[OVERVIEW]
[SET]
name: Sun Attacker
move 1: Heat Wave
move 2: Overheat
move 3: Solar Beam / Tailwind
move 4: Protect
item: Charizardite Y
ability: Blaze
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
========
========
========
Other Options
=============
===================
**Dragon-Types**: Dragon-types such as Zygarde and Kommo-O can resist any of Mega Charizard Y's common attacks, while the mentioned examples can use Charizard as a setup opportunity.
**Fire-Types**: Fire-types such as Incineroar and Volcanion are very comfortable with switching into one of Mega Charizard Y's Fire-type attacks. Volcanion does not resist Solarbeam due to its Water-typing meaning it's not as hard a stop, but it can threaten Charizard with a 2HKO using Steam Eruption. Incineroar can easily come in on Mega Charizard Y and provide Fake Out pressure, and can 2HKO with Flare Blitz due to the sun-boost.
**Opposing Weather**: Politoed and Pelipper can completely neutralize Mega Charizard Y on switch-in with Drizzle, as rain weakens its Fire-type attacks and makes Water-type attacks against it stronger. Tyranitar can easily switch into Charizard, even on a Solar Beam, and OHKO it with ease or force it out.
**Faster Pokemon**: Pokemon such as Tapu Koko, Deoxys-A, and Mega Diancie are all able to outspeed Charizard and deal massive damage to or OHKO it. Weather-based attackers such as Kingdra, Ludicolo, and Excadrill are all able to outrun and OHKO Charizard as well in their respective weathers.
**Paralysis, Tailwind, and Trick Room**: Despite being usable on teams with Trick Room, Mega Charizard Y needs to be cautious when facing against opposing Trick Room, as normally slower Pokemon such as Diancie and Araquanid can move before Charizard and deal massive damage to, if not outright OHKO it. Tailwind works similarly, allowing many Pokemon, such as Kyurem-B, Tapu Lele, and Volcanion, to outspeed Charizard. This means many Pokemon which Mega Charizard Y usually beats can attack first, and often double target it for the KO. The rare Thunder-Wave works similarly, substantially slowing down Charizard relative to the other Pokemon on the field.
**Stealth Rock and Wide Guard**: Stealth Rock, despite not being as common in doubles as in singles, does see usage in DOU. This move badly hurts Mega Charizard Y's staying power, taking away 50% of its HP on each switch in, with even one switch-in putting Charizard in range of many attacks, such as Mega Gengar's Sludge Bomb. Wide Guard stops Charizard from being able to freely spam Heat Wave, the move it will want to be using most turns. Araquanid is a common user, which can also threaten Charizard with Water Bubble-boosted Liquidation.
- With a high Special Attack in tandem with Drought, Mega Charizard Y is able to fire off powerful Fire-type attacks, making it one of the strongest attackers in the metagame.
- Due to having the fantastic weather setting ability of Drought, whenever Mega Charizard Y comes onto the field sun will be set. This will override any opposing weather and weaken Water-type attacks, which Mega Charizard Y is weak to, and most importantly boosts the strength of Fire-type attacks by 50%, letting its Heat Wave tear through anything which doesn't resist, and turns Overheat into a "nuke."
- However, Mega Charizard Y struggles against the common Tapu Koko, while losing quite badly to Rock-types such as Diancie and also opposing weather setters in Pelipper and Tyranitar. Furthermore, it faces trouble against the prevalent Incineroar, which can shrug off its attacks and launch sun-boosted Flare Blitzes in return. Finally, Dragon-types such as Zygarde and Kommo-O can safely take a hit from Mega Charizard-Y and set up with their respective moves.
- Charizard also suffers from having a mediocre base 100 Speed, leaving it reliant on speed control in order to truly shine.
- Mega Charizard Y also possesses a poor defensive typing, leaving it weak to very common Electric-, Rock-, and Water-type attacks (although Drought helps mitigate the Water-type weakness). Combined with its inability to take neutral hits particularly well, this makes Charizard a Pokemon that requires some level of board control to bring out safely.
- Overall, Mega Charizard Y is a great Pokemon in the DOU metagame. Despite its flaws defensively and its middling speed, with the right support, Charizard can perform fantastically due to its excellent offensive presence. The few Pokemon Mega Charizard Y struggles against are easy enough to deal with from teammates, and outside of them Charizard can threaten almost anything with its scorching hot Fire-type attacks.
[SET]
name: Sun Attacker
move 1: Heat Wave
move 2: Overheat
move 3: Solar Beam / Tailwind
move 4: Protect
item: Charizardite Y
ability: Blaze
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
- Heat Wave is Mega Charizard Y's main attack, being a sun-boosted, STAB, spread move sure to heavily dent both opposing Pokemon.
- Overheat allows Mega Charizard Y to decimate a single foe at the cost of a special attack drop, being able to OHKO most Pokemon which do not resist it, including offensive Kyurem-B, and seriously damage even Pokemon which do.
- Solar Beam provides valuable coverage, hitting the Water- and Rock-types, such as Tapu Fini and Diancie respectively, which resist Heat Wave for super effective damage.
- Alternatively, Charizard can use Tailwind, providing a reliable form of speed control and help alleviate its own middling speed.
- Lastly, Protect shields Mega Charizard Y from attacks and allows it to stall out opposing field conditions.
========
- A simple EV spread with maximum Special Attack and Speed investment maximizes Charizard's offensive capabilities.
- The remaining EVs are a dump stat which can be put into either Defense stat, just not into HP, to keep Charizard at an odd HP number to allow switching into Stealth Rocks twice if needed.
- A Timid nature allows Mega Charizard Y to outspeed as many Pokemon as possible, notably ensuring that any non-Choice Scarf Tapu Lele or Kyurem-B will be outsped.
- Alternatively, Charizard can use a Modest nature with a bulkier spread such as 248 HP / 40 Def / 112 SpA / 108 Spe, allowing it to avoid an OHKO from Icium Kyurem-B's Fusion Bolt at neutral, or Subzero Slammer at -1 Attack, and to outspeed base 130s such as Mega Gengar and Tapu Koko at -1 Speed. However, the inability to outspeed faster threats such as the aforementioned Tapu Lele and Kyurem-B is quite noticeable, and makes Mega Charizard Y more reliant on speed control to function well.
========
- Once on the field, using Mega Charizard Y is fairly simple, but the real difficulty comes from finding the right time to send it out. Charizard can make a good lead, to immediately put pressure on the opposing team and to set sun, but needs to watch out for the common lead Incineroar, which it struggles greatly against.
- Generally, the best time to put Mega Charizard Y into play is when it will outspeed the two opponents, often from speed control, and either KO or do a lot of damage to opponents with Heat Wave.
- Mega Charizard Y should be safely sent onto the field from free switches or pivot moves such as U-Turn and Volt Switch, and switch only into weaker and resisted hits if needed. This helps it preserve its health for surviving a stronger attack later when needed, such as ensuring it can endure a hit from Mega Gengar or Mega Metagross to KO in return.
- Once out, Heat Wave is the move Charizard will be aiming to use most of the time, with Solar Beam being used against Fire-type resists such as Tapu Fini as required, and Overheat used sparingly to KO an important threat that Heat Wave cannot.
- However, Solar Beam should be used cautiously if the opposing team has a different weather setter such as Politoed or Tyranitar, as if they switch in it will become a two turn move and leave Mega Charizard Y dangerously trapped.
- During weather wars, it's generally a good idea to keep Mega Charizard Y in the back to switch in once the opposing team has already set their weather, as this allows Charizard to come in and override it. Particularly against rain teams, this type of positional play can be crucial in maintaining momentum and winning the match.
========
- Tapu Koko is an excellent offensive partner to Mega Charizard Y, being able to deal with the Water- and Dragon-types that resist Charizard's Fire-type attacks with Thunderbolt and Dazzling Gleam respectively.
- Landorus-T is another superb partner Mega Charizard Y. Intimidate helps soften attacks for Charizard's lower Defense, and it can help deal with Incineroar quite well. Landorus-T also provides an Electric-type immunity, and with the correct spread or item can live even a Life Orb-boosted HP Ice from opposing Tapu Koko, making it useful against them as well. In return, Mega Charizard Y can help deal with Kyurem-B which threaten Landorus-T.
- Scrafty is another teammate option with Intimidate, and also provides Fake Out, which is especially useful if Charizard is carrying Tailwind. Beyond that however, Scrafty tends to be a momentum drain due to its low Speed and offensive capabilites, and really only works best if the team has a Trick Room option to it.
- Speed control users greatly help Mega Charizard Y, with the two most useful forms being Tailwind, or spread moves which reduce speed, such as Icy Wind and Electroweb. Some good teammates with Tailwind include Zapdos, Mew, and Kartana. Zapdos provides a bulky option, but doesn't fit well with Tapu Koko on the team and doesn't help much offensively outside of Thunderbolt for Water-types. Mew plays a more dedicated support role, having Fake Out, and can viably run Defog to help against the uncommon Stealth Rocks. Lastly, Kartana provides some additional offense, being able to hit Water- and Rock-types hard with Leaf Blade.
- The most common and effective Icy Wind user is Kyurem-B, which can work well with Mega Charizard Y, as it can make Dragon-types think twice about switching in, and can use Fusion Bolt to help deal with Water-types. Using this combination is particularly weak to Rock-types such as Tyranitar or Diancie, though, so the rest of the team must be built with this in consideration. Another option is Tapu Fini, which can also work well with Charizard despite sun weakening its Water-type attacks. Tapu Fini can use Moonblast to deal with Dragon-types, and other moves such as Nature's Madness, Taunt, and Heal Pulse make it excellent at supporting Mega Charizard Y. Other niche options with Icy Wind include Cresselia and Milotic. For Electroweb, the most common user is Porygon2, which combined with Ice Beam and Ally switch is another great support option for Charizard. Alternatively, Tapu Koko and Genesect can sometimes fit Electroweb into their movesets, but usually play more offensive roles.
- Stealth Rocks can be a valuable asset to Mega Charizard Y, potentionally weakening foes into Heat Wave range, and particularly helping against Fire-types such as Incineroar and Volcanion, which Charizard struggles with. Common users include Landorus-T and Ferrothorn, which both synergise well with Mega Charizard Y.
- Finally, the setup Dragon-types of the tier, Zygarde and Kommo-O, are great partners for Mega Charizard Y. Zygarde can use its Ground-type STAB to hit Pokemon which Charizard struggles against, such as Incineroar and Tyranitar, for super effective damage. At +1, it can also outspeed and KO Tapu Koko, as well as deal with other fast foes such as Mega Gengar before they can attack Charizard. In return, Mega Charizard Y can deal with Pokemon which trouble Zygarde such as Tapu Bulu, Genesect, and Kyurem-B. Kommo-O can also take advantage of the aforementioned threats to Charizard, being able to setup using its Z-move and then becoming a great offensive partner to Mega Charizard Y. However, this duo struggles quite badly against Tapu Fini or Koko, meaning teammates must be chosen with that in mind. Both partners use spread moves in duo with Mega Charizard to defeat their foes, meaning Wide Guard can be a problem. Luckily, Charizard can use Overheat to OHKO two of the most common users, Aegislash and Celesteela, but Araquanid is more difficult to deal with.
Other Options
=============
- Mega Charizard Y can be used on teams with a Trick Room element to it, however it is outclassed by Mega Camerupt on dedicated Trick Room teams. In this case, a spread of 248 HP / 40 Def / 156 SpA / 64 SpD should be used with a Quiet nature. This spread avoids an OHKO from Icium Kyurem-B's Fusion Bolt at neutral, or Subzero Slammer at -1 Attack, the same as the bulkier spread mentioned above. The Special Defense then allows it to survive two Sludge Bombs from Mega Gengar, with the remaining EVs used to raise Charizard's Special Attack, and a Quiet nature further boosting it while minimizing its Speed for Trick Room.
- Hidden Power Ice can be used to deal with Zygarde, and can OHKO it depending on EV spreads and rolls. Outside of this though, the only real uses are KOing the increasingly rare Mega Salamence, and KOing Landorus-T without the drawbacks of Overheat.
- Flamethrower or Fire Blast are possible alternatives to Overheat, keeping the strong, single-target option without the -2 Special Attack drawback of Overheat. However, the drop in power is noticeable, and it misses out on many OHKOes that Overheat can achieve, such as against offensive Kyurem-B.
- Mega Charizard Y can use Focus Blast to KO Tyranitar or deal substantial damage to Incineroar, two Pokemon which usually feel very safe against Charizard. The shaky accuracy means it's unreliable though, and it's usually better to leave teammates to deal with these Pokemon.
- Air Slash is Mega Charizard Y's strongest option for a Flying-type STAB, but is still one of it's weaker move options. The only notable KO is against Kommo-O, and outside of that Charizard's Fire-type attacks are much stronger, with a resisted Overheat still doing more than a neutral Air Slash.
- Roost is an option on bulkier Charizard sets to extend its longevity, but having to give up a valuable attack or Protect, as well as being difficult to find times to use in battle, makes it a move hard to justify adding.
- Will-O-Wisp allows Mega Charizard Y to weaken the strength of physical attackers, but Charizard can simply KO most physical attackers, with the main exceptions being Incineroar who immune to burns anyways, or Diancie and Tyranitar who can still OHKO Mega Charizard Y despite burn.
===================
**Dragon-Types**: Dragon-types such as Zygarde and Kommo-O can resist any of Mega Charizard Y's common attacks, while the mentioned examples can use Charizard as a setup opportunity.
**Fire-Types**: Fire-types such as Incineroar and Volcanion are very comfortable with switching into one of Mega Charizard Y's Fire-type attacks. Volcanion does not resist Solarbeam due to its Water-typing meaning it's not as hard a stop, but it can threaten Charizard with a 2HKO using Steam Eruption. Incineroar can easily come in on Mega Charizard Y and provide Fake Out pressure, and can 2HKO with Flare Blitz due to the sun-boost.
**Opposing Weather**: Politoed and Pelipper can completely neutralize Mega Charizard Y on switch-in with Drizzle, as rain weakens its Fire-type attacks and makes Water-type attacks against it stronger. Tyranitar can easily switch into Charizard, even on a Solar Beam, and OHKO it with ease or force it out.
**Faster Pokemon**: Pokemon such as Tapu Koko, Deoxys-A, and Mega Diancie are all able to outspeed Charizard and deal massive damage to or OHKO it. Weather-based attackers such as Kingdra, Ludicolo, and Excadrill are all able to outrun and OHKO Charizard as well in their respective weathers.
**Paralysis, Tailwind, and Trick Room**: Despite being usable on teams with Trick Room, Mega Charizard Y needs to be cautious when facing against opposing Trick Room, as normally slower Pokemon such as Diancie and Araquanid can move before Charizard and deal massive damage to, if not outright OHKO it. Tailwind works similarly, allowing many Pokemon, such as Kyurem-B, Tapu Lele, and Volcanion, to outspeed Charizard. This means many Pokemon which Mega Charizard Y usually beats can attack first, and often double target it for the KO. The rare Thunder-Wave works similarly, substantially slowing down Charizard relative to the other Pokemon on the field.
**Stealth Rock and Wide Guard**: Stealth Rock, despite not being as common in doubles as in singles, does see usage in DOU. This move badly hurts Mega Charizard Y's staying power, taking away 50% of its HP on each switch in, with even one switch-in putting Charizard in range of many attacks, such as Mega Gengar's Sludge Bomb. Wide Guard stops Charizard from being able to freely spam Heat Wave, the move it will want to be using most turns. Araquanid is a common user, which can also threaten Charizard with Water Bubble-boosted Liquidation.
[OVERVIEW]
[SET]
name: Sun Attacker
move 1: Heat Wave
move 2: Solar Beam
move 3: Overheat / Tailwind
move 4: Protect
item: Charizardite Y
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
========
========
========
[STRATEGY COMMENTS]
Other Options
=============
===================
**Dragon-Types**: Dragon-types such as Zygarde and Kommo-O can resist any of Mega Charizard Y's attacks, while the mentioned examples can use Charizard as a setup opportunity. However, Kommo-O must be careful about switching in, as the combination of Heat Wave and Overheat will KO it.
**Fire-Types**: Fire-types such as Incineroar and Volcanion are very comfortable with switching into one of Mega Charizard Y's Fire-type attacks. Incineroar can easily come in on Mega Charizard Y and provide Fake Out pressure, as well as 2HKO with sun-boosted Flare Blitz.
**Opposing Weather**: Politoed and Pelipper can completely neutralize Mega Charizard Y on switch-in with Drizzle, as rain weakens its Fire-type attacks and makes Water-type attacks against it stronger. Tyranitar can easily switch into Charizard, and OHKO or threaten it out with ease.
**Faster Pokemon**: Pokemon such as Tapu Koko, Deoxys-A, and Mega Diancie are all able to outspeed Charizard and deal massive damage to or OHKO it. Weather-based attackers such as Kingdra, Ludicolo, and Excadrill are all able to outrun and OHKO Charizard as well in their respective weathers.
**Opposing Speed Control**: Despite being usable on teams with Trick Room, Mega Charizard Y needs to be cautious when facing against opposing Trick Room, as normally slower Pokemon such as Diancie and Araquanid can move before Charizard and deal massive damage to, if not outright OHKO it. Tailwind works similarly, allowing many Pokemon, such as Kyurem-B, Tapu Lele, and Volcanion, to outspeed Charizard. Charizard generally requires its own speed control to function effectively, which makes opposing speed control especially troubling for it.
**Stealth Rock and Wide Guard**: Stealth Rock, despite not being as common in doubles as in singles, does see usage in DOU. This move badly hurts Mega Charizard Y's staying power, taking away 50% of its HP on each switch in, with even one switch-in putting Charizard in range of many attacks, such as Mega Gengar's Sludge Bomb. Wide Guard stops Charizard from being able to freely spam Heat Wave, the move it will want to be using most turns. Araquanid is a common user, which can also threaten Charizard with Water Bubble-boosted Liquidation.
- High Special Attack combined with the weather-setting ability Drought make Mega Charizard Y one of the strongest attackers in the metagame.
- Mega Charizard also has strong matchups against the most common megas, Gengar and Metagross.
- Base 100 Speed means Charizard can outspeed Genesect, Tapu Lele, and Kyurem-B, but requires speed control to perform most effectively.
- Offensively Charizard struggles against opposing Fire, Dragon, and Water types, as they all switch in relatively safely, and it struggles defensively versus common Electric-type attacks, and against physical attackers due to its poor Defense.
- Overall, Mega Charizard Y is a great Pokemon in the DOU metagame. Despite its flaws defensively and its middling speed, with efficient support, Charizard can perform its offensive role excellently.
[SET]
name: Sun Attacker
move 1: Heat Wave
move 2: Solar Beam
move 3: Overheat / Tailwind
move 4: Protect
item: Charizardite Y
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
- Heat Wave is Mega Charizard Y's main attack, being a sun-boosted, STAB, spread move sure to heavily dent both opposing Pokemon.
- Solar Beam provides valuable coverage, hitting the Water- and Rock-types, such as Tapu Fini and Diancie respectively, which resist Heat Wave for super effective damage.
- Overheat allows Mega Charizard Y to deal a large amount of damage to one foe, at the cost of lowering its Special Attack. Overheat can OHKO many Pokemon that do not resist Fire, and even some resists will take heavy damage.
- Instead of Overheat, Charizard can also use Tailwind, providing a reliable form of speed control for itself and teammates.
- Tailwind can also be used over Solar Beam instead, but losing the coverage to hit Fire-resists hurts Charizard a lot.
- Lastly, Protect shields Mega Charizard Y from attacks and allows it to stall out opposing field conditions.
========
- A simple EV spread with maximum Special Attack and Speed investment maximizes Charizard's offensive capabilities.
- The remaining EVs are a dump stat which can be put into either Defense stat, just not into HP, to keep Charizard at an odd HP number to allow switching into Stealth Rocks twice if needed.
- A Timid nature allows Mega Charizard Y to move first as often as possible, notably outspeeding any non-Choice Scarf Genesect, Tapu Lele, and Kyurem-B.
- Alternatively, Charizard can use a Modest nature with a bulkier spread with 232 HP / 104 Def / 4 SpA / 60 SpD / 108 Spe. This allows it to take any one attack from -1 Kyurem-B, or survive a Thunderbolt from non-Life Orb Tapu Koko, and to outspeed base 130s such as Mega Gengar and Tapu Koko at -1 Speed. However, the slower Speed makes Charizard even more reliant on speed control to work well.
========
- Mega Charizard Y often makes a good lead, due to its ability to put pressure on the opponent right away and to force switches, especially against Mega Gengar, which is a commonly lead. Against rain teams in particular, being able to mega evolve and override rain once they lead or switch in their Drizzle Pokemon gains important early momentum. The only problem when leading Mega Charizard Y can be Incineroar, which Charizard’s teammate should be chosen to deal with.
- Mega Charizard Y should be safely sent onto the field from free switches or pivot moves such as U-Turn and Volt Switch, and switch only into weaker and resisted hits if needed. This helps it preserve its health for surviving a stronger attack later when needed, such as ensuring it can endure a hit from Mega Gengar or Mega Metagross to KO in return.
- Charizard should aim to be out alongside other offensive Pokemon such as Tapu Koko, Kartana, or Kommo-O to really put offensive pressure on the opponent. Mega Charizard Y should be able to put things in range for its partner to finish off, or force defensive plays which can be taken advantage of with moves such as Tailwind or Clangorous Soulblaze.
- In weather wars, it's important to keep Mega Charizard Y alive so it can come in and override the opposing weather. However, Charizard cannot safely switch into attacks from Kingdra or Tyranitar. Particularly against rain teams, this type of positional play can be crucial in maintaining momentum and winning the match.
- If using a teammate with Defog, note that targeting your teammate will not remove Stealth Rock on the opposing side of the field. Otherwise, using Defog to lower the opponent’s Evasion will ensure any of Charizard’s attacks will connect with it.
========
- Tapu Koko is an excellent offensive partner to Mega Charizard Y, being able to effectively deal with the Water- and Dragon-types that resist Charizard's Fire-type attacks.
- Landorus-T is another superb partner Mega Charizard Y. Intimidate softens attacks for Charizard's lower Defense, and it helps deal with Incineroar quite well.
- Fake Out users such as Incineroar, Scrafty, and Mew are also good teammates for Charizard. Fake Out can allow more defensive plays such as allowing Charizard to safely switch in or set Tailwind, or more offensive plays like protecting it from Pokemon such as Mega Metagross and Landorus-T, to safely pick up the knock out against them.
- Tailwind users provides reliable speed control for Mega Charizard Y, and mean it doesn’t need to give up a move slot. Zapdos, Mew, and Kartana are good users of Tailwind who work well with Charizard.
- Icy Wind users such as Kyurem-B, and Tapu Fini offer a different form of speed control for Charizard, with Porygon2 functioning similarly with Electroweb.
- Porygon2, as well as Diancie, can also be used for another speed control variant in Trick Room. Using the bulkier spread mentioned before, Charizard can work on teams with multiple methods of speed control, including Trick Room, allowing it to work in a variety of scenarios. On dedicated Trick Room teams, however, it is outclassed by Mega Camerupt.
- Stealth Rock can be a valuable asset to Mega Charizard Y, meaning Fire-types can’t switch as easily into its attacks. Common users such as Landorus-T and Ferrothorn, both synergise well with Mega Charizard Y. On the other hand, Charizard is especially weak to opposing Stealth Rock. Having Defog on Pokemon Tapu Fini or Landorus-T can help against this problem.
- Zygarde and Kommo-O are two Dragon-types which are both great offensive partners for Mega Charizard Y. Zygarde can hit Fire- and Rock-type foes with its Ground-type STAB, while Charizard can deal with Grass-types in return. Charizard can threaten Steel-types, and Fairy-types, especially Tapu Lele and Tapu Bulu, which resist Kommo-O’s STAB attacks. This helps Kommo-O’s ability to set up with its Z-move, and in return Kommo-O can use Close Combat to hit Pokemon such as Incineroar and Tyranitar for Mega Charizard Y.
[STRATEGY COMMENTS]
Other Options
=============
- Hidden Power Ice can be used to deal large damage to Zygarde or Landorus-T, but Overheat’s general coverage and power is typically preferred.
- Flamethrower and Fire Blast are alternatives to Overheat, keeping the strong, single-target option without the -2 Special Attack drawback. However, the power drop is noticeable, and both options miss many OHKOes that only Overheat can achieve, such as against offensive Kyurem-B.
- Mega Charizard Y can use Focus Blast to KO Tyranitar or deal substantial damage to Incineroar, two Pokemon which usually feel very safe against Charizard. The shaky accuracy makes it unreliable though, and these foes are usually better left for teammates to deal with.
===================
**Dragon-Types**: Dragon-types such as Zygarde and Kommo-O can resist any of Mega Charizard Y's attacks, while the mentioned examples can use Charizard as a setup opportunity. However, Kommo-O must be careful about switching in, as the combination of Heat Wave and Overheat will KO it.
**Fire-Types**: Fire-types such as Incineroar and Volcanion are very comfortable with switching into one of Mega Charizard Y's Fire-type attacks. Incineroar can easily come in on Mega Charizard Y and provide Fake Out pressure, as well as 2HKO with sun-boosted Flare Blitz.
**Opposing Weather**: Politoed and Pelipper can completely neutralize Mega Charizard Y on switch-in with Drizzle, as rain weakens its Fire-type attacks and makes Water-type attacks against it stronger. Tyranitar can easily switch into Charizard, and OHKO or threaten it out with ease.
**Faster Pokemon**: Pokemon such as Tapu Koko, Deoxys-A, and Mega Diancie are all able to outspeed Charizard and deal massive damage to or OHKO it. Weather-based attackers such as Kingdra, Ludicolo, and Excadrill are all able to outrun and OHKO Charizard as well in their respective weathers.
**Opposing Speed Control**: Despite being usable on teams with Trick Room, Mega Charizard Y needs to be cautious when facing against opposing Trick Room, as normally slower Pokemon such as Diancie and Araquanid can move before Charizard and deal massive damage to, if not outright OHKO it. Tailwind works similarly, allowing many Pokemon, such as Kyurem-B, Tapu Lele, and Volcanion, to outspeed Charizard. Charizard generally requires its own speed control to function effectively, which makes opposing speed control especially troubling for it.
**Stealth Rock and Wide Guard**: Stealth Rock, despite not being as common in doubles as in singles, does see usage in DOU. This move badly hurts Mega Charizard Y's staying power, taking away 50% of its HP on each switch in, with even one switch-in putting Charizard in range of many attacks, such as Mega Gengar's Sludge Bomb. Wide Guard stops Charizard from being able to freely spam Heat Wave, the move it will want to be using most turns. Araquanid is a common user, which can also threaten Charizard with Water Bubble-boosted Liquidation.
[OVERVIEW]
A high Special Attack combined with the weather-setting ability Drought makes Mega Charizard Y one of the strongest attackers in the tier. Mega Charizard Y also boasts strong matchups against the two most common Mega Evolutions, Gengar and Metagross. With its base 100 Speed, Charizard can outspeed Genesect, Tapu Lele, and Kyurem-B but still requires speed control to perform most effectively. Offensively, Mega Charizard Y struggles against opposing Fire-, Dragon-, and Water- types, as they can usually switch into Fire-type attacks relatively safely. Defensively, Charizard struggles against common Rock- and Electric-type attacks and is weak to physical attackers due to its less-than-stellar Defense. However, despite its flaws defensively and its middling speed, with sufficient support, Charizard can perform its offensive role excellently.
[SET]
name: Sun Attacker
move 1: Heat Wave
move 2: Solar Beam
move 3: Overheat / Tailwind
move 4: Protect
item: Charizardite Y
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Heat Wave is Mega Charizard Y's main attack, being a sun-boosted STAB spread move sure to heavily dent both opposing Pokemon. Solar Beam provides valuable coverage, hitting Water- and Rock-types that resist Heat Wave such as Tapu Fini and Diancie for super effective damage. Overheat allows Mega Charizard Y to deal a large amount of damage to one foe, even OHKOing many Pokemon that do not resist Fire, at the cost of lowering its Special Attack. Rather than Overheat, Charizard can instead use Tailwind, providing a reliable form of speed control to help itself and teammates. Tailwind can also be used over Solar Beam instead, but losing the coverage to hit Pokemon that resist Fire hurts Charizard offensively a lot. Lastly, Protect shields Mega Charizard Y from attacks and allows it to stall out opposing field conditions.
Set Details
========
A simple EV spread with maximum Special Attack and Speed investment maximizes Charizard's offensive capabilities. The remaining EVs are put into either defense stat, but not HP, so Charizard has an odd HP stat and can switch into Stealth Rock twice. A Timid nature allows Mega Charizard Y to move first as often as possible, ensuring it will move before any non-Choice Scarf Genesect, Tapu Lele, and Kyurem-B. Alternatively, Charizard can use a Modest nature with a bulkier spread of 232 HP / 104 Def / 4 SpA / 60 SpD / 108 Spe. This allows it to take any one attack from -1 Kyurem-B, survive a Thunderbolt from non-Life Orb Tapu Koko, and outspeed base 130 Speed Pokemon such as Mega Gengar and Tapu Koko at -1 Speed. However, the lower Speed makes Charizard even more reliant on speed control to work well.
Usage Tips
========
Mega Charizard Y often makes a good lead due to its ability to put pressure on the opponent right away and force switches, especially against the commonly lead Mega Gengar. Against rain teams in particular, being able to Mega Evolve and nullify rain once they have led or switched in their Drizzle Pokemon gains vital early momentum. The biggest problem when leading Mega Charizard Y is opposing Incineroar, which is a very popular lead, so Charizard's fellow lead should be able to deal with it. Mega Charizard Y should be safely sent onto the field from free switches or pivot moves such as U-turn and Volt Switch and switch only into weaker and resisted hits, if needed. This helps preserve Charizard's health for surviving a strong attack from the likes of Mega Gengar and Mega Metagross and KOing them in return. Mega Charizard Y should aim to be out alongside other offensive Pokemon such as Tapu Koko, Kartana, and Kommo-o to crank up the offensive pressure on the opponent and force pins or KOs. This lets Charizard weaken foes for its partner to finish off or force defensive plays that can be taken advantage of with moves like Tailwind and Clangorous Soulblaze. In weather wars, it's important to keep Mega Charizard Y alive so it can come in and override the opposing weather. However, be wary that Charizard cannot safely switch into attacks from the likes of Kingdra and Tyranitar. Particularly against rain teams, this type of positional play can be crucial in maintaining momentum and winning the match. If using a teammate with Defog, note that targeting your teammate will not remove Stealth Rock on the opposing side of the field. Otherwise, using Defog to lower the opposing Pokemon's evasion will ensure any of Charizard's attacks will connect with it.
Team Options
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Tapu Koko is an excellent offensive partner to Mega Charizard Y, being able to effectively deal with the Water- and Dragon-types that resist Charizard's Fire-type attacks. Landorus-T is another superb partner, offering Intimidate to soften physical attacks for Charizard's subpar Defense and helping deal with Incineroar quite well. Fake Out users such as Incineroar, Scrafty, and Mew are also great partners for Mega Charizard Y that can allow more defensive plays, such as letting Charizard safely switch in or set Tailwind, and more offensive plays, for example protecting it from threats such as Mega Metagross and Landorus-T so Charizard can safely knock them out. Mega Charizard Y greatly benefits from speed control, so Pokemon with Tailwind such as Zapdos, Kartana, and Mew as well as Pokemon with Icy Wind or Electroweb such as Kyurem-B, Tapu Fini, and Porygon2 work extremely well with it. Using a slower, bulkier set, Mega Charizard Y can also function under Trick Room from setters such as Porygon2 and Diancie, on teams with multiple forms of speed control. On dedicated Trick Room teams, however, it is outclassed by Mega Camerupt. Zygarde and Kommo-o are two Dragon-types that can each form a sturdy offensive backbone with Mega Charizard Y. Zygarde can hit Fire- and Rock-type foes with its Ground-type STAB attacks, while Charizard can deal with Grass-types in return. For Kommo-o, Mega Charizard Y can threaten Steel- and Fairy-types, especially Mega Metagross, Tapu Lele, and Tapu Bulu, which resist its Dragon-type STAB attacks. This aids Kommo-o’s ability to set up using its Z-Move, and in return Kommo-o can use Close Combat to hit Pokemon such as Incineroar and Tyranitar that Charizard struggles against. Stealth Rock can be a valuable asset to Mega Charizard Y to prevent Fire-types from switching as easily into its attacks. Common users such as Landorus-T and Ferrothorn both synergize well with Mega Charizard Y. On the other hand, Charizard is especially weak to opposing Stealth Rock, so having Defog on a teammate such as Tapu Fini or Landorus-T is exceptionally useful when facing it.
[STRATEGY COMMENTS]
Other Options
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Mega Charizard Y can use Hidden Power Ice to deal large amounts of damage to Zygarde or Landorus-T, but Overheat's general coverage and power are typically preferred. Flamethrower and Fire Blast are alternatives to Overheat, keeping the strong, single-target option without the sharp Special Attack drop. However, the power drop is noticeable, and both options miss many OHKOs that only Overheat can achieve, such as against offensive Kyurem-B. Mega Charizard Y can use Focus Blast to beat Tyranitar and Incineroar, but its shaky accuracy makes it unreliable, and these foes are usually better left for teammates to deal with.
Checks and Counters
===================
**Dragon-types**: Dragon-types such as Zygarde and Kommo-o resist Mega Charizard Y's Fire-type attacks, while the pair mentioned in particular can setup against Charizard. However, Kommo-o must be careful about switching in, as the combination of Heat Wave and Overheat will KO it.
**Fire-types**: Fire-types such as Incineroar and Volcanion can very comfortably take any of Mega Charizard Y's Fire-type attacks. Incineroar especially can come in on Mega Charizard Y to provide Fake Out pressure and can 2HKO it with sun-boosted Flare Blitz.
**Opposing Weather**: Politoed and Pelipper can completely neutralize Mega Charizard Y upon switching in with Drizzle, as rain both weakens Charizard's Fire-type attacks and makes Water-type attacks against it stronger. Tyranitar can easily switch into Charizard and OHKO or threaten it out with ease.
**Faster Pokemon**: Pokemon such as Tapu Koko, Deoxys-A, and Mega Diancie are all able to outspeed Charizard and deal massive damage to or OHKO it. Under rain, Kingdra can outrun and KO Mega Charizard Y.
**Opposing Speed Control**: Despite being usable on teams with Trick Room, Mega Charizard Y needs to be cautious when facing opposing Trick Room, as normally slower Pokemon such as Diancie and Araquanid can move before Charizard and deal massive damage to, if not outright OHKO it. Tailwind works similarly, allowing many Pokemon, such as Kyurem-B, Tapu Lele, and Volcanion, to outspeed Charizard. Mega Charizard Y generally requires its own speed control to function effectively, which makes opposing speed control especially troubling for it.
**Stealth Rock and Wide Guard**: Stealth Rock, despite not being as common in doubles as in singles, does see usage in DOU. This move badly hurts Mega Charizard Y's staying power, taking away 50% of its HP on each switch in, with even one time switching into it putting Charizard in range of many attacks, such as Mega Gengar's Sludge Bomb. Wide Guard stops Charizard from being able to freely spam Heat Wave, the move it will want to be using most turns. Araquanid, a common user, also deals very handily with Mega Charizard Y due to its ability Water Bubble.
[CREDITS]
- Written by: [[Yoda2798, 243662]]
- Previous versions by: [[shaian, 221349]]
- Quality checked by: [[n10sit, 267148 ], [name, ID]]
- Grammar checked by: [[name, ID], [name, ID]]
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