





Introduction
Hey. I used to play DOU a few years ago, from gen 4 to ORAS. Stopped due to school stuff and now I'm back. I wanted to build with MKang, my favorite Pokemon, but since he's banned now I went for MDiancie, my second favorite Pokemon.
Teambuilding Process

Obviously, as I wanted to build with MDiancie. Set is standard, right out of the dex.


Volcarona was next because it's also one of my favorite mons from back in the days. Heat Wave with Diamond Storm is retarded and provides good coverage. Giga Drain helps against pesky water types. Quiver Dance felt good here because having Diancie, KyuB and Thundurus out more often than not served as a "soft Follow Me", and enabled an easy setup.



Genesect stacks bug typing but steel is too good to pass up. Acts as a very solid lead alongside all of my Pokemon and basically gets a free move against Lando-T on the lead. Gunk Shot over Flamethrower because Fairy types are cancer.




KyuB rounds out an offensive Fairy Dragon Steel core and provides additional coverage with Earth Power and Fusion Bolt. Even though KyuB's coverage ended up "redundant" by the rest of the team, I find that it pays off as its teammates won't be using the same type moves as KyuB, when both are out. More importantly than coverage, KyuB is a powerful wall breaker and the good moveset allows me to keep him in the field for long periods of time and spam moves, setting up for Diancie of Volcarona.





Rotom-W helps as a solid switch in against the stuff my other mons cant do properly, like Rock Slide and S-Edge. While not optimal, he can tank these moves and force a switch, stealing momentum for me. Additionally, I can catch random things with WoW on the switch, helping out Genesect and KyuB with switches. Also, the damage is more helpful than it seems against stuff like Celesteela and Cresselia.






Lastly, Thundurus rounds it out as an answer to fast sweepers that can kill my stuff and a soft Trick Room check. Its move set hurts pretty much everything and is spammable, making him a good fit for this team.
The Team
Diancie @ Diancite
Ability: Clear Body
EVs: 28 HP / 140 Atk / 68 SpA / 20 SpD / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
My starting point. I like mons that can stay on the field and just be a nuisance. Diamond Storm is a retarded move, as it is ludicrously efficient. The Def buff helps more than it seems at face value and the move does solid damage. Earth Power and Moonblast are basically just coverage, even though Moonblast is STAB. The set was taken straight out of the dex and may not be optimal. 
Diancie @ Diancite
Ability: Clear Body
EVs: 28 HP / 140 Atk / 68 SpA / 20 SpD / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

Volcarona @ Firium Z
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Giga Drain
- Quiver Dance
- Protect

Genesect @ Choice Scarf
Ability: Download
EVs: 164 Atk / 92 SpA / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Gunk Shot

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 112 HP / 144 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Protect

Rotom-Wash @ Wiki Berry
Ability: Levitate
EVs: 252 HP / 112 Def / 76 SpA / 68 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Thunder Wave
Conclusion
Not much else to say barring what I already mentioned. All the EVs are either the obvious choice or taken straight out of th dex, so they may not be optimal. As for weaknesses, the Rain and Trick Room matchup require tons of tricky maneuvering and a good opponent will win most of the time. Rock Slide spam fucks me over if it gets going, but can be dealt with so long as I dont get flinched or critted. Because most matchups rely on one or two key Pokemon to do their thing, a careful opponent that predicts correctly once or twice will see himself in big advantage. Even though this team has good ways of gaining and attaining momentum from a stalemate position, it's really shit from behind. Overall, I'm happy with the team and it's a good throwback from when I used to play, beign super duper fun to win with.
As for improvements, I'm hoping for ways to make the team's core plan of just killing shit and holding momentum with solid switches and attackers more consistent, without outright turning the team into bulky offense. For that I was thinking of slapping Volcanion somewhere and replacing Rotom-W with something else, but I'm not sure and my experimentation gave me unsatisfactory results, as the team begun to lean more into bulky offense than anything.
Diancie @ Diancite
Ability: Clear Body
EVs: 28 HP / 140 Atk / 68 SpA / 20 SpD / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
Volcarona @ Firium Z
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Giga Drain
- Quiver Dance
- Protect
Genesect @ Choice Scarf
Ability: Download
EVs: 164 Atk / 92 SpA / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Gunk Shot
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 112 HP / 144 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Protect
Rotom-Wash @ Wiki Berry
Ability: Levitate
EVs: 252 HP / 112 Def / 76 SpA / 68 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Thunder Wave
Ability: Clear Body
EVs: 28 HP / 140 Atk / 68 SpA / 20 SpD / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
Volcarona @ Firium Z
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Giga Drain
- Quiver Dance
- Protect
Genesect @ Choice Scarf
Ability: Download
EVs: 164 Atk / 92 SpA / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Gunk Shot
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 112 HP / 144 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Protect
Rotom-Wash @ Wiki Berry
Ability: Levitate
EVs: 252 HP / 112 Def / 76 SpA / 68 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Thunder Wave