





Hello guys! This is my first OU team I've put together. Bold is used to mark changes. Three of my pokes have weakness against Fairy (Garchomp / Manidbuzz / Keldeo) and Electric (Charizard / Mandibuzz / Keldeo) I wanted to see if there is a way around that. I could switch in Garchomp on the predicted Electric and sweep and same goes for the predicted Fairy, I would just switch in Scizor.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SpAtk / 4 Def
Nature: Timid
- Fire Blast
- Solar Beam
- Roost
- Earthquake
My non-choice special sweeper. I choose Timid This set is meant to take advantage of the massive Special Attack that Mega Evolution grants. Fire Blast is the primary STAB and allows to blow holes in the other team to Pokemon that don't resist Fire. Solarbeam will hit bulky Water-types that will switch in to absorb a Fire Blast, such as Vaporeon or Politoed. Roost for some recovery if he’s taken some hits or switched in while Stealth Rock was up. Lastly, Earthquake kills Heatran.

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Naive
- Earthquake
- Dragon Claw
- Stone Edge
- Fire Blast
Garchomp is still capable of threatening many sweepers in the game, such as Volcarona, opposing Garchomp, Starmie, Noivern, Mega Charizard X, and Dragonite to name a few. In particular, Scarf Garchomp can switch into a +1 Dragon Dance Mega Charizard X and revenge kill. Garchomp functions well as a revenge killer thanks to its unique 102 Base Speed, and can come in as a way to prevent the opponent from sweeping with a fast Pokemon. For nature, Naive will allow Scarfchomp to survive Mamoswine's pesky priority move. Earthquake helps against most common threats that are not immune to Earthquake, while Dragon Claw is useful against opposing Dragon-types. Outrage, while stronger, can be a bit risker to use due to Pokemon like Togekiss, Florges, and Sylveon being able to set-up or OHKO. Stone Edge is useful against Volcarona as well as Togekiss, while Fire Blast is useful for hitting Steel-types such as Ferrothorn and Skarmory, both of which are very common

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpDef
Nature: Adamant
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Scizor is a great Choice Banded user, mainly because of it's typing, attack stat, and access to useful moves. U-turn gains momentum in the form of switch advantage, and works nicely with Scizor's low Speed stat. Bullet Punch allows Scizor to pick off Pokemon like Terrakion, Latios, and Gengar. Superpower offers coverage for Scizor, as it hits Steel types like Magnezone and Heatran for super effective damage, who would otherwise wall this set. Pursuit allows Scizor to trap Pokemon like Celebi, Latios, and Starmie, eliminating them from the game completely.

Keldeo @ Choice Specs
Ability:Justifed
EVs: 252 SpAtk / 252 Spd / 4 HP
IVs: 30 HP / 30 Atk / 30 Def / 30 SpAtk / 30 SpDef / 31 Spd
Nature: Timid
- Hydro Pump
- Secret Sword
- Hidden Power (Flying)
- Icy Wind
Keldeo is one of the most powerful special attackers when you slap on some specs. Hydro Pump is very powerful STAB and strikes through stuff that doesn't resist it. Secret Sword is for Chansey and Blissey and is also STAB. Hidden Power Flying is for Mega-Venusaur. Icy Wind fills the last slot so that Keldeo always has good coverage with which to hit Latios and Latias and to slow down faster threats, such as Starmie and Tornadus. Timid is to outrun Terrakion as they normally run Adamant. 252 SpAtk is for power.

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 SpDef / 252 HP / 4 SpAtk
Nature: Calm
IVs: 0 Atk
- Hyper Voice
- Heal Bell
- Protect
- Wish
The generic cleric and special wall. Hyper Voice with Pixilate is surprisingly powerful, even with only 4 EVs invested in SpAtk. Heal Bell to get rid of status conditions anyone might have, and Wish to heal teammates or Sylveon herself. Protect is there for free leftovers, or wish. And of course, the fairy typing is great defensively. Any Poison or Steel attacks directed at Sylveon can be switched to Heatran or Excadrill.

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Spd
IVs: 0 Atk
Nature: Bold
- Defog
- Taunt
- Foul Play
- Roost
Mandibuzz is my Defogger to remove Stealth Rock since they make life too difficult for my Mega Charizard Y. Defog is also a nice answer to the Sticky Web teams. Most of the moves are standard, Roost heals Mandibuzz and allows it to get by, Taunt forces the opponent to attack Mandibuzz and therefore prevents opponents setting up or doing nasty things to Mandibuzz. Foul Play gives Mandibuzz a way of using the opponent’s offences against them and offsets its own lack of offensive stats.
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