Hi there, this will be my first proper post on the site, I wouldnt call myself a good player so don't expect much of a detailed report on my team. I had been struggling to pass 1400s in OU and after going on solid winning streaks with a new team I'd suddenly hit a losing streak. Not with this team thou, currently on 1516 rating and going strong went on a 9 game streak and every time I lose I win after. My first time in the 1500s and looking for suggestions since I know the team can be walled by several mons, eg Celebi the Walling Cabbage.
Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
I kinda picked my mega after choosing to use my other mons, it seemed to fit what I wanted, Fast, hit strong and stopped status/hazards. I don't see many people using this mon anymore, a generic basic spread as not much else you can do with it. Spamming DS in the sand and getting all the boosts is hella fun thou.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
This guy is here for only 3 reasons. To set up rocks for me, to set up sand for excadrill and to take a few hits I don't want other mons taking. I tend to sack Tar a lot during games but usually when I'm in a tough spot bringing out Tar to set up a sand drill sweep puts a lot of pressure on my opponent, especially if I've removed the ground resist. The spread is for decent bulk and pursuit/ice beam are nice coverage moves to have. The Smooth Rock is to keep sand up as long as possible incase I can't bring drill out straight away.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Nothing new about a sand rush drill. It's fairly straight forward and it's still around these days because it works, T-tar brings the sand and drill brings the kills. Adamant nature becuase with rush not like anything other than stuff stat boosted is going to outspeed this thing and out of sand it's mainly death fodder. I chose rapid spin over swords dance because I didn't see a benifit in SD, stuff is either dying or not and I really hate hazards on my side.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Poison Jab
With how popular mons like Tank-Chomp and Lando-T are I decided I needed something that would hit them and other annoying Ground types checking my current line-up. With it's high speed and Ice stab moves it always seems to do the job. Knock off is one of the best moves in the game and priority Ice Shard takes on low health scarfs. I picked Poison Jab over Low Kick as I wanted to hit Fairys more effectivly. Since Iron Head on Excadrill was my only Steel move.
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
As much as I hate its design I can't help but admit to how powerful Keldeo is in OU. Appart from Assault vest conks nothing wants to switch into a specs scald. I chose Specs over Scarf because the teams got some decent speed already and in the past I've noticed Scarf Keldeo just doesn't hit as hard as I'd like. It's still fast enough to outspeed most of the tier without the Scarf and the spread is just a basic one with Icy Wind to hit flying/ground types.
Thundurus-Therian @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Agility
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
My new favourite special sweeper, I got the idea of using him because in past teams I always tended to use teams weak to any strong electric type. This guy is immune with its abilty and when I saw how powerful it can get with Plot Agility I was in love.
After one NP it a thunderbolt can do 66-78% to a SpD Heatran. I think it's the suprise factor as people aren't used to seeing a Thunderus other than the usual T-wave T Bolt kind.
Went with Modest because speed is decent already and I want to hit hard.
There are a few annoying mons to this team that I've encountered, more so walls. Celebi is an issue and Weavile is the only mon that can hit it. Rotom-W with its bulk and Wow is annoying. Bulky Grass and Ground types in general are annoying for me to deal with.
So yeah that's the team, if you guys have any suggestions it would be great.
No replays available but proof of rating, no reason to lie since it's low lol but still
https://pokemonshowdown.com/users/drachenmorder
![719-mega.png](http://media.pldh.net/dreamworld/719-mega.png)
Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
I kinda picked my mega after choosing to use my other mons, it seemed to fit what I wanted, Fast, hit strong and stopped status/hazards. I don't see many people using this mon anymore, a generic basic spread as not much else you can do with it. Spamming DS in the sand and getting all the boosts is hella fun thou.
![2248-Shiny-Tyranitar.png](http://static.pokemonpets.com/images/monsters-images-300-300/2248-Shiny-Tyranitar.png)
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
This guy is here for only 3 reasons. To set up rocks for me, to set up sand for excadrill and to take a few hits I don't want other mons taking. I tend to sack Tar a lot during games but usually when I'm in a tough spot bringing out Tar to set up a sand drill sweep puts a lot of pressure on my opponent, especially if I've removed the ground resist. The spread is for decent bulk and pursuit/ice beam are nice coverage moves to have. The Smooth Rock is to keep sand up as long as possible incase I can't bring drill out straight away.
![latest](http://vignette3.wikia.nocookie.net/pokemonfakemon/images/8/85/Excadrill_Dream.png/revision/latest?cb=20110312155424)
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Nothing new about a sand rush drill. It's fairly straight forward and it's still around these days because it works, T-tar brings the sand and drill brings the kills. Adamant nature becuase with rush not like anything other than stuff stat boosted is going to outspeed this thing and out of sand it's mainly death fodder. I chose rapid spin over swords dance because I didn't see a benifit in SD, stuff is either dying or not and I really hate hazards on my side.
![461-Weavile.png](http://static.pokemonpets.com/images/monsters-images-300-300/461-Weavile.png)
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Poison Jab
With how popular mons like Tank-Chomp and Lando-T are I decided I needed something that would hit them and other annoying Ground types checking my current line-up. With it's high speed and Ice stab moves it always seems to do the job. Knock off is one of the best moves in the game and priority Ice Shard takes on low health scarfs. I picked Poison Jab over Low Kick as I wanted to hit Fairys more effectivly. Since Iron Head on Excadrill was my only Steel move.
![latest](http://vignette2.wikia.nocookie.net/pokemon/images/0/0a/Keldeo_Resolute_647_DreamWorldArt.png/revision/latest?cb=20140822055136)
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
As much as I hate its design I can't help but admit to how powerful Keldeo is in OU. Appart from Assault vest conks nothing wants to switch into a specs scald. I chose Specs over Scarf because the teams got some decent speed already and in the past I've noticed Scarf Keldeo just doesn't hit as hard as I'd like. It's still fast enough to outspeed most of the tier without the Scarf and the spread is just a basic one with Icy Wind to hit flying/ground types.
![latest](http://vignette1.wikia.nocookie.net/fantendo/images/2/27/Thundurus_Therian_Dream.png/revision/latest?cb=20151017190747)
Thundurus-Therian @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Agility
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
My new favourite special sweeper, I got the idea of using him because in past teams I always tended to use teams weak to any strong electric type. This guy is immune with its abilty and when I saw how powerful it can get with Plot Agility I was in love.
After one NP it a thunderbolt can do 66-78% to a SpD Heatran. I think it's the suprise factor as people aren't used to seeing a Thunderus other than the usual T-wave T Bolt kind.
Went with Modest because speed is decent already and I want to hit hard.
There are a few annoying mons to this team that I've encountered, more so walls. Celebi is an issue and Weavile is the only mon that can hit it. Rotom-W with its bulk and Wow is annoying. Bulky Grass and Ground types in general are annoying for me to deal with.
So yeah that's the team, if you guys have any suggestions it would be great.
No replays available but proof of rating, no reason to lie since it's low lol but still
https://pokemonshowdown.com/users/drachenmorder