 165 Attack stat, while high, is kind of wasted thanks to Banette's pathetic movepool. Mega Banette should be left as a disrupter and last-ditch effort to stop boosting sweepers such as Haxorus, and even then, Mega Banette has some glaring flaws that prevents it from doing that effectively.
Name: Blastoise
Type: Water
Ability: Mega Launcher
Stats: 79 / 103 / 120 / 135 / 115 / 78
Mega Blastoise is unarguably the best Rapid Spin user available in UU. While Defog seems to outclass Mega Blastoise, Spike-stacking and Sticky Web teams just adore its support, and Blastoise itself makes great use of both entry hazards thanks to its excellent base 135 Special Attack stat. Furthermore, Blastoise gets access to Mega Launcher, which boosts the power of Blastoise's most common coverage moves, Aura Sphere and Dark Pulse, as well as one of Blastoise's main STABs, Water Pulse, by 1.5x. Dark Pulse is especially very useful as it lets Blastoise get past every spinblocker in the tier. Blastoise's respectable 79 / 120 / 115 defenses are also nothing to scoff at, letting it act as an effective tank that is made even better thanks to its Water typing. Unfortunately, Mega Blastoise faces the problems that every other defensive Mega Evolution in UU does: no access to reliable recovery. This is a major drawback to Blastoise as it can usually only spin once in the game, which teams can take advantage of by setting up late-game hazards. Furthermore, Blastoise is susceptible to every single entry hazard, especially Toxic Spikes, which is an undesirable trait for a spinner to have. Despite that, Mega Blastoise's utility is invaluable to many teams, which guarantees that it will remain in high demand.
Name: Houndoom
Type: Dark / Fire
Ability: Solar Power
Base Stats: 75 / 90 / 90 / 140 / 90 / 115
Mega Houndoom is undoubtedly one of the best offensive Pokemon in UU right now, and it isn't hard to see why. With high base 90 / 140 / 115 offensive stats and an excellent offensive typing, Mega Houndoom is one of the premiere wallbreakers in UU. It has access to Nasty Plot and Sunny Day, both of which boost its offenses to untouchable levels (the latter thanks to Houndoom's ability, Solar Power). Mega Houndoom is one of the few Pokemon that can reliably get past the likes of Reuniclus and Mega Aggron, some of the top defensive threats in today's metagame. Unfortunately, Mega Houndoom lacks coverage, as it needs the sun up to use Solar Beam, and without the latter, it struggles greatly with every bulky Water not named Jellicent or Slowbro. Its defenses, while not bad, aren't that great either, especially if it's using a Sunny Day set, in which Solar Power greatly decreases its longevity. Houndoom is also susceptible to one of the most common priority moves in UU: Crawdaunt's Aqua Jet. Despite these setbacks, Mega Houndoom is a true force to be reckoned with and nothing to take lightly in the current UU metagame.
Name: Manectric
Type: Electric
Ability: Intimidate
Stats: 70 / 75 / 80 / 135 / 80 / 135
Mega Manectric is one of the best pivots available to the UU tier. Its high base 135 Special Attack and Speed stats combined with Intimidate and a STAB Volt Switch means that it is fairly easy for it to gain offensive momentum. Manectric also has excellent coverage moves in Flamethrower/Overheat and Hidden Power Ice. Manectric can act as an excellent late-game cleaner, or it can be used to pick apart walls and tanks mid-game and gain momentum via Volt Switch while weakening physical blows with Intimidate. Thanks to the new mechanics, Manectric doesn't even get paralyzed, which would otherwise cut down on one of its biggest boons. Unfortunately, with the Hidden Power nerf, it cannot deal with Mega Ampharos, Latias, and Hippodown that well, and is sometimes a bit weak compared to some of the other Megas. Despite that, Mega Manectric is still one of the better Mega Evolutions in UU.
So here were my brief descriptions on each Mega Evolutions. If you think I missed something, feel free to let me know via VM or just post in this thread. Also feel free to submit your own sets/EV spreads.
Anyway, what Mega Evolutions are you liking in UU? Why is that so? What checks/counters these Megas? Feel free to discuss all this and more, but be sure to remain civil and respectful ^.^
Hello to all UUers! While OU has some of the better Mega Evolutions like Mega Venusaur and Mega Pinsir, UU isn't far behind in some excellent Megas of its own. You all can use this thread to discuss everything about UU's Mega Evolutions. In the OP, I'll briefly mention what each Mega Evolution does in UU, and then leave the rest of the discussion to you guys! Without further ado, lets begin.
Before we jump into what each Mega Evolution does, let's refresh our memories on the mechanics of Mega Evolution:
- In order to Mega Evolve, a Pokemon must be holding its own Mega Stone and the player must click on the "Mega Evolve" button prior to making their move.
- There can only be ONE Mega Evolution per team.
- Mega Evolving occurs first in a battle unless the opposing player switches out; in that case, your Pokemon will Mega Evolve right after the opponent's Pokemon is sent out.
- On the turn of Mega Evolution, a Pokemon's Speed stat will be that of its original form, and its Mega Evolution's Speed will take its place in the following turn. This also means that Mega Banette's Prankster ability will not occur on the turn it Mega Evolves, but rather on the following turn.
- A Mega Stone cannot be Knocked Off or Tricked.

Name: Abomasnow
Type: Grass / Ice
Ability: Snow Warning
Stats: 90 / 132 / 105 / 132 / 105 / 30
Abomasnow @ Abomasite
Ability: Snow Warning
EVs: 56 HP / 200 Atk / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Blizzard
- Giga Drain
- Ice Shard / Substitute
- Earthquake
Other Viable Options
SubSeed
SubPunch
Ability: Snow Warning
EVs: 56 HP / 200 Atk / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Blizzard
- Giga Drain
- Ice Shard / Substitute
- Earthquake
Other Viable Options
SubSeed
SubPunch
Mega Abomasnow is a fairly niche Pokemon in UU. While its bulk is nice and its attacking stats are above average, it just doesn't have the sheer utility that some other Mega Evolutions bring with them. Its ability is troublesome for many teammates, especially with the weather nerf, and and Speed is downright awful. Its typing leaves it exposed to common Fire- and Fighting-type attacks, and even on Trick Room teams, it faces stiff competition from the likes of Mega Ampharos, which has more power, more useful ability, and a better defensive typing. Unfortunately, I really don't think Abomasnow is a good Mega Evolution to use in UU.

Name: Absol
Type: Dark
Ability: Magic Bounce
Stats: 65 / 150 / 60 / 115 / 60 / 115
Absol @ Absolite
Ability: Justified --> Magic Bounce
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Swords Dance
- Sucker Punch / Knock Off
- Play Rough / Psycho Cut
- Fire Blast / Night Slash
Absol @ Absolite
Ability: Justified --> Magic Bounce
EVs: 252 Atk / 4 SpA / 252 Spe
Nature: Hasty / Naive
- Sucker Punch
- Play Rough / Superpower / Psycho Cut
- Fire Blast / Ice Beam
- Night Slash / Knock Off
Other Viable Options
Baton Pass
Pursuit
Ability: Justified --> Magic Bounce
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Swords Dance
- Sucker Punch / Knock Off
- Play Rough / Psycho Cut
- Fire Blast / Night Slash
Absol @ Absolite
Ability: Justified --> Magic Bounce
EVs: 252 Atk / 4 SpA / 252 Spe
Nature: Hasty / Naive
- Sucker Punch
- Play Rough / Superpower / Psycho Cut
- Fire Blast / Ice Beam
- Night Slash / Knock Off
Other Viable Options
Baton Pass
Pursuit
Mega Absol is definitely a force to be reckoned with in UU. It sits at an awesome Speed tier, even outspeeding the likes of Latias with its base 115 Speed. Its excellent 150 / 115 mixed attacking stats compliment its Speed very well. Absol is mainly seen running a killer Swords Dance set with a strong priority STAB in Sucker Punch to abuse as well. This is especially effective because it has the Magic Bounce ability, which lets it avoid Will-O-Wisps and Thunder Waves and cripple the Pokemon that tried to use it instead. Magic Bounce also makes it much easier for Mega Absol to use Sucker Punch, since the opponent is most likely to attack. It also gets perfect coverage with Sucker Punch, Play Rough, and Fire Blast. Unfortunately, Absol's defenses are pathetic, making it very hard to set up a Swords Dance. Substitute users can easily work around Sucker Punch and defeat Absol, and while its offenses are really high, it faces trouble from common walls such as Hippowdon and Mega Aggron. Furthermore, Absol can't use Knock Off in conjunction with Play Rough, which is a major drawback. Despite that, Mega Absol is a fearsome sweeper with almost all the tools it needs to succeed in UU.

Name: Aerodactyl
Type: Rock / Flying
Ability: Tough Claws
Stats: 80 / 135 / 85 / 70 / 95 / 150
Aerodactyl @ Aerodactylite
Ability: Unnerve --> Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stone Edge
- Aerial Ace
- Aqua Tail
- Hone Claws / Roost / Earthquake
Other Viable Options:
Defensive
Ability: Unnerve --> Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stone Edge
- Aerial Ace
- Aqua Tail
- Hone Claws / Roost / Earthquake
Other Viable Options:
Defensive
Mega Aerodactyl is the fastest legal Pokemon in UU barring Ninjask, which when combined with an excellent base 135 Attack stat, makes it a potent physical attacker. Aerodactyl's ability, Tough Claws, is also useful for boosting the power of its main STAB in Aerial Ace, as well as coverage moves such as Aqua Tail. Mega Aerodactyl also has a nice defensive typing with okay bulk, letting it function as a nice supporter with access to moves such as Taunt, Roost, and Defog. Unfortunately, its moves have a relatively low Base Power, even with the Tough Claws boost and its bulk isn't enough to cut it for a defensive Pokemon. Furthermore, Aerodactyl's only boosting move is Hone Claws, and while it is nice for boosting the accuracy of Stone Edge, it is a mediocre boosting move overall. It also doesn't get access to Brave Bird and is walled by common walls such as Mega Aggrona. Despite that however, Mega Aerodactyl makes for a good wallbreaker mid-game, as well as a potent cleaner late-game once walls and Choice Scarf Pokemon are gone.

Name: Aggron
Type: Steel
Ability: Filter
Stats: 70 / 140 / 230 / 60 / 80 / 50
Aggron @ Aggronite
Ability: Sturdy --> Filter
EVs: 16 Def / 248 HP / 244 SDef
Impish Nature
- Stealth Rock
- Thunder Wave / Earthquake / Toxic
- Heavy Slam
- Dragon Tail / Roar
Aggron @ Aggronite
Ability: Sturdy --> Filter
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Curse
- Iron Head
- Rest
- Sleep Talk
Other Viable Options
Toxic
RestTalk + Dragon Tail
Ability: Sturdy --> Filter
EVs: 16 Def / 248 HP / 244 SDef
Impish Nature
- Stealth Rock
- Thunder Wave / Earthquake / Toxic
- Heavy Slam
- Dragon Tail / Roar
Aggron @ Aggronite
Ability: Sturdy --> Filter
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Curse
- Iron Head
- Rest
- Sleep Talk
Other Viable Options
Toxic
RestTalk + Dragon Tail
Say hello to what I believe to be the best Mega Evolution in UU: Mega Aggron. This thing is just so hard to take down, with an unbelievable base 230 Defense stat (which ties with Shuckle!) and Filter ability. Its Special Defense, while mediocre, can be gotten around thanks to its Steel typing and Filter ability with heavy investment. Mega Aggron makes an incredible partner for many of UU's common walls and tanks, such as Florges, Vaporeon, Zapdos, etc. Aggron can reliably set up Stealth Rock multiple times in a match and doesn't give a fuck about Latias, the most common Defogger in the tier. Its base 140 Attack stat is nothing to scoff at either, letting it deal heavy blows to many offensive Pokemon. It is also a great Knock Off absorber, beating down some of the more common users such as Tornadus-T. Unfortunately, Aggron doesn't have any recovery aside from RestTalk, and sometimes, its Special Defense is just not enough to cut it. But honestly, that's what Aggron's teammates are for, as it is very easy to WishPass to Aggron and the tier has two excellent special sponges in Chansey and Florges. Mega Aggron is definitely a defining force in today's metagame, and is an excellent addition to stall teams.

Name: Ampharos
Type: Electric / Dragon
Ability: Mold Breaker
Stats: 90 / 95 / 105 / 165 / 110 / 45
Ampharos @ Ampharosite
Ability: Static --> Mold Breaker
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Volt Switch
- Thunderbolt
- Dragon Pulse
- Heal Bell / Focus Blast
Ampharos @ Ampharosite
Ability: Static --> Mold Breaker
EVs: 248 HP / 252 Def / 8 SDef
Nature: Bold
- Volt Switch
- Dragon Pulse
- Rest / Heal Bell
- Sleep Talk / Toxic
Ampharos @ Ampharosite
Ability: Static --> Mold Breaker
EVs: 248 Spd / 252 SAtk / 8 SDef
Modest Nature
- Agility
- Thunderbolt
- Focus Blast
- Dragon Pulse
Ampharos @ Ampharosite
Ability: Static --> Mold Breaker
EVs: 248 HP / 8 Def / 252 SDef
Nature: Calm
- Volt Switch
- Dragon Pulse
- Heal Bell
- Thunder Wave / Toxic
Other Viable Options
Rain Dance
Ability: Static --> Mold Breaker
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Volt Switch
- Thunderbolt
- Dragon Pulse
- Heal Bell / Focus Blast
Ampharos @ Ampharosite
Ability: Static --> Mold Breaker
EVs: 248 HP / 252 Def / 8 SDef
Nature: Bold
- Volt Switch
- Dragon Pulse
- Rest / Heal Bell
- Sleep Talk / Toxic
Ampharos @ Ampharosite
Ability: Static --> Mold Breaker
EVs: 248 Spd / 252 SAtk / 8 SDef
Modest Nature
- Agility
- Thunderbolt
- Focus Blast
- Dragon Pulse
Ampharos @ Ampharosite
Ability: Static --> Mold Breaker
EVs: 248 HP / 8 Def / 252 SDef
Nature: Calm
- Volt Switch
- Dragon Pulse
- Heal Bell
- Thunder Wave / Toxic
Other Viable Options
Rain Dance
Mega Ampharos is a very nice tank in today's metagame, absorbing hits from common Pokemon such as Mega Manectric, Mega Houndoom, and Zapdos and delivering them back thanks to a strong base 165 Special Attack stat. Mega Ampharos is a prime candidate for Trick Room teams, as it uses its horrible base 45 Speed to its advantage, but it does face some competition from Mega Abomasnow. Agility is another tool it has in its arsenal to fix its Speed issues. Unfortunately, Ampharos's Electric / Dragon typing is kind of awkward, and leaves it overshadowed by Mega Manectric and Latias, since they have similar defenses (Mega Manectric thanks to Intimidate) while being much faster. Furthermore, Ampharos has no recovery aside from the unreliable RestTalk, which is not good for a tank. Despite that, Ampharos offers unique traits to teams that desire a powerful tank that beats the likes of Rotom-H and Zapdos.

Name: Banette
Type: Ghost
Ability: Prankster
Stats: 64 / 165 / 75 / 93 / 83 / 75
Banette @ Banettite
Ability: Frisk --> Prankster
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Knock Off / Shadow Claw
- Will-O-Wisp
- Taunt
- Destiny Bond
Other Viable Options
Protect
Phantom Force
Ability: Frisk --> Prankster
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Knock Off / Shadow Claw
- Will-O-Wisp
- Taunt
- Destiny Bond
Other Viable Options
Protect
Phantom Force
Mega Banette is another one of those niche Mega Evolutions in UU. Its Prankster ability makes it a great disrupter since it also has access to moves such as Will-O-Wisp, Taunt, and Destiny Bond. Unfortunately, Banette's Prankster ability doesn't activate on the turn it Mega Evolves, and because of its frail defenses, it will most likely be left crippled or even outright KO'd. This forces you to run Protect, but Mega Banette already has an extreme case of 4MSS as it is, and running a move like Protect will just further burden it with that. Its base 165 Attack stat, while high, is kind of wasted thanks to Banette's pathetic movepool. Mega Banette should be left as a disrupter and last-ditch effort to stop boosting sweepers such as Haxorus, and even then, Mega Banette has some glaring flaws that prevents it from doing that effectively.

Name: Blastoise
Type: Water
Ability: Mega Launcher
Stats: 79 / 103 / 120 / 135 / 115 / 78
Blastoise @ Blastoisinite
Ability: Torrent
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Rapid Spin
- Water Pulse / Hydro Pump / Scald
- Dark Pulse
- Aura Sphere / Ice Beam / Roar
Other Viable Options
Dragon Pulse
Ability: Torrent
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Rapid Spin
- Water Pulse / Hydro Pump / Scald
- Dark Pulse
- Aura Sphere / Ice Beam / Roar
Other Viable Options
Dragon Pulse
Mega Blastoise is unarguably the best Rapid Spin user available in UU. While Defog seems to outclass Mega Blastoise, Spike-stacking and Sticky Web teams just adore its support, and Blastoise itself makes great use of both entry hazards thanks to its excellent base 135 Special Attack stat. Furthermore, Blastoise gets access to Mega Launcher, which boosts the power of Blastoise's most common coverage moves, Aura Sphere and Dark Pulse, as well as one of Blastoise's main STABs, Water Pulse, by 1.5x. Dark Pulse is especially very useful as it lets Blastoise get past every spinblocker in the tier. Blastoise's respectable 79 / 120 / 115 defenses are also nothing to scoff at, letting it act as an effective tank that is made even better thanks to its Water typing. Unfortunately, Mega Blastoise faces the problems that every other defensive Mega Evolution in UU does: no access to reliable recovery. This is a major drawback to Blastoise as it can usually only spin once in the game, which teams can take advantage of by setting up late-game hazards. Furthermore, Blastoise is susceptible to every single entry hazard, especially Toxic Spikes, which is an undesirable trait for a spinner to have. Despite that, Mega Blastoise's utility is invaluable to many teams, which guarantees that it will remain in high demand.

Name: Houndoom
Type: Dark / Fire
Ability: Solar Power
Base Stats: 75 / 90 / 90 / 140 / 90 / 115
Houndoom @ Houndoominite
Ability: Flash Fire --> Solar Power
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Destiny Bond / Hidden Power Grass / Sucker Punch
The given EV spread should only be used with Sucker Punch, otherwise, use 252 SpA / 4 SpD / 252 Spe with Timid.
Other Viable Options
Taunt
Sunny Day
Solar Beam
Ability: Flash Fire --> Solar Power
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Destiny Bond / Hidden Power Grass / Sucker Punch
The given EV spread should only be used with Sucker Punch, otherwise, use 252 SpA / 4 SpD / 252 Spe with Timid.
Other Viable Options
Taunt
Sunny Day
Solar Beam
Mega Houndoom is undoubtedly one of the best offensive Pokemon in UU right now, and it isn't hard to see why. With high base 90 / 140 / 115 offensive stats and an excellent offensive typing, Mega Houndoom is one of the premiere wallbreakers in UU. It has access to Nasty Plot and Sunny Day, both of which boost its offenses to untouchable levels (the latter thanks to Houndoom's ability, Solar Power). Mega Houndoom is one of the few Pokemon that can reliably get past the likes of Reuniclus and Mega Aggron, some of the top defensive threats in today's metagame. Unfortunately, Mega Houndoom lacks coverage, as it needs the sun up to use Solar Beam, and without the latter, it struggles greatly with every bulky Water not named Jellicent or Slowbro. Its defenses, while not bad, aren't that great either, especially if it's using a Sunny Day set, in which Solar Power greatly decreases its longevity. Houndoom is also susceptible to one of the most common priority moves in UU: Crawdaunt's Aqua Jet. Despite these setbacks, Mega Houndoom is a true force to be reckoned with and nothing to take lightly in the current UU metagame.

Name: Manectric
Type: Electric
Ability: Intimidate
Stats: 70 / 75 / 80 / 135 / 80 / 135
Manectric (M) @ Manectite
Ability: Lightningrod --> Intimidate
EVs: 24 SDef / 252 Spd / 252 SAtk
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat / Flamethrower
- Hidden Power Ice / Hidden Power Grass
Other Viable Options
Bulky Set
Ability: Lightningrod --> Intimidate
EVs: 24 SDef / 252 Spd / 252 SAtk
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat / Flamethrower
- Hidden Power Ice / Hidden Power Grass
Other Viable Options
Bulky Set
Mega Manectric is one of the best pivots available to the UU tier. Its high base 135 Special Attack and Speed stats combined with Intimidate and a STAB Volt Switch means that it is fairly easy for it to gain offensive momentum. Manectric also has excellent coverage moves in Flamethrower/Overheat and Hidden Power Ice. Manectric can act as an excellent late-game cleaner, or it can be used to pick apart walls and tanks mid-game and gain momentum via Volt Switch while weakening physical blows with Intimidate. Thanks to the new mechanics, Manectric doesn't even get paralyzed, which would otherwise cut down on one of its biggest boons. Unfortunately, with the Hidden Power nerf, it cannot deal with Mega Ampharos, Latias, and Hippodown that well, and is sometimes a bit weak compared to some of the other Megas. Despite that, Mega Manectric is still one of the better Mega Evolutions in UU.
So here were my brief descriptions on each Mega Evolutions. If you think I missed something, feel free to let me know via VM or just post in this thread. Also feel free to submit your own sets/EV spreads.
Anyway, what Mega Evolutions are you liking in UU? Why is that so? What checks/counters these Megas? Feel free to discuss all this and more, but be sure to remain civil and respectful ^.^
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