ORAS OU Mega Charizard Y Team

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scizor.gif
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Hello guys! This is my first OU team I've put together. Bold is used to mark changes. Three of my pokes have weakness against Fairy (Garchomp / Manidbuzz / Keldeo) and Electric (Charizard / Mandibuzz / Keldeo) I wanted to see if there is a way around that. I could switch in Garchomp on the predicted Electric and sweep and same goes for the predicted Fairy, I would just switch in Scizor.


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Charizard @ Charizardite Y

Ability: Blaze
EVs: 252 Spd / 252 SpAtk / 4 Def
Nature: Timid
- Fire Blast
- Solar Beam
- Roost
- Earthquake

My non-choice special sweeper. I choose Timid This set is meant to take advantage of the massive Special Attack that Mega Evolution grants. Fire Blast is the primary STAB and allows to blow holes in the other team to Pokemon that don't resist Fire. Solarbeam will hit bulky Water-types that will switch in to absorb a Fire Blast, such as Vaporeon or Politoed. Roost for some recovery if he’s taken some hits or switched in while Stealth Rock was up. Lastly, Earthquake kills Heatran.



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Garchomp @ Choice Scarf

Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Naive
- Earthquake
- Dragon Claw
- Stone Edge
- Fire Blast

Garchomp is still capable of threatening many sweepers in the game, such as Volcarona, opposing Garchomp, Starmie, Noivern, Mega Charizard X, and Dragonite to name a few. In particular, Scarf Garchomp can switch into a +1 Dragon Dance Mega Charizard X and revenge kill. Garchomp functions well as a revenge killer thanks to its unique 102 Base Speed, and can come in as a way to prevent the opponent from sweeping with a fast Pokemon. For nature, Naive will allow Scarfchomp to survive Mamoswine's pesky priority move. Earthquake helps against most common threats that are not immune to Earthquake, while Dragon Claw is useful against opposing Dragon-types. Outrage, while stronger, can be a bit risker to use due to Pokemon like Togekiss, Florges, and Sylveon being able to set-up or OHKO. Stone Edge is useful against Volcarona as well as Togekiss, while Fire Blast is useful for hitting Steel-types such as Ferrothorn and Skarmory, both of which are very common



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Scizor @ Choice Band

Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpDef
Nature: Adamant
- Bullet Punch
- Pursuit
- Superpower
- U-turn

Scizor is a great Choice Banded user, mainly because of it's typing, attack stat, and access to useful moves. U-turn gains momentum in the form of switch advantage, and works nicely with Scizor's low Speed stat. Bullet Punch allows Scizor to pick off Pokemon like Terrakion, Latios, and Gengar. Superpower offers coverage for Scizor, as it hits Steel types like Magnezone and Heatran for super effective damage, who would otherwise wall this set. Pursuit allows Scizor to trap Pokemon like Celebi, Latios, and Starmie, eliminating them from the game completely.



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Keldeo @ Choice Specs

Ability:Justifed
EVs: 252 SpAtk / 252 Spd / 4 HP
IVs: 30 HP / 30 Atk / 30 Def / 30 SpAtk / 30 SpDef / 31 Spd
Nature: Timid
- Hydro Pump
- Secret Sword
- Hidden Power (Flying)
- Icy Wind

Keldeo is one of the most powerful special attackers when you slap on some specs. Hydro Pump is very powerful STAB and strikes through stuff that doesn't resist it. Secret Sword is for Chansey and Blissey and is also STAB. Hidden Power Flying is for Mega-Venusaur. Icy Wind fills the last slot so that Keldeo always has good coverage with which to hit Latios and Latias and to slow down faster threats, such as Starmie and Tornadus. Timid is to outrun Terrakion as they normally run Adamant. 252 SpAtk is for power.



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Sylveon @ Leftovers

Ability: Pixilate
EVs: 252 SpDef / 252 HP / 4 SpAtk
Nature: Calm
IVs: 0 Atk
- Hyper Voice
- Heal Bell
- Protect
- Wish

The generic cleric and special wall. Hyper Voice with Pixilate is surprisingly powerful, even with only 4 EVs invested in SpAtk. Heal Bell to get rid of status conditions anyone might have, and Wish to heal teammates or Sylveon herself. Protect is there for free leftovers, or wish. And of course, the fairy typing is great defensively. Any Poison or Steel attacks directed at Sylveon can be switched to Heatran or Excadrill.



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Mandibuzz @ Leftovers

Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Spd
IVs: 0 Atk
Nature: Bold
- Defog
- Taunt
- Foul Play
- Roost

Mandibuzz is my Defogger to remove Stealth Rock since they make life too difficult for my Mega Charizard Y. Defog is also a nice answer to the Sticky Web teams. Most of the moves are standard, Roost heals Mandibuzz and allows it to get by, Taunt forces the opponent to attack Mandibuzz and therefore prevents opponents setting up or doing nasty things to Mandibuzz. Foul Play gives Mandibuzz a way of using the opponent’s offences against them and offsets its own lack of offensive stats.
 
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Hi there first off
Mandibuzz @ Leftovers

Ability: Overcoat
EVs: 252 HP / 252 Def / 4 Spd
Nature: Bold
- Defog / Toxic?
- Taunt
- Foul Play
- Roost

Mandibuzz is my Defogger to remove Stealth Rock since they make life too difficult for my Mega Charizard Y. Defog is also a nice answer to the Sticky Web teams. Most of the moves are standard, Roost heals Mandibuzz and allows it to get by, Taunt forces the opponent to attack Mandibuzz and therefore prevents opponents setting up or doing nasty things to Mandibuzz. Foul Play gives Mandibuzz a way of using the opponent’s offences against them and offsets its own lack of offensive stats. I’m on the fence about Toxic. If I replace Defog Mandibuzz is able to take on both offensive and defensive teams but my Zard will cry every time SR is set.
your running charizard y which takes 49% to stealth rock which you dont want so definitely defog over toxic, also go roost over dragon pulse cause you want to keep charizard y around as much as possible and if you wanna keep keldeo go specs set because your running dual weather here and keldeo in the sun is no good with LO or at all imo so try this

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Keldeo @ choice specs
Timid 252 Spd / 252 SpAtk / 4 Def

Icy Wind
Hydro Pump
Scald/Surf
Secret Sword
 
Few things before I go into details: Keep defog on Mandibuzz, you have Zard Y no brainer
Zard Y should be a Timid Nature so it can out speed the things it needs to.
Anyway give Keldeo Choice Specs it lets it hit incredibly hard with powerful attacks like Hydro Pump speaking of Keldeo use Hidden Power Flying instead of Hidden Power ghost. Jellicent is nothing for it to worry about so use HP Flying to kill Mega Venusaur which can wall it if you don't run it. Replace dragon pulse on Zard Y with Earthquake to kill Heatran which if you didn't run; you would get COMPLETELY walled by it. Also do not give Mandibuzz a bold nature. You are powering down yourself for no reason when you could just run Impish.
 
Since Mandibuzz's only attack is Foul Play, which is dependent on other poke's attack stats, it makes no difference. I guess bold means you take less from other Foul Plays, but it probably changes it from like max 10 percent damage to max 9 :X

In any event, this team looks pretty solid, and well-balanced. I might try to fit Knock Off on there somewhere, as both Scizor and Mandibuzz can very justifiably use it and it has such great utility, but if you feel you can't sacrifice any moves on either Scizor or Mandibuzz. I think it could be used over Pursuit on Scizor, but maybe you get a lot of utility out of Pursuit, so it's up to you. But anyway, again, very nice team!
 
Few things before I go into details: Keep defog on Mandibuzz, you have Zard Y no brainer
Zard Y should be a Timid Nature so it can out speed the things it needs to.
Anyway give Keldeo Choice Specs it lets it hit incredibly hard with powerful attacks like Hydro Pump speaking of Keldeo use Hidden Power Flying instead of Hidden Power ghost. Jellicent is nothing for it to worry about so use HP Flying to kill Mega Venusaur which can wall it if you don't run it. Replace dragon pulse on Zard Y with Earthquake to kill Heatran which if you didn't run; you would get COMPLETELY walled by it. Also do not give Mandibuzz a bold nature. You are powering down yourself for no reason when you could just run Impish.

If I'm adding Earthquake, should I still keep Focus Blast then? Or should it be replaced with Roost?
 
Your garchomp is a huge mix with 3 sets:
Yache berry set
SD set with focus sash
Scarfed set without outrage

Last gen every fucking mons run HP ice. This is not gen 5.
The HP got a nerf, to 60 power, and we have fairy, immune against dragons, wich can hit x2.

So the yache berry is totally useless. U just need to play better.

The best set of this gen for chomp is the scarfed set

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge / Rock Slide
- Earthquake
- Dragon Claw
- Outrage

Your team isn't so fast. Now u can outspeed the world, remember about the edgequake cover (ground + rock move). If a mon is immune to ground, u hit x2 with rock 90% of times, and vice versa. Your old set was totally walled by togekiss. And now u outspeed greninja without taking damages. And jolly chary X after a dance. If u want and SD set:


Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 4 SAtk / 252 Atk / 252 Spe
Naive Nature
- Swords Dance
- Earthquake
- Dragon Claw/ Outrage
- Fire Blast


With fire fang u cannot do so much damage against steels: 65 power without stab is too low against huge def like steel mons.
 
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Funny that you mention that because I just lost to my friends Greninja. Damn that thing is fast!

As for the moveset, Outrage, while stronger, can be a bit risker to use due to Pokemon like Togekiss, Florges, and Sylveon being able to set-up or OHKO. So I think I'm going with Dragon Claw. I still think Fire Blast is good for Steel-types such as Ferrothorn and Skarmory, both of which are very common.

Thank you for the input! Updated team!
 
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I would run Hasty on YZard and Naive on Scarfchomp since you run EQ and Fire Blast respectively. Focus Blast does have its merits over EQ as it hit Tyranitar (who also removes your sun), Scarfchomp and Keldeo can take care of Heatran anyway. I would also run 248 HP on Mandibuzz to minimize SR damage.
 
I would run Hasty on YZard and Naive on Scarfchomp since you run EQ and Fire Blast respectively. Focus Blast does have its merits over EQ as it hit Tyranitar (who also removes your sun), Scarfchomp and Keldeo can take care of Heatran anyway. I would also run 248 HP on Mandibuzz to minimize SR damage.

Why Naive on Garchomp over Hasty? Was is the benefit? Also I'm on the fence about Fireblast, should I run Outrage instead? I'm just scared that they might switch in a Fairy on Outrage and pwn him
 
Why Naive on Garchomp over Hasty? Was is the benefit? Also I'm on the fence about Fireblast, should I run Outrage instead? I'm just scared that they might switch in a Fairy on Outrage and pwn him
Naive actually allows you to live Jolly Mamoswine's Ice Shard from full health and decreases the chance of Adamant Mamoswine OHKOing with again, Ice Shard. Most priority are physically based and given Garchomp's Speed, one of the best ways to stop him is priority. Naive softens those blows up and gives him better chances of surviving. Only relevant Vacuum Wave (specially based) user atm is Lucario and he hasn't been that common since the ban so yeah.
when Naive
ADAMANT -- 252+ Atk Mamoswine Ice Shard vs. 4 HP / 0 Def Garchomp: 304-360 (84.9 - 100.5%) -- 6.3% chance to OHKO
JOLLY -- 252 Atk Mamoswine Ice Shard vs. 4 HP / 0 Def Garchomp: 276-328 (77 - 91.6%) -- guaranteed 2HKO

when Hasty
ADAMANT -- 252+ Atk Mamoswine Ice Shard vs. 4 HP / 0- Def Garchomp: 336-400 (93.8 - 111.7%) -- 68.8% chance to OHKO
JOLLY -- 252 Atk Mamoswine Ice Shard vs. 4 HP / 0- Def Garchomp: 304-364 (84.9 - 101.6%) -- 12.5% chance to OHKO
I think ScarfChomp would need the power of Outrage and the versatility that Fire Blast gives. Fire Blast allows you to beat Skarm and Ferrothorn. The real debate is Outrage vs. Dragon Claw with Outrage = power + cleaning up potential or Dragon Claw = consistency + not Fairy food. But at the end of the day, it's your choice.
 
hi dude, its Smartato. Try fitting a venusaur into this team, you can have cloraphyl it can be a sun sweeper. Infact why not go all out? make it a sun team!
 
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