Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Dragon Dance
- Dragon Claw
- Flare Blitz
Even not having a favorable nature in speed , a single Dragon Dance is to reach 448 speed (which slightly exceeds the speed of any Pokémon without choice scarf or speed augmented by other moves . ) . The new type allows you to use Dragon Claw with a useful STAB move being useful type : Dragon : ( Even being super effective only against type : Dragon : , hits in a neutral manner any kind except : Steel: and : Elf: ) . For types : Steel: Charizard can safely use Flare Blitz or Fire Punch , the former is much more powerful, but consumes the user's hp ( 33% of the damage inflicted ) so it's up to you to decide if it is worth to use those hp . As a last step I opted for Earthquake that hit the Fire / Steel / Rock, especially those like Aggron . Do not worry about : Elf: After a single Dragon Dance Charizard fails to spazzarne away most only with a Fire Punch ( Carbink creates problems, but given his lack of offensive potential , do not worry . )
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Protect
- Megahorn
- Baton Pass
- Swords Dance
This set aims to take full advantage of Scolipede's speed boosts while allowing it to support in various ways. Megahorn is Scolipede's go-to STAB attack. Protect is useful for both scouting Choice Leads and ensuring a speed boost, while 252 EVs in Speed and Jolly nature allow Scolipede to out-speed scarfed. The choice between Swords Dance, depends largely on the needs of the rest of the team. Using this set simple. Lead with Swords Dance and Baton Pass to a teammate when finished. If the opponent leads with a faster Pokemon or potential scarfer, use Protect to out-speed it next turn and pass to the appropriate team member. Megahorn should KO the lake trio just as effectively without the EV investment.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Substitute
- Protect
- Toxic
- Earthquake
This set makes incredible use of Gliscor's ability, Poison Heal. Coupled with its average bulk and access to Toxic, Substitute, and Protect, Gliscor becomes a stalling behemoth. The basis of the set is to inflict Toxic on your opponent, then stall them out through use of Substitute and Protect. After two turns of Poison Heal, Gliscor recovers the twenty-five percent lost from making the Substitute, leaving it virtually unscathed. Earthquake gives Gliscor a powerful STAB and a way to damage Poison- and Steel-types super effectively.
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 80 SAtk / 176 Spd
Timid Nature
- Tail Glow
- Surf
- Energy Ball
- Ice Beam
Manaphy's other major attraction is its semi-unique boosting move, Tail Glow. With it, Manaphy can gain a huge +3 Special Attack boost, transforming into an offensive powerhouse in a single turn. Not only that, but against slower, more defensive teams, Manaphy can reach +6 in the space of two turns, and without an appropriate counter, any stall team will be swiftly flattened. Surf is its main STAB attack, and it is powerful enough to 2HKO Ferrothorn in the rain while Manaphy avoids being OHKOed in return. Ice Beam gives Manaphy excellent coverage, OHKOing Rayquaza and hitting Grass- and Dragon-types extremely hard. Energy Ball, however, can be used to damage opposing Kyogre.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 80 HP / 176 SAtk / 252 Spd
Timid Nature
- Defog
- Recover
- Psychic
- Dragon Pulse
First move is preference, I prefer Dragon Pulse, simply because it hits more neutral, while Psychic has an offensive boost, all benefit from STAB. Recover is also preference, both is recovery, Recover is instant, and a little more selfish. HP EVs are to make to defense boosts worth using, while defensive EVs are to keep it bulky and annoying. Offensive EVs aren't needed, as Latias has only two attack.
Umbreon @ Leftovers
Ability: Synchronize
Calm Nature
- Toxic
- Protect
- Wish
This set capitalizes on Umbreon's team-supporting potential. Umbreon can switch into many special attackers in the tier and can comfortably use one of its team-supporting moves. Wish can restore 197 HP to a teammate and keeps Umbreon's team in a good fighting condition. However, Umbreon can trade the ability to clear status for the ability to inflict it with Toxic. Between Wish and Protect, Umbreon can quickly build up Toxic damage and wear down Pokemon that can't deal significant damage to it. Protect allows Umbreon to scout the opponent's next move, take better advantage of Wish and Yawn by negating the charging turn, and build up Toxic damage.

Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Dragon Dance
- Dragon Claw
- Flare Blitz
Even not having a favorable nature in speed , a single Dragon Dance is to reach 448 speed (which slightly exceeds the speed of any Pokémon without choice scarf or speed augmented by other moves . ) . The new type allows you to use Dragon Claw with a useful STAB move being useful type : Dragon : ( Even being super effective only against type : Dragon : , hits in a neutral manner any kind except : Steel: and : Elf: ) . For types : Steel: Charizard can safely use Flare Blitz or Fire Punch , the former is much more powerful, but consumes the user's hp ( 33% of the damage inflicted ) so it's up to you to decide if it is worth to use those hp . As a last step I opted for Earthquake that hit the Fire / Steel / Rock, especially those like Aggron . Do not worry about : Elf: After a single Dragon Dance Charizard fails to spazzarne away most only with a Fire Punch ( Carbink creates problems, but given his lack of offensive potential , do not worry . )
Scolipede @ Focus Sash

Ability: Speed Boost
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Protect
- Megahorn
- Baton Pass
- Swords Dance
This set aims to take full advantage of Scolipede's speed boosts while allowing it to support in various ways. Megahorn is Scolipede's go-to STAB attack. Protect is useful for both scouting Choice Leads and ensuring a speed boost, while 252 EVs in Speed and Jolly nature allow Scolipede to out-speed scarfed. The choice between Swords Dance, depends largely on the needs of the rest of the team. Using this set simple. Lead with Swords Dance and Baton Pass to a teammate when finished. If the opponent leads with a faster Pokemon or potential scarfer, use Protect to out-speed it next turn and pass to the appropriate team member. Megahorn should KO the lake trio just as effectively without the EV investment.
Gliscor @ Toxic Orb

Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Substitute
- Protect
- Toxic
- Earthquake
This set makes incredible use of Gliscor's ability, Poison Heal. Coupled with its average bulk and access to Toxic, Substitute, and Protect, Gliscor becomes a stalling behemoth. The basis of the set is to inflict Toxic on your opponent, then stall them out through use of Substitute and Protect. After two turns of Poison Heal, Gliscor recovers the twenty-five percent lost from making the Substitute, leaving it virtually unscathed. Earthquake gives Gliscor a powerful STAB and a way to damage Poison- and Steel-types super effectively.
Manaphy @ Leftovers

Ability: Hydration
EVs: 252 HP / 80 SAtk / 176 Spd
Timid Nature
- Tail Glow
- Surf
- Energy Ball
- Ice Beam
Manaphy's other major attraction is its semi-unique boosting move, Tail Glow. With it, Manaphy can gain a huge +3 Special Attack boost, transforming into an offensive powerhouse in a single turn. Not only that, but against slower, more defensive teams, Manaphy can reach +6 in the space of two turns, and without an appropriate counter, any stall team will be swiftly flattened. Surf is its main STAB attack, and it is powerful enough to 2HKO Ferrothorn in the rain while Manaphy avoids being OHKOed in return. Ice Beam gives Manaphy excellent coverage, OHKOing Rayquaza and hitting Grass- and Dragon-types extremely hard. Energy Ball, however, can be used to damage opposing Kyogre.
Latias (F) @ Life Orb

Ability: Levitate
EVs: 80 HP / 176 SAtk / 252 Spd
Timid Nature
- Defog
- Recover
- Psychic
- Dragon Pulse
First move is preference, I prefer Dragon Pulse, simply because it hits more neutral, while Psychic has an offensive boost, all benefit from STAB. Recover is also preference, both is recovery, Recover is instant, and a little more selfish. HP EVs are to make to defense boosts worth using, while defensive EVs are to keep it bulky and annoying. Offensive EVs aren't needed, as Latias has only two attack.
Umbreon @ Leftovers

Ability: Synchronize
Calm Nature
- Toxic
- Protect
- Wish
This set capitalizes on Umbreon's team-supporting potential. Umbreon can switch into many special attackers in the tier and can comfortably use one of its team-supporting moves. Wish can restore 197 HP to a teammate and keeps Umbreon's team in a good fighting condition. However, Umbreon can trade the ability to clear status for the ability to inflict it with Toxic. Between Wish and Protect, Umbreon can quickly build up Toxic damage and wear down Pokemon that can't deal significant damage to it. Protect allows Umbreon to scout the opponent's next move, take better advantage of Wish and Yawn by negating the charging turn, and build up Toxic damage.